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WesleyTack
09-06-2005, 09:00 PM
Wesley Tack is entered in the "Spectacular Challenge" update: View Challenge Page (http://features.cgsociety.org/challenge/spectacular/view_entries.php?challenger=8241)

Latest Update: Modeling: Continued Engine Design
http://features.cgsociety.org/challenge/entries/11/8241/8241_1126227184_medium.jpg (http://forums.cgsociety.org/showthread.php?p=2621176#post2621176)

WesleyTack
09-06-2005, 09:27 PM
http://features.cgsociety.org/challenge/entries/11/8241/8241_1126038442_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8241/8241_1126038442_large.jpg)

I sketched a 3D view of the scene i have in mind (i cant draw a picture anymore due to an accident i had) so i hope its ok. It's a futuristic highway pursuit. The gunship (copcar if you will), is chasing the bad guys who are trying to escape via the freeway, they just robbed a big bank of its big amount of cash. The cops are shooting on the escape van, and just hit it on the rear axl/tire lifting the van up from behind in the air, creating an explosion. This is where the frame freezes, and this is my hopes of creating a spectackular scene!

RedXR
09-06-2005, 09:46 PM
Sounds awesome mate, can actually picture it in my head. You going with a night scene or a day scene?

JamesMK
09-06-2005, 10:21 PM
The cops are shooting on the escape van, and just hit it on the rear axl/tire lifting the van up from behind in the air, creating an explosion. This is where the frame freezes, and this is my hopes of creating a spectackular scene!
Sounds perfect to me, carry on! :D

WesleyTack
09-07-2005, 01:02 AM
http://features.cgsociety.org/challenge/entries/11/8241/8241_1126051345_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8241/8241_1126051345_large.jpg)

I started away with the engine design, i already made a fast design of the whole ship in low-poly, and i am now making it bit by bit in high-poly plus adding details. It's a big difference from making game models! :o

Pgraphics
09-07-2005, 01:46 AM
Damn I was going with the same idea.. Oh Well! I guess it's obvious I love the idea. Looks like you have a good start, should turn out great. I'll have to rethink my idea. Good luck with it. I'll be watching for sure.

JHarford
09-07-2005, 01:47 AM
really great idea... keep going!

joshcxa
09-07-2005, 02:06 AM
great concept and nice start to the modelling.

gardogg
09-07-2005, 04:32 AM
Sweet idea! I'm guessing you made concept sketches in pencil but just didn't post em. I feel you if that's true. I'm not sure I want to post my scribbles either. They really aren't my strong suit... Good luck with this! Nice start.

pixeltroll2005
09-07-2005, 05:54 AM
Cool Idea! Sounds spectacular. Can't wait to see more.

WesleyTack
09-07-2005, 06:06 AM
thanks everyone! ,

Red_Plague: i don't know that myself really, i think i'm gonna go for a dayscene, or something dawn-isch.

I'm guessing you made concept sketches in pencil but just didn't post em. I feel you if that's true. I'm not sure I want to post my scribbles either. They really aren't my strong suit... Good luck with this! Nice start.

no really, i had an accident almost 8 years ago leaving 2 main right arm muscles parrilized, (biceps and delta) 1ste one to bend the lower-arm + rotate (so for writing and stuff its no problem, but my drawings are just not going anymore, since my steady hand is gone, and since i cant keep my hand steady for more then 0.5 seconds :p ).

if it's really needed i could post some jibrish, but a sketch is ment to illustrate how i see my scene, and i don't see why it can't be a 3D sketch, cause thats what it is (took me 10 minutes to make, sketching if you will). I really hope they don't see a problem with that.

flugus
09-07-2005, 06:13 AM
yeahh

I like te camera position... :drool:

Yongkiat
09-07-2005, 06:20 AM
Cool model of the engine. Can;t wait to see the full scene :)

Yong

idflood
09-07-2005, 06:23 AM
Hey man, nice start :), nothing bad to say.
I wish you the best for the next months

Lovas
09-07-2005, 11:41 AM
I like the concept, especially the composition (position of area of interest and use of the diagonals to increase the dynamics of the scene). I think you're on a good path to a very good illustration.

felipebm
09-07-2005, 05:06 PM
Nice work hope u finish it ! good luck !

Micro26
09-07-2005, 06:34 PM
LIke the concept a lot, cool modeling cant wait for more:scream:

migusan76
09-07-2005, 06:43 PM
:D can't wait to see how this turns out!

raultabajara
09-07-2005, 07:09 PM
Hey, good idea!
You could include a starship of a news channel take a video of this scene. What you tink about? A CNN starship in the deep left of you image. It will transform you scene in a history scene.

(sorry my very bad english) :)
Raul Tabajara

WesleyTack
09-08-2005, 01:08 PM
http://features.cgsociety.org/challenge/entries/11/8241/8241_1126181292_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8241/8241_1126181292_large.jpg)

I made a quick 3D sketch of the gunship, this to make my high-poly modeling easier. The two outer engines can rotate for landing/taking off. Also mounted on the two outer engines are the cop lights (red and blue), they will rotate with a consistent speed around the engine. And the rear landing gear will also come down for landing within the engine parts.

WesleyTack
09-08-2005, 01:13 PM
thanks for the comments,

Raul Tabajara: a cnn blimp comes to mind, with a big ass projector on the side, giving a live feed of what it's filming. Could be a nice touch to the scene, i'll see if it fits in somewhere. I was planning to add lots of adds beside the freeway and on the buildings, so the CNN blimp would not do it wrong.

Been busy updating the engine aswell, will post a new image of it later today.

alexichabane
09-08-2005, 01:24 PM
Cool stuff man, I think the space ship design os pretty sweet, and the over all concept is exciting and action packed. The ship looks really well thought out, all the components seem practical and areo-dynamic, and most imoportant, it looks cool. Keep up the good work. Alexi

WesleyTack
09-09-2005, 01:53 AM
http://features.cgsociety.org/challenge/entries/11/8241/8241_1126227184_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8241/8241_1126227184_large.jpg)

Added more details to the engine. All thats left is the rear part, then they are finished. The Red / Blue lights have been added + the landinggear and an airfilter + fueltube.

WesleyTack
09-14-2005, 11:33 AM
Got a question for you, hope you can help me :/
How do you go about texturing mechsmoothed models? when i do a UV map on the low-poly model and texture it, when it renders it and changed its smoothness to meshsmooth 2 the UV is ****ed up. When i UV map it at meshsmooth 2 there are just so many vertexes in my UV EDIT window it crashes/hangs my system for 10 minutes if i want to move/scale it :|
And this is ONLY for one engine, what will my computer do when i'm starting the whole scene !? I thought it would be do-able on a AMB 64bit 3500+ ati x800pro 1024 dual layer ram...
I don't get it, is there an easier way?

I also had to go from Brazil to Scanline :/ (cause with brazil it takes 15 minutes to render just the engine arggg !! ) and i love Brazil :/

Anyway, here are the latest renders, didn't do much on it cause of the problems above.

http://www.wesleytack.com/upload/viewport.jpg

http://www.wesleytack.com/upload/rendered.jpg

thanks!

JamesMK
09-14-2005, 12:29 PM
I'm guessing you're on 3DS Max? I don't know squat about Max unfortunately, but usually there would be some sort of option to make the smoothing algorithm also smooth the UVs in the same way, thus making everything match at rendertime... but aside from that general thing, maybe another Maxer would have some more hands-on suggestions for where to find that option and switch it on....

aliasali
09-14-2005, 02:12 PM
yeah,am i right? another great competitor? yeah,absolutly! keep goin,dude....:thumbsup:

YasushAzush
09-14-2005, 02:34 PM
very nice concept ad designing also .....put it up:thumbsup:

WesleyTack
09-14-2005, 04:41 PM
thanks guys,

James: Thanks for the help, i found what i was doing wrong, i had the meshsmooth on the model already. In 3DSmax you need to add the UVmap modifier first, and then the meshsmooth modifier! :/ Ohwell, another lesson learned.

xric7
09-14-2005, 05:51 PM
cool idea.realy interesting.love design and modeling.:thumbsup:
cheers.

suk-grigorij
09-18-2005, 03:20 PM
Sorry about an accident! Hope you'll gonna be OK. I like your consept and idea. There just one tiny problem. I'm affraid that the same idea (in this or another interpretation) will be one of the most popular during this challenge.

Don't be offended. It appears to be that I have the same problem. Ha-ha.

Good luck anyway. I gonna keep an eye on this thread.

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09-18-2005, 03:20 PM
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