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Pooyag
09-06-2005, 08:24 PM
Pooya Gharagozli is entered in the "Spectacular Challenge" update: View Challenge Page (http://features.cgsociety.org/challenge/spectacular/view_entries.php?challenger=8236)

Latest Update: Final Image: not fınal
http://features.cgsociety.org/challenge/entries/11/8236/8236_1132482655_medium.jpg (http://forums.cgsociety.org/showthread.php?p=2838001#post2838001)

Pooyag
09-07-2005, 03:03 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1126101831_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1126101831_large.jpg)

EDITED :
the scene is Happening is Somewhere in the middle of a Jungle were a kinda disease or whatever, is Causing the Death of Everything. it's when there are people with Hope and Passion fighting Death trying to survive.
there's a Man prostrating himself in front of One alive Tree looking at it with hope of Seeing the living Jungle(Life)because he Can't get there. -- That one tree here, to that man, means The Hope, the Chance to see the real life.
up there where the Waterfall begins there are people Looking at the man hoping that he may survive the death -- to those ppl that tree may worth nothing, But to that man it is the joy and hope for surviving....they both are Saving each other.

Pooyag
09-07-2005, 03:15 PM
sorry for bad drawing...:) i'm not that kinda drawing guy:shrug:

Pooyag
09-07-2005, 03:16 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1126102574_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1126102574_large.jpg)

this is Another concept,focused on the man and the Tree.....it is different,i know...

Pooyag
09-07-2005, 03:51 PM
the idea about the waterfall is that When it gets to the Black area -which should make the lake- it Suddenly Disappears. so there's no Water There

Pooyag
09-07-2005, 03:55 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1126104917_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1126104917_large.jpg)

this is one Famous Kind of Look where hippies Chain themselves to Trees...but still the trees are cut down. i think i'm gonna use the first one...

Nichod
09-08-2005, 06:42 AM
Interesting idea. Goodluck!

Pooyag
09-09-2005, 12:15 PM
Thanks for the support Nichod...:thumbsup:

Pooyag
09-09-2005, 12:23 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1126265016_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1126265016_large.jpg)

this is the Actual head model i'm going to use for the man Next to the Small Tree. this is not a Render.... What do you Think?

Pooyag
09-09-2005, 12:48 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1126266488_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1126266488_large.jpg)

Side...

mookid2005
09-09-2005, 12:56 PM
The forehead looks a little too small. I think that usualy the distance between the pupil and mouth level is roughly the same as pupil to the top of head line. May be it's the eyes and ears that should move done a little too.

I love your concept. the diversity of everyones ideas is outstanding!

Pooyag
09-09-2005, 01:03 PM
yeah...you are right...i didnt notice that
thanks mookid2005

Pooyag
09-09-2005, 03:56 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1126277792_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1126277792_large.jpg)

this is the Body i made today....the guy is kinda middle aged

Pooyag
09-09-2005, 03:59 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1126277987_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1126277987_large.jpg)

it's d body without changing the Forhead condition

Pooyag
09-09-2005, 04:01 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1126278096_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1126278096_large.jpg)

back pov - again,without correcting the forhead

Pooyag
09-09-2005, 04:04 PM
the Post is Duplicated ---- Sorry!

Pooyag
09-09-2005, 04:04 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1126278235_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1126278235_large.jpg)

Perspective of the Front.....W/o
correcting the forhead

Pooyag
09-09-2005, 04:09 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1126278581_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1126278581_large.jpg)

this is the last one i got for Today....
With Forhead Correction .... thanks to mookid2005

aliasali
09-09-2005, 04:56 PM
Hi Fellow Iranian!:D

goodluck in this challenge,and good work,keep'em up!:thumbsup:

Pooyag
09-09-2005, 05:03 PM
thanks alot Madlight_1988....i appreciate your words:thumbsup:

Paravalerium
09-09-2005, 05:21 PM
Good luck to your Spectacular image! Keep working

Pooyag
09-11-2005, 02:05 PM
thanks Valerio Viano,good luck with yours too:thumbsup:

Pooyag
09-11-2005, 02:24 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1126445063_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1126445063_large.jpg)

here,i think i got the texture...maybe i'll edit that abit in the future,but now,that's it.

Pooyag
09-11-2005, 02:52 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1126446732_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1126446732_large.jpg)

another picture coming

Pooyag
09-11-2005, 02:58 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1126447096_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1126447096_large.jpg)

i know there are seams in texture,but that's enough for what i need...lighting and post production process will cover these stuff as it is just Still!

profg
09-11-2005, 03:00 PM
Nice idea. I like the model too, but I think you should shrink the man's face a little. Or just pull his eyes down a bit. OK, that sounds strange, sorry for my bad english :)

Pooyag
09-11-2005, 03:31 PM
no..no,that's a good idea....i will do alot of remodeling when he is Kind of Laying....
with this man,i'm in the Skining process,weird? i just want to have a reasonable deformation.
and i am working with the environment....using paintfx i'v done a little of jungle on the left, the waterfall the mount shape is done, and the land itself.....
i have a question now
now that i have the jungle,the land and a little of waterfall the issue is i cant look Down to that little tree and sort of looking from up to the waterfall where ppl are standing,and still be down there so i am in the base of jungle:scream:
my idea is this :
make the land the way so i can see both:)(Really?:D => look at the next sketch) but the thing is that it can be wrongfully understood....
anyway i can make it
bring me ur ideas please !!

Pooyag
09-11-2005, 03:36 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1126449415_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1126449415_large.jpg)

ok...here's the new look....sorry for not acctually drawing,i thought what's the difference? both will look the same
Comments please!

blakbird
09-11-2005, 06:11 PM
Thanks for visiting my page. Yours is sentimental as i see. First ideas are not bad.
You must do the scene attracive and eye catching.

vrhead
09-11-2005, 07:33 PM
thats a interesting idea... what programs are you using?

aliasali
09-13-2005, 10:12 PM
yeah,nice and cool,keep going,but dont u think that his legs are a little bit werid(texturing part)? u have answered ur question!

Ramteen
09-13-2005, 11:09 PM
Oh my friend . I like ur concept .so nice . what kind of software will u use for texturing ur character ?

jddog
09-14-2005, 05:32 PM
Heila just popping here to wish you good luck !

Very cool idea... nice beginning of modeling, the figure is very interesting because you give him a old aspect and you obtain a very good result. :wip:
jdd

Pooyag
09-21-2005, 09:45 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1127335511_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1127335511_large.jpg)

ok folks....here's the first one

Pooyag
09-21-2005, 10:02 PM
Le-Go : thanks dear man sure thing i'v got to do something Spectacular :) that's what it is all about
vrhead : that's for the interest, they are Alias Maya and Photoshop maybe Zbrush in the near future

Madlight_1988 : thanks again pal...yeah...they're wierd,i'v fixed a little // not shown on these pix
Ramtin_moom : that's great that you've liked it:thumbsup: and i use Photoshop for texturing,atleast for now.
jddog : thanks for supporting...it means alot.:thumbsup:

Pooyag
09-21-2005, 10:07 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1127336841_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1127336841_large.jpg)

that's the second one.....seams are killing me,please forgive me

Pooyag
09-21-2005, 10:09 PM
(http://features.cgsociety.org/challenge/entries/11/8236/8236_1127336961_large.jpg)mistakenly duplicated sorry:banghead:

Pooyag
09-21-2005, 10:16 PM
(http://features.cgsociety.org/challenge/entries/11/8236/8236_1127337414_large.jpg)mistakenly duplicated sorry:banghead:

Pooyag
09-21-2005, 10:19 PM
(http://features.cgsociety.org/challenge/entries/11/8236/8236_1127337594_large.jpg)mistakenly duplicated sorry:banghead:

Pooyag
09-21-2005, 10:38 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1127338693_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1127338693_large.jpg)

ok..this one is the last one for now...
sorry for the delay,i was away for a few days.

bahman
09-22-2005, 01:52 AM
Hey hi dude, good starting, I tnink U can do it better, keep your model up.
Good luck.:thumbsup:

Ramteen
09-22-2005, 10:25 AM
Hi pooya , when Can I see ur new images ( do noghte D ) .great the update looks like so great mate .goodluck ...

gardogg
09-22-2005, 02:33 PM
This idea of seeing the waterfall as well as what is in front of the person is pretty cool. Its kind of like you will be creating a panoramic shot (where the central axis of the camera stays in the same place and the camera rotates taking several shots that will later be combined into one shot). This sort of picture taking can really create some cool images because as your eyes travel across the picture (in this case from bottom to top) it will appear as though the viewer is looking up (as opposed to a regular picture where the viewer would see all of the shot without moving the angle of his head). Maybe you could look into panoramic picture taking and do your rendering in this fashion?

claudiojordao
09-22-2005, 02:44 PM
Hello 3rd user, great start... your model looks very good and your concept very interesting. Good luck.

Pooyag
09-24-2005, 06:42 PM
bahman
thanks bahman,i think i can do better too...but we are all wrong..Just kidding(of course i can do better:applause: )good luck:)
Ramtin_moom i'm happy that you liked my progress...btw,u can see my new images if !good luck with your progress too buddy:thumbsup:
gardogg
that's so cool...and i think it's been done..i wasnt going to use that one,but yeah...i'll give that one a shot...
btw,do you mean like an image that has more pixels in its height?
and,Thanks for the interest:)
claudio_jordao
thanks man...it's good to know,good luck

and....i'm currently learning ZBrush,damn it's so easy and cool...Very Nice...if you havent tried that one, go ahead,it's really COOL
i'll use ZBrush in this Challenge...hope my computer doent broke down again:rolleyes:
thanks again for Replys:thumbsup: and Good luck with everyone

aliasali
09-25-2005, 07:27 AM
good progress Pooya,goodluck!:thumbsup:

gardogg
09-25-2005, 07:54 AM
btw,do you mean like an image that has more pixels in its height?

The type of perspective that I'm trying to describe is very difficult to explain so here is a picture that illustrates what I'm saying. This is a drawing I made for a flash game last year. When you look down, you see the building that you are in and when you look up, you see the horizon. When you look up further, you see the sky. All of which are rendered from one vantage point. It is like multiple snapshots spliced together to create a panoramic image. One could even describe this as accounting for "peripheral vision." So to create an image like this in 3d, you would need multiple renders spliced together (one looking down, one looking across, one looking up, etc) You could even take this so far as to have the top of the image be something that is actually above the head of the viewer and the bottom of the image show the feet of the viewer. That would be exaggerating though... but I think you get the idea...

http://img383.imageshack.us/img383/3379/sample3tp1.jpg

Pooyag
09-25-2005, 10:55 AM
Madlight_1988
thanks for the word ali:)

gardogg

ok,there...i see,really cool...i may use it...so you really meant panoramic image....let's see what happens,thanks Gary

Pooyag
09-26-2005, 06:04 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1127754298_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1127754298_large.jpg)

ok...that's just the cape

Pooyag
09-26-2005, 06:08 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1127754482_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1127754482_large.jpg)

cape again

Pooyag
09-26-2005, 06:13 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1127754831_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1127754831_large.jpg)

cape again

Pooyag
09-26-2005, 06:15 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1127754907_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1127754907_large.jpg)

cape again

Pooyag
09-26-2005, 06:16 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1127755006_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1127755006_large.jpg)

cape again...last one

Pooyag
09-26-2005, 06:19 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1127755145_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1127755145_large.jpg)

ok...here's the cape...Edited a little,just to fit the my guy - 1st image

Pooyag
09-26-2005, 06:20 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1127755254_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1127755254_large.jpg)

another one

Pooyag
09-26-2005, 06:22 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1127755340_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1127755340_large.jpg)

another....!

Pooyag
09-26-2005, 06:24 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1127755442_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1127755442_large.jpg)

another....

Pooyag
09-26-2005, 06:28 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1127755706_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1127755706_large.jpg)

the last one here.....i'v got it from Maya first,simple polygonal modeling,turn to softbody,then i smooth it,exported to ZBrush, remodeling and stuff, exported to Maya again and refine to fit the guy....i Hope You like it and as well,please C&C ;)

kmest
09-26-2005, 08:00 PM
hey...nice job pooya.....great progress here...,although i think you should work more on the head and hands to make it more realstick.....BTW good work..keep it up:thumbsup: :thumbsup: :thumbsup: :thumbsup:

gardogg
09-27-2005, 02:02 AM
This is looking pretty good so far! Just dropping by because I was wandering around cg talk and stumbled onto this: http://forums.cgsociety.org/showthread.php?t=167132

It is another great example of the perspective that I'm trying to describe to you! Apparently, it can be used successfully! This approach actually brought home a first place. I promise I won't bring up this issue any more ;) I just couldn't resist showing you when I stumbled onto such a prominent example as this.

Look at the bright side, I just bumped your thread to the top hehehe

Pooyag
09-27-2005, 04:24 PM
hey...nice job pooya.....great progress here...,although i think you should work more on the head and hands to make it more realstick.....BTW good work..keep it up:thumbsup: :thumbsup: :thumbsup: :thumbsup:
thanks Reza...the head,i think that's enough althought i might work on it when this challenge is finished,and the position which i'm going to use the head is not gonna be much of focus. but about the hands,yepp...you are absolutly right,i havent done a good job there. maybe i'll remodel the whole hand with Zbrush,anyway,thanks for suggestion and Good luck with your work too:thumbsup:
This is looking pretty good so far! Just dropping by because I was wandering around cg talk and stumbled onto this: http://forums.cgsociety.org/showthread.php?t=167132

It is another great example of the perspective that I'm trying to describe to you! Apparently, it can be used successfully! This approach actually brought home a first place. I promise I won't bring up this issue any more ;) I just couldn't resist showing you when I stumbled onto such a prominent example as this.

Look at the bright side, I just bumped your thread to the top hehehe
lol....that's cool,yeah,i know that one....really cool,anyway,thanks....i appreciate it:)

i hope i will update sooner in these days

jddog
09-28-2005, 08:05 AM
renders looks a little bit dark, but you made excellent progress here. :wip: wait for next wips !
jdd

Pooyag
09-28-2005, 09:26 AM
renders looks a little bit dark, but you made excellent progress here. :wip: wait for next wips !
jdd
thanks man,it's cool to have you here :thumbsup:

aliasali
09-28-2005, 10:29 PM
Hey Pouya,the progress i really promising,i agree with JDDOg,its not the time to light the scene,just show us unbaked models! this is really good,keep it up~:thumbsup:

naseri6310
09-28-2005, 10:45 PM
nice work pooya jan.I will follow and wait for your new wips

Pooyag
09-30-2005, 10:39 AM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1128073190_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1128073190_large.jpg)

so here's what you said would be better....some kind of update,i dont really like it...*base of the dress

Pooyag
09-30-2005, 10:50 AM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1128073849_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1128073849_large.jpg)

2nd one...btw,i did relight the scene.

Pooyag
09-30-2005, 10:53 AM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1128074035_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1128074035_large.jpg)

and that's a brand new hand....base mesh in Maya modeling in ZBrush...

Pooyag
09-30-2005, 11:22 AM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1128075736_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1128075736_large.jpg)

second hand

Pooyag
09-30-2005, 11:29 AM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1128076160_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1128076160_large.jpg)

i still cant believe how cool Zbrush is

Pooyag
09-30-2005, 12:50 PM
@ Madlight_1988 : ok ALI...i did so,How's that?:) thanks for reply
@ naseri6310 : good to know...i'm looking forward for more replys from you then

fgdf
10-01-2005, 10:38 AM
I can see some great progress in here. I think you still have chance to improve hand's shape it seems a bit to flat to me. - beer

Pooyag
10-01-2005, 05:08 PM
I can see some great progress in here. I think you still have chance to improve hand's shape it seems a bit to flat to me. - beer
thanks alot Bartosz, i'v done some modifications to hand....i'll post it right away..
Hope You folks like it:thumbsup:

Pooyag
10-01-2005, 05:15 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1128183348_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1128183348_large.jpg)

sorry if it's not clear

Pooyag
10-01-2005, 05:17 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1128183474_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1128183474_large.jpg)

again the hand...this time the palm
edit : the hand is not gonna be in such a focus so dont worry because i'm not worried...and another issue here is that if it's gonna be highly detailed,my computer is no longer will be able to handle the challenge:rolleyes: so i'm taking it easy:thumbsup:

Pooyag
10-01-2005, 05:24 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1128183881_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1128183881_large.jpg)

ok...here's where my story is going be happening....those red stuff are acctually will be replaced by peoples

Pooyag
10-01-2005, 05:36 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1128184614_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1128184614_large.jpg)

the black thing in the middle is kind of pond in where waterfall should meet it. the singled out red thing is the man i'v modeled. and around it it's a plan in where there will be cracks and stuff...so it'll be heavy. that's why i'v detached it from the rest of land....Hope you like it and Cs are Welcome ;)

aliasali
10-02-2005, 11:19 AM
hey,good environment uv made for this,i want to see those CRACKS!cooll update...just show us what u can do...:thumbsup:

ihamid
10-03-2005, 12:59 AM
hei 3rd user

great concept and excellent progress here!:thumbsup: like the way this is coming out!the scene is nicely laid out!
cheers man!

Pooyag
10-03-2005, 10:27 PM
Madlight_1988 : thanks ali...the thing is i will better be working on cracks later on,because of my computer,i cant make a Displacement that good enought,u know...i did something around 200k and it totaly screwed me over...the scene was just 2k beside the cracky Displace....i should do it like with modeling or something like that,maybe....anyway,thanks and i'll find some workaround:thumbsup:
yunisirees : thanks alot Hamid, it means alot....Good Luck with your Great work:)

Pooyag
10-03-2005, 10:39 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1128375577_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1128375577_large.jpg)

ok...here's first

Pooyag
10-03-2005, 10:57 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1128376657_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1128376657_large.jpg)

it's not clean in this image...but there are plants Actually there...will add more and more image is coming

Pooyag
10-03-2005, 11:01 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1128376861_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1128376861_large.jpg)

another shot

Pooyag
10-03-2005, 11:05 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1128377123_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1128377123_large.jpg)

ok,here's the last for now...trees are just there to indicate the size which may not be necessarily true...it's just there:P
and the waterfall is made with paint Effects...so do trees
Hope u like it and thanks for watching

arLutiK
10-04-2005, 08:23 AM
The top view with the trees is really cool almost magical (cause of the light)

ali-rahimi-shahmirzadi
10-04-2005, 09:14 AM
ck mHi. nice work.
comment: i think you need more reference for anatomy.
good luck man. :thumbsup:

Pooyag
10-04-2005, 08:36 PM
ar LutiK : thanks alot Gerard...:)
ali_rahimi_3d : thanks ali...that is a rough model which is going to be hidden by clothing and stuff...thanks for support dear compatriot:)

Pooyag
10-04-2005, 09:26 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1128457573_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1128457573_large.jpg)

it's the one

Pooyag
10-04-2005, 09:31 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1128457864_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1128457864_large.jpg)

position of the guy i'm using...the previous image was more dense cracky
this image is a low Version of my Cracks

Pooyag
10-04-2005, 09:38 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1128458311_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1128458311_large.jpg)

cracks

Pooyag
10-04-2005, 09:42 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1128458552_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1128458552_large.jpg)

a closer look

Pooyag
10-04-2005, 09:43 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1128458615_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1128458615_large.jpg)

top View...i like it

Pooyag
10-04-2005, 09:49 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1128458940_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1128458940_large.jpg)

i redid the waterfall...just to make things more clear and nice...there's no plant there at the moment....i'll add more soon.

Pooyag
10-04-2005, 09:50 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1128459042_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1128459042_large.jpg)

another shoot

Pooyag
10-04-2005, 09:52 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1128459166_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1128459166_large.jpg)

ok...that's another shoot and the last for today...Thanks for watching and Good Luck with urs

aliasali
10-04-2005, 09:55 PM
hey this is turning out really cool,about cracks the technic of making them is good,but i think u should check some refrences,to see how these kinda cracks are made on which solution,waterfall is lookin great,do u have any other render engines more than the default?i mean is tehre a way,to render GI?
man just keep it up,i want to see more!:thumbsup:

Pooyag
10-04-2005, 10:11 PM
thanks ali...i made the cracks using displacement,just a picture,u know. and i'm sorry,i didnt really understood what u meant about reference....do i have to look at reference images about Cracks?
as you may know i'm using Maya. and waterfall is Made with PaintFX so,i cant use Mental Ray in a Useful way(at least i dont have the knowledge)turn to poly or nurbs,that would work well enough i guess. or maybe u mean some other Rendering Engine?
anyway...Thanks Again man.



i'm Currently Working on the Nearest tree...it's a late fall Oak tree. i'll post pictures soon

Pooyag
10-04-2005, 10:35 PM
i'm sorry guys....in a few google searches,i found out that those cracks which i was calling Desert Cracks are Cracked Mud ..and apparently they have a lot of different shapes which includes my... so i'm sorry if i did a mistake of naming....i'm gonna add a little more detail to it....

aliasali
10-05-2005, 09:50 PM
for me,ur doing the right thing! forget about render engines,i thought ur using max,of course i havnt worked with Maya,so i donno which Render engines are supported! The only Thing i know is this that,scene must be level designed,i mean if ur using that level of detail just for cracks,u must add similare level of details to the other parts,i think u should behave to it on a a preplanned way,This geometry is big,so that ull have lots of work to do with this level of detail,u have texturing and shading left too! they need a similare level of detail too! it must be a level designed scene!:D Just keep up continuse and nice work! :thumbsup:

Pooyag
10-05-2005, 10:04 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1128546267_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1128546267_large.jpg)

This is the Tree i'v been working on...the Texture is what PaintFX was with...so obviously i'm gonna replace it.
Thanks For Folowing

Pooyag
10-05-2005, 10:12 PM
for me,ur doing the right thing! forget about render engines,i thought ur using max,of course i havnt worked with Maya,so i donno which Render engines are supported! The only Thing i know is this that,scene must be level designed,i mean if ur using that level of detail just for cracks,u must add similare level of details to the other parts,i think u should behave to it on a a preplanned way,This geometry is big,so that ull have lots of work to do with this level of detail,u have texturing and shading left too! they need a similare level of detail too! it must be a level designed scene!:D Just keep up continuse and nice work! :thumbsup:
thanks Alot Ali...i get what you mean. i'v done some stuff that i think will work jus fine...the seperated part is gonna be the same amount of (dont know the word) i mean i'v Detached it right off the surface...i believe i can combine them now,and they do not share one Material...buy if i select both the UV is gonna be Continuous(ready for Texturing)...is That somewhat what you meant?if so i'm Glad...Thanks Alot For supporting Ali,It Means aLot:thumbsup:

x3dman
10-07-2005, 10:45 PM
Hi pooya jan .

i see your job .. its very good .

:::
pooya jan man raje be tarham tozihe farsi dadam . ageh motevaje shodi lotfan komakam kon ta oono dorost be engelisi bargardoonam .(ageh eshtebah nakonam too canada zendegi mikoni ?)
mer30 dooste man .
:::

Pooyag
10-09-2005, 09:30 AM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1128846607_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1128846607_large.jpg)

that's Kinda the UV i Setup for this Tree...it was really too Much of Worthless work.
Thanks For Watching and C&C's are Very Welcome ;)

Pooyag
10-09-2005, 10:08 AM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1128848923_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1128848923_large.jpg)

sorry if it's too dark.
just added the first progress of texturing....Allover it,the same texture...4096*4096 Render and Texture Size
Thanks for Watching

Zapan
10-09-2005, 10:19 AM
oh I see that you are in the same hell than me. :)

Pretty good job so far but yeah that's too dark. Maybe you could change your background color. Good start on the texture but I guess it will be better if it would be different on all the model. Maybe some parts without the same bark and stuff.

Keep it up mate

Pooyag
10-09-2005, 10:27 AM
oh I see that you are in the same hell than me. :)

Pretty good job so far but yeah that's too dark. Maybe you could change your background color. Good start on the texture but I guess it will be better if it would be different on all the model. Maybe some parts without the same bark and stuff.

Keep it up mateYep,Same hell...:rolleyes:
i agree with the differentially of the Texture on Branches...in fact,i'm gonna Flaten, Blur and décolorer those parts which are Newer on Branches that i guess is like the real world.
Thanks for Replying and Good Luck:thumbsup:

Pooyag
10-10-2005, 12:03 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1128942200_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1128942200_large.jpg)

the same Tree,Same Texture, New and Brighter Lighting....Texturing is Trully hard for me, i'm Doing the Branches right now....Thanks for Watching

aliasali
10-11-2005, 06:24 AM
heyyy,Cool! i think u shouldnt use same texture with the same tiling for this tree,u can try to bright some parts up,and dim some other...yes ur right,unwrapping such models is difficult,but just do it! :thumbsup: goodluck unwrapping....

Pooyag
10-11-2005, 11:50 AM
Thanks Alot ali...yep, you are absolutely right....and i'v Got some new Picture:) Good Luck with your |Z|ing:thumbsup:

Pooyag
10-11-2005, 11:55 AM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1129028133_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1129028133_large.jpg)

i'm trying to approch a descent good Look for the tree.

Pooyag
10-11-2005, 12:04 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1129028689_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1129028689_large.jpg)

Another Try...i'm Kinda Feeling good about my progress since i was Disappointed at first.....Good Luck everyone

Pooyag
10-11-2005, 12:46 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1129031201_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1129031201_large.jpg)

i added the Background...just that you know,the Cracks are not in the place so i should edit it.
Thanks For Watching ;)

aliasali
10-11-2005, 03:20 PM
hmm,"tree03"is really good! some moew touchups and ur done!:Dgoodluck:thumbsup:

Pooyag
10-11-2005, 03:57 PM
hmm,"tree03"is really good! some moew touchups and ur done!:Dgoodluck:thumbsup:Thanks Alot Ali, It Means Alot:) i'll Do the Final Touches and then it's time for other peoples to be brought to life:thumbsup: Good Luck Pal

Pooyag
10-12-2005, 08:38 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1129145930_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1129145930_large.jpg)

Ok....I guess it's last for the tree

Pooyag
10-12-2005, 08:53 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1129146799_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1129146799_large.jpg)

ok...and Behind the Tree, in Photoshop...the bump is simple,just a little Edited of Same color Map(Just one Layar)

DaddyMack
10-12-2005, 09:19 PM
Tree 3 rocks 3rd user... I think you struck just the right balance with it:thumbsup: Fine work on the texture mnap too;) Keep rokkin!

Pooyag
10-12-2005, 09:20 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1129148445_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1129148445_large.jpg)

First Here

Pooyag
10-12-2005, 09:24 PM
Tree 3 rocks 3rd user... I think you struck just the right balance with it:thumbsup: Fine work on the texture mnap too;) Keep rokkin!
First Thanks for the reply.....Do you mean i should use tree 03? instead of this last one? and please state why.....Thanks Robert:thumbsup:

Pooyag
10-12-2005, 09:33 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1129149189_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1129149189_large.jpg)

and Here's aNother

ihamid
10-12-2005, 10:31 PM
excellent progress here 3rd user ! :thumbsup::thumbsup: ... those trees look very very nice! specialy the last render! and cool texturing!
cheers mate ... this is getting cooler day by day!

Pooyag
10-12-2005, 10:38 PM
excellent progress here 3rd user ! :thumbsup::thumbsup: ... those trees look very very nice! specialy the last render! and cool texturing!
cheers mate ... this is getting cooler day by day!
Thanks you Very Much Hamid, it's good to see you here again:)

Pooyag
10-12-2005, 10:51 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1129153904_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1129153904_large.jpg)

it's Dark Again...Sorry Guys,had this image with others,i added late Just to hold it Up a little more ;)
Good Luck ALL

Pooyag
10-14-2005, 01:50 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1129294238_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1129294238_large.jpg)

a group of ppl...nothing special about it

Pooyag
10-14-2005, 01:54 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1129294441_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1129294441_large.jpg)

first Texturing attemp....i'd be more than happy if you leave any critique and/or Comments

Pooyag
10-14-2005, 02:10 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1129295412_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1129295412_large.jpg)

and with the small size...
I will Change the Texture of the childeren.

Pooyag
10-14-2005, 02:50 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1129297824_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1129297824_large.jpg)

maybe i can count this one as another one of my human group up in the mountains...whatever,Like it?Hate it? Help me with the progress please

auroness
10-14-2005, 02:55 PM
Itīs an intrigant concept. The modeling is on the begining so I wonīt talk to much about it. Its nice to pay some attention to the topology of the characters, becouse it looks like a little disordered.

Iīm waiting for the final piece, that would be an impressive work =D. Good luck

Pooyag
10-14-2005, 03:16 PM
Itīs an intrigant concept. The modeling is on the begining so I wonīt talk to much about it. Its nice to pay some attention to the topology of the characters, becouse it looks like a little disordered.

Iīm waiting for the final piece, that would be an impressive work =D. Good luck
if you have Read the concept or see the image about it,you could say that i'm going to use these people on the background so i want to use the least amount of Polys to do so...
anyway,thanks for reply:)

gardogg
10-14-2005, 04:50 PM
It looks like when you made some of the people skinny, you just scaled them down in x. This made their heads look like they got run over by a car. I would'nt make the heads TOO skinny like some of them are in your wip. Outside of that, nice work so far!

Pooyag
10-14-2005, 04:54 PM
hehehe...yep,i scaled them up/down in Y but i was just trying to make them look a little different:D Thanks for Replying Gary:thumbsup:

Pooyag
10-14-2005, 05:16 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1129306577_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1129306577_large.jpg)

just The hair...It would look better from a distance////

Pooyag
10-14-2005, 10:59 PM
I've Updated the Concept theme/idea whatever..... it's not that Sentimental anymore :

Post Number 2 (http://forums.cgsociety.org/showpost.php?p=2614218&postcount=2)
thanks for following:)

aliasali
10-15-2005, 10:52 AM
heyyyy! its seems like im out of the atm! ur doing really well,this new concept is cool too! just make the feeling in ur image! that is the most important,it should have pain! the real PAIN! just do it,go ahead,thanx for writing nice words to me too!:rolleyes:
:thumbsup: :bounce:

Pooyag
10-15-2005, 08:36 PM
heyyyy! its seems like im out of the atm! ur doing really well,this new concept is cool too! just make the feeling in ur image! that is the most important,it should have pain! the real PAIN! just do it,go ahead,thanx for writing nice words to me too!:rolleyes:
:thumbsup: :bounce:
Thanks Alot ALi...good to know that i'm not Waisting Time:) i will try to put some pain in my scene but it's gonna be hard:shrug: if you have any suggestion, i would really appriciate that.
btw,it's a pleasure to follow your Art work:thumbsup:

Pooyag
10-15-2005, 09:03 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1129406634_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1129406634_large.jpg)

Hi Ppl....here's a little update for tonight...i'm Finally Doing it

Pooyag
10-15-2005, 09:39 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1129408773_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1129408773_large.jpg)

some Kids..hehe,Really Awful, i hope they look better in distance

Pooyag
10-15-2005, 09:45 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1129409142_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1129409142_large.jpg)

impressive,ain't it? lol!
i wont be waisting my time on these ppl anymore...i'll go for placing them and then my Mud Cracks and so on....Thanks for Watching

auroness
10-15-2005, 10:41 PM
if you have Read the concept or see the image about it,you could say that i'm going to use these people on the background so i want to use the least amount of Polys to do so...
anyway,thanks for reply

Sorry Pooya, I didnīt read actually.

Pooyag
10-16-2005, 04:30 PM
Sorry Pooya, I didnīt read actually.
that's cool....nobody looks at the Concept these days,we are at least half way done with the Challenge.
anyway.....
i was looking at my recent pictures last night and i was wondering about the fact that these images are dreadful.....am i alone in this fact or it's Crowded here?:D
Thanks for watching guys:thumbsup:

aliasali
10-16-2005, 05:23 PM
hey,cool style! gr8 ppl!:thumbsup:

gardogg
10-17-2005, 07:43 AM
This is looking good over all, however, I'd recommend looking up some reference pictures of children. You will see that the proportions of the head and body of children are not the same as that of adults. What you have here looks like big adults and midget adults. They aren't reading as children to me. Hope that helps.

raultabajara
10-17-2005, 05:38 PM
I agreed that the Gardogg.

You children looks like a elf ou a halfling.
I think that you ideia of use the same head in the character interesting, but the jury may think that you are a "lazy", be carrefull

good luck!

(sorry about my english - iīm have classes) :)

Pooyag
10-18-2005, 02:12 PM
gardogg : Thanks Gary, yeah, i agree with you...It's totally Stupid, however, i'm going to Model new one.they are same heads and same Textures, just Scaled down.:)

Raul Tabajara : Thanks Raul, Is that for Real? i mean, the Jury, look into your progress too? So i'm gonna be more Carefull from now on:scream:

i'll be coming soon with updates...although i'v Got one Render for now....:thumbsup:
Keep it up ppl

Pooyag
10-18-2005, 02:19 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1129641565_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1129641565_large.jpg)

This is an image i want to send to a college for my kinda Portfolio...Fundamental Arts
Hope you like it.

gardogg
10-18-2005, 02:36 PM
The only fault I can find with this render is that his eyeballs look too white. Nice modeling!

aliasali
10-20-2005, 01:33 AM
heyyy! iliked the atmosphere! and the mood! nicely lighted! and as gardogg said,the only crit is the eyeballs! thats it! show us more!:thumbsup:

Pooyag
10-20-2005, 05:08 PM
Thanks A lot Gary And Ali, My dear Fellows:) i Will Update my Scene Soon, at least i hope to do so.i'm very busy these days. so please accept my apologies and go to your works:D :thumbsup:

aliasali
10-20-2005, 05:57 PM
thats ok, buddy! goodluck on ur business!:thumbsup:

monsitj
10-22-2005, 08:07 AM
good job sofar man! and I agree with orther that your kids look like scale down version , can't wait to see overall compositon!good luck:thumbsup:

maurodelia
10-22-2005, 02:01 PM
cool light.
like the idea behind !

Pooyag
10-22-2005, 06:36 PM
good job sofar man! and I agree with orther that your kids look like scale down version , can't wait to see overall compositon!good luck:thumbsup:
it's really good to have you down here Monsit, i'm a fan of your works. i agree with the Kid thing, and i'm gonna model one kid, and the reference is my 4-year old sister:D if she agrees:twisted: !
Good Luck with you too!

cool light.
like the idea behind !

Thanks Mauro, it good to know that the Concept is good, so at least i know that the basement is Good:) good luck

ActionHank
10-23-2005, 10:37 AM
Greetings Pooya! I find your concept and idea exceptionally interesting! Good luck! :thumbsup:

Pooyag
10-23-2005, 07:51 PM
Greetings Pooya! I find your concept and idea exceptionally interesting! Good luck! :thumbsup:Thanks aLot Mate, it's Great to See you here:) and i really appreciate it....
I Will Update soon!

Some kinda News, Just that you all know and also i'm not bragin about it. i'v Learnt Zbrush in this challenge(at least i'm familiar with the workflow and i can do what i need to do with it) , and now i'm Learning Mental Ray for Maya,it's So COOOOOOL:bounce: Keep it up everyone!

Pooyag
10-26-2005, 09:07 AM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1130314039_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1130314039_large.jpg)

ok...i'm back at last...working on the landscape, i'v done a new Mud cracky stuff.
and i will use MentalRay for rendering.
Cya all soon again

Lovas
10-26-2005, 07:42 PM
Interesting development and a very good idea!

claudiojordao
10-27-2005, 11:37 AM
Hello Pooya, your work is getting very interesting indeed... I'm anxious for more!

Pooyag
10-27-2005, 01:31 PM
Thanks a lot Daniel & Cláudio....
now i'm going to light up Texturing for the left side where the tree is, and make a more complex Texture for my Landscape,more kinda yellowish.
anyway,Thanks for the interest.:thumbsup: Good Luck everyone

aliasali
10-27-2005, 06:19 PM
:thumbsup: cool textures.,pooya,'
about Fiberbrush,i must say that its a tool in ZB ,..which does the hair related things,it has some moddifires like density,gravity,glooming and stuff like that which u can adjust and while ur model is on the canvas,u can paint in 3d transformation,on the model,i mean when u paint on the model,it know that its a 3d model,and its not a flat object,so that u can do it easily but its a little bit tricky to achive the best form,and materials and Lighting in ZB as u may know,are more significant than modelling! hope u get something frome all these lines!
be good,
aLI...

Pooyag
10-28-2005, 10:18 AM
:thumbsup: cool textures.,pooya,'
about Fiberbrush,i must say that its a tool in ZB ,..which does the hair related things,it has some moddifires like density,gravity,glooming and stuff like that which u can adjust and while ur model is on the canvas,u can paint in 3d transformation,on the model,i mean when u paint on the model,it know that its a 3d model,and its not a flat object,so that u can do it easily but its a little bit tricky to achive the best form,and materials and Lighting in ZB as u may know,are more significant than modelling! hope u get something frome all these lines!
be good,
aLI...Thanks a million ali,you have been my greatest support(except my bro i guess:D )....
about the FB on Zb, Can you export it with the model? i'll try it soon.
Thanks again mate.

=====================

Right Now,i'm Looking for a Good View that captures My Guy, Tree, those Ppl, and the Dead pond. and also shows the distance.
i've scaled the man and the tree real down so i guess that would help me a lot with the Distance thing.


thanks for watching!

Pooyag
10-28-2005, 08:18 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1130527121_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1130527121_large.jpg)

ok,here we go. i did a render of the latest stuff i got. new texture, and a little remodeling.
CnCs are Welcome ;l

shadoxicated
10-29-2005, 05:44 PM
hey dude, how ya doing! looks cool so far wondering how the final outcome gonna be :D btw my suggestion is more on planning thing, eventhough its 3d artwork, i maybe ya can start of with more traditional aspect thing like lots of doodles on paper particularly to get good concept of each character, composition lighting etc.. not that there's sumthing with current progress, but everyone would agree it would be even more awesome to have well detailed planning since the final outcome will be just one piece of artwork :cool: aside from the rough sketches maybe u can try few more stuff like rough colour key using photoshop, figuring out best composition (and perspective like gardogg dude mentioned) and finalizing your design (robe, tree, etc) so that when it's on you can straight away model one by one without having to do much redoing heheh, doesnt matter if ur not feeling cool with your drawing skills, as long it could help ya visualize your idea instead of straight way translating it into 3d.. in fact when u got your final rough layout, you can figure out better which details can be skipped and save much of your time!

your idea like everyone said is pretty 'spectacular' dude! now its the matter of getting the others digging your work! and remember this theme plays with feelings so make sure u bring artwork to life, getting the audience view this work as they were like that guy with the tree! in fact maybe u can even redesign to make the tree 'feels' that guy although it's not an alive tree.. these are subtle things u may consider the strengthen this piece

good luck in this challenge.. i'll try one in the future when im ready for it, see ya in malaysia next year! :D

Pooyag
10-30-2005, 09:15 AM
hey dude, how ya doing! looks cool so far wondering how the final outcome gonna be :D btw my suggestion is more on planning thing, eventhough its 3d artwork, i maybe ya can start of with more traditional aspect thing like lots of doodles on paper particularly to get good concept of each character, composition lighting etc.. not that there's sumthing with current progress, but everyone would agree it would be even more awesome to have well detailed planning since the final outcome will be just one piece of artwork :cool: aside from the rough sketches maybe u can try few more stuff like rough colour key using photoshop, figuring out best composition (and perspective like gardogg dude mentioned) and finalizing your design (robe, tree, etc) so that when it's on you can straight away model one by one without having to do much redoing heheh, doesnt matter if ur not feeling cool with your drawing skills, as long it could help ya visualize your idea instead of straight way translating it into 3d.. in fact when u got your final rough layout, you can figure out better which details can be skipped and save much of your time!

your idea like everyone said is pretty 'spectacular' dude! now its the matter of getting the others digging your work! and remember this theme plays with feelings so make sure u bring artwork to life, getting the audience view this work as they were like that guy with the tree! in fact maybe u can even redesign to make the tree 'feels' that guy although it's not an alive tree.. these are subtle things u may consider the strengthen this piece

good luck in this challenge.. i'll try one in the future when im ready for it, see ya in malaysia next year! :D

yeah...you are absolutly right. i should do some more sketches to at least prevent from re modeling. i'm not sure i'll do it though. after all,that's why i'm going there.
and thanks a lot for you words, it's really gave me more stuff to carry.
once again, Thanks...hope to see you soon pal:thumbsup:

Pooyag
10-30-2005, 09:21 AM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1130664108_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1130664108_large.jpg)

here's a preview of some tree i've added. the texture should be darken in some parts as i'll take care of. and those tree which are far away should be kinda change.
and it was Rendered in MentalRay.

next thing is going to be adding the guy.
Hope you like it, and i'd be happy if you leave any Cs.

alex.h.
10-30-2005, 11:24 AM
its getting there mate,great idea,lovly trees, keep going and :thumbsup: :thumbsup: :thumbsup:

madshooter
10-30-2005, 02:35 PM
Very nice trees Dude:thumbsup: Yoyr scene is shaping up very nicely Keep going:bounce: :bounce:

ActionHank
10-31-2005, 01:44 PM
here's a preview of some tree i've added. the texture should be darken in some parts as i'll take care of. and those tree which are far away should be kinda change.
and it was Rendered in MentalRay.

next thing is going to be adding the guy.
Hope you like it, and i'd be happy if you leave any Cs.

the scene looks very good! i absolutely like the dramatic sky! :thumbsup:
see you, keep going on! :)

Pooyag
10-31-2005, 03:21 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1130772083_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1130772083_large.jpg)

i put another hand for the right one and they are deformed properly. Hope you like it folks.Any Critiques?

madshooter
10-31-2005, 03:34 PM
:thumbsup: :thumbsup: No crits Dude, I like the new hand:)

Pooyag
10-31-2005, 03:37 PM
Thanks alot Alexander / Roshan / Ivan .... for your supports.it's good to know them all:)

Gunilla
10-31-2005, 04:32 PM
Great expression on the mans face, the scene looks like it's coming on fine too. I really like the choice of colors in your scene - are you planning to stick to them?

Pooyag
10-31-2005, 04:43 PM
Great expression on the mans face, the scene looks like it's coming on fine too. I really like the choice of colors in your scene - are you planning to stick to them?
Thanks Gunilla, it's Good to know. yeah, for now, i'm trying to go on that level or at least around that. they are just Going to be darker, and the grass looking part is Blured out because of the distance.

Pooyag
11-01-2005, 10:36 AM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1130841400_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1130841400_large.jpg)

Composition of The man and the Tree

aliasali
11-01-2005, 07:13 PM
hey pooya! great! that is really good,about Fb,sure,now i dont have enough time,i'll be giving u a full tour,but now i just wanted to drop by and say:Great!the only thing bothering me is the bumpy ground!:buttrock:

Pooyag
11-01-2005, 08:14 PM
hey pooya! great! that is really good,about Fb,sure,now i dont have enough time,i'll be giving u a full tour,but now i just wanted to drop by and say:Great!the only thing bothering me is the bumpy ground!:buttrock:
thanks ali, it's good to know that it's going fine. yeah, i agree about the bumpy,it was just an error i guess with Layer Rendering, i dont know much of it but i'm figuring it out,Thanks mate

Pooyag
11-01-2005, 08:16 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1130876212_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1130876212_large.jpg)

ok,here's a look of my new trees, Hope you like them ;)
Render in Mental Ray

Pooyag
11-01-2005, 09:07 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1130879251_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1130879251_large.jpg)

i've put the all, and rendered with layers, it's cool, at least my machine can handle it.
and a note about my scene...it's reached half a million without displacement. i guess it won't pass that even with adding more trees. it's about 430,000 poly
Thanks for watching and Good Luck

Ramteen
11-01-2005, 11:01 PM
nice prpgress poorya .your image condition is really good and strong.try to take a nice render too .goodluck ...

shemosus
11-01-2005, 11:07 PM
my best wishes, you've got good art here , and i envy you for your thread , its reaaaaaaly long.lol.:)

Pooyag
11-01-2005, 11:12 PM
nice prpgress poorya .your image condition is really good and strong.try to take a nice render too .goodluck ...Thanks alot Buddy...i'll do those stuff you told me and still are telling me:Di promise you:thumbsup:

my best wishes, you've got good art here , and i envy you for your thread , its reaaaaaaly long.lol.:)lol...they are mostly mine:DThanks Man!:thumbsup:

ihamid
11-02-2005, 12:40 AM
hiya 3rd user
u really got a nice angle there mate! :thumbsup::thumbsup: ! everything is coming out nicely in the scene! and hehe btw i did a little update ;) and still only one day! ( time passes slower here )!
cheers mate!

alex.h.
11-02-2005, 07:27 AM
great work on that hand, and great pose mate, see you and :thumbsup: :thumbsup: :thumbsup:

Pooyag
11-02-2005, 12:29 PM
hiya 3rd user
u really got a nice angle there mate! :thumbsup::thumbsup: ! everything is coming out nicely in the scene! and hehe btw i did a little update ;) and still only one day! ( time passes slower here )!
cheers mate!
haha...yeah, time passes much faster here:D i'll check your thread right now...Good Luck man, and Thanks a lot;)
great work on that hand, and great pose mate, see you and :thumbsup: :thumbsup: :thumbsup:Thanks alot alex, i'm happy that you liked it...good luck

Pooyag
11-03-2005, 10:30 AM
ok....right now i've finished the robe or cloth UV unwrapping. and now i'm going for texturing.
i will add something else to the cloth. it's simpler than it should be.

and for final rendering. i'll use 2 or more pictures and Add them together like panoramic pictures and i use it on the length.

Anyway...good luck eveyone

aliasali
11-04-2005, 09:49 PM
hmmm,i can imagine the final,little by little,but for me it goes hour by hour or better to say day by day! not second by second!:D i'll be watching the progress as usuall,kewl!:thumbsup:

shemosus
11-04-2005, 11:03 PM
it's promissing..come on pooya step on your machine...make details ..look at me , my machine needs defregmanting,and my head neads formating:banghead: .

gardogg
11-05-2005, 02:07 AM
The facial expression is good and the model is overall pretty good but here are some problem areas that I think you should look into.

http://img207.imageshack.us/img207/4795/untitled18oq.jpg

In terms of the background and composition... I don't think it makes sense. I'm seeing a man reaching for a small tree and some big green hills in the background. I don't really know what's supposed to be going on here. The picture should tell the story I think. This picture is just making me confused. Hope that helps! Don't mean to be critical of your work at all. I just want to help.

YasushAzush
11-05-2005, 09:44 AM
very nice progress ... good to see you here and have great experience:thumbsup:

Pooyag
11-05-2005, 06:26 PM
hmmm,i can imagine the final,little by little,but for me it goes hour by hour or better to say day by day! not second by second!:D i'll be watching the progress as usuall,kewl!:thumbsup:

:Dthanks for watching again mate,i appreciate it.

it's promissing..come on pooya step on your machine...make details ..look at me , my machine needs defregmanting,and my head neads formating:banghead: .
tell you the truth, i do work alot on this challenge...the problem is that i redo alot...so if i don't reply much now is because the file is getting heavier and i cant render much so there is no outputs....
Thanks a lot pal...see you on your thread:thumbsup:

The facial expression is good and the model is overall pretty good but here are some problem areas that I think you should look into.


In terms of the background and composition... I don't think it makes sense. I'm seeing a man reaching for a small tree and some big green hills in the background. I don't really know what's supposed to be going on here. The picture should tell the story I think. This picture is just making me confused. Hope that helps! Don't mean to be critical of your work at all. I just want to help.
ow man...you made me happy again,i needed this...right now i cant look at the picture because the monitor is like 20 years old:rolleyes: but about the other things you said.i didn't think about that too much but i think with adding more stuff like small plants around the man and maybe some other stuff it would be pretty clear...i guess i have to add another mid-rez guy running toward this guy. what do you think?
once again...Thanks Gary:thumbsup:

very nice progress ... good to see you here and have great experience:thumbsup:
Thanks mate, you too.:thumbsup:

and to all :
i will update in less than 24 hours... Thanks again for watchin:thumbsup:

Pooyag
11-06-2005, 10:41 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1131316904_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1131316904_large.jpg)

hi all...another render which i was doing for one day...it really took long.and there are some part with wierd stuff which i will take care of. critiques and any helps would be appreciated..let me know what you think...Thanks

Pooyag
11-07-2005, 12:03 AM
The facial expression is good and the model is overall pretty good but here are some problem areas that I think you should look into.

http://img207.imageshack.us/img207/4795/untitled18oq.jpgthanks again gary...i'm not quite sure about those tweaks that you have recommended. mainly it might just be because of Perpective issues.
about the hand and legs,i'm ok with them,but i'll take another look at the head.although it will be covered with hair.


about the latest render i made, i should say that it really didnt satisfied me,not even a bit.
i'll have to make just 2 render layers, it must be because i'm not familiar with the process yet and now and here is not the place to go for it.
i will update asap. Cya all soon;)

aliasali
11-07-2005, 01:10 PM
whaaaf! really ROUGH! im dying in that picure,i mean uv put a really a sharp pain or sting in this imags,everything's disturbing me!(these are good points!:D)
Damn it,Colors are really disturbing,man have u pondered a lot about the colors??
frightens me alot!:thumbsup: congrats,thats not an wasy job to achieve such a rough,dark scene!
will there be any shadows? if yes,the surrealistic look will be losta little,but if not,would sound more like a dreamy/realisitc scne,u know what i mean?
keep it up and:thumbsup:

Pooyag
11-07-2005, 09:08 PM
whaaaf! really ROUGH! im dying in that picure,i mean uv put a really a sharp pain or sting in this imags,everything's disturbing me!(these are good points!:D)
Damn it,Colors are really disturbing,man have u pondered a lot about the colors??
frightens me alot!:thumbsup: congrats,thats not an wasy job to achieve such a rough,dark scene!
will there be any shadows? if yes,the surrealistic look will be losta little,but if not,would sound more like a dreamy/realisitc scne,u know what i mean?
keep it up and:thumbsup: i really am glad that you support me here mate.
there will be shadows, yes. in anyway i will try to achive the theme. and i exactly know what you mean ali:) Thanx again:thumbsup: Good Luck

Pooyag
11-07-2005, 09:25 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1131398755_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1131398755_large.jpg)

i've updated the head Texture a bit and restrict the map to just the Head(it was for the whole body, 2k map)

gardogg
11-07-2005, 10:16 PM
Regarding the head, I only meant to point out that the top of the head in your render was too cone shaped (like the aliens on the movie Coneheads). I think you ought to bring some of those vertices down.

This last render looks awesome! Great facial expression. Also, I read madlight's post. I didn't know that this scene was going for a surrealistic look. In that case, the weirdness and oddity that I thought were unintentional are working out very well.

Pooyag
11-07-2005, 10:21 PM
Thanks alot Gary...yeah...i'm heading for the Surreal which has a real thought behind the concept also.
and yeah, i agree with the Cone i head...wierd.i'll do something about it.
Thanks again.:)

Pooyag
11-07-2005, 10:21 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1131402115_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1131402115_large.jpg)

same file as the last...more light just to show the whole head.

Pooyag
11-07-2005, 10:28 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1131402516_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1131402516_large.jpg)

ok...i've done a mirror thing with the guy, and i'm thinking why i havent done this sooner....and Of course i can see the texture Seem, Gotta move them a little...;)nP
and the plant is somhow what i think i will use at the end, i'm not quite sure yet....i'm ready for any cNc....Thank ppl

Pooyag
11-07-2005, 10:33 PM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1131402807_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1131402807_large.jpg)

and the last one for the moment.
i will use this sorta looking Fog as i've lost the file because of the Computer problems.
Less Glow
and also i want to keep it more simple.
thanks for watching....

jddog
11-08-2005, 12:28 PM
For fog you can add some simple photoshop in the compositing session :wip: !
jdd

Gunilla
11-08-2005, 02:53 PM
I like the plant a lot! Goes very well with the rest and so does the glowy fog, very nice :thumbsup:

aliasali
11-09-2005, 08:43 PM
Nice! show us more,buddy:bounce:

Pooyag
11-10-2005, 08:24 PM
thanks jddog, Gunilla and My Dear fellow Ali.

i was really excited about this challenge so i guess i worked alot with my laptop and now it's broken...what can i do? and also i cant fix it because i'm gonna leave turkey very soon and till i settle on the next destination it's gonna take a while and also i dont want to pay more for this little piece of crap i used to call laptop:blush: or one may say Workstation.

anyway,i learnt a lot in this challenge and it was Supper to compete with you all. i'm not gonna make it to the final though i was very close. the main story was to do something fun and have a great time.


So...Good Luck to you all ppl and hope to see you all in the next challenge cuz i'm gonna beat the crapp out of you all:beer: cheers.

aliasali
11-11-2005, 09:05 PM
:eek: ow,man im really sorry,i cant believe it! if i had one,certainly,i would be sending that to ya! man im really happy that i hav found u (met u!)here,ur really a cool guy,and a nice friend,want to see u soon,in other fields of cg or incoming challenges,man ,all of us know that u did a great job,as i told u before in one of my posts,i was inspired alot! more thatn this,ur right,we had a really great and fun time,so no problem,:D thanx for ur continuse support and nice words in my thread,im really happy to find a guy like yu,to find a friend like u!:D so begood,and goodluck,

hope 2 c u soon,buddy!:thumbsup: :bounce: :bounce:

aLi

Pooyag
11-11-2005, 09:29 PM
:eek: ow,man im really sorry,i cant believe it! if i had one,certainly,i would be sending that to ya! man im really happy that i hav found u (met u!)here,ur really a cool guy,and a nice friend,want to see u soon,in other fields of cg or incoming challenges,man ,all of us know that u did a great job,as i told u before in one of my posts,i was inspired alot! more thatn this,ur right,we had a really great and fun time,so no problem,:D thanx for ur continuse support and nice words in my thread,im really happy to find a guy like yu,to find a friend like u! so begood,and goodluck,

hope 2 c u soon,buddy!:thumbsup: :bounce: :bounce:

aLi i'm trully happy that the feeling is mutual...hehe, no problem, you can buy one later and send it.:D thanks for being so sympathetic it really gives me hope.

it was a pleasure to reply on your thread which i will continue:)

"----"

Good Luck all:thumbsup:

aliasali
11-12-2005, 10:04 AM
agha Pooya,manam kheili khoshal shodam,va inke dar vaghe dar morede oon bio,manam"not much of an interesting thing"! man motevalede 67 hastam,va diplome riazi daram,alanam taghir reshte dadam,honar,daram pish daneshgahi honar mikhunam,va jeddan ke in konkure honar hesabi ma ro tu dardesar andakhte! ke ishalla mikham reshtamo "Graphic"bezanam vaseye daneshgah...bad hamin dige!:D kheili pesare bamaramo doostdashtani hasty,va man ham khoshalam ke ye javoon hamseno salaye khodam too in website peida kardam!:D(albatte ta unja ke fahmidam az rooye profilet!)va man senne to aslan inghad karam khub nabud!.va motmaennan ke ayandeye khoobi dari,va ishalla ke harche zoodtar in ghazie visa hal she,va yejoori be sobat nesbi beresi! harja ham ke bashi,har chiam bekhuni,akharesh karet fekr mikonam hamin she!:D in harfie ke 2sal pish yeki az doostan be man zad,dar morede ink beram riazi ya honar!:D va manam azoon vaght tahala be haminharfe hastam! hamin dige! kheili harf zadam.!
ye soale dige ham dashtam,az kei va koja 3d shoroo kardi,va reshteye ke mikhai dars bekhuni chi hast!:D ghol midam dige fozooli nakonam!:D
pooya khan,harja ke hasty shado salamat o sarzende bashi,dar panahe hagh....

aLi

Grorum
11-12-2005, 10:18 AM
Yes, do not hesitate to add post effect compositing using photoshop or anything else to gain time on render.
What about a little realignement on the global scene, like cinema viewing ? (something like 4XX*2XX pixels multiple)

Pooyag
11-12-2005, 08:01 PM
agha Pooya,manam kheili khoshal shodam,va inke dar vaghe dar morede oon bio,manam"not much of an interesting thing"! man motevalede 67 hastam,va diplome riazi daram,alanam taghir reshte dadam,honar,daram pish daneshgahi honar mikhunam,va jeddan ke in konkure honar hesabi ma ro tu dardesar andakhte! ke ishalla mikham reshtamo "Graphic"bezanam vaseye daneshgah...bad hamin dige!:D kheili pesare bamaramo doostdashtani hasty,va man ham khoshalam ke ye javoon hamseno salaye khodam too in website peida kardam!:D(albatte ta unja ke fahmidam az rooye profilet!)va man senne to aslan inghad karam khub nabud!.va motmaennan ke ayandeye khoobi dari,va ishalla ke harche zoodtar in ghazie visa hal she,va yejoori be sobat nesbi beresi! harja ham ke bashi,har chiam bekhuni,akharesh karet fekr mikonam hamin she!:D in harfie ke 2sal pish yeki az doostan be man zad,dar morede ink beram riazi ya honar!:D va manam azoon vaght tahala be haminharfe hastam! hamin dige! kheili harf zadam.!
ye soale dige ham dashtam,az kei va koja 3d shoroo kardi,va reshteye ke mikhai dars bekhuni chi hast!:D ghol midam dige fozooli nakonam!:D
pooya khan,harja ke hasty shado salamat o sarzende bashi,dar panahe hagh....

aLi
merci ali,harfat vaghean baese khosh hali mishe...(ke dar natije motmaenan doste dokhtarato nemishe shemord :D)
dar morede soalet...man 3-4 sal ba 3dsmax kar mikardam...dar vaghe bazi mikardam. va alanam 1/5 shode ke ba Maya kar mikonam.
dar morede sennam....man motevalede 1366 hastam ke fekonam dorost neveshte basham to profile.
bad inke to malezy mikham digital animation bekhonam ke mese hameye madresehaye 3d dige 3 sale hast va sale aval faghat dar morede honare..dar zemn gheymatesham khaily khaily monaseb tare nesbat be UK va USA va CANADA. www.toa.edu.my (http://www.toa.edu.my/) inam siteshe.
Mersi az inke rohiye midi ba harfat...vaghean zamane khobiye baraye rohiye gereftan dar morede man.:Ddar natije ba marefate vagheyi shomayin !
manam barat arezo mikonam ke konkoreto khob bedi va hamechi dar moredet adelane pish bere.


Be omide didar,Pooya!

Pooyag
11-12-2005, 08:04 PM
Yes, do not hesitate to add post effect compositing using photoshop or anything else to gain time on render.
What about a little realignement on the global scene, like cinema viewing ? (something like 4XX*2XX pixels multiple)
thanks for the reply...for a little hint please refer to post #203.

aliasali
11-12-2005, 09:03 PM
ke dar natije motmaenan doste dokhtarato nemishe shemord :D)
Pooya khan,ma to ye kisham mundim baba,man kollan doostamo(+boys)nemishe ba angosht shemord!!:)


man motevalede 1366 hastam ke fekonam dorost neveshte basham to profile.

aha akhe man fek konam neveshte boody 1989,be hamin khater fek kardam ye sal az man koochiktary,pas ba in hesab,mishi 1987? man 1988 hastam va inke goftam "vaght senne to budam..) pas harfe bikhodi boode! bebakhshid!:D

da morede omidam ham,na khob,serfan omid nist! chonke haghighatie! va inke man motmaennam ke agar be oond aneshgah beri,mesle avale in site ke addresesho dadi,axeto thumbnail mikonan front pageshun mizaran!:D
dar morde max o maya,ham in kheili khube ke harjoftesho miduni,albatte too iranam vaseyey ina kaar hasta? na inke nist! vali khob,jahaye dige bishtaran,to alan age bekhai beri daneshgah sarbazio ina azat nemikhan? (miduni man hich ettelaate boroonmarzi nadaram,pas age mibini kheili solala zayas,begu bekhialesh sham!) va inke oon daneshgahe chejoory sabte nam mikone? mahdoodiat senni ham dare?!:)?


manam barat arezo mikonam ke konkoreto khob bedi va hamechi dar moredet adelane pish bere.


Be omide didar,
Pooya!

Ghorbanet,kheili mamnun,be hamchenin,shado salamat bashi,...

aLi

Pooyag
11-13-2005, 05:42 PM
man kollan doostamo(+boys)nemishe ba angosht shemord!! jalebe...same here:)

da morede omidam ham,na khob,serfan omid nist! chonke haghighatie! va inke man motmaennam ke agar be oond aneshgah beri,mesle avale in site ke addresesho dadi,axeto thumbnail mikonan front pageshun mizaran!:D agha khaily bahali, vaghean be man yeki ke rohiye midi
too iranam vaseyey ina kaar hasta.... doroste...to iran ham baraye hamechiz kar hast. vali keyfiyate hamechi az jomle zendegi to iran payine.

to alan age bekhai beri daneshgah sarbazio ina azat nemikhan?
bezar chizayi ke in college ehtiyaj dare baraye vorod begam behet.
aval az hame Diplom. diplome iran ro ham ghabol daran.(amrica va canada ghabol nadaran -- 12 sal bayad bekhoni, to iran 11 sale diplom midan --)
2vom inke bayad zabanet ra ye haddi khob bashe ya/va inke madrak dashte bashi,mesle IELTS ya TOEFL (nemidonam bayad nomrat chand bashe)
bad inke passport bayad dashte bashi ke betoni az keshvar kharej bashi...khaily tabiyiye.
baraye man ta payane esfande sale gozashte bod. fek mikonam to ham ta payane emsal betoni kharej beshi age bekhay. dar morede sarbaziiiiiii..... ghavanine har keshvar fargh dare ba keshvare dige...va albate be to nemigan biya boro sarbazi to turkeye chon to iran narafti va alan vaghteshe...age bayad sarbaz beshi,to keshvare khodet bayad khedmat koni.
va inke mitoni ba telephone ya email ba college rabete dashte bashi va age mikhay biyay man mitonam komaket konam hatman....hade aghal daghighan behet begam chikar koni. dar zemn yeja digeam hast to malaysia be esme lim kok wing(daghighan diktasho balad nistam) ona ziyad azash khabar nadaram vali fekonam khob bashe.
age dar morede The one academy va harchize digeyi soali dashti hatman bego ke khosh hal misham komaket konam...

.!take care!.

aliasali
11-13-2005, 08:29 PM
hey,ey val baba! ettelaatet kheili mofid budan,merc! bayad rushun fekr konam,man aslan rahat tasmim nemitunam begiram,ke khob kheiliam bade,vali khob,darmoredesh hatman soal mikonam,o fekramo mikonam! kheili karet doroste,ba marami,damet garm:D

az hame ettelaatet mamnun,hatman age chizi shodmkhabaret midam(zahmatet midam1:) )
be omide didar,age manam kari az dastam bar biad tooye iran,dar khedmatam:)
merc,
Cya,
aLi

Pooyag
11-14-2005, 09:43 PM
rasty ali jan, age fek mikoni 1 darsad ham ehtemal dare bekhay kharej beshi az keshvar va bekhay jayi mesle The one Academy dars bekhoni bayad sari tasmim begiri chon terme jadid dare shoro mishe va az hame mohem tar vaght bara passport gereftan nadari age sab koni...tool mikeshe hame kar.

dar zemn,khahesh mikonam...vazifeye doost komak kardane:thumbsup:

gardogg
11-14-2005, 10:24 PM
That is too bad to hear about your lap top. Makes me want to think twice before ever buying a lap top... I'd imagine that fixing a pc is a lot easier. Well, I think you did a very nice job. The final render of the man looks very good. No kidding. The aging and the expression on the face is incredible. So I too look forward to seeing you in future challenges. You have been fun to learn and grow with in this challenge. We will all be even better and more knowledgeable in the next one! Good luck, be safe, and keep working hard! I look forward to the next challenge with you!

aliasali
11-15-2005, 06:34 AM
Salam Pooya khan!:D merc az inke be fekrami,man raftam too khune goftam,heh!hich kodoom movafegh nabudan,goftan alan dige dire chonke vasataye konkuri va nabayad shanseto az dast bedi! ma ham goftim chashm! dar har haal bazam mamnun az lotfet!

ishalla harja khasty beri o harkare khasty beshi!:)
karet doroste,
Felan,

aLi

gardogg
11-15-2005, 07:24 AM
By the way 3rd user, I think you ought to post the best shot you have available of your final character and the background and whatnot. I know you didn't finish, but at least this way you will have a nice thumbnail icon on your thread that people browsing challenge archives will see and want to click on.

Pooyag
11-15-2005, 10:42 PM
thanks alot gary....ı guess that's what will happen to a sony laptop after a while. and thanks for the nice words. hope to see you on the next challenge too. and you too man...take care!

@Ali: ajab....behar hal man motmaenam ke to harja bashi movafagh khahi bod....graphic ham khaily khobe...dar kenaresham mitoni kare khodetam dashte bashi.
MerC omidvaram ke toam movafagh bashi.

and yeah...that's a cool suggestion. what do you think about http://features.cgsociety.org/challenge/entries/11/8236/8236_1131398755_large.jpg

because all i have is what you can see on the thread.

Thanks again folks.

ihamid
11-15-2005, 11:05 PM
hiya 3rd user
hey man thats sad news to hear!its good works man!
cheers man!

aliasali
11-15-2005, 11:34 PM
merc pooya! bazam manun,
that final shot was a great render! u know,i loved the way u light it!:D:wip: so next challenges?
cya soon:deal:
aLi

Pooyag
11-16-2005, 08:47 PM
thanks Ibrahim...my laptop couldnt keep up...i could !:arteest:
thanks ali....Sure thing, definitely will see me next Challenge! hope to see you there too:thumbsup: Good Luck Mate!

shemosus
11-17-2005, 05:34 AM
:eek: :sad: :scream: oh no pooya ,i'm so grieved you'll not gonna continue, i was surprised and shoked, you'll certainely leave a vaccum space no artist can fill, laptops are traitors , mine is gonna stab me in the back sooner or later , sometimes it even can't help showing me it's true feelings by grinning at my face .your presence is a must , i will welcome all your crits and posts in my thread , we all do.

short live laptops, death to them all.

Pooyag
11-17-2005, 09:07 PM
:eek: :sad: :scream: oh no pooya ,i'm so grieved you'll not gonna continue, i was surprised and shoked, you'll certainely leave a vaccum space no artist can fill, laptops are traitors , mine is gonna stab me in the back sooner or later , sometimes it even can't help showing me it's true feelings by grinning at my face .your presence is a must , i will welcome all your crits and posts in my thread , we all do.

short live laptops, death to them all.wow..that's certainly one hell of sympathy i'm telling you. i am impressed dear friend. sure are,laptops never been good to me (it was my first:D ) i hope yours been better.
afterall i'm truly glad that you accept me as an unfillable space.that's surely alot of things for me really.Thanks mate...i'll be watching your thread!

ActionHank
11-19-2005, 10:52 AM
i like the face expression, shows a lot! keep going!;) cheers!

Pooyag
11-20-2005, 10:25 AM
i like the face expression, shows a lot! keep going!;) cheers!
Thanks Ivan.....as you may know i wont finish the challenge.so i cant keep going in this challenge;)
Good Luck !

Pooyag
11-20-2005, 10:30 AM
http://features.cgsociety.org/challenge/entries/11/8236/8236_1132482655_medium.jpg (http://features.cgsociety.org/challenge/entries/11/8236/8236_1132482655_large.jpg)

because i could finish the challenge i was told to reupload one of the latest image so it'll be thumbnail. anyway thanks for watching!

JurajMolcak
12-04-2005, 09:23 PM
Oh man, come on... Thanx for your watching too.

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