View Full Version : Spectacular 2D Entry: David Freeman
09-05-2005, 10:08 AM
David Freeman is entered in the "Spectacular Challenge" update: View Challenge Page (http://features.cgsociety.org/challenge/spectacular/view_entries.php?challenger=7853)
Latest Update: Final Image: The PILGRIMAGE
09-05-2005, 10:15 AM
:thumbsup: hurrayyy...it's challenge time again....
Who knows - I might even have enough free time to try and complete this challenge for once.
Looking forward to seeing all those amazing entries as always....good luck everyone!! :applause:
09-05-2005, 10:54 AM
Who knows - I might even have enough free time to try and complete this challenge for once.
heehee... i know exactly what you mean... hope you find the hours... good luck!
09-05-2005, 11:43 AM
i liked your machine flesh entry. so...i'm subscribing.
09-05-2005, 11:46 AM
Freemaaan! Welcome! Fun!
09-05-2005, 02:15 PM
mister freeman, welcome back, we've missed you! :scream:
09-06-2005, 12:52 AM
Had a spare hour this evening to make a first attempt at this challenge....
This is very rough, but gets the idea across (I hope).
The concept is based around the 9th wonder of the world...a true spectacular. A gigantic space craft crashed into the side of a mountain over two hundred years before and tourists and the curious still come from all over to get a glimpse of this extra terrestrial sculpture projecting skywards.
Scale is important and there will be crowds of people, arriving at the site by all means of transport.
Placing the scene on a mountain side will allow me to add a city nestled in the valleys below amongst the cloud cover.
09-06-2005, 03:02 AM
whoa ,great start !man i wish u luck and this is piece of urs gonna hit big time~the only time that i can do is at nite after i left work.cant do non related company stuf in the office~so i can only log on and cheers u guys up while i'm here:)i'll check in again later~
09-06-2005, 07:08 AM
good idea , tho i'd try to get more of the perspective effect into the ship.. something
to make it look even more massive..u know ?
09-06-2005, 09:05 AM
:) Thanks for your comments chaps.....
Still not sure if this is really that original, so may have another go tonight after work.
I agree with you about the perspective Squibbit. Usually I go for really extreme angles, though I want to try and get a composition where I can add in buildings behind, etc., so will have to have a think about this. I do want to make the crash site appear more impressive and the ship appear to have more weight. Hopefully more compositions / ideas to follow soon...
hey Sha@ke....I know how you feel.....I sat up at 2am doing this as I've got too much work on in the day...thanks for the support :thumbsup:
09-06-2005, 09:15 AM
Nice start! Like the colours and the wide open space. There's certainly a spectacular sense of scale! The people are diddy!
Could you bring the camera up and closer to the tail of the ship for added perspective? You could even have tiny people up near on the tail? Or small 'tug' ships?
09-06-2005, 09:59 AM
Go for it! it sounds/looks great so far, but I'll suggest to play a bit more with the camera angle, while right now even if the scale is well readable, it could be still better (in my opinion) more exaggerated so u really blow viewers away. good luck with this challenge!
09-06-2005, 10:07 AM
good start, I will agree with the camera angle comments, though! :thumbsup:
09-06-2005, 10:13 AM
The atmospherics of this are very pleasing. I can imagine being there (which, for a sketch, is amazing!) The camera angle's been mentioned... hmm, I don't know. I would say the angle should stay the same (I tend to think that the more offset the angle, the greater the dynamism, and this is a very still and quite image) but what about extending the ship so that it doesn't end before the top of the image? I think that, in combination with hideous amounts of detail, would create a very believable impression of size.
(Oh, just read duddlebug's comment which says a similar thing :))
09-06-2005, 12:15 PM
I'm really busy, so shouldn't be thinking about this...but here is another angle.
I'm not worried about detail and colour at this point and am trying to get the composition working. The main problem with this angle is ensuring that the craft actually looks like it has crashed, so I need to work on the crater / crash area a bit more.
Early days, but I hope to have more time tonight to continue.
Thanks for all your comments - I've taken these on board and hope to have more to post soon...
09-06-2005, 12:45 PM
thats better :)
09-06-2005, 01:05 PM
yeah that's so cool!! Really great idea, nice concept work.
09-07-2005, 12:17 AM
it's been a busy day, so not progressed that far....
I wanted to spend 10 minutes tweaking the idea before trying some other variations on the same theme.
The main problem for me, is making the landscape look like a crash scene, rather than looking like it's just balancing on the spot, so I think a few variations are in order...
09-07-2005, 12:20 AM
Good luck!It will be interesting to watch how you work the crash on the ground:thumbsup:
09-07-2005, 03:07 AM
Good start dude. That's a nice angle. very dynamic. Keep it up.
09-07-2005, 06:56 AM
Looks Spectacular so far, good luck!!! :thumbsup:
09-07-2005, 08:29 AM
Looks good! And huge!
But how about some blue sky showing in the top left...? It looks a little odd with the ship going completely off page...
I know it's still an early rough but thought i'd butt in with another suggestion. :p
(and how about a lot of burnt and roughed up ground running up to the crash site..? Like bits have been falling off? Or just a really really big crater? The churned up hillside in the first concept works well for instance...)
09-07-2005, 12:29 PM
:thumbsup: Thanks for all your comments....Gonzalo Golpe, Arc80, Rebeccak
Mr. Duddlebug - feel free to butt in with as many thoughts as you wish...I agree about seeing more sky and the tail end of the ship.....same goes for the crash site...as I said, I don't want the image to look like an ice cream cone balancing on a mountain side.
I've just got back from a meeting, so I'll try and get in another sketch before getting on with the rest of my work :)
09-07-2005, 02:26 PM
Oh well - lunch is over so here is another WIP - doesn't work so well in terms of composition, but it gets across what I'm trying to achieve in terms of the crash site.
Maybe this is too broken up as it doesn't look as spectacular, but i like the sections which show the force of the impact.
I hope to put up something more soon
09-07-2005, 09:28 PM
it's been a busy day, so not progressed that far....
I wanted to spend 10 minutes tweaking the idea before trying some other variations on the same theme.
The main problem for me, is making the landscape look like a crash scene, rather than looking like it's just balancing on the spot, so I think a few variations are in order...
I like your concept and sketches. I would recommend looking at some meteor crashsites (real ones) both Terran and Martian for inspiration here. Good work!
09-07-2005, 10:12 PM
:thumbsup: Thanks for your advice Continuumx
I'll definitely have a look at some reference...
...Now I have the basic idea, I'm working on some more detailed sketches to get the composition and general look of the image right, so will have something more very soon....could be a late night... :)
09-07-2005, 10:40 PM
Nice concepts, Mrfreeman, Iam liking what you are doing, I can't wait to see more detailed sketches! And good luck with your entry!:thumbsup:
09-07-2005, 11:16 PM
I like your new sketch.
The way it't broken up is really cool, although the perspective make it look a bit smaller than the first one you did.
09-09-2005, 03:45 AM
I think I like the concepts with the more extreme perspective. A spaceship wreck doesnt strike me as "spectacular". Good luck man, cant wait to see more.
09-09-2005, 08:51 AM
:) Thanks for your comments teyekanik...
I can understand why you might think this wasn't spectacular, but then again, if you heard that a spacecraft, that dwarfed the largest city on earth, had crash landed near your home town and was a wonder to behold, both beautiful and techologically breathtaking, wouldn't you want to go and see this spectacular scene?
These sketches unfortunately don't portray this, but hopefully I can persuade you that this does fit the brief.
I working on sketches at the moment that will hopefully throw more light on the scale and importance of the scene
:thumbsup: :thumbsup: :thumbsup: :thumbsup:
09-09-2005, 09:02 AM
Nice idea to have it broken up... But it does kinda make the 'spectacular' a little harder to portray. I think the landscape could add to that. MAybe a sunset or just a spectacular sky as a bacdrop? And to waffle on about perspective again, have you tried bringing the back part closer to the camera? So that it's much bigger and adds to the sense of scale. I think the people look bigger against this ship than the first one, so maybe if they were near a much bigger back bit it'd help.
The ground looks better. (Some meteor crash reference could be a good idea too!)
Good luck... only another 86 days to go! ;)
09-09-2005, 11:58 AM
That last sketch is too broken if u ask me (like u asumed urself) so I would suggest u to go back to the previous one, where u caught the engle just fine, while I can really feel the power and the grandness of the shipwreck. just my opinion :)
09-09-2005, 05:47 PM
:thumbsup: Thanks for your comments....
Yes I agree that the final image is too broken up and does lose the impact of the previous.
I've been sketching away over the last two nights and have just about cracked it now, but I need to sit down and work on a couple of details first.
Having lots of work can be really really really annoying sometimes (and always when there's a challenge to be getting on with.
Honest...it will be spectacular in the end!! :)
09-22-2005, 10:07 AM
Still not happy with how this is going as it's lost that spectacular feel...need to work on the angle and scale, so it seems much more impressive. But here is another WIP to show I'm still working on this
Still other ideas are floating around my old brain, so hope to share them with you all soon...
09-22-2005, 10:15 AM
whilst pottering around with the other idea, I had this vision late last night whilst struggling to finish off some work for a client.
While I was waiting for the printer to work, I sketched out this scene.
The idea is that a new luxurious space liner based on the look of the classic ocean liners, has just embarked on her maiden voyage. Thousands of people come out to see the gigantic ship glide past, along with thousands of smaller ships escorting her out of the city.
Confetti rains down on the people as the celebrations get underway.
This is a truly amazing spectacular site!!
09-22-2005, 01:44 PM
:banghead: "This is a truly amazing spectacular site!!"
ooops...can't spell...still insn't that the sign of being creative??
More images soon..... :thumbsup:
09-22-2005, 02:22 PM
Hey, last sketch looks awesome, I'd go with that!
09-22-2005, 07:26 PM
:thumbsup: Cheers coCoKNIght - thanks for your comments...
I'll be glad when the payed work eases off a little and I might have an evening or two to crack on with this...Good job we have until December...still I'll try and get an hour to spend on this later tonight :)
09-25-2005, 01:21 AM
This is a more in depth version of the previous sketch - still very early stages, but a step on from the last. The perspective needs a little work, but hopefully this gives a sense of scale
09-25-2005, 01:27 AM
It's getting late and I wanted to put up something tonight as it's the first time I've had a spare hour or so this week (work always gets busier during a challenge).
I'm more interested in the composition at this stage, so don't be too critical about colour until I put up the next stage..
09-25-2005, 02:37 AM
I like the idea of a superenormous ship, but in your color sketch the buildings are far larger than the ship, which kind of takes some of the spectacle of the ship away, IMO, although the whole scene is still spectacular.
09-25-2005, 08:57 AM
:thumbsup: Thanks for your comments Jose...
I see what you meen about the buildings. I was hoping that once I have added more scale references, so the building really look enormous and that the size of crowds in the foreground are so small, as well as a fleet of ships following the ship, then this will make the ship look a lot bigger.
I'll try and get some more time on this tonight....thanks for the advice...really useful :)
09-25-2005, 09:07 AM
Love ur, sketches dude, interesting what you will turn in this competition, I liked the previous concept that you have done, good luck with it anyways holla!:thumbsup:
09-25-2005, 10:46 AM
very nice, just think is to static, maybe if you can make the boat move a bit
blure the ends of the boat
not sure but it's need movment,
09-28-2005, 12:24 AM
I'm juggling twomain ideas at the moment and unsure which to use, so thoughts are always welcome (within reason).
This sketch and development go back to the idea of the spacecraft that has crashed and become a new wonder for all to see.
I liked the idea of the wreckage having come to a halt at a cliff edge where civilisation spreads across landscape below. Wreckage covers the cliff and mountainside
09-28-2005, 12:29 AM
This is a bit over the top, but I was playing with dynamics pf the piece.
I can imagine the space craft hitting the cliff side and debris raining down on the town below.
I would quite like to have a rainy / gloomy look, but that will have to wait until I've decided on where I'm heading and with which idea.....
09-28-2005, 03:56 AM
the recent one looks great!though i kinda prefer the 2nd lineart piece.await for more updates mate~!:scream:
09-28-2005, 08:29 AM
I am still diggin the second concept, to me it seems more dynamic play with that one some more, great images so far!:thumbsup:
09-28-2005, 08:41 AM
:thumbsup: Cheers Beelow...I have to say that I've since created a couple of sketches for the second idea taking into consideration your previous comments and I'm happier with these than the images I put up yesterday.
I still don't think I'm getting where I want to go, so I'll keep on going 'til I do :)
Thanks for your thoughts too Sh@ke.....hope to have something worth seeing soon (I hope)
Thanks Korline - great advice..I'll definitely take those ideas on board (no pun intended)
09-28-2005, 03:23 PM
Having woken up this morning and looked at my ideas so far, I wasn't too happy with visuals to date, so with a couple of free hours after lunch, put together this alternative composition for the maiden voyage idea.
This is still early days, but the composition is working better. I hear you asking what's specatacular about this....well once I've worked on lighting detail and added thousands of onlookers and a fleet of ships out to watch the launch, I might yet pull it off....mmmmm.
I'll try and get an hour or two in tonight to work on the space and depth.
All comments and advice would be welcome
09-28-2005, 10:41 PM
This is the first image I'm happy with and will probably continue working on.
Extending the frame has really balanced the composition and placed emphasis on the ship.
I now need to concentrate on adding people and working on lighting before starting on the detail. I also want hundreds of other craft escorting the ship, so there's a long way to go.
All advice would be welcome.
09-29-2005, 12:11 AM
this is difficult, I like the ship idea, but also love the wreckege, some beatyful colors and great mood you have there, and it's almost like finished,
my only sugestion on the ship is to break the right hand side casue is to even, for me, maybe that 's what make this a bit static, anyway these are very well composed, great work, dude :applause: :applause: :twisted:
09-29-2005, 06:25 AM
:) Thanks Korline....This is still far from finished - as I need to add the people and party like atmosphere (ticker tape / streamers,etc.) = and background - clouds and stuff.
I know what you mean about static, but I'm hoping the hustle and bustle of a busy space port style area, will add life. I'll have a look at the right hand side - this started as a quick sketch in painter which has worked out better than I thought, so it may be worth spending a bit more time on the look of the architecture and overall look as we still have plenty of time.
I'm still thinking about the wreckage idea, so may try and develop this :thumbsup:
09-29-2005, 11:02 AM
Hey, this is beautiful, I like those blue lines on the big ship, looks like neon lights (or maybe it is?). Also I like how field of view is set, it gives a depth feeling and greatly shows the size of a ship. Good luck!
nice perspective. You could try getting more color variation to this one, just play around with it.
09-29-2005, 02:23 PM
:thumbsup: Thanks for your advice and thoughts Crying Horn and Ranath....
yeah the blue lines are sort of neon - these will probaby be windows for passenger areas of the ship, but I wanted to give an unatural glow to offset the lights on the ship from the surrounding sky. I need to add all the details yet, so this will eventually make more sense.
As far as colour variations, I'm still working on the pallette, but I would imagine golden light from a setting sun playing against greens and blue hues of the man made areas.
I'll try and put up some options tonight....great advice...thanks again :)
09-29-2005, 08:35 PM
I would really like to see that ,
and those are both great, but see what happens when you do addition to the boat,
09-29-2005, 09:30 PM
nice perspective!! and i love the colors too, very smooth.
though i like the first sketch of the ship in the harbor... where the front part is going out of the picture... it makes the ship looks even bigger and more spectacular!
09-29-2005, 10:17 PM
Still not 100% sure that this will be my final idea / image (and there's a lot of work still to do), but here are a couple of lighting ideas to show how it could develop...
The first is at sunset with a golden light which adds to the spectacular vision, and the second is at night (I know it's rough, but wanted to get some feedback). The underli structures to add an eerie quality.
Once crowds and a fleet of ships are added, this will make a lot of difference!!
09-29-2005, 10:24 PM
:thumbsup: Thanks for you comments Silveraxe...
I'm still fighting with the idea a bit....you said that you liked it when the ship was going off screen as it added to the scale...well one of my sketches which I've not put up does show only part of the ship with detail of passengers on board looking out over the city and fleet of small ships following.
Maybe I'll work up this a bit as an alternative. I just battling with how much to show without being soooo wide that you can't show details which explain the storyline / concept... :) :)
09-29-2005, 10:48 PM
hmmm, I think I like the warm color better, but that depends on what you gonna to do further with this :D
Lovin the dept and colors in that last sketch.. :thumbsup:
09-30-2005, 01:27 AM
I like the fist one... good luck mate!:thumbsup:
10-01-2005, 01:57 PM
looks good to me dave.... looked hrough all your progress thus far and this is the best.... great idea.. no one else is doing anthing like this that i have seen.
on colour - the orange one si really nice but for the idea i think the night time one is better beacuse you can have spotlighst underneath the ship that point to it, lighting it up and bringing it more to teh centre of attention.... just a thought
10-01-2005, 07:01 PM
I also think the nightshot would be more interesting. It's a sci-fi shot and here's where you can do a unique lighting with lots and lots of small and medium artificial lightsources, and the light bouncing off and shining through all that different glass-surfaces in the scene.
While the morning light color scheme is also very beautiful, I think it isn't that unique and can be done with any genre.
10-01-2005, 09:12 PM
:thumbsup: Thanks for all your comments and advice Korline. MichaelMotion, Ducklator, W!L and coCoKNIght....
Decisions..decisions...mmmm...I was going to go for the sunset / warmer hues version, but after all your comments, I think I need to develop both a little further. I do like the night version as I can add a lot more shadows and as suggested, light sources, but the sunlight adds a slightly more spectacular and epic feel. If I do go for the night scene, I need to add extra depth to the sky. Maybe moonlight can be used to add silver silver highlights and a more haunting look. Also mist may work to add depth and atmosphere.
Can't add more tonight as I've promised I'd take time off....this challenge is sooooo addictive and when you get a response it makes you want to dig out the Wacom and get on with the next stage..... :thumbsup:
10-01-2005, 11:56 PM
hey dude, NO time OFF,
anyway I thought this over, the sunset could easly turn to the cliche, it's very hard to do those kind of scenes whithout falling in to this trap,
so I suggest strongly the night version, especilly after I read your comment about adding the little lightsl, I almos can see it, I would not hold on the moon thou, maybe just use the glow and that action that, you've siad you going to put in there,still think you need to do something with the right side , like the blocks comeing out with the glowing light, turning in to overhangs maybe with some banners
just thinking out loud, cheers :twisted:
10-02-2005, 09:37 AM
:) Cheers Korline...yeah time off may be a bit of a luxury...I did end up sketching out a few ideas for the ship, but tonight I hope to crack on with the image.
i see what you mean about cliche ideas and how easy it would be to go down that route.
And I'll have a look at the right hand side...this is still really a sketch which has turned out better than I thought, so now the overall composition sort of works, I'll crack on with details which should make or break it... :thumbsup:
10-02-2005, 09:45 AM
Interested in what you do next mr freeman, maybe flush out both to see a little more, maybe? But lookin good anyways good luck!:thumbsup:
10-03-2005, 06:44 AM
Here is the ship scene at night worked up enough to show how the lighting will work and also give a sense of the occasion with some additional ships.
I'm still developing the right side and want to make the buildings more important in terms of look, style and use.
10-03-2005, 12:29 PM
Hey MrFreeman I see your image is developing very well, So that ship is flying above the water/ground?
10-03-2005, 12:40 PM
Thanks Crying Horn.....
I'm slowly getting there, but need to add people and party atmosphere as I don't want it to be only spectacular for those who are boat enthusiasts (though I'm sure they would probably complain about accuracy).
The shoot I was on today has been postponed so I'm squeezing in a few extra hours on this, so will hopefully have more very soon.
Yeah the boat / ship / cruiser is actually docked, but floating above the ground as it's a space vessel designed to look like the classsic ocean liners. I'm currently adding / developing the right side of the image and sorting out the cityscape, so the vessels position is clearer (as it appears to be grounded on the last image posted).
10-03-2005, 03:36 PM
I like work
But sketches as-more me grasped the first... Though..
In work dynamics is felt :thumbsup:
Color scale very good
I apologize for my bad English
10-03-2005, 03:48 PM
:) Thanks for your thoughts LexLe... hey don't apologise for your english - I can hardly speak any other languages - and it's great to be in touch from creatives on a global scale. This is one of the reasons why I love the CG Talk Challenges.
I know what you mean about the sketches. I still like my original idea and may have another shot at this when I've worked on this a bit longer. I hope that once you see the additions and alterations to the image, you'll like it as much as the sketches (fingers crossed).
10-03-2005, 03:55 PM
Hey! This one looks really good.. I like the night-time feel in the colors! I hope you'll put alot of spotlight throwing lightbeams across the sky in there! One thing though.. Maybe the focus point is to strong and draws attention away from the ship..? The perspective is nice otherwise but i think you should do something about that!
10-03-2005, 04:06 PM
:thumbsup: Cheers FrozZT.... thanks for your thoughts and advice.
I see what you mean about the focus point. I was considering altering the right side of the picture, so I'll bare this in mind. I wa also toying with adding more area to the top of the image so I can show more ships and maybe add more to the sky backgrounds...do you think this will lessen the focus on the ship???
I've got a few free hours (which is something of a miracle), so I'll try and get an update online this evening. :)
10-03-2005, 04:23 PM
I think your idea about adding some to the top of your canvas to show more of the sky could be cool.. Just try to fix the strong focus, It seems everything is pointing your eyes towards that light! Im not too skilled so i dont know a good sulotion.. hope you figure it out! :)
10-03-2005, 06:46 PM
Dude your sketches are unbelievable, I wish I was that good! I hope you create a masterpiece! Good luck! :scream:
10-04-2005, 04:05 PM
Still a long way to go, but after all the great advice I've received, I thought it worth putting an updated image.
I tried to extend the composition to allow for more sky, but this lessened the importance of the ship within the composition, so I increased the bottom area of the image.
I lowered the ground level to show that the ship was floating and to make the foreground more interesting.
The foreground area will be packed with passengers and people all come to witness the launch. I would also like to have a figure or two in the immediate foreground to add depth and to emphasise the atmosphere of the people celebrating this momentous occassion.....more soon....work permitting!!
10-05-2005, 08:43 AM
Having lost my way a bit on my other idea, I woke up this morning full of inspiration and decided to work up some new ideas (I might yet return to the other).
This sketch reverts back to my original concept of a spacecraft that has crashed sometime in the past and has become a wonder to behold.
I liked the idea of a fleet of air ballons floating across a city at dawn, the flames lighting up the sky. The air ballon also works well as contrast to the advanced technology of the crashed ship.
I felt my previous composition may be a little obvious and has become a little too busy and doesn't quite fit with the spectacular concept.
This new idea should be simpler and hopefully more atmospheric and powerful.
All comments are more than welcome.
10-05-2005, 10:58 AM
I like this concept. Good point of view. Looking forward to see more.
10-05-2005, 12:10 PM
this is alot better than your previous concpet i feel.. you could really make something special with this.... keep pushing it!
10-05-2005, 02:17 PM
Oh man... you are sure unpredictable, this new one looks not bad, but just try to stick with it ok ? :thumbsup:
10-05-2005, 02:32 PM
Well it's great to have some inspiration at last!! I wanted the final image to be very atmospheric and to really be spectacular and I feel that this idea which is based on my first concept will work better than the previous.
These are colour tests just to get the ball rolling. I prefer the colours on the top version, but really like the glow of the balloons at night, so I'll have to work on this.
The idea is to have hundreds of balloons in the sky all travelling to look at the crashed ship. I hope to put a close up of one of the balloons in the foreground to add depth and to also have some human element in frame. The emotion postures and expressions will help to show this is a truly spectacular event.
I'm off to make the most of the free time I have today to try and complete the composition...
10-06-2005, 12:05 AM
excelelnt colours there. the nightb one works better i feel... and no reason you cannot incorporate the tops colours with the night.... more human element added is a good ide.. cant wait5 to see ur composition
10-06-2005, 09:06 AM
:thumbsup: Thanks for your comments W!L, Crying Horn and authentic...
Yes I will be sticking with this concept, though I do want to develop the composition a little bit further. I did some sketches last night with people in the foreground leaning out of an air ballon basket to study the hull of a close up section of the crashed ships hull, with more detail of the ship and environment in the background.
My main problem is that I love wide angles and spend hours trying to come up with something that is really dynamic (when often a simpler composition works better) - especially as I don't have a client on my back demanding finished images by the end of the day.
I probably will opt for the night scene - or at least so the ballons glow and appear more haunting.
I'm trying to finish the composition by Friday as I'm supposed to be directing a shoot next week - which has now turned in to doing all the edit, compositing and 3D - your usual rush job nightmare - if only we could spend every day doing artwork like a few of you lucky people out there...ooops...waffling now....back to work.. :cry:
10-06-2005, 04:15 PM
Having just about cracked the final composition (which I'll hopefully complete and scan in tonight), I wanted to focus on the people featured in the image.
I will have a balloon basket near to the front of the composition with passengers / adventurers leaning out of the basket to light up a near by section of the hull of the crashed ship.
This large area of ship hull will increase the feeling of scale with other elements of wreckage behind in the distance.
I wanted the people to look like they were in awe of this amazing ship - and dressed in period clothing (yes I know the chap looks like he should be indiana jones) to show contrast between futuristic ship and people exploring wreckage.
10-06-2005, 04:20 PM
Ohhhh, Nice mood! It also has a realistic media feel! Well done, I love it! :scream:
10-06-2005, 07:20 PM
:) Thanks Mason Roberts.....
I feel inspired again after losing my way a bit....
I love working in this slightly more free way thanks to discovering Painter just before the Machineflesh Challenge. The brushes are so realistic and let you really feel like you are pushing paint around.
I'm just tweaking the overall composition and will try and post this up tonight.
I need to work on the figures a little more and add another light source from the balloon overhead, but feel like I'm on the right track at long last
Thanks again for your comments.. :thumbsup:
10-06-2005, 08:05 PM
Hell yes I am liking what you are doing keep at it, be back lata!:thumbsup:
10-07-2005, 09:31 AM
I'm feeling a little happier with the composition now. I've concentrated on getting the lighting and atmosphere working before worrying too much about detail.
I wanted to add a feeling of discovery and mystery, so whilst the structures are definitely alien, they could be gigantic sculptures as much as wreckage from a spaceship.
I wanted the image to be dark enough for the balloons to really glow, but I've included a dawn sky, so light rays touch the tips of the structures and add some depth, colour and warmth to the image.
10-07-2005, 09:54 AM
To like me connection of two sketches which were earlier
Super! And both a spacecraft and balloons:)
Yours faithfully LexLe
10-07-2005, 11:53 AM
Here is my first attempt at colouring the composition. I want to keep the dark and mysterious quality, but feel it made need to be lighter to be a lttle more readable.
All comments welcome
10-07-2005, 12:00 PM
Here is an alternative possibility...
Originally I was going to have a large balloon in the foreground so I could have people in the foreground, but it messed up the composition. This is a compromise that adds the human element as well as a little more depth. I could add height to the composition to show more of the ship and balloons.....more soon
10-07-2005, 12:31 PM
Like the colours of the balloons against the background light:)
10-07-2005, 12:38 PM
Good work... Nice compsition...
Just make the bif ship clear
10-08-2005, 08:32 AM
Are you going to add the city to the comp, I would very much like to see you add that!:D
10-08-2005, 04:42 PM
A smart move placing those ppl into the foreground! It got so much in depth and thats how we see the interaction and expressions on their faces, do they affreid of the statue, or they worship it... but I would suggest that u show a bit of a baloon in the front, just that the viewer can be sure they r in it, not on some balcony or something like that. great work so far buddy!
10-08-2005, 06:06 PM
:thumbsup: Cheers for all your comments and advice Gonzalo Golpe, maurodelia, beelow and NinjaASSN....
I'll definitely be making the big ship clearer - this is still first attempts at the lighting and colour, so once I'm happy, I'll start adding the detail.
I will be adding a city to the composition though like having some space within it, so I need to plan that carefully.
As far as adding more balloon in the foreground, well I don't like the square canvass, so I'll probably add more to the top which also allows me to add more to the nearest ship wreckage / structure.
My main concern at the moment, is that the viewpoint could be a little too obvious and it might be nice to be looking up slightly to make the composition that little more dynamic.
Just cracked open a botle of red wine, so sure this will add to the creative process....more updates soon :D
10-09-2005, 11:47 AM
I like all of your sketches and coloring wips very much! It's great! And your 'Coloring WIP'( from 25 September) made the most strong impression on me. I look forward to seeing your next updates! Excuse me for my English! Good luck! :)
:bounce: :bounce: :bounce: COOL.... hi MrFreeman.
i like more the air ballons idea. Looks everything pretty. Keep it up.
I'm looking forward to see more from your project.
10-10-2005, 10:36 AM
Geat work and nice mood. If it stay readable it can be a success.
10-10-2005, 11:23 AM
Still a long way to go, but here is an update of the composition.
I've started adding detail to the foreground ship as well as starting to add the cityscape below. This helps with scale and also allows a second light source to light up the structures.
I hope to put in a lot more balloons, though I wanted to make them look slightly different in construction from a typical air ballon, so that this scene could be set anywhere.
10-10-2005, 01:13 PM
Very nice development ! Exelent composition
10-10-2005, 01:30 PM
holy crap... where did that come from.. looks really good freeman. you have brought some nice colours into the night scene. really like the light on the horizon... keep it coming!
10-10-2005, 01:40 PM
Very nice :thumbsup:
super! :) good composition & color
10-10-2005, 02:24 PM
:thumbsup: Thanks maurodelia, W!L and LexLe....
It's getting there...still needs a bit more depth....and the balloon with people in the foreground is a bit flat at present - in fact there's a lot of work to do....mmmm
Hope to have another update this later or this evening (work permitting)...
Cheers for all your support and advice :) :)
10-10-2005, 07:08 PM
Thats just the way I imagined it! :thumbsup: keep going!
10-12-2005, 10:26 AM
The panorama turn out grandiose! The size of structures really impress! I hope that this effect of the grandiosity will become stronger in the future!
10-12-2005, 10:36 AM
NOW you're talkin, looks niice
10-12-2005, 10:48 AM
I've simplified the composition as it was looking very messy. I've taken out the people in the balloon as they took the focus away from the subject.
The idea behind the image, is that the city (which will appear in the foreground) was built on the site of the crashed ship. We only see the tips of the craft above the surface of the planet. Supposedly, the force of the impact and aftershocks, caused hot lava and gases from the planets core to reach the planets surface, heating up the climate and as a result, creating ideal conditions for the first life on the planet to emerge,
Now once every cycle, the people make a pilgrimage to the site to pay their respects, travelling in air balloons that light up the sky as the celebrations begin.
All comments welcome... more updates soon
10-12-2005, 12:59 PM
looking good and itīs a great idea!
The balloons are working very well telling the distance.
How about aadding a balloon really close. So you only see some of the basket or lines. I think that would add yet another dimension to this. And you got to play with details.
Just an idea. well done so far
10-12-2005, 06:19 PM
Looks great, although I would suggest making the balloons have a strong glow like you have now near the bottom, and have the glow fade as it climbs up the balloon. That way it will look like they're made of fabric instead of something more translucent. Nice work.
10-12-2005, 06:24 PM
even better.... the composition really works. love the ship.
10-12-2005, 10:00 PM
Here's a possible addition / extension to the composition. I intend to add a street with ornate buildings and crowds of people in the foreground watching the celebrations.
I also have added another ship / structure in the foreground to add more depth.
It's been a busy afternoon, so not had a chance to get more completed.
Let me know if you like this or whether I should stick to the original composition.
Thanks for all the advice and support...
10-12-2005, 10:13 PM
:eek: have I gone composition crazy???? not sure if this composition may have gone a little wide....mmmmmm
comments would be appreciated....thanks Norberg...I'll definitely be adding a balloon in the foreground to show lines, etc.....once I've roughed out a final composition, I'll add this :thumbsup:
Thanks ChrisThatGuy....The balloons are just rough, but good advice which I'll use when I get to focus on the details
Cheers W!L....hope to have nore soon...thanks for the continuing support and advice...makes all the difference!! :applause:
10-12-2005, 10:17 PM
i like the addition of the houses.... you should develop this i think. add's something more sepctacular to it.... small dull generic houses in contrast to this alien structure.
10-12-2005, 11:05 PM
I do like the general idea you've got, being a huge fan of all things SF, it's a spectacular idea. However I'm not too keen on your last update with the houses in. I think the balloons, and especially the one closest to the POV really take all the attention away from what needs to be the focus - the alien structure. The idea of setting up a contrast between it and the traditional houses is ok, but IMO the interest is relegated to the background here.
Sorry, I haven't read the whole thread, but it looks like you've chosen a night-time setting to show off the hot air balloons lighting up. It could work, but the structure is covered in specular highlights into which the balloons get lost.
I think it's got great potential, mind! :thumbsup:
10-12-2005, 11:44 PM
:thumbsup: Cheeers Speaky.....this really helps...it's easy to drift away from what I was originally trying to portray....
Thr lighting is only rough at the moment and I'm aware the ship highlights are not right.....will try and sort.
It's weird, but I don't usually get lost on the way...perhaps I'm not entirely happy with this yet...thanks for your advice
10-13-2005, 06:26 AM
I like your crash sight consept. It has nise perspective and it's verry dinamice. I would love to see you work on that more.
10-13-2005, 01:29 PM
i can say your idea stands completely original to me, and it's really fascinate...you have two very nice looking vivid spots there with those baloons, and there is really spectacular scale...keep it that way... I'll keep visiting here
I absolutely love the update.The scale is grand and spectacular. I feel you should remove both the hot-air baloons in the foreground. With their vibrant colors they seem to me to take the attention away from the wreckage. With the addition of the two people in the baloon it should more than makeup for the loss of the other two. How about adding some poeple sitting on their roofs marveling at such an event. Great job, it really looks great.
10-13-2005, 02:19 PM
the ships don't seems so big with the houses in front, the balloons were already
a pretty good scale comparison.
now it's more like "huh, ok, houses..hm..oh there's some ship there too, cool" to me,
instead of "wow that's one huge ship"
the tech level difference is nice... the ship does look easily like a bunch of ships, though
and in that case looks kinda weird they're aligned so synchronized.
maybe if u put a huge crater edge there, with the parts of the ship in the distance
seen going further down and perhaps joining some bigger structure.. ? just suggestions :)
10-13-2005, 03:30 PM
Whilst I'm still playing with lighting and colour schemes, here's an alternative to the night scene using colour and light as from earlier sketches. I've taken on board the best bits of the night scene and developed the concept further.
I like the scale and simplicity of the composition, though I would add a lot more to it to show spectacular...
I'll sit down tonight and try to put together the image I intend to go with (it will be this concept though / or night scene)
10-13-2005, 07:14 PM
hmm.. not sure about this latest one.... having just the one ship was better because it was unique and special.. having more than one especially in this easter island esque layout seems to take something away from the idea...
10-13-2005, 08:30 PM
:) Thanks W!L....just trying a few options before committing to the final composition.
That's the trouble when you have lots of time....you keep going off on a tangent trying to get a better composition / image.
Thanks for all you support from up there in Yorkshire....good to know that there are so many talented people working in the UK!! :applause: :thumbsup:
10-14-2005, 11:57 AM
Well after going off in the wrong direction, I returned to my original composition and reworked it, so the crashed ship / monument is focal point of picture. I've removed balloons as I felt they were distracting, and have added a new valley floor so the city is not squashed at the base of the composition.
Fireworks will light up the sky and a fleet of small ships will travel across the water as the pilgrims complete there journey.
All comments are very welcome
10-14-2005, 12:18 PM
Like this last concept:) An idea: how if you put an ancient civilization or something like that against the alien structures?For example, an african tribe or budist temples hehe. Good luck!
this is a really gigantic sight!! really cool concept..are you going to add some more detail?? what are you going to do about the upper right side..it looks lind of empty...good luck!
10-14-2005, 12:57 PM
:thumbsup: Thanks Gonzalo Golpe
I like the idea of an ancient civilisation. I was thinking of having some sort of temple at the foot of the alien structure to show it's been there a long time...main thing is to make the scale of the alien structure look huge, so any temples will need to be quite small.... :)
Thanks wildcory1, asparta, Eggs and of course the king of rock, Squibbit....sorry for not replying sooner chaps, but I've been struggling toget an image I'm happy with....
Not sure what the houses were about but they've gone...balloons...well I'll see what happens.....cheers!!! :thumbsup:
10-14-2005, 01:26 PM
I like your work and style a lot. :)
The sketch with fire works(salute) is better than with small houses. Good job with light and colors. :thumbsup:
sorry for poor English.
10-15-2005, 11:11 AM
great stuff. it's always hard to add little nice details like temple and people when your trying to realise a huge structure like that...but the temple might be a good idea. your working like a madman
10-15-2005, 07:44 PM
:thumbsup: Thanks again W!L... I have not had a chance to get much further as I've had some real work to get on with, but I'll hopefully get some time this evening...fingers crossed....
I see what you mean about the temple / other buildings, etc. I want it to look like the crash site is a sacred site without losing the impact of the alien structure....I've a few ideas whizzing round my old brain, so hope to post something soon...
Thanks LexLe.... I'm pleased that I didn't carry on with the houses...to simple and they got in the way of the composition.
More soon :bounce: :)
10-18-2005, 09:09 AM
I felt that my last colour stage was a little too much like a the walt disney ident (fireworks and stuff) so wanted to do something where the colours were more realistic and dramatic.
I want this image to be on a grand scale, dramatic and atmospheric, so a stormy and misty environment works better - as well as giving the ship a feeling of age.
My main problem now is adding some sort of structure in the foreground to the top right side of frame. Some sort of temple to add depth and tell the concept without taking away the importance of the central structure.
10-18-2005, 09:24 AM
I don't know what you can add but, it is looking great, I was hip to the balloons being in there though, I felt there was a story there, but I will see what you do next, holla!:thumbsup:
10-18-2005, 09:34 AM
:thumbsup: Cheers Beelow...
yeah - I liked the balloons as well - and I might still add them - I just need to get the overall look working and I'll go from there.
You know when you have an idea in your head, but not quite happy with the results so far...
After a few days away, I do feel happier and just don't want to overdo the composition (make it too busy).
Thanks for your thoughts :)
10-18-2005, 09:52 AM
Yeah I have that problem some times. I tend to overthink and ruin what I am doing, but keep it up. I am sure that you will nail it, good luck mate!:thumbsup:
10-18-2005, 10:27 AM
tough choice~i like both,but it depends on which direction u wanna go.the one with the fireworks looks good to me yet the cooler piece with moody atmostphere looks convincing as well.lol.hmm..play around more on the last piece perhaps~:)dramatically,this is better
10-18-2005, 10:38 AM
Hi David! I like your last Coloring WIP much more! The atmosphere turned out magnificent!
10-18-2005, 10:43 AM
this latest one is great, so relaxed, atmosphere is so good
10-18-2005, 11:08 AM
interssant bg. Original design.
10-18-2005, 01:00 PM
Busy day at work, so only had half an hour to spare, so here is an update with balloons added.
I was worried that they may ruin the composition, but they work quite well and a bit of warmth in colour really works against the blue and greys of the rest of the image.
I'll still add some sort of settlement around the base of the ship / structure, which will add another dimension to the image.
Thanks for all your comments - will reply as soon as I get a chance to do so.
10-18-2005, 03:07 PM
although i like the cool translucent look of the balloons
i do think they take away a bit from the majesty of the
big ship, then again it could be the closest of the balloons,
once i covered that with my hand the image looked
way better in my eyes..
10-18-2005, 03:57 PM
:hmm: See what you mean Squibbit...
These balloons were comped in from my last balloon image a few pages back just to see if this could work. I'm still in two minds, but the version I'm working on now (in-between other work) does look a lot better.
I put a balloon closer to the foreground to give more sense of depth, but having tried the hand over one eye trick, see what you mean.
Funny how the Machineflesh challenge image seemed to work well from the start, but now with this image and a lot more experience, It's taking longer to get right. Perhaps it's old age kicking in....
Thanks again Squibbit :)
10-18-2005, 04:14 PM
very good move with change of atmosphere.. and now that balloons have returned the image has a great sence of depth... closest one is maybe a bit too big.. but then taking it away mght destroy the depth . . . but at same time i like it because it seems to me like it would hae been covering a large portioon of the ship and then as it moved across it revelaed the ships full majesty. anyways looking bloody brilliant
10-18-2005, 06:29 PM
Thanks again for all your comments...W!L, Squibbit, authentic, Atris, sh@ke and beelow...
Sorry for not replying sooner, but it's been one hell of a day.....still I have a free evening so back on mission spectacular version 900678 (feels about that many ideas and compositions going through my head).
Just trying to get the balance between balloons and ship - I like the image without the balloons, but they do add another dimension and make the concept slightly different.
I difinitely think that making the larger balloon slightly smaller will help as will making them more subtle in terms of contrast and colour. Still I've started working on a city around the base of the structure / ship as well as working on the clouds a little more.
Thanks for all the support and hope to post updates soon :thumbsup: :thumbsup: :thumbsup:
10-18-2005, 07:23 PM
i like this one. The balloons add scale, warmth, and some humanity to the composition. This is my favorite one so far. Good luck with it!
10-18-2005, 09:22 PM
Still I think that the ship is the dominant element in the comp. The balloons don't hurt it at all in my opinion, although it seems there is no elements in the comp that is pointing towards the massive ship crash. I think if you were to add a cliff in the foreground and have someone pointing at the ship would help or maybe use the clouds and the cliff to use as pointers, that could help out, I still like it good luck with solving this piece!:thumbsup:
10-19-2005, 11:11 AM
:thumbsup: Thanks walrus - comments like that really make my day - hopefully the next update will be a lot lot better in terms of getting all elements in place and starting to add details.... :)
Funny how you should suggest some pointer to the ship. I was working last night on the foreground and have added a stone walkway which points towards the ship as I was keen on adding depth, exentuating the perspective, etc. Nomally I really go for wide angles and use lots of perspective references, but I wanted this to be more subtle, but this does really help bring the composition together.
10-20-2005, 05:47 AM
Lets see it, Mr Freeman, I want to see what you got going!:thumbsup:
10-20-2005, 09:00 AM
:sad: Sorry Beelow...got a bit of a deadline to meet, so working on other stuff....hope to post something later... if only I could spend all day on this...wouldn't life be more fun...(or am I starting to sound like I should get out more???) :hmm:
10-21-2005, 06:28 PM
:hmm: Sorry but not been able to post any more updates because of work...
I'm off on holiday for a week, so no CG Talk for a whole week!!!
Still taking my laptop and wacom and sketchbooks, so hope to get some more inspiration whilst away
Keep on working and look forward to seeing all those masterpieces when I return
hhhhhhhoooolllliddddayyyyyyy........ :bounce: :bounce: :thumbsup:
10-21-2005, 06:37 PM
Happy holidayssss!!!hehe and be happy:thumbsup:
10-21-2005, 09:02 PM
Thats cool , c ya back in a week, I check back lata!:D
10-23-2005, 02:07 PM
Remember to tilt the balloons a bit .. Specially those getting close to viewer.
What is that thing anyway? Looks like a mercury tower of sorts?
Good luck! Thanx for popping by in my thread :)
10-26-2005, 06:25 PM
just popping in to say that ur thread is developing very well :) I really really love that organic metal thing out of the floor, it looks soooo real and alien like, but Im missing the first plan baloon and ppl in there, who acctually told the story of the pic (face expressions and what kind of ppl r discovering this ship.. etc) keep up the good work!
10-26-2005, 06:53 PM
Nice and poetical idea. The water texture is a great idea.
However the building needs more contrast, stronger lighted plan, dark shadows.
Good luck !
10-26-2005, 09:39 PM
like your idea with the baloons, I think you can add a lot of depth with them,
looks interesting :thumbsup:
10-29-2005, 06:03 PM
:bounce: Hurray, back online again...
Thanks for the comments everyone - I'll reply as soon as I've unpacked and settled in at home (after the holiday).
It's been great to escape for a week and I even managed to take the laptop and wacom, though trying to sketch with both is a bit tricky (fitting them on your lap).Drawing on paper is definitely easier. Still proved inspirational and given me ideas of how to develop the image a little more.
I go away for a week and everyone seems to be creating masterpieces! better crack on
Later..... :thumbsup: :thumbsup:
10-31-2005, 10:07 PM
I know that time is running out, but felt that the present composition is a bit flat and lacked depth and dynamic qualities, so I was trying out a few alternatives taking into consideration all the problems encountered and came up with this.
I like the fact that the angle is wider and not flat on. Also, the balloons look less stuck on. I now have the chance to add architecture to the foreground without cluttering up the composition.
As always, your comments and thought are welcome.
11-01-2005, 08:19 AM
I've taken the colours from the previous image and started to work up the new composition. I want the same look, but with more depth, stronger perspective references and sense of scale.
11-01-2005, 09:26 AM
Very interesting (not standard) a foreshortening and a composition! :thumbsup:
Very much it is pleasant to me as you work
Good Luck! :)
Excuse for bad English
11-01-2005, 10:45 AM
Still finalising the composition. I wanted the ship to be at an angle, so it looks like it has crashed into the cliff face.
This also looks larger against the buildings and structures nearer to camera.
All comments welcome
hey there, been following your image for quite some time now but i think the newest concept is a tad weaker then the other one you had. simply because i am inable to find the point of interesting in this new dynamic evironment as easily as in your other piece. never the less. i am sure it will be good :) carry on.
11-02-2005, 01:30 PM
I know, I know - yet another alternative....
This is actually closer to what I originally imagined and I've put this together this morning to help work out where I am going with the concept.
I need to decide today which composition to stick with, so need to push this a bit more first.
I like this view as we see the ship embedded in the cliff face with a temple built where land and ship meet. Pilgrims flock to the site after days travelling to the end of the world.
I originally had waterfalls in the background, so less detail, but lots of depth. I'll probably show some sort of valley floor with ancient routes marked leading to the base of the holy mountain.
This feels more spectacular than the rest and once I start removing lines and using blocks of colour, it should be more realistic.
Comments as always, welcome
11-02-2005, 03:47 PM
I really like the idea of pilgrimage :cool:
Maybe you could totally make it more about the pilgrimage itself. So you could be able to draw close ups of them monks and stuff like that. Maybe you shouldnt cut that monolith. Just push it further and play with the characters more...
Or is that idea too complex? Time is ticking away.
Also try to think how long has that ship been there. If ages cover it with some kind of vegetation? Maybe the brave humans have build a ladder structure to get to the top of the ship?
Ahhhh im just mumbling... Do what you like :wavey:
11-02-2005, 11:52 PM
I have expanded the composition so the format is a lot nicer. This extra width has enabled me to play with the foreground in more detail. I've added the boy praying and may add an old man - his mentor. I definitely need someone looking towards the ship to link elements together.
I'm just pleased that the composition is coming together at last and inspiration has returned after a two week holiday.
11-03-2005, 09:55 AM
Just playing with the composition so that there is more emphasis on the ship below.
Placing an additional figure looking at the ship draws you in. I've also positioned them above the ship so that the image appears less split. This also gives space to add extra temples on the mountain side.
On with the detail.
11-03-2005, 10:03 AM
I would personally rotate those monks so you could only see their backs. Also that ship needs to be the biggest object in your scene even though it is further away. Thats the only way to keep it looking gigantic.
Make the praying monks smaller, but keep them close.
Usefull comment? I dont know.. You decide! :thumbsup:
11-03-2005, 10:17 AM
:thumbsup: Thanks Falcor_....
I was thinking the same thing about the monks....but i suppose I was just pleased they looked slightly human / person like, so didn't want to get straight in there and change the angle.....but will do so today.
I'm still not 100% sure about the ship - it definitely needs to look bigger - and maybe less Phallic (as my wife keeps mentioning...mmmm..wasn't supposed to be some freudian painting??).
Thanks for your comments...they're really appreciated and helping me to get this right...especially in light of the fact we only have 30-ish days left :thumbsup: :thumbsup:
11-03-2005, 11:29 AM
Good idea! A landscape very good., I like light!
11-03-2005, 08:23 PM
Nice, this seems to work well, I like the fact that the comp seems to he more harmonized, Yeah but I agree with falcor, maybe try to make the ship larger, don't know what u can do, maybe extend the canvas up a bit and bring the ship closer or make the ship take up more of the comp, hmmmm? well good luck!:thumbsup:
11-04-2005, 08:21 AM
Still a long way to go, but here is how the crashed ship is developing. I'm working on look and textures, so that it looks more impressive and seperate from the rock. I'll then start adding dirt and grime and crash damage hopefully today.
I would also like to add maybe some vegetation, though at this altitude I wanted the landscape to be quite rugged.
11-04-2005, 08:29 AM
:) Cheers Beelow....
I've taken your comments on board. As you can see, I've increased the size of the ship, though I'm hoping that when complete, the scale of people, architecture and the surrounding mountains will give a true sense of scale (fingers crossed).
I might also have one or two bits of debris elsewhere in the composition to add to scale.
I'm definitely sticking with this, so no more changes in composition...
11-04-2005, 09:37 PM
This is a close up area of the crashed spaceship, showing one of the engines.
I've started to work on metal buckling as it impacted with the rock face.
I've simplified the look of the craft as it was becoming unreadable from a distance. I'll hopefully complete the basic detail for the ship by the end of the weekend.... still lots to do!!
11-04-2005, 11:50 PM
That is looking a lot better, get down with it, be back for the next update, holla!:thumbsup:
11-05-2005, 08:10 AM
:beer: Cheers Beelow....
Hope to have more soon, but got things to do today, so I'll have a good session tonight
This challenge is getting very addictive..and time is getting short.....sooooo much to do
11-06-2005, 07:20 PM
This is some freaking details man! And sooooo well done.. I love them, so please keep going in this way. If whole pic will be that well painted, I wont be surpriced if I see ur image in the headlines :D
11-06-2005, 11:22 PM
Still working on the ship which I hope to finish very soon. I've just added overall colour and some texture and started working on shadows and highlights. Still needs some weathering, but looking a bit more believable.
11-07-2005, 12:46 AM
sweet detail work, wondered if u had it in u to start finishing the pic :p
11-07-2005, 07:28 AM
:hmm: you and me both Squibbit....
It's been a tough one getting to the stage that I was happy with the image I was working on, but I've reached that stage at last.
providing work doesn't go toooo crazy then shouldn't be a problem (finishing it).
I think that the more of this type of thing you do, the more you become critical of your own work and want to really push your abilities.
We still have a month to go so fingers crossed......
11-07-2005, 04:34 PM
Not got a lot further today, but I've started to weather the ship so it looks older.
I've also begun work on the temples which i hope to resolve by tonight.
I'm also playing with light and shadows - quite subtle at the moment, but I'll try and post some variations later.
11-07-2005, 08:46 PM
definitely go with an 'ancient' look to the spaceship. I love the idea of the relic having been wor'ship'ped for centuries, as much as I love the subtle tones you're giving the background. Very fresh.
11-08-2005, 06:02 AM
now thats some really cool updates u've got~havent been checking in for awhile and i see u have been tweaking pretty much here and there~all and all,i'm digging where ur heading now:)keep it coming mate
11-08-2005, 09:56 AM
:thumbsup: Thanks Avatarist - I'll definitely make the spacecraft look older. I don't want to go to far with this until I've added all the detail, so I can work on shadows and lighting for the overall piece. I've started working on the temples, but this is taking longer than I expected, but once complete I can then begin working on those small details that will hopefully make all the difference. :bounce:
Thanks Sh@ke - glad you like the updates - hopefully have more to post very soon, depending on my workload (though it will have to be fairly soon as time is ticking). Thanks again for your input :thumbsup:
11-08-2005, 11:59 AM
I for a long time observed of this work, but did not read your explanatories. It is enough забавно-to not read explanatory when you observe of process of work and do not read - there is a representation about a plot or simply have only vague assumptions, and then when read through the concept - the picture starts to like even more or on the contrary... Today I have read through your concept and your work for me has got new sense - I like your idea! The concept has appeared better than I assumed! It is grandiose! Before perusal of explanatories I thought that it not a space vehicle of newcomers, and a huge icicle or a huge stream of water falling with heavens. There is a sensation that this device all still moves and it does not have end.
In last sketch I not so like a composition - the device leaves directly a corner of a picture. I would displace in any party a little. And as a whole your work is pleasant to me!
11-08-2005, 12:11 PM
:wavey: Thanks Sergey
One of the reasons I like your challenge entry so much, is that it really portrays what you intended and though I mentioned, I hadn't read all the thread previously, felt it stood alone and didn't need an explanation.
On the other hand, what I've been trying to show has not really started to work until now. It is quite complex in terms of detail and probably won't be completely understandable until I finish more detail. Some images / concepts just seem to flow and others take longer to get there. I hope that I'm now on the right track!!
My last composition didn't work entirely and as you mentioned that it looked like an icicle, colleagues and friends thought the same. As far as composition, I might alter the framing still yet - just so the ship is more central (it would be good to have a little more space on the right of the ship to show land in the background 100's of feet below.
Thanks for all you comments and advice :thumbsup:
11-08-2005, 03:02 PM
Hi David! I could not understand for a long time what confuses me in your work. I have no remarks to the colors and the composition. And I see when there will be many details here, it will be very GREAT and very impressive! And finally I've got what is wrong. Your main characters look at something which is outside your image. It makes the impressive that the most interesting things are there. It's my view. I wish you good luck!
11-08-2005, 03:11 PM
:blush: mmmm..see what you mean Atris...
I do think the boy kneeling needs to be facing more towards the spacecraft and the girl looking more towards it. I hope to try and sort this out tonight as I'm getting tired of adding details to the temples and need a change of scenery.
Now that the composition and detail are starting to fall into place, I'll hopefully alter these key points.
Thankyou for your good advice :arteest: :thumbsup:
11-08-2005, 03:32 PM
Just an update on progress...
I've started to add detail to the temples and surrounding area, as well as starting to work on the valley floor far down below the spacecraft (this will hopefully add a lot of depth).
I've also extended elements of the ship so that it comes through the rockface in some areas.
I'm still playing with the overall composition, but need to work on the key characters so they are more part of the scene...
11-08-2005, 11:13 PM
Hi,this is Voytek.Very good work. I like the comp.,colors. Remember must be spectacular!Good luck.
11-09-2005, 12:55 AM
Nice update of this image good luck with it, details seem to be emaculate, great work so far!
11-09-2005, 08:46 AM
This is looking really good. I like the concept and character and good to see development of the piece.
the colour and lighting is really nice and love the gold and reds on his costume. I can really picture this as a final piece - the tension of waiting to enter the arena, maybe beads of sweat on his face. You could have his eyes closed as he contemplates what is about to happen, but I quite like the fact his eyes are looking ahead as if he's really thinking about what he has to do and how his father lost his life.
Thanks for your comments its given me more energy to complete the task, I like the idea of beads of sweat, but I think im gonna work more on the stadium now, try to finish the background.
Your design is coming on nicely, I would have a wall or balcony in the foreground, it might give a nice sense of scale to the overall composition, looking forward to the finished work.
all the best:thumbsup:
11-09-2005, 03:47 PM
I spent all last night working on this figure for the foreground, but felt that the whole thing just needs a bit more oomph!! - so before I decide how to proceed, here is something I worked on this morning....
Got a bit carried away, but liked the idea of showing the impact of the spaceship as it made the whole image feel more dynamic. It also gives an additional colour which really plays against the blues.
I really like the idea of seeing the rock starting to fold and disintergrate from the impact, whilst being early enough to witness the devastation that is about to happen.
Thoughts and comments will be really welcome
11-09-2005, 06:00 PM
Hi David! mmm. donīt know I like the previous one cause I think the accident thing is overdone, from my point of view. If you put more and more monks and increase the detail of the temples to separate a bit from the mountain I think the hole composition would work better. A kind of spectacular and original calm,hehe:) Like the previous image, the temples would "invade" the alien structure,like a very ancient starship. but, as I said before, just my opinion:thumbsup:
I think this idea is the best of you,talking about this challenge, good luck again!
11-10-2005, 12:44 AM
Back to the serious stuff....
I've altered the grade slightly (though will need tweaking as it varies between Photoshop and Painter for some reason).
I've beenn trying to get the foreground character working so they look at the ship. I also like the contrast between priests . pilgrims robes and background blues.
His head needs some work, but he's looking more human at least - I'll post sketches and development work for character tomorrow when I have more time.
11-10-2005, 10:08 AM
:thumbsup: thanks Gonzalo
it's good to have a second opinion when you've been looking at something for too long.
As you can see, I've posted another update since and am continuing with the previous image which on reflection is the better one.
The good thing about being freelance now is that you can juggle time to always (most of the time anyway) fit in the odd hour or two on the challenge.
I'm now adding final elements to the composition and grading to place emphasis on the ship and worshippers / pilgrims, so hope to post something more very soon. :) :bounce:
the angle you have here between the ship ,worshipers and first character is very dramatic and makes the whole scene so so much expressive...good luck and hurry:bounce:
11-10-2005, 12:16 PM
Hi David, I really like your idea, the contrast between a huge and futuristic spaceship and the temples and monks is great... maybe I would add more wreckage where the ship touches the rock... I like the temples and the waterfall a lot, the image is looking very good...
Maybe the proprtions of your last character are a bit off? I'm not an expert but the legs look too short and/or the head too big...
I'll be looking forward for your updates... :thumbsup:
11-10-2005, 12:32 PM
I'm beginning to finish the elements within the composition and ensure depth and lights works as well as possible.
I've graded the composition an overall blue / green to contrast against the robes of the front character and monks as well as allowing firelight from temples and torches to really glow.
I'm also working on the main character and seem to have worked out his ear so it doesn't look stuck on. Still need to work on his shaved head, but it's improving.
Hopefully the next post will be getting close to completion (fingers crossed)
11-10-2005, 12:47 PM
:thumbsup: Thanks Oro - much appreciated - and I'm hurrying now!!
:) Thanks for your comments elmasfeo... I see what you mean about adding more wreckage - might make it look more embedded in the rock - I was toying with the idea of some wreckage further up the mountainside to show scale against the temples...mmm
`as far as the main character, i did draw him from life (have you ever tried to get a 3 year old to stay still???) and I have been wondering about his head. The chap I was drawing has a lot of hair, so had to guess the head shape, but younger children do have larger heads. Might be worth tweaking though. I did also draw him at the correct angle so hope the proportions are right, but I'll have a play later in the day.
Better get on with so with some work at last...this challenge is way too addictive - especially when you see such great work out there :bounce: :thumbsup:
11-10-2005, 01:02 PM
wow.. where did that come from... excellent new comp. adds more of a story element to it...
11-10-2005, 02:18 PM
Heyyy muuch better!!hehe Iīll follow your progress with great interest:thumbsup: Yeah, Iīm totally freelance too,but I donīt wanna be freelance anymore cause I want to work!lol:D
:bounce: go goo!!
11-10-2005, 03:58 PM
Looking better all the time.
Heyy i didnt mean that by making the worshippers smaller :D *hehehe*
But that kid does work. Lot better i think.
That brick wall behind the kid. Make it go further in the pic. Block that kids shape with wall behind him. Show that it is the path down to that ship. If the kid is blocked with the wall it will eventually pull the eye down towards the ship. Also those stairs could have a indication that they are coming from that kid.
Where is the light coming is that kid shaded correctly?
As usual. Dont pay any attention to my tips!
Neverthless looking cool man! :thumbsup:
Lot better than my artwork already :wise:
11-10-2005, 04:32 PM
:) Cheers W!L.... guess I've had a week with nothing much to do for a change, so thought I'd put the time to good use...
Thanks Gonzalo....glad you like the update - I know what you mean about being freelance - unfortunately since I've moved away from broadcast design, the market for concept art over in the UK isn't as easy to get work in, so freelancing enables me to do this sort of work more often.
Thanks Falcor_....all good points and advice - I'll hope to make these changes tonight.....
hey I really like your entry...looking really something - I really like the underwater theme and superb textures and love the hydrocopter
11-10-2005, 05:30 PM
This Image Is Very Well Done
I Love The Inocents Of The Child
Keep Up The Good Work
11-10-2005, 06:05 PM
wow your sketchs are really awesome. And you're a natural plainter too! I'll save of you images for reference when I'll sketch in the future
Keep it up!
11-10-2005, 06:43 PM
:thumbsup: Thanks calvin The Clyke.... your comments keep me going....like your avatar..
:bounce: Thanks also Weider... not sure about being a natural painter, but i really love working like this. Painter and photoshop combined are second to none - ...
Hope the images are useful and really pleased that you like the way I work....
Better get on and get in a few hours on this whilst I have some spare time :) :)
11-11-2005, 12:42 AM
Hey, David! looking good, I was wondering did you want the boy in the foreground to be the dominant element or did you wnat the focus on the ship more? If the boy it looks fine, although there is some porportion issues, I'm sure you see that. If the ship is to be the focus maybe make the boy a little smaller, hmmm, its up to you, anyhow great stuff!:thumbsup:
11-11-2005, 07:51 AM
:thumbsup: Thanks Beelow....as always really good advice which I've taken on board.
I was wondering about the size of the boy as he does take your eye away from the ship - though the red costume plays a large part in this. I wanted him large to show scale, but maybe got a bit carried away??
As far as proportions - what do you think?? I suppose it does look like his head is big and proportions get smaller towards his feet.....mmmm...I'll have to rework this
Anyway, sound advice .... :thumbsup: :thumbsup: :)
11-12-2005, 01:22 AM
Wow! I like your scene. The ambience, the details, I like everything. Keep up with your good work!
11-12-2005, 08:36 PM
:bounce: Thanks Cyberarts....the support is really appreciated
I'm currently trying to sort out the figure in the foreground (scale / proportions, etc.) and having sat on my glasses last night as well as given up smoking, I've not got very far today.
I can still see without the glasses (which are now in two parts) and hope to have more luck tonight....
11-15-2005, 01:37 PM
Having had a two day break, I'm backing and ready for the final push...
I've been adding more temple buildings and working on the main temple area where the pilgrims are travelling to.
I've also been adding more detail to the mountains and overall environment.
Still trying to get thos foreground characters working and have scaled them down which looks far better. Just working on postures and will post an update soon.
11-15-2005, 08:56 PM
Looking good! Great details on everything. I like the subtle gradient of warm to cool, left to right. And I really like that line of pilgrims filtering down the hillside. Can't wait to see your new revisions of the main characters on the left all integrated in. But this looks good.
11-16-2005, 11:07 AM
I've moved the temples to the left of the composition slightly so that the central area of focus isn't so squashed. This has enabled me to increase the platform leading to the ship and to add a little more background behind (which helps with the depth).
I'm mainly finishing off details and working on colour, light and shadows at the moment
Still working on the main characters, but not happy with postures just yet...more soon.
11-17-2005, 04:03 PM
Firstly, I've added a second engine to the spacecraft, which brings it across the composition more and helps with scale.
I've been drawing so many characters to fit in the foreground, but most do not really fit that well with this image, so I've gone for something more simple, which whilst attracting the eye, leads you straight back down the stairs towards the crashed ship.
Lots of detail to add, but I should get this completed in time!
All comments welcome
11-17-2005, 06:55 PM
I see that you have you have changed the character, Nice! Comp seems much better, Good stuff!:D
11-17-2005, 08:37 PM
:thumbsup: Hey good to hear from you Beelow_....
I'm getting towards the stage that I can start to finish off details at last. Still not sure with regards to which character to use - I still like the girl and boy which I used on a previous version, but having one of those problems where drawing someone kneeling from what's in my head, is not working as well as normal.
Still not much time left, so hopefully inspiration will arrive tonight!! :thumbsup: :)
11-17-2005, 09:15 PM
Hey, thatīs pretty good:D Perhaps you should work tonight with the right side of the ship, the background behind it to increase the depth of the landscape. Right now it seems too near to the ship. I send you extra-energy!:bounce:
11-17-2005, 10:19 PM
:bounce: Thanks Gonzalo...the extra energy is really needed.
I definitely need to work on the right side of the ship, but I'm still trying to get the characters working. Sometimes I can sketch out a person and it just works, then try and alter the angle and it just doesn't work.... fingers crossed I'll get it working tonight
Thanks for your support and hope the added energy will help me sort out the remaining problems.......still some time left....phewww :thumbsup: :)
11-19-2005, 09:44 AM
Well with two weeks left, I've hopefully cracked the figures in the foreground at long last. Okay, the feet on the chap look a bit dead, but I'm getting closer.
Hopefully I'll have a long night tonight and complete the composition, so I can then work on lighting, grade and those ever so important extra details
11-19-2005, 04:07 PM
Nice to see that you have added both of the figures! Nice one, getting better, good luck with it!
11-20-2005, 07:14 PM
:D Cheers beelow...
I'm resisting putting anything else up until the overall composition looks a little more finished. I spent last night adding detail to the main characters which are looking a lot better.
I'll hopefully post something by the end of tonight (as it's 7.17pm over here - so should get in a good 5 hours if I'm lucky)
Sorry I haven't got round to adding any comments on your entry recently had a good look last night - looking really good and I'll hopefully get online later to add some useful comments :applause: :beer:
11-20-2005, 07:37 PM
That's cool, I as long as people look at it, I'm happy. If you post comments that means that you really like it, I guess. I want to try to finish this up by tomorrow but I don't know if I will be able to get it done, who know maybe I will, I have all day today and tomorrow. THe rest of the week I wanted to work on my 3d entry. I don't know if I will finish that one, I have 15 days though, well see! And thanx for the comment on my entry! Hope to see something soon Freeman, Holla!
11-21-2005, 12:36 AM
I've been adding detail to the main characters and foreground area. I'm now starting to fill in gaps such as the route down to temple and ship.
I'm also improving clouds. Can't write much as my wife is asleep in the room and won't be too happy about being woken up....
More of an update tomorrow
11-21-2005, 04:46 PM
I'm just playing with the central area of the composition and have removed some of the clutter and added space to lead the eye into the image and give a better sense of space and depth.
The cliff now runs along past the engine into the distance which I believe really helps. I still need to add some more elements, but the aim is to keep the composition as simple as possible.
On with the tweaking...comments would be really welcome
11-22-2005, 01:49 AM
I like this image a lot! Nice mix of technology and... cant think of the opposite right now... Good Job!
11-23-2005, 09:50 PM
great.. just one question.. will be those two ppl in firs plan like that or will u still be working on them? they looks somewhere between finished and unfinished, so thats why Im so unsure. :) Just my opinion, that u could sharpen them a bit with some rough brush strokes, to seperate them a bit from the background and make more depth in the pic. keep going!
11-23-2005, 11:16 PM
I would think that you could go ahead and shapen the characters to create more depth but, it seems to me the focus is suppose to be the ship. I think it is interesting to see that you have the characters in the forground blurred to show that when the eye focuses on something, everything else seems to be unimportant. You can swing it either way David, good luck! :thumbsup:
11-24-2005, 10:11 AM
:beer: Thanks for all your comments....sorry for not replying sooner, but I've been up in London discussing a really exciting new project (and having sat on my glasses and broken them, I'm waiting for new ones to arrive so I can focus on the detail work).
Thanks Jose - lets hope I finish in time!!
NinjaASSN - yeah - i hope to sharpen them up a bit - I tend to work in a strange way where i use oils in painter to get forms and colour, then spend time using a blender brush to push the paint around and smooth things out. As a result, the edges often look blured and I then have to go back and add details for sharpness. really appreciate the comments
beelow - I probably will have the figures in focus, but use lighting to place importance on the ship. I tend to leave these details to the last - something to look forward to...mmmm
time's running out and soooo much to do :arteest: :) :hmm:
11-24-2005, 10:02 PM
I'm in the process of finishing off those important details and this update shows landforms and temples reworked.
I've also softened and reworked the clouds which are beginning to work.
I've tried several colour schemes, but this is more subtle and works best to date.
My main concern now is to make the people look more believable, by working on grade, sharpness and tones.
Time is running out fast.......updates soon
11-25-2005, 05:06 PM
Hey, David! Overall it's looking really nice. Seems like you're already at Final Coloring and are just working on the details no - you'll make it no problem!
One thing that struck me about the foreground characters: In the faces, she looks like she's older and the kneeling figure looks younger... but if the bald figure were to stand up, he would be certainly taller than the figure on the left. So perhaps she needs to be taller?
One of the things that makes her confusing is the wavy stripe down her right side - it doesn't quite coincide with the shape of her body (or does it?) so it makes it a bit hard to read her body.
Anyhow, almost there... Good luck!
11-25-2005, 06:39 PM
Mr.Freeman, Very beautiful work! Amazing amount of GOOD detailing. My favourite part is the engine on the bg.. for some reason it's just so sweet.. hehe! You could try to make some mountain shadows less contrasted on the bg and see if it makes atmospherical perspective to work even better. :)
11-28-2005, 09:58 AM
:) Thanks for your comments walrus - I've been working again on the characters in the foreground as I too have come to the conclusion that the woman is too short. I thinks she started off as a girl and as my idea developed, has become slightly older, so not so in proportion - I wasn't quite sure if that was the problem, so thanks for helping me out
:thumbsup: Cheers TeemuR - i know what you mean about the engine in the background - maybe I've worked to much into other areas of the picture...mmm
I'll definitely play with the shadows and contrasts to push the mountains further back...thankyou for the advice. :bounce: :bounce:
11-28-2005, 05:19 PM
I'm getting closer.
I've spent quite a long time reworking the figures so hopefully the proportions are more accurate. I'm now working on the faces and skin areas. I've also added rocks into the foreground and around the stairway to help seperate the various planes.
Once I've finished the people, then I can work on final colouring and details.
All comments welcome...
11-28-2005, 05:31 PM
Wow! This is an Amazing image! Your detailing is just great. The female figure is definitely improved. I like her hat and cloak. It reminds me of Dante's Inferno images by Gustave Dore. The wrecked spaceship is really cool.
11-28-2005, 05:50 PM
It looks great, has a sense of power and mystery, no real crits only,
the arm on the woman looks dis-jointed, if you can move the hand
to elbow part or perhaps the shoulder so they line up more,
overall it looks great, see you at the finish line!
11-28-2005, 06:59 PM
The atmoshprerical perspective has improved, but I prefer original greenish sky. Yep, like patina said, the woman's hand looks dis-jointed. No doubt about that the final is going go look just great! :thumbsup:
11-29-2005, 07:49 AM
I spent some time last night trying to work on the woman's arm so it looks more accurate and not broken. I've added more exposed arm and shoulder so it is more readable.
Still lots to do, but I hope to start on final colouring tonight / tomorrow when I'm happy with placement of elements and the final composition.
11-29-2005, 08:04 AM
Hey mrfreeman , I like the atomspthere here there is a big contrast of it. is a great work.
and very promising indeed.I know you are going to work more on the detials ,It is going to be really good ,waiting for your next update :cool: good luck
11-29-2005, 05:16 PM
That looks tons better, David! Not that it looked bad before, but the loads of extra work you've since put in on the characters really shows. The bodies, the proportions, the ages, all read much more clearly now.
I also like the fixes on the plain and water flowing across it too.
Good luck with the finishes!
11-29-2005, 05:35 PM
I think this is getting better, I like what you did with ground on which the two main characters are standing, cause before did look to much artificial,
the womans hand and boys feet need some work, and I think those are importent, for the whole image, :D
ship and the light is stunning, great work :cool:
11-29-2005, 08:51 PM
:bounce: Thanks for all your comments and advice.....
zpapageo - like the idea of Dante's Inferno style...mmm....maybe that will have to wait for the follow up image :D
patina - thanks for the advice on the woman's arm...it did look a bit broken, so thanks for giving me a kick and getting me to sort it out :argh:
TeemuR - mmmm...not sure what happened to the sky colour - I'm having a few problems which colour between Photoshop and Painter, so will need to check the final image on another system before posting it....hopefully start grading / final colouring very soon :bounce:
Michael Chang - thanks for the support :beer:
Walrus - glad you like the updates....I feel like it's all staring to come together at long long last - thanks for your comments :arteest:
Korline - Yeah - still lots of details to add, especially hands and feet - but I had to post the update as the woman's limbs on the previous were really wrong...great advice - thanks again :bounce:
11-30-2005, 01:47 PM
That's really nice, great composition and colouring. Just one thing, I would be tempted to add more texture, especially on the ship to make it appear more battered and battle-scarred.
12-01-2005, 02:26 PM
Awesome! wow~ the spaceship looks great. I like the color contrast between the moonks' clothes and the environment. Good luck! :thumbsup:
12-01-2005, 02:40 PM
:beer: Cheers Sean J and Baron Impossible...
I'm rushing to get all the detail completed and was hoping to spend tomorrow on this (benefits of being freelance), but have been asked to work on some storyboards up in London, so looks like I'll be working on this in the hotel tonight and then mad panic over the weekend...aaaaaargh....noooooooo
thanks for all your support and hopefully have more to post tomorrow night :bounce: :bounce:
12-04-2005, 12:38 PM
Unfortunately work has gone crazy, so I'm really fighting to add all the details I wanted to do.
Even so, I've nearly finished the foreground characters and adding details such as prayer flags and other details. I'm still working on colouring so as to seperate areas and add depth.
I need to finish this today, so useful advice is more than welcome...
12-04-2005, 03:52 PM
You have once again proved that you the master!:)
It is drawn very perfectly to me it is pleasant!:)
Go to Victory!
ARS LONGA VITA BREVIS
12-04-2005, 06:22 PM
:thumbsup: Thanks LexLe...you're way too kind...
Time's running out and still lots to do....will post the final version tonight :bounce: :)
12-04-2005, 06:38 PM
nice finishing on the characters in the foreground, a complex design well
done, good luck at the finish line and thanks for your keen eye!:arteest:
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