Chanchito
09-05-2005, 05:59 PM
http://www.legendia.se/Martin/images/collage2.jpg
Hi everyone!
Finally back in sweden after my college graduation and decided to put my movie and reel online to get some feedback.
The 2 minute movie is heavily inspired by the Diablo and warcraft series and is supposed to be a short game cinematic inbetween levels. It mostly shows modeling and texturing but this past year I´ve begun working with animation and it has been a blast! The rigging in particular was great and felt very rewarding, once I got it to work though =) I didn´t go detail crazy on the character this time to make animation easier since it´s the first time I'm tackling animation which means, no dynamics and cloth simulation.
And here´s the meat and potatoes.
13th lock movie, right click to save(40mb):
http://212.105.84.59:8080/martin/movie.mov
demoreel, right click to save(80mb..sorry:sad: )
http://212.105.84.59:8080/martin/reel.mov
The movie does not have the sound effects added, only the music(5th element soundtrack).
The demoreel has the sound effects for the movie though, which is played at the end of the reel (will correct this in the near future). *Sound effects made by Pri studios*
Production sheet for the short movie: 13th lock
Production time
Design, modeling and texturing: 2 months
Rigging: 1 ˝ months
Animation: 2 months
Composition: 1 month
Total time: 6 ˝ months
Rig specs
IK/FK stretchable Spine
IK/FK arms with twist/rotation script
Reverse foot IK setup
“Stop staring” face setup method
Also a lot of other rigging jazz that I "invented" as the need for new solutions arose =)
Colour, specular, bump, displacement, alpha, diffuse and specular colour maps were used for texturing the character and environment.
50 Targa format textures were used that ranged from 512*512 to 2048*2048 in resolution.
Polycount for character, Smooth: 362849 triangles, regular: 153532 triangles
Polycount for environment: 417186 triangles
Shots in Maya were rendered out in 7 different layers:
Environment, character, specular, sky, shadows, particles, occlusion pass (dirt map).
Effects added in post-production using particle illusion and Adobe after effects:
Dust and grain, dust particles, environment glow, some armour/environment reflections/highlights, explosions, fire simulations, transition effects.
Tools used:
Maya
Photoshop
Particle Illusion
After effects
Hi everyone!
Finally back in sweden after my college graduation and decided to put my movie and reel online to get some feedback.
The 2 minute movie is heavily inspired by the Diablo and warcraft series and is supposed to be a short game cinematic inbetween levels. It mostly shows modeling and texturing but this past year I´ve begun working with animation and it has been a blast! The rigging in particular was great and felt very rewarding, once I got it to work though =) I didn´t go detail crazy on the character this time to make animation easier since it´s the first time I'm tackling animation which means, no dynamics and cloth simulation.
And here´s the meat and potatoes.
13th lock movie, right click to save(40mb):
http://212.105.84.59:8080/martin/movie.mov
demoreel, right click to save(80mb..sorry:sad: )
http://212.105.84.59:8080/martin/reel.mov
The movie does not have the sound effects added, only the music(5th element soundtrack).
The demoreel has the sound effects for the movie though, which is played at the end of the reel (will correct this in the near future). *Sound effects made by Pri studios*
Production sheet for the short movie: 13th lock
Production time
Design, modeling and texturing: 2 months
Rigging: 1 ˝ months
Animation: 2 months
Composition: 1 month
Total time: 6 ˝ months
Rig specs
IK/FK stretchable Spine
IK/FK arms with twist/rotation script
Reverse foot IK setup
“Stop staring” face setup method
Also a lot of other rigging jazz that I "invented" as the need for new solutions arose =)
Colour, specular, bump, displacement, alpha, diffuse and specular colour maps were used for texturing the character and environment.
50 Targa format textures were used that ranged from 512*512 to 2048*2048 in resolution.
Polycount for character, Smooth: 362849 triangles, regular: 153532 triangles
Polycount for environment: 417186 triangles
Shots in Maya were rendered out in 7 different layers:
Environment, character, specular, sky, shadows, particles, occlusion pass (dirt map).
Effects added in post-production using particle illusion and Adobe after effects:
Dust and grain, dust particles, environment glow, some armour/environment reflections/highlights, explosions, fire simulations, transition effects.
Tools used:
Maya
Photoshop
Particle Illusion
After effects
