View Full Version : Is this done in PS?
peter cheung 09-06-2005, 01:43 AM Hi
Is this *COMLPETELY* done in PS?
http://theskinsfactory.com/skinsfactory/?page=fvportfolio&id=153
OF some parts are in 3D studio max?
thanks
from Peter
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wolver1ne
09-06-2005, 10:09 AM
I'm pretty sure it's done in 3D with tweaking in PS.
chaoshawke
09-06-2005, 11:16 AM
yeh, the actual thing is made in som 3d rendering program, but the small alterations like the blue lines i reckon is made in ps, basically wot peter said =)
It's a good example of interface design. Wich can be done like that in photoshop yes. :)
madart
09-06-2005, 12:46 PM
Illustrator + Photoshop? maybe even some Flash.
BlueFlare
09-06-2005, 02:12 PM
It's hard to say.
Let's be honest, some people are really talented. Look at this:
http://homepage3.nifty.com/highside/pict/rawlings-l.jpg
Photograph? Think twice. It's actually done in Illustrator, believe it or not.
It shows again that the tool doesn't matter, it's all in your hands and between your ears. :)
Foshizzle
09-06-2005, 03:13 PM
it's quite possible to do that in photoshop although i dont know why you would...
the left edge looks more like photoshop raster so i imagine that it went through the program for a little while, at least
madart
09-06-2005, 06:55 PM
It really is amazing what you can do in Illustrator, if you have the patience for it. I saw the motorbike on this person's site as well. Truly amazing.
onlooker
09-06-2005, 07:34 PM
I don't think it's 3D if that's what's your asking. AFAIAC it could easily be done in illustrator, PS, or Painter.
xsenos
09-06-2005, 08:47 PM
Hi
Is this *COMLPETELY* done in PS?
http://theskinsfactory.com/skinsfactory/?page=fvportfolio&id=153
OF some parts are in 3D studio max?
thanks
from PeterWell, I've seen that skin in action and it has some fancy animation stuff on it so yes, the main player part is definately (well, not definately but very likely) originally made in a 3D application. However, since, surprisingly, 3D studio max is not the only 3D application around, I cannot tell you for sure if it had any part in the creation or not.
The flat interfaces, however, and everything apart the 3D looking player, are normally made in 2D applications like the ones mentioned in previous posts.
I can get something like that in ps, just using layer styles. :)
visionist
09-06-2005, 11:37 PM
Well I took the initiative to email the company and flat out ask what programs they used for this skin. We will see if they respond back:)
LmB
xsenos
09-07-2005, 12:29 AM
I can get something like that in ps, just using layer styles. :)Good lord, you must be good with layer styles, that player has parts spinning 3D across their Y axis. :D
Good lord, you must be good with layer styles, that player has parts spinning 3D across their Y axis. :D
I mean the interface offcourse, the 3d object(wich is the player i geuss) is made in 3d i think, but can also be done in ps, using layer styles. Even 3d is just a illusion, and in sense at the end(after rendered) a 2d image.
It's all about shading, look at linda's work wich is done in ps and painter, what is the difference?i think their images are much more complex then this player.
Lighting and color are the key. ;) And right click create layer for the layer styles. :D
xsenos
09-07-2005, 05:11 PM
I mean the interface offcourse, the 3d object(wich is the player i geuss) is made in 3d i think, but can also be done in ps, using layer styles. Even 3d is just a illusion, and in sense at the end(after rendered) a 2d image.
It's all about shading, look at linda's work wich is done in ps and painter, what is the difference?i think their images are much more complex then this player. Sure, I understood that you're talking about the 2D parts, I was just kidding. Well, theoretically it's possible to build a skyscraper out of matches but one should be quite crazy to attempt that. Just as to make a spinning 3D object with a lot of shining highlights using just layer styles. :D
I've tried to make some 3D looking interfaces for a website myself but didn't use layer styles. And also never did finish them since I realised early that that's not really what I want the website to look like. Some pics: #1 (http://www.satori.lv/xsenoslogos/portfolio_wip.jpg) #2 (http://www.satori.lv/xsenoslogos/portfolio_wip_2.jpg)
Blackaengel
09-07-2005, 05:32 PM
hey!
check this out: http://www.battlebay.gizmo-designs.com/ > PS only
U basically draw your shapes with the pencil tool and then add highlights and shadows
with the dodge and burn tools. Well it's a little more complicated as you can probably imagine - but its possible ;)
greetz
TheNeverman
09-07-2005, 06:28 PM
Look at this:
http://homepage3.nifty.com/highside/pict/rawlings-l.jpg
Photograph? Think twice. It's actually done in Illustrator, believe it or not.
It shows again that the tool doesn't matter, it's all in your hands and between your ears. :)
There's been a lot of controversy around that particular gallery since it's debut over a year ago... Since the 'artist' is unwilling to disclose an actual example .ai file - I'd remain highly skeptical of it being true vector art...
/end of topic tangent... :)
suztv
09-08-2005, 01:36 PM
That could have been done in Photoshop. It also could have been done in almost any other drawing or 3D program. I have seen colored pencil drawings that look just as realistic as a photograph. I really do not think that it is the program - it is the user that creates the awesome drawings and it doesn't really matter what "tool" you use (other than your imagination and your hands). Cool interface though - inspiring.
BlueFlare
09-08-2005, 03:51 PM
Since the 'artist' is unwilling to disclose an actual example .ai file - I'd remain highly skeptical of it being true vector art...
I know from first hand that this guy is really that good. I don;t think artists should need to send people Photoshop, Illustrator or 3D files just to convince them they have this talent. I would consider that an insult and I wouldn't send any files either. Anyway, that's how I look at it. :)
TheNeverman
09-09-2005, 01:15 PM
I know from first hand that this guy is really that good. I don;t think artists should need to send people Photoshop, Illustrator or 3D files just to convince them they have this talent. I would consider that an insult and I wouldn't send any files either. Anyway, that's how I look at it. :)
First-hand how?
What's insulting about asking for a bit more convicing? I'd be flattered if someone asked me to show something I illustrated is not real... The majority of the artist here on CGTalk seem to have no problem posting zoomed views to show off detail work.
The reason I question the authenticity here is because of the tutorials he's posted such as http://homepage3.nifty.com/highside/tips2-2.htm - are you able to translate it for us? From the pictures - it looks like he is using real photos...
Also something I've noticed is his newest gallery additions - though excellent - don't reflect the same realism as the originals - and some of those have since disappeared (I remember an old steam locomotive and an 50's era car).
I've been reading this thread for no ther reason than mere curiosity. I have checked out all of the links and once again, have ended up being very inspired. OK, now onto why I really posted... I just wanted to chime in and agree that much of this "looks like 3d" stuff can be done in PS and even Illustrator. When I was learning Illustrator, I came across this book (http://www.amazon.com/exec/obidos/tg/detail/-/0321168925/qid=1126274420/sr=1-1/ref=sr_1_1/102-5305920-5640128?v=glance&s=books) and saw the work of this artist, Yukio Miyamoto (http://www.bekkoame.ne.jp/~yukio-m/index_e.html) who's work is all Illustrator based. When you click on an image from the gallery, and it downloads, it also has a rollover effect showing all the paths created in Illustrator. Certain images are just absolutely phenominal and lets me know exactly how much I still need to learn... inspirational non the less. Anyway, thats my .02¢
kenrem
<edit>
Sorry, forgot to say, go to the gallery section on the Illustrator button.
<edit>
I've tried to make some 3D looking interfaces for a website myself but didn't use layer styles. And also never did finish them since I realised early that that's not really what I want the website to look like. Some pics: #1 (http://www.satori.lv/xsenoslogos/portfolio_wip.jpg) #2 (http://www.satori.lv/xsenoslogos/portfolio_wip_2.jpg)
Those are some nice start's, good interface design.:thumbsup:
Cocefi
09-11-2005, 05:36 AM
The reason I question the authenticity here is because of the tutorials he's posted such as http://homepage3.nifty.com/highside/tips2-2.htm - are you able to translate it for us?
Wow... cool link! From what I can decifer from Bablefish and the screenshots, the tutorial appears to be showing how he/she shaded the shoe laces... I really can't tell if those interface are Photoshop's or Illustrator though (haven't touched Illustrator for quite a while)...
Did you see this tutorial on the site as well? He/she showed the weekly work-in-progress shots of the bike being done in Illustrator... amazing!
http://userweb.fsinet.or.jp/~highside/tutorial.htm
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