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BernardoDelgado
09-05-2005, 04:04 PM
Bernardo Delgado is entered in the "Spectacular Challenge" update: View Challenge Page (http://features.cgsociety.org/challenge/spectacular/view_entries.php?challenger=7988)

Latest Update: Modeling: breakin' windows
http://features.cgsociety.org/challenge/entries/11/7988/7988_1127576234_medium.jpg (http://forums.cgsociety.org/showthread.php?p=2675748#post2675748)

ArtisticVisions
09-05-2005, 04:16 PM
Best of luck, Bernardo. :)

BernardoDelgado
09-05-2005, 04:19 PM
thanks man :scream:, Im currently doing the concept, I have to hurry before someone gets the same idea haha, good luck :thumbsup:

BernardoDelgado
09-05-2005, 05:24 PM
http://features.cgsociety.org/challenge/entries/11/7988/7988_1125941049_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7988/7988_1125941049_large.jpg)

Here it is my idea, an assault team coordinated to evacuate the robbery when its done. They have jetpack on their backs so they can scape trhought the air.

umbrellasky
09-05-2005, 05:55 PM
cool! great idea!! good luck with the challenge!

BernardoDelgado
09-05-2005, 06:06 PM
http://features.cgsociety.org/challenge/entries/11/7988/7988_1125943592_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7988/7988_1125943592_large.jpg)

I donno, maybe with these smoke at their feet and a chopper it might look more spectacular haha :S

kkm
09-05-2005, 06:58 PM
lol nice idea,
I think, this pic is like matrix reloaded szene, right?
good luck

kkm

BernardoDelgado
09-05-2005, 07:04 PM
thanks for the comment, uhm I donno if there was something like this in matrix reloaded, certainly I didnt watch it , it bored me :sad:. But maybe there are similities, but its not the same idea, the chopper is from the police, not of the thief, the thief or however its written hahah ( sorry bad english) scape with their jetpacks.

cg219
09-05-2005, 07:16 PM
Oh this looks nice. I like all the camera agnles Im seeing this challenge. Oh also Welcome to the challenge and good luck.

Continuumx
09-05-2005, 10:42 PM
Good to see you again, Bernardo. I remember your machineflesh entry, very visionary!

eYadNesS
09-05-2005, 11:15 PM
I liked the first sketch, because you stick the image power in the middle... Look at the second picture, by adding the red color you have moved the balance to the lower side of the image.

mosconariz
09-05-2005, 11:49 PM
¡Muy bien ese sketch! ¡Mucha suerte paisano!

Translation: :buttrock:

Kid-Mesh
09-06-2005, 12:31 AM
Very powerful quick sketch...it really sucks you in. Keep stroking :cool:

Nichod
09-06-2005, 01:17 AM
Looks like quite a fall. Great POV.

BernardoDelgado
09-06-2005, 03:42 AM
thanks a lot for your coments folks :thumbsup:. Thanks Eyadness I'll consider it I see u are right I see the red color makes u look lower in the picture besides at the center. I shall figure out how to fix it, good luck :deal:

JHarford
09-06-2005, 02:47 PM
hey, fab idea BD, Hope one of the guys doesnt fall into the choper blades!. looks like a nice concept that i can envision though.
good luck

JRBRAZ
09-06-2005, 03:00 PM
Hi Bernardo, good to see you again.

Good luck on challenge. :thumbsup:

dd_005
09-06-2005, 03:18 PM
Hi,
nice concept, I can't wait to see more :)
Good luck

WesleyTack
09-06-2005, 08:59 PM
cool concept, good luck to you!

BernardoDelgado
09-06-2005, 09:25 PM
thanks pals =) . I'll keep an eye on your threads as well :)

BernardoDelgado
09-20-2005, 12:51 AM
http://features.cgsociety.org/challenge/entries/11/7988/7988_1127177459_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7988/7988_1127177459_large.jpg)

well, time to post some advances =). Here's the first thing I made, a block that will be at the bottom part of the scene, I used max 7, its kinda "low polygon" and it has only one custom-made texture, mapped with unwrap.

BernardoDelgado
09-20-2005, 12:59 AM
http://features.cgsociety.org/challenge/entries/11/7988/7988_1127177959_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7988/7988_1127177959_large.jpg)

here's the first, "extra" building, started as a box, and then I modeled some floors and the windows. I made a texture map and unwraped it in the model. I used google earth to take references of the ceiling. I'll post more advances in a while

BernardoDelgado
09-20-2005, 01:19 AM
http://features.cgsociety.org/challenge/entries/11/7988/7988_1127179145_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7988/7988_1127179145_large.jpg)

simple models, Im focusing more in the final picture. Here's the model of the camera view, again only used 1 texture with unwrap, the texture size is like 1024x400, I'll post it later =)

BernardoDelgado
09-20-2005, 01:26 AM
http://features.cgsociety.org/challenge/entries/11/7988/7988_1127179601_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7988/7988_1127179601_large.jpg)

This is the model of the building that will be in front. its very basic, I changed the concept of it a bit, I made a garden at the top part of it, so employees can go there to relax hah. And I changed the "B" for a "-V-" . It doesnt mean anything exactly, but I think it'll enhace the atraccion to the center of the picture.

BernardoDelgado
09-20-2005, 01:30 AM
http://features.cgsociety.org/challenge/entries/11/7988/7988_1127179806_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7988/7988_1127179806_large.jpg)

this is the model of a gate that will conect the 2 main buildings. =)

BernardoDelgado
09-20-2005, 01:36 AM
http://features.cgsociety.org/challenge/entries/11/7988/7988_1127180204_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7988/7988_1127180204_large.jpg)

these are all the texture maps I've used by now. Of course all of them custom made. I usedd photoshop and various reference pictures

BernardoDelgado
09-20-2005, 01:41 AM
http://features.cgsociety.org/challenge/entries/11/7988/7988_1127180511_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7988/7988_1127180511_large.jpg)

well here are all these stuff together, the left picture is a test render where I detected some bugs. And the right one is corrected. I'm using maxwell render of course.

BernardoDelgado
09-20-2005, 05:32 PM
http://features.cgsociety.org/challenge/entries/11/7988/7988_1127237519_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7988/7988_1127237519_large.jpg)

well I made some super low poly cars, each has 83 polys, I took references from google earth again to make a little map of car texture variations, here's a render, the models in max 7, and the texture map in its original resolution, there's no need to do it higher since the cars will be at the bottom. I accept comments hah =P

BernardoDelgado
09-21-2005, 05:18 PM
http://features.cgsociety.org/challenge/entries/11/7988/7988_1127323113_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7988/7988_1127323113_large.jpg)

here's another extra building =)

Hiha_Psychose
09-21-2005, 06:31 PM
I love your idea and your bulding looks very good.

Keep on it man.

++ ;)

BernardoDelgado
09-21-2005, 10:33 PM
thank you, finally a comment hahah XD . I'll post an advance in a minute, and hopefully end the enviroment soon, to go on working in characters, etc. =)

BernardoDelgado
09-21-2005, 10:37 PM
http://features.cgsociety.org/challenge/entries/11/7988/7988_1127342272_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7988/7988_1127342272_large.jpg)

here's an advance, the restaurant building over there is duplicated to see if I make it bigger, notice that the 3d cars are now included in the background, and the trees seems quite weird, but as I've seen thats how they look from a top view. hope u like it

BernardoDelgado
09-23-2005, 04:11 AM
http://features.cgsociety.org/challenge/entries/11/7988/7988_1127448716_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7988/7988_1127448716_large.jpg)

well I made some other updates and corrected a scale problem of the "redish" building of the background.

cHum
09-23-2005, 11:16 AM
I don't know what to say about your work.:thumbsup:
nice work...

zerotrax
09-23-2005, 03:30 PM
Hey Bernardo .. ..

muy buena idea. .. i like u concept a lot. ...

wish u good luck in the challenge. . ..

Saludos ZeroTrax aka Chris

BernardoDelgado
09-24-2005, 03:37 PM
http://features.cgsociety.org/challenge/entries/11/7988/7988_1127576234_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7988/7988_1127576234_large.jpg)

here's another little update, I broke the windows, I used max 7 and some few patience to do that hah.

Nichod
09-26-2005, 09:03 AM
My only crit is the cars. The proportion of the cars in the road to the buildings doesn't seem correct. I'm placing this judgement by looking at the surrounding windows of the buildings in relation to the road and cars.

Looking good otherwise.

lilCara
09-26-2005, 09:52 AM
I don't really feel confortable with the grain, I think future cameras won't have grain :D

Other than that great work, I like the ideea, it's really dynamic ;)

Micro26
09-26-2005, 12:08 PM
Very good work, love the texturing on those buildings. Excellent concept and visualization:thumbsup:
:love:

elnady
09-26-2005, 12:13 PM
Nice work mate
wish you good luck:)

mmoir
09-26-2005, 12:47 PM
Hey Bernardo,

I like the buildings and scene , good job with thi:thumbsup: . The buildings on the right look excellent, maybe you could tweak the textures on the building in the top part of the image.

EssaMania
09-26-2005, 02:10 PM
geat work my friend :thumbsup:
Keep it up

sergioKomic
09-26-2005, 04:17 PM
good job so far! 1 question : you use low quality textures, they are ok for small images but your final render is going to be 3000 pixels wide, have you calculated that?

Nice going ....:bounce::bounce::bounce::bounce::bounce:

RootzArteDigital
09-26-2005, 04:33 PM
Hey man ... Very good work ... one of the bests ...
Great textures ...
Lucky for u ...

d=)

BernardoDelgado
09-26-2005, 04:45 PM
hoooray I was out for some days and now I have commentss:love: hhahah. Well about the picture, the grain is because of maxwell, I'll let it calculate for some days I guess for the final picture haha. It takes so long. But I like the result. I'll move some buildings to get them closer to the road because I see a biig distance there. Also the trees I'll tweak 'em in post production, to give them a more natural feeling.

About the texture hah uhm well, I'm doing all the most "low poly" I can, without loosing quality, or at least trying it haha. Also low res textures, to proove a videogame company I can do these stuff haha. =) , the characters will be "low poly" too.

The buildings of the right have a problem, well, its a maxwell's problem, if I make a render close to them, they look as they are, wuth their textures correct, etc. But when I make the render from the camera view, maxwell changes their textures and put another one tiled. its weird. the cars I could make'em bigger, but maybe it'll affect the height feeling.

I'll also make some tweaks in closer textures in post producion, in case they look very pixelated, anyway I'll add some radial blur in the final picture to give the picture some speed =)

Thanks a lot for the comments

JRBRAZ
11-01-2005, 05:58 PM
Cool work Bernardo. :applause:

But why did you stop? Run, run, run .. heheh I really want to see this one finished :thumbsup:

Strannik
11-05-2005, 11:52 AM
nice image. look like "MATRIX" :thumbsup:

BernardoDelgado
11-28-2005, 04:38 PM
well I guess I have to "announce" that I wont finish the challenge this time:sad:, I've been busy applying to a videogame job, but there's a lot of tests and those stuff. I hope to have good luck, I'll finish this picture later anyway. I dont like to leave things unfinished. Good luck to everyone I see its being a great challenge:deal:

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