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naik
09-05-2005, 10:25 PM
Hey guys,

During the last days, i was thinking of - how to give at least
something back to this great forum / community.
And finally i have decided to make a video tutorial as a payback :)

Also, i really love the Poll function - so why shouldnt i use it now.

So im looking forward to your votes and comments and
see what the result turns out.

Also i try at first keeping the poll not to specified.
Im sure we can later on dicuss about specific themes, so
that i can decide which one would be the "best".



regards..



NAIK

LoneRobot
09-05-2005, 10:58 PM
hey Naik,

Thanks for taking the time to prepare a tutorial. My vote goes to anything to do with Mental Ray. I'm currently trying to learn it so the MR thread has pretty much provided all the help so far! but its always interesting to see other people's workflow.

naik
09-05-2005, 11:12 PM
Hi pudgerboy...

thx for your interest!

Yeah,actually i wanted to make an video tutorial for MR.
The fact that im now working for a firm and creating some interior
renders was decisive, cause some mates there asked me for that.

Also i always wanted to make some Particle tutorials, in order to show
that the "non event driven" one is still very strong in creating some
really cool effects like perhaps - boiling water - asteroid impacts - fire - smoke and so on and so on - the list is endless..

So im really looking forward to the end result of the poll and to other comments :)

regards...

Bogged
09-06-2005, 12:25 AM
MR, definately. Although I already own Vray, I can comprehend mentral ray's capactiy and strength; however, its speed is something that i have not always been attracted to. Optimizing MR would be a skill that many people who are involved with 3ds should have.

Thanks for offering your help, as well with the video tutorial, it's a smashing idea!

-Gerd

SamSed
09-06-2005, 01:01 AM
Hi Naik ;

at my work i'm using both MR and particles to do effects , i'm not that good with MR but not that bad too, the MR video tutorial is very welcome my vote goes to it .
thanks mate :thumbsup:

naik
09-06-2005, 08:26 AM
Hey Bogged,

yeah your right buddy.
I think being able to optimize the MR scene / setup is probably important
for many users.

@Samsed --> haha!!! Mr and particles, thats good.

Im very sure that it will not be only one video. Perhaps
it will have two or three parts.
Im still considering this issue, but before that, i wait a little bit more...

naik
09-06-2005, 10:19 AM
Hey guys, also i will add in a few days some topics for each choice.

If you guys also got some interesting ideas for some topics...just post it:)



regards..


NAIK

grundelboy
09-06-2005, 03:20 PM
I'd love to see some complex MR. Tut's especialy with character work sss normal mapping ect.

azozel
09-06-2005, 03:21 PM
I could use the help with buildings both inside and out.
You know getting it to look like a photo.

JohnnyRandom
09-06-2005, 05:12 PM
To be honest, you can never have enough video tuts. Everybody does things different and its a real treat to watch different ways of doing things. Do them all :D (if you have time)

pd
09-06-2005, 06:02 PM
I myself would prefer to see what you can pull of with non-event-driven particles. There is just so much stuff around for modelling and for MR already. Furthermore, not everyone is using MR as a primary renderer, so you would have a much smaller target audience and exclude some people.

So, i vote for particles!

Cheers and thanks for the effort.

Bogged
09-06-2005, 06:52 PM
Hey Naik,

I was wondering whether or not these video tuts would be dubbed, because if they are, then you should see to it that (if you choose to do MR) you explain the settings and don't just set them and show us how to set settings. I.E. (if you want) tell us what the sampling levels mean and how they contribute to render time.

I appreciate what you're doing, so don't take that above comment as a doubt of your talent by any means. I hope everything comes out awsome!

-Gerd

naik
09-07-2005, 12:18 AM
:)

I really appreciate your interest guys.

@grundelboy

I'd love to see some complex MR. Tut's especialy with character work sss normal mapping ect.


Belive me buddy, i would like to make some tuts in that direction, but probably i think it will not be so specific (for the first video:) )
Im sure to make more than one video tutorial in order to cover more aspects, so perhaps i will cover that later on. Its definately an interesting one.

@azozel
I could use the help with buildings both inside and out.
You know getting it to look like a photo.

Im almost sure that the Mr video tut will cover an interior scene.
It will cover the MR settings, in order to get a good result.
In order to get some photo realistic results, its quite more than just the Mr settings, its a question of the right shader settings and materials...
i will see mate...:)

@ dizzl8r

Hey Mate!!!

To be honest, you can never have enough video tuts. Everybody does things different and its a real treat to watch different ways of doing things. Do them all :D (if you have time)

Your absolutely right with that one.:)
For me its very interesting too, how other guys are working or getting good results. I totally agree with that.
I try to do them all, hehehe :thumbsup: and hope not to disappoint you...


@ Pd
I myself would prefer to see what you can pull of with non-event-driven particles. There is just so much stuff around for modelling and for MR already. Furthermore, not everyone is using MR as a primary renderer, so you would have a much smaller target audience and exclude some people.

So, i vote for particles!

Cheers and thanks for the effort.

hehe... yeah perhaps you are right buddy...
The fact that the "Event Driven particles" are implemented in Max, probably suggest users to use "only" them.
But its still a very powerfull (and rendertime efficient solution) in my view.
I must admit, the particle one is also my favorite, but i will wait for the end result of the poll :)

@Bogged

Hey Naik,

I was wondering whether or not these video tuts would be dubbed, because if they are, then you should see to it that (if you choose to do MR) you explain the settings and don't just set them and show us how to set settings. I.E. (if you want) tell us what the sampling levels mean and how they contribute to render time.

I appreciate what you're doing, so don't take that above comment as a doubt of your talent by any means. I hope everything comes out awsome!


Hey buddy, im almost sure that the video tuts will be dubbed.
Perhaps i must apologize for my english, but i think you will overlook that issue and you get the idea what im talking about.
You are absolutely right, with the fact of explaining the settings and not just to presume them. I will definatley try to give you guys some good examples in order for a better understanding and not just to set them from memory...:thumbsup:


Thx for your comments again..

I really appreciate this...


regards...

NAIK

naik
09-07-2005, 07:54 AM
Hmmm.. seems that there is more interest in MR....



NAIK

naik
09-07-2005, 01:12 PM
Okay here are some more specific infos.


The Mr video tutorial (if it will be the winner of the poll) will be about -Interior Scenes-
Furthermore i will cover some important points about,
GI Photon Setup, FG Setup, Sampling rates and
the important coordination between both
is probably an interesting point.

The optimisation (especially FG) will be certainly included too, which i think many of you are wondering how to "boost" the rendertime.

If i have enough time, i will perhaps cover some other interesting points like the common -color bleeding- effect in Mr and the workarounds for some situation where you wanna crank the bleeding down.


Still im not quite sure if i will cover animations in Mental Ray
but nevertheless that would be interesting too.


Perhaps i will include that in another video tut :)

regards...

NAIK

LoneRobot
09-07-2005, 01:57 PM
Still im not quite sure if i will cover animations in Mental Ray
but nevertheless that would be interesting too.

Perhaps i will include that in another video tut :)

that would be awesome. concepts like elimating jitter in rendered animation especially. although that probably has a lot to do with the first tutorial anyway :)

naik
09-07-2005, 03:01 PM
concepts like elimating jitter in rendered animation especially. although that probably has a lot to do with the first tutorial anyway :)



hehe... yeah, im sure that i will probably cover some points of that problem but still not 100%.
You know i dont want to overload and jumping from on (complex) point to another.
I prefer to stay to the "topic" and perhaps solving that with different tuts...

Nevertheless the "flickering" is sometimes really annoying and belive me there are some workarounds for that too :)

regards...

NAIK

naik
09-07-2005, 06:19 PM
Sorry my failure with the Poll End-Date.
Actually i wanted to wait 1 or 2 more days.
Then i will start with the Video tut.
(Label of the Poll 9-19.. - not right)

And also decided to make 2 videos instead of one...


NAIK

arquiteck09
09-07-2005, 11:12 PM
Man this sounds awesome !
I use Vray for Architectural renderings, but i will like to know more about MentalRay so i voted for this one.

The animation tutorial will be related to the interiors scene ?? or other case ??

Anyway it is, i have to thank you a lot for the modeling tutorials, i have learned things that a now can aply for architectural models (even they are not to complex).

Keep it up dude ! :thumbsup:

naik
09-08-2005, 06:38 AM
Thanks arquiteck09..

The animation tutorial will be related to the interiors scene ?? or other case ??

First of all, im sure that the first one will not be the animation tutorial.
But ceratinly i will cover some important points as preparations for an animation.

And yes, i think that it will be an interior scene, quite sure.
Do you have other ideas?


regrads...

NAIK

naik
09-08-2005, 12:27 PM
Okay so far, here are some interior pictures which i really love.

Im thinking of going in this direction for an interior scene.


http://img358.imageshack.us/img358/983/interiordesign6ei.jpg


Later on i will definately post other Interior styles, which i would
include into the tutorial.

Right now im busy, so later that day i will post them and see
which ones you like more....


regards...

NAIK


P.S Photos by Adam Butler - A Hell of a Photographer, love his work....

naik
09-09-2005, 08:29 PM
Here a verrry "Alpha - Status " Picture of the upcoming scene.
The last days i was a little bit busy but still trying to update step by step.
There is also another scene upcoming and it was a bit difficult for me to decide which one to create first but eh, i hope i can include it into the first video too.

There is still a lot of things to - from composition to Textures etc etc ..
But i keep working as fast as i can to complete that...
Nevertheless, in order to get an idea what it will be, here
a Cam-Shot-Wire-Shaded.



http://img169.imageshack.us/img169/11/videotutorial21ja.jpg


Another one complete gray...

http://img111.imageshack.us/img111/262/videotutorial48cr.jpg




regards...

NAIK

Bob27
09-09-2005, 09:43 PM
That's great naik, Mental Ray interior is great, you are on the right track!

Looking forward to see the videos with the details... Thanks!

arquiteck09
09-09-2005, 10:07 PM
this looks fantastic, i canīt wait :bounce:

naik
09-10-2005, 07:32 AM
Thanks buddys...

I hope to get finished as soon as possible...
In the last days i was a bit busy but it goes on and on...
I will also post the progress of the tutorial so that you can
guess when it will be finished hehe...

Hope you like it at the end....


regards

NAIK

naik
09-10-2005, 06:14 PM
Another Update to the scene composition.

I often use this Style during my creation and especially at the very beginning of an interior scene.
I can not exactly explain why, but for me
there are some benefits - probably describing what i feel is definately complicated - but if anybody is interested i will try to recapitulate...
(In a nutshell - inspires / helps me for the entire Scene / Composition / color scheme etc..)


http://img26.imageshack.us/img26/9859/pencilstyler030hs.jpg


You know, every artist has its unique workflow and routines...
but at the end, the result is decisive....



NAIK

naik
09-11-2005, 11:50 AM
Okay its now for sure,

The first Video tutorial will only cover one complete scene
(the scene i have posted)
I cant inlcude another complex scene cause of time lack.

The second Video will cover some important animation issues using
Mr with some sort of shaders.
Many guys have send me mails with this question - if it would be
possible to cover that in the next video - certainly i will :)


(Also many questions about modeling in the tutorial...)

I must admit, the tutorial will not contain any modeling process...



NAIK

naik
09-13-2005, 08:05 PM
Additionally, cause many users asked me -

The first one will not cover the photorealism fact - its primary about the
general lightning (GI + FI ) and the settings.

But there will be one which will cover that point later, im sure.
(Cause for photorealistic pictures there are more factors like lightning..)

Hope that clears some questions...


regards...

triztan
09-14-2005, 01:04 AM
mr optimizing would be great. it would be great too, not to see another "sunlight from window" scene. what is much more interessting from my point of view is, how to light and optimize interiors with artificial lights only (now windows).

all the best,
daniel

naik
09-14-2005, 09:02 AM
mr optimizing would be great. it would be great too, not to see another "sunlight from window" scene. what is much more interessting from my point of view is, how to light and optimize interiors with artificial lights only (now windows).

Hi,

Yeah i know what you mean and i have decided too, not to "use" a window light (sun) for this tutorial.
Im still not quite sure about the artificial light composition in the scene
as you can see from the pictures but i got 2-3 options...
But at the end there will probably be 3-4 lights...



regards

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