View Full Version : Spectacular 3D Entry: Jon Berry
09-05-2005, 10:35 AM
Jon Berry is entered in the "Spectacular Challenge" update: View Challenge Page (http://features.cgsociety.org/challenge/spectacular/view_entries.php?challenger=7868)
Latest Update: Texturing: Modeling/Texturing
09-05-2005, 10:56 AM
good luck Seven
09-05-2005, 03:08 PM
I think I should get an award for my drawing skills :D Ill do a better drawing later in the week.
The first thing that came to mind when I read this line: You need to sell the image as something so "real" but fantastic that people want to believe it. Was a crop circle situated in a large city, the concept is something we are all familiar with yet I wanted to place it in a location that just couldnít happen in reality.
Instead of crops fell to create the design, buildings and road ways have been flattened.
I decided to have a sky diver high above the ground taking a photo of the spectacle. He is both amazed at what he is seeing and there to give the image a sense of scale.
09-05-2005, 03:23 PM
Very cool idea. i'll be interested to see what you come up with. Good luck!
09-05-2005, 03:32 PM
cool idea, your drawing skills are better than mine :)
09-05-2005, 05:18 PM
Very kewl idea. would be nbeat to see this final result as well :)
09-05-2005, 05:19 PM
Thanks for the replies. Iíve done a small modeling test, to see how the buildings will look and to see if making a lot of them is feasible :)
Iím happy with how this looks so far. This is the angle / distance Iím after, so the building only needs to look good from this distance.
09-05-2005, 05:33 PM
Hmm at that distance I think alot of detail could be done by Alpha Maps. Otherwise I think you have an interesting concept going keep it up, ill be checkin in once in a while.
09-06-2005, 02:11 PM
holy crap!, this is idea is incredible!
I can totaly picture this in my mind, this is a really great and to my knowledge very original idea. have you thought about the pattern of the crop cicle yet?
09-06-2005, 02:14 PM
looks good so far but will it be in day or night?
09-06-2005, 09:50 PM
Thank you for the replys, I agree, alot of the detail can be created using alpha maps. I intend for the image to be during the day, maybe dusk. Skydiving at night cant be a good idea :)
I have various ideas and designs regarding the shape and pattern of the crop. I will post some drawings when I can. I am away for 2 days as of tomorrow, I will try to get some updates by the end of the week.
09-07-2005, 10:47 AM
I am away, honest :) This is what I had in mind for the crop pattern. Just the shape, no detail. I canít decide if the image looks better with the crop only half in camera, or seeing the entire pattern. I donít think the pattern can be to abstract as you wont be able to pick it out from the streets and roads. Needs to be bold thick lines.
09-08-2005, 11:16 AM
For the roads, where the crop circle has flattened the area I am going to have the road broken. The cars that are on the broken road are also flattened. I will probably have knocked over street lamps aswell for these sections. The small details :)
09-08-2005, 01:25 PM
Here is a better car model, as it will only be.. well tiny, theres no need to add more detail. I will create 5 or 6 different textures to give the illusion of different makes of car, etc on the city streets.
09-08-2005, 06:31 PM
Here is the layout I have decided upon. The top image shows the scales of the buildings and the main road layout.
The bottom image shows the design of the crop pattern. Also, on both I have included where the sky diver and cloud layer will be.
09-08-2005, 06:37 PM
I have modeled better cars and tried to give the road some life.
What I cant decide upon isÖ the two layout image in my previous post, at that height above the ground this image shows the detail I can have. I think it looks good and would give the city great life.
However I believe the overall effect might look better if the camera was pulled back so you would see more of the city. The size of the sky diver would also be more realistic. At the height as it stands I would believe he would have pulled his shoot by now
However if I pull back the camera you wont see the detail on the streets and buildings.
What do u think I should do?
09-08-2005, 06:41 PM
Very original idea! I like it! So far things look really good. My only question is, shouldn't all the buildings be flattened on the ground in order to get the feel of a crop circle? Anyways, I can't wait to see the develop!:)
09-08-2005, 06:45 PM
As an image, if you fill in the blanks, this looks better imo. Theres more scope to it, however you cant see any detail on the ground.
09-08-2005, 07:41 PM
Nice idea, I hope to see more. Good luck :thumbsup:
09-09-2005, 12:18 PM
Ive started placing the buildings, im happy with it so far... takes a while making each building though :)
09-09-2005, 02:02 PM
More buildings... the crop circle is taking shape.
09-09-2005, 08:23 PM
I think this is an very excellent idea - id really like to see this finished and lookin good!
Some smoke, flames and dust surrounding a newly charred outline of the crop circle would look superb from that height. Make it very 'independace day-y'
To be honest, i think its a bit silly having a guy skydiving into the chaos - i think a news/ military helicopter would suit it much more.
Keep it up - this is one of the most intresting ideas in the comp!
09-09-2005, 08:33 PM
Oh , It`s cool . I think U need Alotof details to get a favorate result ,do U agree with me ?
09-10-2005, 06:33 AM
A wonderful idea. Its coming together nicely as well.
09-10-2005, 12:44 PM
More buildings. You can see the central circle now.
Thanks for the encouragement! yes im going to need a lot of detail to pull this off. I was also thinking the same thing Andy, a charred outline, smoke etc.
As for the helicopter, maybe. ill see how the image develops. I could go even further and have the entire image as a sky news broadcast, slightly fuzzy as if it was on TV. To far ?
09-10-2005, 12:50 PM
I could go even further and have the entire image as a sky news broadcast, slightly fuzzy as if it was on TV. To far ?
Not at all - in fact, i was thinking of something similar to the bit in akira when you see a view outside the news helicopter with the reporter in the foreground shouting over the interference.
I think it would look ace - yknow, like a defining TV moment. Plus, the TV effect can reduce the amount of detail you would have to make.
09-10-2005, 10:19 PM
Another one :)
09-10-2005, 11:18 PM
All this looks already great :thumbsup:
I`m interested to see how you`ll solve the roofs cover... applying precise mapping will take a while :arteest:
Good luck to you in this challenge :bounce:
09-11-2005, 12:19 AM
Very interesting idea, and the modeling so far looks cool. Going to keep an eye on this and good luck .
Great idea. Look forward to seeing more. Keep it up.
09-11-2005, 12:50 AM
The city look great good luck.
09-11-2005, 12:54 AM
That city is looking bomb ass, good luck seven!:thumbsup:
09-11-2005, 12:57 AM
great concept. I really like the idea.
09-11-2005, 08:00 AM
yeah good concept u got there.... and u also made some blocks of the city... gr8!! looking good... i cant wait to c more of these.... keep it up man
09-11-2005, 08:27 PM
Thank you for the support!
All the buildings are in, finally. I am a little concerned about how obvious the crop circle is, how easy it is to pick out from the streets and buildings. However when the textures are in and a chared outline is there, hopefully it will look better.
09-12-2005, 12:47 AM
I think this is a great concept. Love the news Helicopter idea...
To really pull out the crop circle i think you are going to need smoke, and flame.
Would some of the buildings be on fire? What caused such a thing? Answering that in your mind might lead you to a way to bring out the pattern...
09-12-2005, 01:11 AM
Nice stuff so far, can't wait to see more, holla!:thumbsup:
09-12-2005, 01:14 AM
What if you had the view in a bit closer from a REALY tall building with a window washer on his platform... I don't know why that facinates me but it does... He could be shocked and about to fall off the platform as he tries to get a better look...
09-12-2005, 07:16 AM
I hope youre making the UVs for those buildings as you are going along.... Its gonna be a mighty pain in the arse if you have to UV them all later....
09-13-2005, 06:43 PM
Nice concept... a lot of work to be done
09-13-2005, 07:02 PM
HammaJamma - You are right, what caused it will allow me to figure out what the damage is. I've no idea what cause it though :) smoke and flames a definate though.
If I had the camera on a building you wouldn't get the scope of the incident.
beelow - thank you!
Andy H - I have UVed a few of them, but not nearly as many as I should have, D'oh! :) I better get on with it, hehe
Maxter - thanks for the support.
Update soon hopefully.
09-13-2005, 08:20 PM
Whoah Jon, what a mammoth task you have before you... Congratulations on some fine realisation already! and good luck:thumbsup:
09-16-2005, 04:15 PM
Not much of an update.. some cars on the road.
09-18-2005, 05:20 PM
I think im starting to realise how stupidly hard this is going to be for me to get this finished and looking like the image ive got in my head.
Anyway :) im figuring out how to do the chared crop. Some broken roads in there amoungst other small things.
09-18-2005, 11:18 PM
Ive started to make the buildings, im going to use each one 2 or 3 times other wise its going to take years :)
I think they look good the detail they are, its going to need some tweaking but overall I think it will look good.
09-19-2005, 12:00 AM
The concept is awesome! Very neat.
Can't say much about the end-result yet. Good luck, can't wait!
09-19-2005, 01:19 PM
Another slight update, buildings, buildings and more buildings.
09-19-2005, 06:50 PM
This is going to take years :) im glad weve got 2 months left.
09-19-2005, 07:39 PM
Yes it is going to take serious amounts of time. Are you using displacement mapping to do some of the geometry rather than actually modeling?
Also being that it is a fairly high up view you can get away with faking alot of the detail with textures rather than actually modeling them.
09-19-2005, 08:02 PM
Great start on your city, it's really starting to take shape. I'm doing a similar thing for my challange entry (although it is a medieval-stlyle town). I think you've done a good job of adding enough detail to make your scene interesting without going overboard in terms of poly count. The randomization of building types and tighly packed layout adds alot of realism to the cityscape as well. Good stuff. Alexi.
09-19-2005, 09:24 PM
I go with what hammajamma just fake it with diplacements and/or just some nice textures, good luck to ya! you have 2 months plenty of time, holla!:thumbsup:
09-19-2005, 10:51 PM
It is amazing what u achieved in short time, very impressive. Cannot wait to see the final.
09-20-2005, 02:38 AM
Love the idea. It's gonna look fantastic once it's all done and done up.
I'd really hate to have to UV that lot, though...
09-20-2005, 01:29 PM
Another update, more buildings in place, railway etc.
HammaJamma - The modeling itself really isnt very detailed. All of the buildings are just boxes with textures on them. Some closer to camera have extruded parts to create pillars and depth to certain walls but nothing more.
alexichabane - Thank you, it is a fine line yes. My PC is beginning to hate me though :)
beelow - I intend to, I think all of the destruction will be done with alpha maps.
dkHamburg - Thank you.
Talon - hey m8, Thanks. Its not as bad as it looks, honest :)
09-20-2005, 07:15 PM
Small update, my first attempt at some greenry.
09-21-2005, 02:15 PM
09-28-2005, 12:58 PM
Ive found some time to do some more.
I decided to break up the city a bit with a park. Im pleased with how it looks so far. I might have to do some post Photoshop work to break up the trees shadows, but I dont see a way around it.
09-28-2005, 01:48 PM
hey its building up quite nicely!, well done!
09-28-2005, 08:41 PM
I admire your patience, great work so far
09-29-2005, 01:15 PM
Thank you. Is having more park cheating ? I dont have to make so many buildings :)
09-29-2005, 01:15 PM
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