PDA

View Full Version : Spectacular 3D Entry: Sergio Arístides Rosa


nemirc
09-07-2005, 03:41 AM
Sergio Arístides Rosa is entered in the "Spectacular Challenge" update: View Challenge Page (http://features.cgsociety.org/challenge/spectacular/view_entries.php?challenger=8295)

Latest Update: Final Image: The lady dressed with the sea
http://features.cgsociety.org/challenge/entries/11/8295/8295_1133461454_medium.jpg (http://forums.cgsociety.org/showthread.php?p=2871599#post2871599)

nemirc
09-07-2005, 03:49 AM
Well well well I am here :D
Good luck everybody. For the GSO I joined 2 months late and I could barely finish the entry so this time I am entering early :beer:


I am trying to come up with concepts right now and I am not entirely sure on what to do. One of the concepts that I have is "love is the most spectacular thing there is" and I am talking about 2 characters trying to overcome all obstacles to be together... pretty lame if you ask me but what the hell I like the idea :love:

Another concept comes from my videogame days. I remember playing space simulators and I was always amazed when I had to destroy a capital ship. I remember my hands shaking the first time I came across the Satanas in Freespace 2 :drool: so I figured that could be a nice concept as well.

And yet another concept I had is a theater performance in front of a realy big audience. Something like old-theater meets the outer space.

I have to decide soon I guess :shrug:

Lovas
09-07-2005, 10:56 AM
Well I like all three concept ideas. I guess the first one would be the most difficult to create and to stay inside the theme and all of them could be pretty original, depending on how you decide on realistaion of the idea. Good luck!

nemirc
09-07-2005, 06:10 PM
http://features.cgsociety.org/challenge/entries/11/8295/8295_1126116618_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8295/8295_1126116618_large.jpg)

This is my first concept. I figured it will be easier to decide when I have them on paper.
----
I remember watching a movie about a guy that falls in love with a mermaid so the idea is the level of fantasy that young ones can come up with. During a fishing day the boy meets this mermaid and things become pretty much love at first sight, but this would never work out between them because they are from different realms and all that.

Days pass and the mermaid is captured and still the boy goes after her so he sneaks into the place where they keep her captive. He doesn't know but he is being watched, however the people in that place are not menacing but rather amazed at the boy's strong will.


As I said before the concept was very lame and I think this falls outside the theme XD
Anyway I will post a second sketch tonight :)

raultabajara
09-07-2005, 06:13 PM
If you work the background of this scene, you will listen "Very SPECTACULAR idea!"

This scene realy show me a story moment, a spectacular story moment!

Raul Tabajara

flugus
09-07-2005, 06:41 PM
I sugest mor dinamic scene,

think a man on a boat extended arms to a beatifull mermaid fished by bad guys

its the same concept but diferent poses..

Ido a Sketch for my idea.. my english is bad.

http://flugus.com/mermaid.jpg

nemirc
09-07-2005, 06:46 PM
As a matter of fact just after I uploaded this sketch I thought of a better idea for the mermaid-man subject. This one will use more the "wow factor", more surprising and all. I won't make the sketch till I finish the one for the second concept though :p

ace4016
09-08-2005, 01:30 AM
Haha, glad to know im not the only one who has played freespace 2 (I LOVE that game). Seems everyone sees spaceships as cliche though, you'd have to work extra hard to make the scene work without being cliched. The love one is a bit hard to make into a spectacular scene because you have to show the strong emtion of love in just one frame. hehe, this whole challenge is hard, one reason why I havent thought up of anything yet (and a bit busy with school). Good luck on flsuhing out the ideas and compositions and all.

nemirc
09-08-2005, 03:18 AM
http://features.cgsociety.org/challenge/entries/11/8295/8295_1126149506_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8295/8295_1126149506_large.jpg)

This is my second concept :)

Having conquered the far reaches of the world, humans aimed to a higher goal. They now live peacefuly in the depts of space. Little they knew they were being observed.

A kid was walking with his "robo-nanny" along one of the great halls of one of the stations when he saw a massive capital ship jump in. He was amazed by the unreal scale of that thing. So amazed he didn't realize it had come to destroy them all.


I am currently reworking concept number one. In the meantime tell me what you think of this one.

BTW the kid is saying "look! a spaceship!". Kids are so sweet... :D

nemirc
09-08-2005, 03:23 AM
Hey ace, am I on the right track to get a "spectacular space scene, cliches included"? :D

BTW I still play Freespace 1 and 2 :buttrock:

overcontrast
09-08-2005, 06:30 AM
hey nemirc! nice to c you again mate!! nice skeches u got there... the last one is very dinamic i like it... it would be very interesting to do... best of luck buddy... bring on the polyguns :D!!

el-newty
09-08-2005, 07:20 AM
Hi Sergio,

I think that the idea with the beatifull mermaid fished by bad guys, ant the other who want to save her is the best (this is my opinion).
It's a very dynamic scene...
Good luck :thumbsup:

I'll look forward for progress ;)

Climax
09-08-2005, 07:55 AM
• Hey Sergio!
Great to find u again! I see u are allready loading your weapons, great start The nermaid loos like a good idea for me, but flugus is right : always push for an impactant action or point of view, that really makes the difference :arteest:

ART Design
09-08-2005, 11:42 AM
your idea is a good one and we will wait for the frist step of the modeling
good luck to you

artemesia66
09-08-2005, 02:06 PM
Both strong ideas. Looking forward to seeing which one you pick, and how you set up the scene to tell the story. Good luck. I'll be following your thread, even if i can't join the fun yet. ;)

unwrap
09-08-2005, 05:49 PM
Hi Sergio. Glad you entered the challenge :) . Nice concept, have fun!

nemirc
09-09-2005, 04:46 AM
http://features.cgsociety.org/challenge/entries/11/8295/8295_1126241201_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8295/8295_1126241201_large.jpg)

Hello people. Back to the mermaid concept. For this concept I went for the "boy meets girl" concept. The boy diving just like any other day, but bam! that say he met this beautiful young mermaid. Rather than being scared he was astonished by her beauty. He then felt the urge to touch her face and feel her soft skin.


Now the only problem is that I've never done an underwater scene before :banghead: Anyway, there's always a first time...

So what's it gonna be? the huge space killing machine or the beautiful young mermaid? Let me know what you think and I can start working on it tomorrow :)

flaeticia
09-09-2005, 07:01 AM
Hey thats a good concept sergio !
I like it !
And in the fact? Max or maya? Ahhahahaa :D

:thumbsup:

nemirc
09-09-2005, 07:05 AM
Hey thats a good concept sergio !
I like it !
And in the fact? Max or maya? Ahhahahaa :D

:thumbsup:

Thanks :D

Believe it or not that image was made using a 4B pencil :bounce: , but the actual one will be made with Maya + software render + mentalray, combustion and corel photopaint :bounce: ;)

ace4016
09-09-2005, 08:18 AM
I still can't decide which one i like better myself. The space one can do well as long as you get the scale and expressions right; and the mermaid one could also do well if you compose the scene perfectly (maybe a camera angle close to the faces showing that "magic" between the two). It's all up to you, good luck with that (try picking the one you feel fulfills the topic the best).

gardogg
09-09-2005, 02:44 PM
Hello people. Back to the mermaid concept. For this concept I went for the "boy meets girl" concept. The boy diving just like any other day, but bam! that say he met this beautiful young mermaid. Rather than being scared he was astonished by her beauty. He then felt the urge to touch her face and feel her soft skin.


Now the only problem is that I've never done an underwater scene before :banghead: Anyway, there's always a first time...

So what's it gonna be? the huge space killing machine or the beautiful young mermaid? Let me know what you think and I can start working on it tomorrow :)

I like this last sketch the most of the series. However, I have to admit that it looks like he is slitting her throat :| LOL Good luck making an underwater scene! Ouch: Water must be hard! Maybe you will have to rent Finding Nemo and see how something like that is pulled off. It could be VERY COOL. It would be a great learning experience for you as well. Good luck and I'm interested to see where this goes!

JacquesPena
09-10-2005, 12:51 AM
It's very interesting idea. You got a good story there. Possibly we might of saw the same movie about a guy falling in love with a mermaid, so I can sense the emotion that is giving. I think you should keep contiuning this idea and make it stronger especially for the backdrop.

ihamid
09-10-2005, 01:02 AM
hi nemirc . nice to see ya here! i like the marmaid one !

ace4016
09-10-2005, 01:26 AM
I don't think for water you need to use any water effects (for underwater), you just need the feel of it, the particles and all that give it volume (and remember everything will be tinted the same color underwater).

nemirc
09-10-2005, 02:04 AM
Thanks for droping by people. I really appreciate it :love:

I am going for the mermaid story. I also feel it's stronger.

gardogg: you are right. I was actually thinking on Finding Nemo as a reference for this image :beer:

Sleepinglion: Yeah, that background kinda worries me. Hopefuly everything will come together smoothly :D


I can't wait to model that mermaid. I have a really good idea for a scale generator :beer:

nemirc
09-10-2005, 03:42 AM
http://features.cgsociety.org/challenge/entries/11/8295/8295_1126323766_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8295/8295_1126323766_large.jpg)

Well, I am going for the mermaid concept. This is my first sketch so I think I will model this guy first.

As you may have seen on my GSO I have this fixation to name the characters I model, and this guy's name is Vincent :)
It turns out that GATTACA is one of my favorite movies and the guy there is called Vincent ;)

Time to pour in the polygons *evil grin*

ace4016
09-10-2005, 03:52 AM
Nice choice. Will you be trying a more realistic model or you going for cartoony?

nemirc
09-10-2005, 04:00 AM
I will try to make a more realistic model, or at least try to keep away from anime-like characters. Mostly because I don't see my mermaid as a "sailor moon under the sea" :beer:

Adriano-Zanetti
09-10-2005, 11:41 AM
Hey man, seems you already made up your mind about which concept you gonna go for, but it's still early in the challenge to maybe think of something else. I think your idea is good, cute romantic, even magic and surreal, but I'm not catching the spectacular aspect here. I don't even recall myself ever being amazed, or shocked watching "splash" or even "little mermaid". Don't get me wrong, I'm not trying to drag your idea down here, it's a nice idea, but it might not be the best one you can come up with for this specific contest. Good luck anyway.

pe@ce

Adriano

nemirc
09-10-2005, 02:53 PM
I think part of it depends on how I make the image. Different people are amazed at different things. I can, however, take my liberties on the original concept, though, and rewrite it as I see fit. I am the Neo of the sea ;)

monsitj
09-10-2005, 03:55 PM
Hi! man how are you! glad to see you again! I agree with you that different people are amazed at different things, it's also my problem too, still don't have anything in my head yet! but your mermaid concept look good ! modeling please!

ShkYo
09-10-2005, 09:58 PM
A beautiful mermaid, why not ? Good luck !

eYadNesS
09-10-2005, 10:02 PM
Comeon, we would like to see 3D... Nice ideas, waiting applying... :)

Good luck :thumbsup:

nemirc
09-11-2005, 06:36 AM
http://features.cgsociety.org/challenge/entries/11/8295/8295_1126420573_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8295/8295_1126420573_large.jpg)

Behold headless Vincent Scissor hands :D

nemirc
09-11-2005, 05:52 PM
I was trying to figure out the "body mass" and I think I will go for the skinny look. I think I will have a "fun" time modeling the ribs :drool: I still can't see a fancy way to make the mermaid's tail. I was thinking to attach the scales to a hair system but I can't see a way to automatically "scale down the scales" as they reach the tip :shrug:

As for the scissor hands and the pumpkin head, that was just for fun :D

vrhead
09-11-2005, 06:29 PM
interesting concept scetches.. scales are a pain in the arse i tryed some for a dragon model i made a while back..

nemirc
09-11-2005, 06:50 PM
scales are a pain in the arse...

I know :cry:

ace4016
09-11-2005, 09:05 PM
Nice start on Vincent. For the mermaid's scales, you can probably to them as textures instead since fish scales aren't nearly as thick as something like dragon scales ( would almost look flat most of the time).

flaeticia
09-11-2005, 09:09 PM
heyyy nice modeling :)

Subdiv, well, thats a nice tool in maya :p

keep up the good work :)

nemirc
09-11-2005, 09:28 PM
:beer:


james: I believe that I will end up doing that... however I wont give up easily :twisted:

laeticia: that's box modeling lady ;) I am an old fashioned guy so I try to keep away from NURBS and SubDivs as much as I can... too difficult for me :shrug:

el-newty
09-12-2005, 04:22 AM
Sergio, great modeling so far...
Good body proportions ;)
Great!!!
BTW... you have e good sense of humor too... pumpkin head and scissors hand... hmmm...:D
Good luck :thumbsup:

JamesMK
09-13-2005, 08:34 AM
Vincent makes me think of "A nightmare before christmas" - and that's not a bad connotation at all :thumbsup: Looking forward to see what happens next.

SuperXCM
09-13-2005, 05:44 PM
Good modeling so far, now i'm waiting to see update.... :bounce:

Let's go, give new image of Vincent.!! :thumbsup:

DrFx
09-14-2005, 10:37 AM
Hi Sergio! Nice modeling and concept. Being a swimmer, Vincent should probably have more defined musculature, and probably a V-shaped torso and thinner legs. Good luck with the challenge!

nemirc
09-14-2005, 07:21 PM
Hi Sergio! Nice modeling and concept. Being a swimmer, Vincent should probably have more defined musculature, and probably a V-shaped torso and thinner legs. Good luck with the challenge!

YOu have a point. I was going for the "I am a poor guy that still lives in my parent's basement and can't even get laid" kind of look but someone so out of shape would not be able to do diving :bounce:

Anyway. A lighting stroke near my house and the lines are all screwed (I am on ASDL) so I have no internet :cry: (I am at the office right now). I will try to bring the updates here for you... in the meantime I model like crazy :buttrock:

nemirc
09-18-2005, 04:39 AM
Not many updates lately... I begin exams tomorrow :banghead:

Anyway I found the time to model the hands and legs... I am still missing the nails and some heel details but it's a start :deal:

I also made a sketch for my mermaid... I will call her Galatea :D

Updates below :beer:

nemirc
09-18-2005, 04:49 AM
http://features.cgsociety.org/challenge/entries/11/8295/8295_1127018943_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8295/8295_1127018943_large.jpg)

He's got hands :D

nemirc
09-18-2005, 05:03 AM
http://features.cgsociety.org/challenge/entries/11/8295/8295_1127019815_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8295/8295_1127019815_large.jpg)

And tendons on the legs :p

nemirc
09-18-2005, 05:09 AM
http://features.cgsociety.org/challenge/entries/11/8295/8295_1127020158_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8295/8295_1127020158_large.jpg)

And this is my little mermaid :)

I wanted to add some fish features without losing the humanoid look. You may notce she has no nasal holes so for breathing she uses those things on the neck (can't remember the name).

ace4016
09-18-2005, 07:01 PM
Nice work, on Vincent, can't wait to see more muscle definition. Galatea looks good, but one thing I must ask is, are mermaids mammals, fish, or amphibean(sp?). If she's a mammal maybe you can make a correct mermaid and make her have a rubbery lower body, something closer to a dolphin; and maybe instead of gills, a blow hole...errrr....specialized nose:P . Of course this is all up to you, just a small suggestion.

nemirc
09-18-2005, 07:40 PM
Blow hole... I think that would be the mouth :beer:


Anyway back to subject :rolleyes:
My bet is that they'd have to be fish. If they were anphibian or mammals that would mean they can live outside the water as well which kills the "sea creature" paradigm. I have some very interesting ideas for the mermaid's humanoid skin (something like the kamionans from episode 2), but the tail will be a fish tail.

More to come not so soon :D
I have to get rid of my exams first :cry:

velascodearmas
09-20-2005, 06:49 AM
Hey, maybe lose the shells! Those don't look too comfortable, plus the flowing, floating hair covering the breasts (or not) would help your composition!

nemirc
09-20-2005, 01:01 PM
Hey, maybe lose the shells! Those don't look too comfortable, plus the flowing, floating hair covering the breasts (or not) would help your composition!

Good idea. Thanks :bounce:

Divaise
09-21-2005, 10:52 AM
:)) nice work so far , you have lots of time I hope to finish it as well , I look forward to see the character more finished , Good Luck and Have Fun :)

JamesMK
09-22-2005, 07:11 AM
Ah, this image would of course not be complete without a mermaid with the traditional bra made out of seafood :D Jolly good :thumbsup:

nemirc
09-26-2005, 05:29 AM
http://features.cgsociety.org/challenge/entries/11/8295/8295_1127712578_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8295/8295_1127712578_large.jpg)

More...

nemirc
09-26-2005, 05:30 AM
http://features.cgsociety.org/challenge/entries/11/8295/8295_1127712638_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8295/8295_1127712638_large.jpg)

:)

nemirc
09-26-2005, 05:32 AM
http://features.cgsociety.org/challenge/entries/11/8295/8295_1127712757_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8295/8295_1127712757_large.jpg)

;)

nemirc
09-26-2005, 05:45 AM
Hello my friends!!! :bounce:

Finally got the time for more updates. I am still struggling to get the muscles since this is the first non-slim character that I've ever modeled :rolleyes:

Now he has flippers and also shorts... and thanks to a wire shot from superslug (http://forums.cgsociety.org/showthread.php?t=273628&page=2&pp=15) I now understand how to make better hands :beer:

Still the pumpkin head remains... now I got used to it and I am having a hard time deciding whether or not to get rid of it :cry:
What do you think? :rolleyes:

And yes, Vincent is still a little too lowpoly but I plan to fix that ;)

SuperXCM
09-28-2005, 04:36 AM
Nice Update Man! :bounce:


The short look really cool, it's coming nice man!! Keep it going!! :beer:

Waiting to see the update for the head! :thumbsup:
Kick this pumpkin and give him a cool head! :cool:

el-newty
09-28-2005, 05:16 AM
Hi, nice modeling... nice proportions...
Great so far!!!:thumbsup:
There's nothing else to say for now.
Keep up the good work :thumbsup:

Climax
09-28-2005, 06:44 AM
• Lol that's a funny guy! I say keep his head! human faces are getting kind of boring, great ideas comes from unusual issues!, your modeling is improving not so your sketches lol :scream:, keep it up Sergio, it promises a very cool image!

...and yep, pertenecemos a la comunidad global de hispanoparlantes, hablamos desde paja hasta los más altos terminos culturales de temporada :D, Buen trabajo, alli nos estamos chequeando:thumbsup:

nemirc
09-28-2005, 02:20 PM
...and yep, pertenecemos a la comunidad global de hispanoparlantes, hablamos desde paja hasta los más altos terminos culturales de temporada :D, Buen trabajo, alli nos estamos chequeando:thumbsup:

Pura paja XD :D :beer::applause:

JamesMK
09-28-2005, 02:57 PM
I really like those flippers, Sergio :D

Reminds me of a stand-up comedy routine by Billy Connely where he was swimming in the sea (in Australia IIRC) and thought a shark was chasing him - until he realised "it was me own flipper!" (very funny when spoken with a raw scotish accent)



.

sirBS
09-29-2005, 09:52 PM
wow ! cool flippers !:buttrock:

nemirc
09-29-2005, 11:57 PM
James: For some strange reason every time I read "Connelly" I automatically think of Jennifer Connelly :love:

Sergey: Thanks ;)

I promise more updates during the weekend! :bounce:

angel
10-03-2005, 02:24 AM
Hola Sergio! humm, my only comment right now is that I would like to see more details. Like the fins... SCUBA diving fins have "quick release" buckles and not just a strap; make the buckles to finish it off.


nemirc
10-03-2005, 02:40 AM
I was trying to remember the details on those things. I don't remember where they sell them over here and the images that I found at Yahoo were not that detailed :shrug:

I will get to that and the legs as soon as I am done with my mermaid :)

nemirc
10-03-2005, 04:43 PM
as I promised here I post more updates :beer:

i can't decide on Vincent's head so in the meantime I am modeling the mermaind :)

nemirc
10-03-2005, 04:44 PM
http://features.cgsociety.org/challenge/entries/11/8295/8295_1128357871_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8295/8295_1128357871_large.jpg)

^_^ upper view

nemirc
10-03-2005, 04:49 PM
http://features.cgsociety.org/challenge/entries/11/8295/8295_1128358149_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8295/8295_1128358149_large.jpg)

arms nightmare O_o

nemirc
10-03-2005, 04:50 PM
http://features.cgsociety.org/challenge/entries/11/8295/8295_1128358255_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8295/8295_1128358255_large.jpg)

face closeup :p

nemirc
10-03-2005, 04:52 PM
Galatea
One of the Nereids (http://www.pantheon.org/articles/n/nereids.html), and the beloved of Acis (http://www.pantheon.org/articles/a/acis.html), a Sicilian shepherd. She was also loved by Polyphemus, who killed Acis with a boulder in jealousy. From his blood, Galatea created the river Acis on Sicily.



Just a little something for you. I figured it would be interesting to have a background on the name ;)

ihamid
10-03-2005, 05:22 PM
hei nemirc

nice body modeling there! and love the face ..very cute indeed! :thumbsup:
cheers!

nemirc
10-03-2005, 06:23 PM
On second thought I am not completely liking that thing on the arm... I think I will add fin like that on the head :thumbsup:

Yunisirees, thanks for the comment :)

nemirc
10-03-2005, 07:19 PM
http://features.cgsociety.org/challenge/entries/11/8295/8295_1128367160_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8295/8295_1128367160_large.jpg)

only 62 days to go!

nemirc
10-03-2005, 07:21 PM
http://features.cgsociety.org/challenge/entries/11/8295/8295_1128367302_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8295/8295_1128367302_large.jpg)

Geez! 5 updates in one morning. I am on fire! :D

The membranes between the fingers still need some work but you get the idea ;)

el-newty
10-03-2005, 08:07 PM
Great mermaid :drool: !!!
She has cool eyes. Yes the hand needs adjustments, but it's great so far ;)

Good luck!!!

angel
10-04-2005, 01:55 AM
I was trying to remember the details on those things. I don't remember where they sell them over here and the images that I found at Yahoo were not that detailed :shrug:

I will get to that and the legs as soon as I am done with my mermaid :)

dude ask and you shall receive! me and my wife are both SCUBA divers and have everything but tanks and BC's I can take pics of whatever else you need and send them over; (if it isn't boxed up). You might not even need me to do that... check these.. plenty of good reference. You can also go to your local dive shop and aske the owner if you can take pics for an illustration... most likely they won't have a problem with the request.

http://www.diversdirect.com/
http://www.tusa.com/index2.html
http://www.diversdirect.com/scripts/ecatalogisapi.dll/group?group=1&template=CONVERT190CONVRT
http://www.atomicaquatics.com/
http://www.oceanicworldwide.com/indexmain.cfm
http://www.aqualung.com/home.html

we own equipment from all these companies. Atomic rocks.

nemirc
10-04-2005, 03:28 AM
Sweet! :D

You even got me inspired to make the split fin (don't know if it works but it certainly looks cool :cool: ). Thanks a lot for the links :)

Reverender
10-04-2005, 03:55 AM
I like your style of modeling, nice work!

I do have a comment though, on the hand. I'm not sure if you want to make it different, since it's not a human hand anyways, but the index finger on hands is generally shorter than the middle finger, by a fair amount...it doesn't look like it's that much shorter. Could be the angle though.

But, if you're going for that different thing, then it's all good :grin:

Good luck!

nemirc
10-04-2005, 04:31 AM
oooooooops :blush:

Me bad :D

flugus
10-04-2005, 07:17 AM
YEAHH!! good modeling.

LowPolygonModeling?

angel
10-04-2005, 01:56 PM
Sweet! :D

You even got me inspired to make the split fin (don't know if it works but it certainly looks cool :cool: ). Thanks a lot for the links :)

Atomic Aquatics invented the splitfin and worked so well every other manufacturer followed with their version but IMO this is the best pair of fin I have ever used. Oh they do work, less strain on your kick and yet a more powerful propulsion. :thumbsup:

nemirc
10-04-2005, 04:18 PM
http://features.cgsociety.org/challenge/entries/11/8295/8295_1128442678_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8295/8295_1128442678_large.jpg)

Now she has those things on the neck... can't remember the name, lol.

nemirc
10-04-2005, 04:23 PM
http://features.cgsociety.org/challenge/entries/11/8295/8295_1128443029_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8295/8295_1128443029_large.jpg)

I wouldn't like to see what happens if she hit me with that thing... the tail I mean :p

nemirc
10-04-2005, 04:35 PM
Atomic Aquatics invented the splitfin and worked so well every other manufacturer followed with their version but IMO this is the best pair of fin I have ever used. Oh they do work, less strain on your kick and yet a more powerful propulsion. :thumbsup:

Oooohhhhh, how about making an advertisement out of my challenge? Now that would be spectacular :D

Anyway, back to earth... I will go for the splitfin design. I will work on that as soon as I am done with Galatea... and then I have to make Vincent's head :eek:


flugus: I am using a lowpoly model combined with Maya's smooth proxy. What you see here is pretty much the result of using the slice polygon tool and extrude a lot :p

vrhead
10-05-2005, 05:35 AM
gills.. the gills normaly have flesh flaps over them for protection.. but every thing els looks pretty good

nemirc
10-05-2005, 05:47 AM
Yes I know ;)
The holes were more for testing purposes (to see if the gills would actually work) but now that I see they DO work I will add that "venerean blinds" thing :D

vrhead
10-06-2005, 01:47 AM
lol... yea.. thats going to be a pain.. i dont know any modeling softwear other than lightwave so no tips from me =(

angel
10-06-2005, 02:04 AM
Oooohhhhh, how about making an advertisement out of my challenge? Now that would be spectacular :D


LOL! si solo recibiera un checke... ;)

nemirc
10-06-2005, 03:53 AM
http://features.cgsociety.org/challenge/entries/11/8295/8295_1128570799_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8295/8295_1128570799_large.jpg)

finished gills :)

nemirc
10-06-2005, 03:56 AM
http://features.cgsociety.org/challenge/entries/11/8295/8295_1128570992_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8295/8295_1128570992_large.jpg)

I decided to remove those blades on the arms because they looked too menacing, so I came up with these instead :)

nemirc
10-06-2005, 03:59 AM
Well, my little mermaid is nearly finished... There is just one last thing I want to add and then I will go back to Vincent :beer:

el-newty
10-06-2005, 04:34 AM
Wow, beautyful mermaid :thumbsup:

Good luck.

SoniaNotRed
10-06-2005, 11:55 AM
Cute mermaid. She looks so delicate!
I'm curious to see the textures on this one.

Keep it up! :thumbsup:

ace4016
10-07-2005, 09:12 PM
Nice goign on Galatea. I think her hips should be a bit less wide, they seem a lot wider then her chest, looks a bit off balanced. With the new arm fins, how do they work? Nice gills:thumbsup: . Keep the updates coming.

nemirc
10-08-2005, 03:49 PM
Nice goign on Galatea. I think her hips should be a bit less wide, they seem a lot wider then her chest, looks a bit off balanced. With the new arm fins, how do they work? Nice gills:thumbsup: . Keep the updates coming.

I think you are right. I will narrow the waist a little.

As for the fins on the arms, they are just to give her a fishy look... :D

vampeta
10-08-2005, 05:14 PM
Hi, Sergio

Nice progress on your mermaid!:thumbsup::thumbsup::thumbsup:

Realy great looking! I wait 4 the textured version... and don´t drink too much beer ;) :scream:hahaha!

Cheers alex

Lovas
10-11-2005, 07:39 AM
Really nice model of the mermaid! I can hardly wait to see the fully textured model!

nemirc
10-12-2005, 03:48 AM
I am currently working on Galatea's textures (getting acquainted with Bodypaint :arteest: ). I have this image on my head for her skin but I have to see how it works on the actual model :D

Thanks for the comments :love:



Damn migrains won't let me work :banghead: :banghead: :banghead: :cry:
I can't even move my head right now because of the pain... I better go to sleep :)

gardogg
10-12-2005, 05:11 AM
I'm sorry to hear about the migrains. I hope its not from staring at the computer monitor. The last thing I need to worry about is staring at a computer monitor (since in this line of artwork that is something done ALOT). Good luck with the migrains and I hope you master Bodypaint!

aliasali
10-12-2005, 07:45 AM
oh,Damn,sorrry tohear that,very cool character design,maan! ill check ur updates:thumbsup:

nemirc
10-13-2005, 04:48 AM
http://features.cgsociety.org/challenge/entries/11/8295/8295_1129178920_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8295/8295_1129178920_large.jpg)

I kinda got tired of modeling (hence the lack of head for Vincent) so I began working on Galatea's textures :)

The basic idea was to have the "tiger fish" look, with stripes on the back and a white belly. I plan to have stripes running from the eyes along the top of the head all te way to the back and also stripes on the arms. I haven't decided if I will use a fish or dolphin tail yet.

Still getting acquainted with bodypaint but it turned to be easier than I thought. It's almost like using a 3D version of photopaint :D

nemirc
10-13-2005, 04:53 AM
Hello again. I am back and I am dangerous :twisted:

Luckily I didn't get a big stroke so all I needed was to get some sleep :beer:

gardogg: I don't think it's caused by the monitor. I spend almost all day looking at it and I don't get the pains frequently (thank god :p ).

And my god, that mermaid has a really big head :scream: I'll fix that when I am done with the textures.

el-newty
10-13-2005, 04:55 AM
Wow, bautiful!!! :thumbsup:

artemesia66
10-13-2005, 11:07 AM
hey nemirc, she's looking good. i really like the way you've done the folds in her neck and her spine at the top :thumbsup: Looks like you're getting the hang of bodypaint. just make sure your UVs are laid out cleanly (no overlaps, and larger areas of the bitmap allocated to areas with more detail like the face), or you're going to do some reworking. (this i know from hard experience)

DrFx
10-13-2005, 11:45 AM
Sergio, this is looking very good! I like the idea of the tigerfish pattern, it should be very interesting. The size of the head in comparison to the body gives the impression that she is young (14-16 years old). If she's an adult, I would shrink it just a bit.
Sorry to hear about the migraines, I wish you get better soon! My girlfriend has incapacitating migraines for days, too, so I understand and sympathize with you!:sad:

SoniaNotRed
10-13-2005, 12:09 PM
Glad to hear you're better. :)

Cool idea that pattern. :thumbsup: Lets see how it develops.

nemirc
10-13-2005, 09:27 PM
http://features.cgsociety.org/challenge/entries/11/8295/8295_1129238842_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8295/8295_1129238842_large.jpg)

More :D

nemirc
10-13-2005, 09:35 PM
The pain comes and goes but I pretty much survive with it :banghead:

Anyway, this is my lady again ;) After spending a couple of hours with bodypaint I realize... I suck at mouse painting :scream: :arteest:

I hope you like it :)

dannyfalch
10-14-2005, 08:06 AM
Good modeling.

textures are a bit strange tho,.
Maybe clonebrusking some fish texture on to her in some kind og pattern combined vith some human skin texture.

Wytze
10-14-2005, 08:24 AM
I like what you done with the model, she looks really cute.

i hope you will get the textures right, because i like the blue shades you got on her:thumbsup: now.

my challenge entry (http://forums.cgsociety.org/showthread.php?threadid=283168)

nemirc
10-14-2005, 04:20 PM
I think the texture weirdness is caused by my lack of skill :beer:

What I will try is to make the saturated blue shades a little more subtle... and also I'll get rid of those blue spots on the shoulders... and also fix those stripes on the top of the head :p

Thanks :bounce:

SoniaNotRed
10-14-2005, 05:48 PM
I hope you don't mind this... :blush:
Maybe you could make the white part and the stripes more conforming to her "human" body instead of following the original pattern so closely. Something like this:

http://nekoi.no.sapo.pt/Asai/Nemirc%20Mermaid.jpg
Just a thought...

nemirc
10-14-2005, 06:21 PM
I hope you don't mind this... :blush:
Maybe you could make the white part and the stripes more conforming to her "human" body instead of following the original pattern so closely. Something like this:

http://nekoi.no.sapo.pt/Asai/Nemirc%20Mermaid.jpg
Just a thought...

Oooohhhhh :eek:

Beautiful :love:

ace4016
10-15-2005, 02:34 AM
Good luck on the texture painting, you've painted a lot more textures then me (I have painted on, if you want to count snoopy's ears and back:P ). Sonia is a show off:D (j/k).

Micro26
10-15-2005, 07:35 AM
:scream: I like this model a lot, looks so natural head and body:thumbsup:
Keep on tweaking

SoniaNotRed
10-15-2005, 11:41 AM
*sighs in relief*
I'm glad you liked it. I just couldn't think of a better way to explain my idea. :)


Sonia is a show off:D (j/k).

Doh! :banghead:
Guilty! :twisted:

monsitj
10-16-2005, 06:40 PM
hey! how are you man! your model is very good ! she looks cute! some of your texture problem ,I think is it a projection issue? if you use body paint maybe you just seperate area of color in seperate layer , don't worriy about color yet ,and export that texture to psd and tweak in photoshop! I work this way and I think it safe me a lot of time!

nemirc
10-16-2005, 06:53 PM
Hello there people.

I was planning to go back to textures but homework is keeping me away :cry:
Besides I can't stay away from keyframes for too long (my current project at works is about rendering... bleh... so you can imagine keyframes were calling me :beer: ).

I'll try your suggestion Monsit, thanks :thumbsup:

And yes, Sonia is a show off, but a cool one ;)

Versiden
10-18-2005, 07:14 AM
y0 dude .. nice model so far, keep working on those textures like others have suggested, you'll come right.

JamesMK
10-18-2005, 03:16 PM
Coming along fine though - texture painting is certainly painful stuff, particularly with a mouse, that's quite a nightmare...

Somebody suggested clonebrushing, I can only agree, that's a good way to get around for all us non-Rembrandtish guys (you and me both)... another way I've found to be helpful is to work out details on a separate layer, and constantly shift from brush tool to eraser and back again.... That's what I usually end up doing: paint a bit, erase all the mistakes, paint the bits you accidentally erased too much of, erase some of the bits that you happened to paint while they really should have stayed erased, then erase some of the things you painted last... followed by painting again (because you yet again erased a bit too much).... and so on... you get the picture... after a few hours, something good usually starts to emerge.



.

artemesia66
10-19-2005, 12:42 PM
LOL. yep, that's the way it goes. but seriously, the best thing about BP is that you can use photoshop layers, so that say, your bump map can have a layer for scales and a layer for veins where the scales are less dominant, and then a gradient layer to modify where these two dominate, etc. also, if you can swing even a small wacom, it will make BP alot more satisfying to use.

DimitrisLiatsos
10-19-2005, 05:05 PM
Hey ..the model work is cool. If u have some issues with coloring...except what others here very well suggested..i say...buy a wacom...stop painting with mouse....if u want to keep your health...hehehe...


:thumbsup::bounce:

SuperXCM
10-19-2005, 05:38 PM
Hi!! :bounce:

Hehe nice update here, it's coming really cool, i like the modeling Galatea, nice work for the start of modeling, i'm following your thread my friend!!! :beer:

Keep it going! :arteest:

nemirc
10-20-2005, 06:23 AM
Thanks everybody :cry:


Still working on the texture :arteest: And also modeling Vincent's head ;) :wip: :banghead:


In the meantime check this one out ;) http://forums.cgsociety.org/showthread.php?t=286052

elnady
10-20-2005, 08:29 PM
Great stuff
Good luck:)

nemirc
10-20-2005, 09:28 PM
http://features.cgsociety.org/challenge/entries/11/8295/8295_1129843689_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8295/8295_1129843689_large.jpg)

Now he's got a head :D

nemirc
10-20-2005, 09:37 PM
And finally another one :beer:

This be Vincent's head (unless you want him to have a pumpkin head in the end :D). I don't know how this came to be but he kinda looks like Cillian Murphy :surprised
http://www.imdb.com/gallery/ss/0332658/Ss/0332658/intermission04.jpg?path=pgallery&path_key=Murphy,%20Cillian

nemirc
10-22-2005, 05:01 AM
http://features.cgsociety.org/challenge/entries/11/8295/8295_1129957295_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8295/8295_1129957295_large.jpg)

:)

nemirc
10-22-2005, 05:15 AM
Hello again! Long time no see :D

Sonia's gorgeous sketch made me make my stripes again and here's the result... Generally I like it but I think I have to fix some of the edges. I also decreased the blue saturation on the back and I think it looks way better than the previous one :)


Too much to do, too little time :beer:

ThierryS
10-22-2005, 08:21 AM
Cute model and nice texture work! will be back to check your updates:thumbsup:

nemirc
10-23-2005, 03:10 AM
http://features.cgsociety.org/challenge/entries/11/8295/8295_1130036995_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8295/8295_1130036995_large.jpg)

Having fun taking screenshots, copying, pasting and clonepainting :D

nemirc
10-23-2005, 03:11 AM
Well, this is a general idea of what I want to come up with for the final image. Surely it will be fun trying to reverse-engineer the finding nemo look :arteest: :beer:

Lemog
10-25-2005, 06:46 AM
Hey mate... congrats for Galatea design, she's really beautiful...

With your latest update, we can imagine well your final way... very good Sergio :thumbsup: y buena suerte...

SoniaNotRed
10-25-2005, 01:34 PM
This be Vincent's head (unless you want him to have a pumpkin head in the end :D).

Maybe a pumpkin helmet? :D

I'm looking forward to see that enviroment in 3d. :thumbsup:

nemirc
10-26-2005, 03:05 AM
I must have clicked the wrong button.... bodypaint screwed my UVs :cry:

nemirc
10-26-2005, 05:56 AM
http://features.cgsociety.org/challenge/entries/11/8295/8295_1130306213_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8295/8295_1130306213_large.jpg)

I was too lazy to build a rig so I am directly modeling the pose :)

monsitj
10-26-2005, 08:27 AM
้ำัhey! you lazy man! heheh , I'm the same too ! ha ha , i suggest that you should find the final camera angle , so it a lot easier ( i think) good luck man!

Climax
10-26-2005, 08:39 AM
• Cool Sergio, don't worry about the UVs maya now has automatic uvs plus that awsome unwraping method, about the rigging Monsitj already said what this is all about, i am looking forward to see color and compositing :bounce::bounce::bounce:

dannyfalch
10-26-2005, 08:48 AM
nice pose,.

i never rig aswell, he he,. lazy, me
the non rigging society.

how will the comp work out in the environment?
any sketches?

Lemog
10-26-2005, 08:52 AM
Same thing for me... when it's not essential, I don't rig, of course... :scream:

...and you have... a good pose Sergio :thumbsup: :applause:

DrFx
10-26-2005, 09:04 AM
I was too lazy to build a rig so I am directly modeling the pose :)

Lol! In my case, I've only ever done basic rigs in max, so I'll rig mine with the sole purpose of learning how to! Galatea is looking good, although I'm hoping you'll do a more organic texture in the near future! Beware of Vincent's wrist, it looks twisted! Also the neck looks skewed, perhaps the head should be more to the front?
Good looking work so far!

nemirc
10-26-2005, 02:41 PM
monsitj: we are not alone :beer:

Climax: already remaking her textures :scream: . When I am finished with her I will work on the background since I want to stray a little from the characters ;)

3d-empire: I have no idea :scream:. I will come up with the environment ideas on the fly :arteest:

Lemog: merci :cool:
DrFx: :argh: !!! I will fix that right away :wip: . As for my girl's textures, I'll see what I can do with textures+procedurals ;)

sirBS
10-27-2005, 05:04 AM
Its left hand a curve - it is necessary to correct!
And in the rest - good model

nemirc
10-29-2005, 04:30 AM
http://features.cgsociety.org/challenge/entries/11/8295/8295_1130560189_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8295/8295_1130560189_large.jpg)

And again, sculpting the pose directly rather than rigging ;)

nemirc
10-29-2005, 04:38 AM
http://features.cgsociety.org/challenge/entries/11/8295/8295_1130560688_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8295/8295_1130560688_large.jpg)

More :)

nemirc
10-29-2005, 04:38 AM
Damn server... -___-

nemirc
10-29-2005, 04:46 AM
Its left hand a curve - it is necessary to correct!
And in the rest - good model

Hey there :D I just fixed it. I won't be showing it till his texturing update though ;)


Ok here's my lady :beer:
The idea is that he is stretching out his hand to touch her right cheek while she is just completely happy :love:

The texture is pretty much done. Don't pay attention to that black thing on the tail for that will be replaced with the real tail shader. The complete texture is just half way to the final look. I want to go for something more "raimbow-looking" for her :)

ace4016
10-29-2005, 06:48 AM
Weird pose without seeing the whole scene:p . Try planes and boxes for proxy meshes just to give a general idea. Anyways, nice updates. Can't wait to see Galatea's tail. Have you tried a sharper transition from blue to white? Apart from her texture, have you tried playing with the other parameters of her shader? Gotta give us one of those beauty shots to show off:D . Keep it up:thumbsup: .

vampeta
10-29-2005, 10:05 AM
Hi Sergio,

Great Mode and Conzept so far:thumbsup:

I can´t wait 2 see the the Final result!
Good Luck 2 you
Cheers :beer: Alex

SoniaNotRed
10-29-2005, 12:48 PM
I like her pose. Makes her even more graceful. :)

I don't know if you've finished refining the model but I see a couple of things that could use a bit of touch up - her right armpit and her wrists. Also, I would add a large transparent fin to her current tail one.

And that was my bit of showing off for the day! :p :D

Keep it up! :thumbsup:

nemirc
10-29-2005, 06:11 PM
http://features.cgsociety.org/challenge/entries/11/8295/8295_1130609468_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8295/8295_1130609468_large.jpg)

modeling the sea stuff :)

nemirc
10-29-2005, 06:19 PM
ace4016: When I am finished tweaking the characters I will make the stone and put them on it for everyone to see ;) I haven't tried a sharp transition but in my head the idea just doesn't look right :shrug:

vampeta: thanks ;) :beer:


RedSonia: There is a bigger fin on the tail but somehow the shader got disconnected so it only shows on wireframe :surprised Thanks ;)


As for the update. I began modeling those weird tentacle-like things. I am using Shade's metaball modeling for that because I think it's easier than extruding a lot of faces on all directions.

Thanks for looking ;)

SoniaNotRed
10-29-2005, 10:43 PM
Now I'm curious... Don't you ever use lofts and stuff? (don't know the name of tools in Maya...)

nemirc
10-30-2005, 02:45 AM
It depends on the situation. I use the "lofts and stuff" when I am modeling buildings, rooms alikes, but for organic modeling I use different tools ;)

SoniaNotRed
10-30-2005, 09:22 PM
Oh! It just that the way you said it I started wondering if it was sort of a hate thing - you know, kind of like the classic "I hate NURBS!" :D

nemirc
10-31-2005, 01:56 AM
NURBS suck! I hate NURBS :D

Unless they are the easiest way to get the job done :beer:

;)

Lemog
10-31-2005, 03:48 AM
Don't forget girls and guys... nurbs are your friends... then, you must be kind with them and they will be kind and efficient with you :scream: hahaha

I like her new pose... very funny.... expressive... and a little bit sexy... :thumbsup:

sergioKomic
10-31-2005, 03:08 PM
Don't forget girls and guys... nurbs are your friends... then, you must be kind with them and they will be kind and efficient with you :scream: hahaha


And eat your vegetables too!


BTW nice work so far Sergio!

Wytze
11-03-2005, 01:25 PM
WoW, i like Galatea's color allot, she looks like a cute little shark girl.:twisted:

the pose is a little wierd but maybe it's because i have not seen where she will be doing that pose.

damn she's so cute:love:

nemirc
11-07-2005, 04:11 AM
http://features.cgsociety.org/challenge/entries/11/8295/8295_1131340261_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8295/8295_1131340261_large.jpg)

Just to show you how the characters will be posed in the scene.

nemirc
11-07-2005, 04:13 AM
I hate university :cry:
I need more time for this scene :twisted:

Anyway I am currently working on the "sea stuff" and I will be posting more about that later tonight ;)

The good thing is that half of what you see in the scene will be PaintFXed ;)

polygonwarrior
11-07-2005, 04:22 AM
i need to c more to comment.i will come back

nemirc
11-07-2005, 05:10 AM
http://features.cgsociety.org/challenge/entries/11/8295/8295_1131343800_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8295/8295_1131343800_large.jpg)

added that sea things to the bottom left... I now need some texturing, lighting and a lot of paint effects:D

Wytze
11-07-2005, 07:19 AM
:)nice to see her in some scene that justifies her pose

i like underwater scenes it was one of many ideas that has crossed my mind during the brainstorm for this challenge.

can't wait to see some underwater plants and stuff to get a feeling of the scene:thumbsup:

Lemog
11-07-2005, 07:34 AM
Some cactus ? hahahaha... just kidding mate... :scream: just waiting for more... with textures... good continuation Sergio... :thumbsup:

SoniaNotRed
11-07-2005, 12:58 PM
*nagging mode on* :p
Er... Try moving the camera a bit more to the left...?

nemirc
11-07-2005, 07:07 PM
http://features.cgsociety.org/challenge/entries/11/8295/8295_1131394018_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8295/8295_1131394018_large.jpg)

more :)

nemirc
11-07-2005, 07:16 PM
RedSonia: moved a little bit to the left ;)
I also changed his position a little so he is now reaching rather than touching ;)

lemog: haha :beer:

Wytze: thanks :D

CUBISIS: thanks for dropping by ;)

nemirc
11-07-2005, 09:33 PM
http://features.cgsociety.org/challenge/entries/11/8295/8295_1131402802_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8295/8295_1131402802_large.jpg)

Messing a little bit with the render. I am still missing Vincent's hair and the sea plants and all that... Galatea's skin is half way there but the rest will be added in POST. For her hair I was thinking some kind of punk hairstyle... any thoughts?

nemirc
11-07-2005, 09:36 PM
http://features.cgsociety.org/challenge/entries/11/8295/8295_1131403000_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8295/8295_1131403000_large.jpg)

and this is the light setup :p

ace4016
11-08-2005, 05:53 AM
Lookng good so far. I'm not so good at lighting but it looks fine to me for the most part. Keep it up:thumbsup: .

Lemog
11-08-2005, 06:14 AM
About lighting... very difficult to have that kind of hard shadowing in the deep... but it's certainly to early in your scene to work on that... just waiting for the remaining parts of your comps Sergio...

sirBS
11-09-2005, 09:23 AM
Looks интригующе! It is very interesting to see the next updatings!

nemirc
11-11-2005, 03:39 AM
http://features.cgsociety.org/challenge/entries/11/8295/8295_1131683978_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8295/8295_1131683978_large.jpg)

Rendering in layers and putting them together in combustion :)
And yes, hair is on the way ;)

nemirc
11-11-2005, 03:51 AM
http://features.cgsociety.org/challenge/entries/11/8295/8295_1131684642_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8295/8295_1131684642_large.jpg)

I have the ground, the characters and the stone on different layers. I am using a painted background (which I will change) for the "far ocean" stuff". I've layered a blue image on top of everything to simulate an "underwater" look.

What's missing: the "fog cones" on the background, small fish school on the background, "caustics lights" on top of pretty much everything and "floating stuff" everywhere... paintFX plants and grass... and some other stuff I can't remember right now ;)

nemirc
11-11-2005, 03:54 AM
softened shadows for you mister Lemog ;)


Too much work to do, too little time :cry: :banghead:

SuperXCM
11-11-2005, 04:37 PM
Well weeeellll, a long time i don't post here, Nemirc, you're doing a good job!! Like the pose of the siren. :bounce:

And you've got a lot of layers, really good work.
I think is a little empty for now, but i'm sure it's not finished yet! Give some details at the background. :arteest:

i've done, 3 years ago, a scene in the sea, it was for a dark mood, but, i've used a technics, to give the feeling of the "underwater". I've used plane, and place it in the axis of camera, and change opacity, the more near form camera having the less opacity. I've bend them too. I've paint some details, like particules in the water and "fog", and put it as mask for the plane opacity. After that i've place some lights between the plane, decreasing the multiply form near the camera to far, finishing by negative light to "absorb" the light using attenuation. Add a light up of the scene, axis depend of you compo, and put caustics texture in the light. Using caustic generator (freeware : http://www.lysator.liu.se/~kand/caustics/ ). To give the feeling of caustics.
Must add some modelisate details between the plane to give the feeling of fog absorbing light and details.
Add some effects on toshop, or some fog in 3D scene.

Hope it can help you and that you understand what i want to explain. Just my 2cent :shrug:

Here's a 'topshop made plan, to explain, opacity % are just as exemple.

http://www.superxcm.com/talk/watert.jpg

I wish you good luck, i'm waitng to seee some update, you've doing a good job keep it up my friend!! :beer:

nemirc
11-11-2005, 05:03 PM
Hey thanks a lot!
The set is really empty right now. I am figuring out what kind of stuff I can put in there (a ship :D ). I think I'll have to spend some time watching all the "under the sea" shots of my movies :D

btw image is broken :cry:

nemirc
11-13-2005, 09:32 PM
http://features.cgsociety.org/challenge/entries/11/8295/8295_1131921144_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8295/8295_1131921144_large.jpg)

More rocks on the background and also distance fog in combustion. I also added a nice glow around those purple things and some "floating debris"

I still have to deal with hair O_O!!!

ace4016
11-13-2005, 10:41 PM
Looks great so far. Good luck on the hair (I still haven't made decent hair yet:p ).

SoniaNotRed
11-14-2005, 12:25 AM
Lighting - it looks good for the well lit area (specially since you're still gonna add the fx from the water surface) but try lowering the light that comes from below.

Hair - Punk might look pretty cool! :thumbsup: Like Storm from the X-Men used to wear. Just make sure it's long and flowy (:curious: is that a word?).
Nice going with the glitter effect on the skin! Are you gonna make the finns translucent?

nemirc
11-14-2005, 07:01 AM
I don't remember Storm's punk hair :scream:

SoniaNotRed
11-14-2005, 01:15 PM
Try this:

http://members.fortunecity.com/jshayer/comics/uxmn_220.htm

Versiden
11-15-2005, 06:55 AM
its looking good dude... i agree with SuperXCM, add some details in the background, maybe some exotic fish and other ocean life swimming around..

JamesMK
11-15-2005, 09:12 AM
Yeap, some background stuff would spice it up. The shader on the mermaid looks really nice and shiny, while the diver could perhaps use a slightly more lively pose, if you've got time to play around with it, that is.

Good progress at any rate, so just keep the renderer going warm and you'll arrive at the final image right in time :thumbsup:



.

angel
11-15-2005, 01:31 PM
just one question...

is there a particular reason why you covered his face?


nemirc
11-16-2005, 02:54 AM
Sonia: :beer:

Versiden: fish coming on the next update ;)

James: The sad thing is that he has no rig so I have to move the polys around :cry:

SNoWs: no reason. He's been facing away from the camera ever since the sketch ;) He has face and eyes so I can make him face the camera without problem :D


Focus! focus! focus! :wip::wip::wip::banghead::banghead:

nemirc
11-16-2005, 05:07 AM
http://features.cgsociety.org/challenge/entries/11/8295/8295_1132121265_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8295/8295_1132121265_large.jpg)

Added the paintFX stuff... I still have to add the shadows to them. I also added some fish to the background.

Still missing the caustics and light stuff ;)

BTW I changed Vincent's position... just trying something new.

nemirc
11-21-2005, 04:22 AM
http://features.cgsociety.org/challenge/entries/11/8295/8295_1132550556_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8295/8295_1132550556_large.jpg)

That caustics generator is cool :D

I've added some "surface caustics" and also seabed caustics. I also added the hair but thanks to the resolution I am currently using (1024x768) it looks simply horrible LOL

I am still missing the "sun beams" ;)

SoniaNotRed
11-22-2005, 12:06 PM
You know, that plant on the right looks just like a bush with flowers! :eek: (http://forums.cgsociety.org/misc.php?do=getsmilies&wysiwyg=1&forumid=0#) Is it?

nemirc
11-22-2005, 01:55 PM
It's a sea bush with sea flowers :twisted:

angel
11-22-2005, 02:21 PM
IMO is better now that you can actually see his face. One thing that I didn't notice before but is kinda important is the purple coral on the sand. Coral is not a rocky material or plants like some people think; coral are living organisms, there is no way you will find coral like that growing from the ground. Place those on the bog rocks you have there and it'll make more sense.

Also, the bush looks too much like a regular surface bush and it is throwing your image off.

Maybe you can quickly model a kelp forest and coral reef, to replace it and make it more beliveable.
google image search kelp forest...

Kelp Forest Image (http://www.oceanbrite.com/albums/California_Channel_Islands/Outside_the_Kelp_Forest.sized.jpg)

Take a look at Finding Nemo if you have it.


your personal SCUBA diver consultant:)

nemirc
11-22-2005, 05:17 PM
Maybe you can quickly model a kelp forest and coral reef, to replace it and make it more beliveable.
google image search kelp forest...

Kelp Forest Image (http://www.oceanbrite.com/albums/California_Channel_Islands/Outside_the_Kelp_Forest.sized.jpg)


So you say I should replace that bush thing for something like that on the image? That makes more sense actually ;)

As for the coral on the rocks. I will do that :D

angel
11-22-2005, 07:26 PM
yep, exactly. :thumbsup:


SoniaNotRed
11-23-2005, 12:19 AM
Yay!!

*sneezes*
I'm alergic to sea flowers! :twisted:

And, while you're at it... :twisted: :twisted: ...get rid of the central boulder and move the grass to the background!

nemirc
11-23-2005, 01:17 AM
Haha! hell no, the boulder stays :cool:

Lemog
11-23-2005, 04:25 AM
yes... for me too, this bush appear a bit disturbing... but maybe it's not the flower or the color wich give me this strange feeling... maybe it neet more algaes and see plants... especially at the base of this bush... too much contrats for the moment with the ground... maybe some pebbles or stones, or sponge...

SuperXCM
11-23-2005, 06:50 AM
Hi Nemirc!
Good update! :beer:

Agree with all, need some stuff, keep going!! :wip:

SoniaNotRed
11-23-2005, 11:11 PM
Ah, well, I tried... :D

Bring on the suns beams!

Climax
11-23-2005, 11:23 PM
• Hi Nemirc! I agree with most of your visitors, maybe if you put more elements in the lower first plane, more colorfull alges and stuff, maybe also a crab or other creatures swiming around :thumbsup:
Hair gives'em a nice "slow motion" feeling, u should also try that with some of the plants
Keep going pal!

nemirc
11-24-2005, 02:46 AM
I will get back to this ASAP... I am currently putting together a new demo :beer:

That will also give me time to think what kind of stuff to put there :D

nemirc
11-28-2005, 04:21 AM
http://features.cgsociety.org/challenge/entries/11/8295/8295_1133155257_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8295/8295_1133155257_large.jpg)

After a long while I am back!

nemirc
11-28-2005, 04:39 AM
Well, I finally finished my demo and some university stuff I was working on, so here's a new update :D

As you can see the scene has gone through some serious makeover :scream: I was watching Harry Potter yesterday and that part of the lake inspired me to work on this a little more. I can't spend too much time modeling more stuff because I will have finals 2 weeks from now but at least I can add a little more stuff while I still have time :D As you can see I replaced the ground with more rocks. I want to give the impression that they are "half way down". I will add more depth to this because it still feels too shallow.

To be honest I was thinking not to finish this for the challenge due to the time constraints but all these revamps are getting me interested again :beer:

nemirc
11-28-2005, 06:02 AM
Damn I just realized I didn't save the ZBuffer :banghead:
No wonder why I was unable to add the depth fog and depth of field -___________-

SoniaNotRed
11-28-2005, 08:22 PM
It's looking better now. :thumbsup:

nemirc
11-30-2005, 05:02 AM
http://features.cgsociety.org/challenge/entries/11/8295/8295_1133330546_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8295/8295_1133330546_large.jpg)

More effects and more tweaking :D

nemirc
11-30-2005, 05:07 AM
I rendered everything at 3600x2700 AND I MADE DAMN SURE I STORED THE ZCHANNEL THIS TIME...

Although there are tons and tons of stuff I could add I just don't have enough time, however I am pretty happy with what I have so far :beer: Notice that I removed the "ocean surface caustics thing" at the top of the image and that I aded the sunbeams.

If nobody complains I will upload the final image soon :D

rattlesnake
12-01-2005, 03:28 AM
man i like the sun beams u added,the deep ocean mood is looking nice to me:thumbsup:

angel
12-01-2005, 04:25 AM
now those look more like ocean plants and coral.:thumbsup:

SoniaNotRed
12-01-2005, 02:38 PM
So, you're done, then?

nemirc
12-01-2005, 05:24 PM
http://features.cgsociety.org/challenge/entries/11/8295/8295_1133461454_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8295/8295_1133461454_large.jpg)

HAHA, finally!

This is it: my spectacular image. The foundation for this image was a sentence that says "The greatest joy belongs to the simple heart", and to me it means that we have to be able to be amazed even at the simplest things :)

The story goes like this:

One not so special day Vincent went to the beach.As he went down he saw this beautiful coral onto a stone. He went to take a closer look when all of a sudden this young mermaid came out from behind the rock and smiled at him. Rather than being scared he extended his arm and touched her skin.

He wanted to stay there forever but unfortunately humans have to breathe so he went back up, but when he returned she was gone.

nemirc
12-01-2005, 05:26 PM
High resolution image ;)

http://www.digital-opaque.net/works/spectacular_1280.jpg

Wytze
12-01-2005, 08:11 PM
Glad to see you finished the challenge:thumbsup:

i'm impressed bij the fact that your highress picture looks better then the small picture.
(that's what i think)

Spectacular 3D (http://forums.cgsociety.org/showthread.php?threadid=283168)

SuperXCM
12-01-2005, 11:38 PM
You've finish Sergio!!! Congratulations!! :beer:
Beautiful final image! You've done a really good work! :thumbsup:

nemirc
12-02-2005, 12:31 AM
:love: thanks a lot for the nice words! :cry:

I would like to thank everybody that gave me their support. This is so exciting that I am speechless! :cry: OK ok ok... I think I will use that for my "winning speech" instead ;)

However I do want to thank everybody for dropping by

Daniel Lovas (Big D)
Raul Tabajara (Raul Tabajara)
Flugus (Gustavo Gutierrez)
Ace4016 (James Marcelin)
overcontrast (Zubuyer Kaolin)
el_newty (Arthur Boka)
Climax (Omar Carias)
ART Design (Waleed)
artemesia66 (Janet Taylor)
sergage (Sergio Ghazarian)
flaeticia (Laeticia Freger)
Rattlesnake (Jorge Lescale)
gardogg (Gary Downing)
Sleepinglion (Jacques Pena)
yunisirees (Hamid Ibrahim)
Adriano_Zanetti (Adriano Zanetti)
monsitj (Monsit Jangariyawong) <--- the one that will kick my butt on the voting :shrug:
ShkYo (Lionel Alvergnas)
eYadNesS (Eyad Hussein)
vrhead (Tyler Hamilton)
JamesMK (James Kaufeld)
SuperXCM (Lombardo Simone)
DrFx (Carlos Félix)
dvelasco (Diego Velasco)
Divaise (Javor Rusev) <--- and again you owe me a finished image ;)
Sergey Banityuk (Sergey Banityuk)
SNoWs (Angel Nieves) <--- the personal scuba diving consultant ;)
AmazingC (Cory Miller)
RedSonia... errr SoniaNotRed :cool: (Sónia Saúde) <--- always so Sonia... always so red
vampeta (Alexander Preuss)
Madlight_1988 (Ali Asali)
3d-empire (Danny Falch)
Wytze (Wytze van Balkom)
Mr Micro26 (Fotis Tsad)
Versiden (Martin Sen)
DimitrisLiatsos (Dimitris Liatsos)
Ahmed Hosny (Ahmed)
thierry2005 (Thierry Schiel)
Lemog (Laurent Lemog) <--- the blue bird man HAHAHA!
sergioKomic (Kotsouvolos Sergio)
CUBISIS (Rishikesh Nandlaskar)
See you around on the next challenge :wip:
And if I forgot about anyone... sorry :blush:

Lemog
12-02-2005, 10:13 AM
You finish it... so good man... well done... I must congratulate you for your entry, and this story very kindness and inspiring (do you have the real adress of the mermaid ?:D )...

... lot of work for you, and now, you must be certainly very proud of you Sergio... BRAVO :beer:

"bluebird man" :scream:

SoniaNotRed
12-04-2005, 07:48 PM
Ah! Now you are done! :)

:wip: :applause: Congratulations!! :applause::wip:
:beer:


:curious: What is it with 3d people and the word Red? :D

nemirc
12-04-2005, 08:33 PM
Lemog: Thanks :beer:

Sonia: No idea, but personally I like red :D

unwrap
12-04-2005, 10:26 PM
Good luck, Sergio. The important thing is that you have a final image :), congrats for that!

claudiojordao
12-05-2005, 02:41 PM
Hey nemirc, I think it's too late for any suggestions or critics ahm?! :( well, I'll try to pay more atention to your work next time, because this one is very good. Good luck!

nemirc
12-05-2005, 03:26 PM
Hey nemirc, I think it's too late for any suggestions or critics ahm?! :( well, I'll try to pay more atention to your work next time, because this one is very good. Good luck!

yes it is :cry:

Lovas
12-07-2005, 09:02 AM
nemirc I'm glad you made it in time (even a couple of days before the deadline, that's the spirit!). I wish you best of luck with the jury - with that amount of participants and the level of quality of their works, we'll all need it, I guess... :cool:


Hope to see you participating in the next Challenge as well!

sirBS
12-08-2005, 01:46 PM
The good beginning!:) The plot assumes rapid development! Corals very good, it is a pity only flippers were not located... good were flippers...;)
Good luck !

CGTalk Moderation
12-08-2005, 01:46 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.