PDA

View Full Version : My 1st head (WIP)


ThirdEye
11-06-2002, 03:29 PM
This is my 1st head, comments needed

malc0lm
11-06-2002, 03:37 PM
Excellent wrk! How did u do it? Box? Spilnes? Patches?
Keep up the good wrk

ThirdEye
11-06-2002, 03:37 PM
Box modeling. Tnx

michaeli
11-06-2002, 05:24 PM
Well done!:thumbsup:
What do you think the most difficult thing on building this head?

ThirdEye
11-06-2002, 05:25 PM
Surely adding all the muscles and wrinkles to make it more similar to a real head than a poser. The ear has been really difficult too.

matty2x4
11-06-2002, 07:26 PM
that is about 200% better than my first head attempt (about a week ago). Did you use a tutorial if so which one? do you have a wire frame?
No crits from me just jelousy
matty

ThirdEye
11-06-2002, 07:43 PM
Here it is

CosmicBear
11-06-2002, 10:08 PM
fantastic work! congratulations

two things, that i've noticed. the line of his lower lip seems to be a bit too sharp and it looks like his eyes don't fit exactly in the socket. (but might be the angle and the light)

keep up the great work! are you going to do a whole body?

ThirdEye
11-06-2002, 11:44 PM
Thank you CosmicBear: I don't think I'll make the entire body but... who knows? ;)

bjotto
11-07-2002, 05:35 AM
It's nice but I got one major thing to complain about and that's the polygonflow around the mouth, it should go in circles. Here's an image to explain it:
http://www.3dtotal.com/ffa/tutorials/max/joanofarc/images/head/tete.gif

pit
11-07-2002, 07:34 AM
Very nice first go!! My only crit: the tris on the forehead and the deformation they cause when subdivided - it would be no problem to have quads there instead!
About the edgeloops: have a look at the tutorial at: thehobbitguy.com

cheers

Peoples
11-07-2002, 09:13 AM
Very nice indeed! As a first head I'd say it's absolutely fantastic. The head modeling has been on my try-out list for a long time but maybe this gives me the push I nedd to get started myself. Great stuff - how bout some textures?

:applause: :applause:

ThirdEye
11-07-2002, 09:17 AM
"Still reading the Dave K's tutorial..."

Textures? No thanks, not now. ;)

ThirdEye
11-08-2002, 07:22 PM
Update (ear totally redone)

matty2x4
11-08-2002, 07:29 PM
hey, just thought you might like to see... my 2nd attempt at doing a head in cinema
http://www.cgtalk.com/showthread.php?s=&threadid=27390
Im using the challange as a good excuse to learn... Im using the joan of arch tutorial the one bjotto has just shown of the red lines on the face. Im alt more happy with this one. do you have a link to dave k's tut? wouldnt mind having a look
matty

ThirdEye
11-08-2002, 07:32 PM
here's the link: http://www.thehobbitguy.com

flingster
11-08-2002, 07:53 PM
Guys n gurls are you all trying to put me off modelling a head....between mdme_sadie, ThirdEye_01 and matty2x4 you've really upset me....i'm inspired to try this sort of thing....but at the same time ashamed at my woeful attempt....ho hum back to the drawing board then!

ThirdEye_01: first attempt at a head....damn. very nice stuff.

matty2x4: youre to harsh bud just check your first head and it looks slick.

i've seen loadsa tuts now on head modelling and every time they vary shed loads....some box model it, some poly by poly. some start at the eye and circle out ...some start at the mouth and circle out....so i'm not sure if there is really a right or wrong way...i think you gotta looks for tricks/technique to achieve something you wanted from outset....rather than concentrating on method....also whether its gonna be animated or not, whether its gonna be as realistic as possible etc etc.

ThirdEye
11-13-2002, 09:19 AM
Here's a little update. I don't have a lot of free time, so there aren't many updates. I'm pretty satisfied with my head, now I need to know if my wire-cage is correct or not. Thank you.

The head...

ThirdEye
11-13-2002, 09:22 AM
The wire...

kiwi
11-13-2002, 09:49 AM
Nice work :thumbsup:


My only crits would be the scale of the ears on the y axs,and the area just above the nose that goes in instead of juts out.Me I hate modelling ears,and I have also gotten that groove I just mentioned lots as well :)



Hey notice we have lost the little preview for brightness window in 8s light settings {general}...or am I missing something?



Stu.

ThirdEye
11-13-2002, 09:58 AM
Thank you.... and about the preview... no you're not missing anything :shrug:

pit
11-13-2002, 07:39 PM
The mesh looks much better! - if you have R8 have a look at Bunk´s two models Human Meg and Human Otto in: Objects -> Objects library. Very nice edge loops to learn from!! Anyway - you´ve done a great job with your first head model - congratz!

ThirdEye
11-13-2002, 08:11 PM
Thank you very much pit: I have only a pair of doubts about my mesh:

1) the chin: in all the heads I've seen the mesh goes round and makes a "o" around the mouth, my mesh makes a sort of "n".

2) the forehead: are the polys right on the forehead?

CosmicBear
11-13-2002, 09:27 PM
great model!!!!!

he looks a bit cross-eyed though. ;)

about your mesh: what do you want to do with him? i'm sure, it will work fine if you want to have different poses with him but you might get into trouble when actually animating him. you have spotted your two problem-areas yourself. if he would try to open his mouth or if he would have a big goofy grin, the polys around the mouth and those following them onto the cheek will probably cause some weird wrinkels on him.

about the forhead: these straight lines could probably cause some weird behavior of the mesh as well. it depends on what you will do with him. as he as already quite a stern look on his face, i might would use these polys to create some wrinkels on his forhead. also, maybe you can get rid of the two 3-point-polys on the upper part of the forhead and move them a bit more on top of the head (where no movement will be or where they would be covered by hair/hat/etc)

kiwi
11-13-2002, 09:45 PM
Ya I would also remove those 2 tris and I might run the two poly lines from the nose bridge back and all the way to the back of the head or so,then you can adjust the groove between nose and forehead more accurately :)


For the edge loops make a copy of your mesh and use the magnet tool with the settings Bunk does in his Messie tute and try to just round out the N effect you mentioned where you can.



Aw crap so the window is gone :rolleyes: .New users are going to have some trouble working out how bright a light source is,actually the reason I can now without it because of all the practise I had with it.



Stu.

ThirdEye
11-14-2002, 12:18 AM
I don't have any tris in the forehead, count the vertexes, they are 4 points polys ;)

kiwi
11-14-2002, 02:05 AM
:hmm: Oh ok,the ones just above the nose?,they looked like 3 point triangles to me,but I was obviously wrong :)



Stu.

ThirdEye
11-14-2002, 10:03 AM
quads too ;)

kiwi
11-14-2002, 10:09 AM
Right now I get it you have the two points of both quads pushed in really close to one another :)



Stu.

ThirdEye
11-14-2002, 10:14 AM
Exact, you're right. In general I think it's important to keep the mesh clean (only quads would be perfect) but hey, if also some tri deforms well... No problems with them at all. If you look at Spiraloid digital sculpting forum http://cube.phlatt.net/forums/spiraloid/index.php you'll see that there's a thread in praise of 5 side polys ;)

kiwi
11-14-2002, 10:06 PM
Thanks for the link :thumbsup:



So what is the difference between an n gon and a five sided poly?



Stu.

CosmicBear
11-15-2002, 12:34 AM
ups, my mistake. :surprised

but you know, which polys i am talking about. still the same problem. if you would move the forhead, they could cause some weird behavior of the mesh. but then again, maybe not. try it and you'll find it out... :cool:

sanciok
11-15-2002, 01:15 AM
:) bella storia!!!
Ottimo lavoro e tra l'altro è la tua prima testa!!!!

Facci vedere anche una visione di 3/4!

Gli occhi non mi piacciono molto, e potresti lavorare un poco sulle orecchie!!

ThirdEye
11-26-2002, 04:33 PM
Originally posted by kiwi
Thanks for the link :thumbsup:



So what is the difference between an n gon and a five sided poly?



Stu.


5 - sided poly = poligon with 5 sides
n - gon = poligon with a generical n number of sides (5, 6,7... n)

ThirdEye
11-27-2002, 01:21 PM
Ear redone (3rd time :rolleyes: ) and a lot of work on expression. Hope you like it.

DaliFan
11-27-2002, 01:26 PM
very cool Thirdeye

ThirdEye
11-30-2002, 04:10 PM
I'm starting texturing him, no photos, only SLA :thumbsup:

malc0lm
11-30-2002, 05:45 PM
Looks evil!! :)

ThirdEye
11-30-2002, 06:24 PM
He IS evil :buttrock:
(adjusted GI settings and changed the background)

pit
11-30-2002, 06:36 PM
Hate to tell you this, but I think the ears are to small. Considering you´ve redone them 3 times, I understand if you ignore this remark. Other than that - great job!

ThirdEye
11-30-2002, 06:45 PM
I used a Renè Morel image as references for proportions :shrug:

http://www.amazonsoul.com/technical1.html

malc0lm
11-30-2002, 06:48 PM
AdamT is right... Ears go from topp of eyes to bottom of the nose

ThirdEye
11-30-2002, 06:52 PM
frontal...

DeathCarrot
11-30-2002, 09:12 PM
That is really quite amazing :applause:

kiwi
11-30-2002, 10:16 PM
Very nice :thumbsup:



I am re making ears myself :D



Your ears go from the top of the eyes in the frontal view ThirdEye,but they dont quite stop far enough down to be in line with the under side of the nose to look accurate :) The problem we have with building heads is our brains have this huge memory log of all sorts of faces,proportions,skin types,skin colors,features etc etc,so whenever we create a head that memory bank is called up and used against what we know of how a head is meant to look,and thats why the guys and I see the ears as not being long enough on the Y axis,but if you scale them to just finishing at the under side of the nose I think you will be quite surprised at how well the rest of the head just falls into place and looks even better then before.



National Geographic have an article on skin this month,its really interesting.They also have a 3d model generated by Stanford uni to get the most realistic skin possible {supposedly} via CG at this time,it has 13 million polys :hmm: .......personally I think FF,s skin looks better,but its a very interesting article anyway.


Stu.

ThirdEye
12-01-2002, 01:47 PM
Give me the eyes... (SLA too)

flingster
12-01-2002, 02:03 PM
talking of facial proportion as we are people may find these links useful.

art links.
http://www2.evansville.edu/drawinglab/face.html
http://www.finearteducation.com/pre_beginner/t-20.htm

muscles and bones
http://www.dipaola.org/stanford/facial/class5notes.html

detailed slideshow of facial proportions...from those crazy people who want to make their 3d modelling far to realistic!!! nevertheless very very useful.
http://www.plasticsurgery.am/Rhino/

personally i think it looks fine....apart from his big forehead!!! just kiddin' for god sake...BIG GRIN....:thumbsup:

ThirdEye
12-08-2002, 04:31 PM
Since the system crashed I post the pic again ;)

ThirdEye
12-09-2002, 01:09 AM
I added bump map and specular map too... i have to fix the eyes ;)

kiwi
12-09-2002, 01:31 AM
Nice work :thumbsup:


Is the hair stubble one dot at a time?,or is it SLA 2d noise or Photoshop? :)



Stu.

ThirdEye
12-09-2002, 01:36 AM
Simple bodypaint painting ;)

T0MMY
12-09-2002, 04:21 AM
thats you first! :eek:
i hate you :mad: :D :thumbsup:

flingster
12-09-2002, 06:55 PM
this is class bud...:buttrock:
couple of things though...he' evil right? so any evil guy like this needs a scare or two on that perfect head...(complements on the head stubble v nice)....also he seems to have eye liner (dark line around eyes)....not sure about this is maybe cos youre working on something....

cool work though, pity server fell over and killed some interesting links on here...never mind we'll soon be back up to normal in no time....

DeathCarrot
12-09-2002, 06:57 PM
Yeah its excellent! :bounce:
Just sort out that eye and its perfect!!:wip:

ThirdEye
12-10-2002, 05:09 PM
Better lighting (it was sufficient to look at the Giorgio Armani website and trying to reproduce a good lighting), I removed the sweater, i have to work a lot on it, i slightly modified the nose too. Eyebrows still suck, i know it. I'm definitely satisfied with eyes now ;)

ThirdEye
12-16-2002, 12:42 PM
Another step... :rolleyes:

Peoples
12-16-2002, 02:31 PM
:applause: :applause: :applause: :applause:

Very nice!! The bold head skin might need some roughness or bump for the hairbase. Very nice render too - you seem to know your way with the GI setting far better than I do.....:thumbsup:

ThirdEye
12-16-2002, 02:39 PM
Thank you Peoples, the secret is learning how to lighten a scene without GI ;)

ThirdEye
12-16-2002, 06:24 PM
Another lighting setup... I think you all are tired of seeing always this f*****n' head but i really need feedback, thank you for your patience guys, it's almost complete now

CGTalk Moderation
01-13-2006, 09:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.