View Full Version : Curved Beveling edge between polygons

11-06-2002, 08:04 AM
I'm finally going to spend some time learning two programs I've owned for years (Max and Lightwave). In creating a test model I need to join a wing to the fuselage of a plane.

Assuming I weld the vertices together, how can I select these edges/polygons and produce not just a bevel, but rather a smooth (curved) bevel adjoining the polygons?

Is there a numeric parameter to specify the number of steps in the curve?


11-06-2002, 08:36 AM
Use Edge Bevel (http://www.daz3d.com/pages/dp/development/developright.html) twice ...

11-06-2002, 05:04 PM
or try rail bevel that comes with lightwave
it should be mentioned in the manual as well

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