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-heavy-
09-08-2005, 11:15 AM
is there a way to make hardware renderable Particles like streaks,points end so on, Visible in Reflections, to have realistic reflections in a raytraced floor or smth...??

...-heavy-...

-heavy-
09-09-2005, 08:52 AM
hey 8?

is there nobody who knows a way of Baking the reflections or first off all getting
the reflections of such Particles??
Do you all use software Particles if you want to reflect it somewhere?

Aneks
09-09-2005, 09:58 AM
there are a couple of ways one is to instance a paint fx stroke or dot to the particle. depending on whether u are using points/streaks/multis as your render type ! there is a script out there either alias site or highend3d called softwareSprites.

I have done a fair bit of stuff using renderman as it assigns riCurves and riPoints to hardware particles. One could probably do something with geometry shaders in Mental Ray

-heavy-
09-09-2005, 10:12 AM
there are a couple of ways one is to instance a paint fx stroke or dot to the particle. depending on whether u are using points/streaks/multis as your render type ! there is a script out there either alias site or highend3d called softwareSprites.
and wat does this script do ?

at the moment i use multiStreaks.
take a look at the render please and tell me if U think it can work, if u want.

www.zipl.de/fireball/blue.avi (http://www.zipl.de/fireball/blue.avi)

www.zipl.de/fireball/redFire3.avi (http://www.zipl.de/fireball/redFire3.avi)

thx. heavy

edit: i think i cant instance the pfx strokes, cause i have emttRate of 1000 up 2000 fluctuating.
instancing strokes to it will bomb my playingspeed and rendering too...(

-heavy-
09-14-2005, 12:26 PM
i found this script called swSprites like aneks said, but there is no explanation
how it`s used.

i will make a shelfButton for the script, and try it out, but if anybody here has used it before
and can explain the way to make it work as well please tell me.

thx heavy.)

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