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Amund
09-07-2005, 04:00 PM
Hi!
I'm all new to UVMapping, bought a copy of UVMapper PRO and I like it alot.
However I not absolutely sure about how the UV layout for a basic house should look to make texturing easier.
I know that alot of talented people visit CGTalk.com and I would be really grateful if someone would give me a few pointers.

I'm not happy with how the top of the pipe is Mapped, are there better ways to do this?
All comments are really appreciated.

Thanks in advance,
Amund

This is the UV Map.
http://www.khitai.com/uvmapping/uvmap1.jpg

FRONT
http://www.khitai.com/uvmapping/model_front.jpg

SIDE
http://www.khitai.com/uvmapping/model_side.jpg

BACK
http://www.khitai.com/uvmapping/model_back.jpg

PERSPECTIVE
http://www.khitai.com/uvmapping/model_perspective.jpg

Amund
09-16-2005, 10:37 PM
Just wondering if anyone have anything to add, any comment at all would be greatly appreciated.

Stefan-Morrell
09-20-2005, 07:48 AM
using UVPro...for the 'pipe top' apply a planar map on Y to those selected faces.
you might also adjust the foundations to avoid over stretching

the four walls look good,you should get a nice flow around the corners with it all being stitched like that(good for brickwork)
you could also split the walls into two sperate elements & re-arrange them on the template for a better use of space

Cheers
Stefan

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