PDA

View Full Version : Spectacular 3D Entry: Mathias Varaste


varma
09-07-2005, 03:31 PM
Mathias Varaste is entered in the "Spectacular Challenge" update: View Challenge Page (http://features.cgsociety.org/challenge/spectacular/view_entries.php?challenger=8369)

Latest Update: Rendering: Rendering 1
http://features.cgsociety.org/challenge/entries/11/8369/8369_1130490408_medium.jpg (http://forums.cgsociety.org/showthread.php?p=2775397#post2775397)

varma
09-07-2005, 04:16 PM
...........

varma
09-07-2005, 10:40 PM
http://features.cgsociety.org/challenge/entries/11/8369/8369_1126132795_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8369/8369_1126132795_large.jpg)

Modeling part 1

Yongkiat
09-08-2005, 03:22 AM
Goos start! Are oyuusing ZBrush for this? I'm going to be using ZBrush mainly for this challenge as well. :) Have fun, man

Yong

varma
09-08-2005, 03:51 AM
Hi Yongkiat;
Thanks and yes, Zbrush is gonna stand for almost 90 percent of this scene and I
hope I can finish this one before the deadline!
Good luck to you too man!
:thumbsup:

Yongkiat
09-08-2005, 07:43 AM
Cool, good luck man :) Show us some ZPower Woo hoo!

alexfalchi
09-08-2005, 11:10 AM
Mathias, my dear friend nice to see you here!! have always fun and best luck for you buddy!!
:thumbsup: :thumbsup:

Alex.

Kid-Mesh
09-08-2005, 11:14 AM
Whoa...modeling a car in zbrush? Ok I've seen it all now.

Good luck!

varma
09-08-2005, 03:16 PM
Jooooo AleeeeeX; cool to see your avatar again, my friend! It's been a long time, where
have you been? I really hope you can find some free time and enter this challenge too,
I like your sensual Italian type of modeling! :)
I would be more than happy if I could bring his one to the end before time, alot more left
to do.
Keep being cool Alex!
:)

Hi Kid Mesh and thanks; Of course it can be done in Z too as well, just a different approach,
though it can't beat those magnificent car modeling done by some pro guys here, it's a joy
experience! I will use Maya for the detailing and refining small parts for this one.

varma
09-14-2005, 03:48 AM
http://features.cgsociety.org/challenge/entries/11/8369/8369_1126669735_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8369/8369_1126669735_large.jpg)

Added a bit more details, still far from
finished!

ihamid
09-14-2005, 03:53 AM
hei varma
good zb modeling and a car at that! :) whats the concept man!
goodluck and welcome!

varma
09-14-2005, 07:34 AM
Thanks Hamid; The concept is "mountain Rally", if that ever exists in reality, at least it
did in my head the other day!
:)

SONIC-X
09-14-2005, 10:43 AM
Nice car model there.I'm also doing some car scene .Good luck with yours.

varma
10-09-2005, 09:09 PM
http://features.cgsociety.org/challenge/entries/11/8369/8369_1128892147_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8369/8369_1128892147_large.jpg)

Texturing of the car so far.

Micro26
10-09-2005, 11:58 PM
I like the zmodeling a lot.Go on and sent a concept so as to know what u re doing.
Very good work

varma
10-10-2005, 09:45 AM
Thanks Micro; I posted a concept sketch at the begining and then I changed my mind
about it, so I deleted it shortly after. Will post the new one today, I hope!
:)

varma
10-10-2005, 12:49 PM
http://features.cgsociety.org/challenge/entries/11/8369/8369_1128948589_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8369/8369_1128948589_large.jpg)

Here is a quick sketch of the scene,
though I'm not quite sure about some
angles and shapes!
Next stop, Displacement station!

varma
10-15-2005, 05:27 AM
http://features.cgsociety.org/challenge/entries/11/8369/8369_1129354025_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8369/8369_1129354025_large.jpg)

First lighting test within Zbrush. No postwork for now, only raw rendering,
two sunlights and a spot. Mesh count around 500K. Procedural texturing.

varma
10-16-2005, 04:03 PM
http://features.cgsociety.org/challenge/entries/11/8369/8369_1129478594_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8369/8369_1129478594_large.jpg)

More material tweak and darker shadows.
Same specs as Lighting_1, added guv tiles and a simple color map.

varma
10-28-2005, 09:06 AM
http://features.cgsociety.org/challenge/entries/11/8369/8369_1130490408_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8369/8369_1130490408_large.jpg)

First render test!

CGTalk Moderation
10-28-2005, 09:06 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.