Fungusmonkey
11-06-2002, 06:40 AM
Hi Everybody!
I need your help and advice. I'm about to start production on my first 3D animated short film, and I'm trying to figure out the best way to go about it. I've done some work for games, and little animation tidbits here and there, but never anything with a cohesive storyline, dialog, and character interaction.
...Basically, I have no idea what I'm doing.
Anyways, I have the two characters in the scene modelled, textured, and rigged. I have the set modelled, tex'd, and lit. I have the scenes roughly storyboarded, and I have the dialog recorded. Here's what it comes down to:
I need one of the characters to be walking around the room getting himself a cup of coffee, reading the bulletin board, ranting about his bosses, wrestling with a defective vending machine, rummaging through the newspaper ads, etc. My main concern is all of the walking that he's going to be doing in this 15 min short.
This may be a mega-newbie question here, but here goes:
Should I animate all the walking in the short as he does it, or do I just set up a basic walk cycle for the character and move him around with that?
I guess what I'm saying is that I want it to look good as he's walking around instead of a "canned" walk, BUT I also don't want to animate 15 minutes of walking keyframe by keyframe by keyframe. What's the best way to do this? What do the big (or for that matter, small) studios do when they have to have a character walk around for an extended period of time?
Is there any way to automate the walking process? I'll do what I have to in order to get a good look for the film, but I'd like this short film to be as painless as possible. Any advice or suggestions you have would be greatly appreciated.
Thanks!
I need your help and advice. I'm about to start production on my first 3D animated short film, and I'm trying to figure out the best way to go about it. I've done some work for games, and little animation tidbits here and there, but never anything with a cohesive storyline, dialog, and character interaction.
...Basically, I have no idea what I'm doing.
Anyways, I have the two characters in the scene modelled, textured, and rigged. I have the set modelled, tex'd, and lit. I have the scenes roughly storyboarded, and I have the dialog recorded. Here's what it comes down to:
I need one of the characters to be walking around the room getting himself a cup of coffee, reading the bulletin board, ranting about his bosses, wrestling with a defective vending machine, rummaging through the newspaper ads, etc. My main concern is all of the walking that he's going to be doing in this 15 min short.
This may be a mega-newbie question here, but here goes:
Should I animate all the walking in the short as he does it, or do I just set up a basic walk cycle for the character and move him around with that?
I guess what I'm saying is that I want it to look good as he's walking around instead of a "canned" walk, BUT I also don't want to animate 15 minutes of walking keyframe by keyframe by keyframe. What's the best way to do this? What do the big (or for that matter, small) studios do when they have to have a character walk around for an extended period of time?
Is there any way to automate the walking process? I'll do what I have to in order to get a good look for the film, but I'd like this short film to be as painless as possible. Any advice or suggestions you have would be greatly appreciated.
Thanks!
