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madshooter
09-23-2005, 03:22 PM
Nice clothes dimmi:thumbsup: are you planning to add folds on clothes, wiil you be doing it in
zbrush:bounce:
Looks cool dude:)

gpepper
09-23-2005, 03:38 PM
great clothes Dim ! Waiting for more and the rigging, of course...

Lemog
09-23-2005, 03:59 PM
Nice clothes for your Barbie doll Dimi... ooooooooooh.... totally sorry mate...

...but when we have no crit... we must kidding :scream: :thumbsup:

Agamemnwn
09-23-2005, 07:33 PM
Looking great. and everying is comming along Dimitri. Is it going to be a nightmare with the wrincles in these cloths ?

mmoir
09-23-2005, 07:59 PM
Hey Dimitris,

Your are doing a good job on your modeling again, the head and figure of your character looks good. You have done a good job on the face :thumbsup: Good luck with this.

claudiojordao
09-23-2005, 08:14 PM
Push Dimitris, puuuuussh! Great job friend.

DaddyMack
09-23-2005, 09:54 PM
Nice clothes for your Barbie doll Dimi... ooooooooooh.... totally sorry mate...

...but when we have no crit... we must kidding :scream: :thumbsup:

Lol

You guys are nuts!

Please excuse my noobness for only just realising this well known fact... I'm a slow learner...

Still laughing at that comment Lemog...:thumbsup:

DimitrisLiatsos
09-23-2005, 09:56 PM
@ JamesMK ...Yoinks...i hate ya!:scream:


@ madshooter ...thanks mate, yup i will add folds and all the goodies...at least i 'll try. I will use Displacement maps in ZBrush for the most of detailing ...it has a lot of work...:bounce: .


@ gpepper ....lol..i am waiting to figure out the rigging too..although it will be mainly for posing ..so i hope i will be able to figure it out..err...i hope :scream: .

@ Lemog ...U Nut!..hehehe...u are doing awesome stuff again Laurent...:thumbsup: .


@ Agamemnwn ...nightmare is an understatement...lol. I am glad u participate too!

@ mmoir ...thx friend..i think i will need it with all this clothing more than ever.


@ claudio_jordao ...hehehe...if i push harder..it will be.... noticed. :scream: :scream: ...thx friend.




...errrr...zapping to pc...thx friends for all the comments.

YOINKS !


@ Daddymack ...we ?...NUTS?...this is so insulting !..YOINKS !:p :p

DaddyMack
09-23-2005, 10:17 PM
@ Daddymack ...we ?...NUTS?...this is so insulting !..YOINKS !:p :p

Ohh prease forgive honorable grasshopper... More power to you Dimi:buttrock: I will watch with great interest to see how you handle rigging these guys...

Thanks for the added YOINKS factor you and your mental friends bring to this corner of the virtual world...LYW! Rock on!

Squibbit
09-25-2005, 11:35 AM
DUDE!!
sorry for not visiting more often!

great start there, rock on :bounce:


.

coCoKNIght
09-25-2005, 11:49 AM
hehe, i always find it hard to post on your threads 'cause everything's so flawles...

keetmun
09-25-2005, 04:13 PM
Just dropped a line to subscribe, surprised you chose to do something oriental, it's already looking good.

Cheers!
:buttrock:

DimitrisLiatsos
09-25-2005, 07:19 PM
Hi Guys..thanks..sorry for not updating here...kinda work got in the way..u know how it is.. :banghead: :banghead:

Thx!...Daddymack...i did YOINKS! to my wife...it worked :p :scream: :scream: ..love ya man..(err...in a manhood manner of course..)


:bounce:

Atwooki
09-25-2005, 07:31 PM
You're making excellent headway already, Dimitris - hopefully you can use the 'break' at work to gain added inspiration and momentum ;)
Looking forward to the next updates with interest :thumbsup:

Best of Luck!

C.

DaddyMack
09-25-2005, 08:26 PM
Hi Guys..thanks..sorry for not updating here...kinda work got in the way..u know how it is.. :banghead: :banghead:

Thx!...Daddymack...i did YOINKS! to my wife...it worked :p :scream: :scream: ..love ya man..(err...in a manhood manner of course..)


:bounce:

Aaahh the universal language of luuurv....

ace4016
09-26-2005, 06:08 AM
Hi Guys..thanks..sorry for not updating here...kinda work got in the way..u know how it is.. :banghead: :banghead: More like admiring fooxoo:D :p . Waiting for your updates:bounce: .

DimitrisLiatsos
09-26-2005, 08:38 AM
More like admiring fooxoo:D :p . Waiting for your updates:bounce: .


Aiiiaaaaaa.... :scream: :love: :bounce: :banghead: :p

Scrat-D
09-26-2005, 08:41 AM
Man your clothes are awesome! Let's see what surprises you still have to show us! Keep up ! Can't wait to see more!:bounce: :thumbsup:

DimitrisLiatsos
09-26-2005, 02:38 PM
http://features.cgsociety.org/challenge/entries/11/7835/7835_1127741885_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7835/7835_1127741885_large.jpg)

Begining also Enviroment...just to start those wheels running again...

C&C are welcomed.

DimitrisLiatsos
09-26-2005, 04:16 PM
http://features.cgsociety.org/challenge/entries/11/7835/7835_1127747787_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7835/7835_1127747787_large.jpg)

..more on Env and just a quick test render...

C&C , beers, coffee...most welcomed..

sergioKomic
09-26-2005, 04:40 PM
No more pushing?

Lemog
09-26-2005, 05:18 PM
..more on Env and just a quick test render...

C&C , beers, coffee...most welcomed..
Quick render... quick... yes... and SMALL :twisted:

That seems very nice and so japanese, my eyes can't see very well the details... I'm sure that a more large rendering will be good for us... :scream: :bounce:

DimitrisLiatsos
09-26-2005, 05:21 PM
Quick render... quick... yes... and SMALL :twisted:

That seems very nice and so japanese, my eyes can't see very well the details... I'm sure that a more large rendering will be good for us... :scream: :bounce:


Hahahah...details will come ...Hi Laurent...:wavey:. Soon...



Serg ...errrr ...:twisted:

Agamemnwn
09-26-2005, 06:34 PM
@ Agamemnwn ...nightmare is an understatement...lol. I am glad u participate too!

AHAHAHA. Keep up the good work my friend i know you can make it happen. Thats for the encouragement. I will need it. started modelling yesterday. Will see how it goes. :D

DaddyMack
09-26-2005, 08:39 PM
:cry: That's a mighty fine little render there Dimi:thumbsup: Damn this scene was on my references pile... Time for some more googleshopping for me me thinks;)... I find your clean approach to this very inspiring Dimi, it's like a 'kick in the bum' for me to get moving and styling my piece... Thanks:thumbsup: and keep fighting the good fight my friend!

Micro26
09-26-2005, 09:14 PM
Great work with the envirment Dimi.Now more updates...:bounce:
U are unstopable man:scream: :thumbsup:

Versiden
09-26-2005, 09:30 PM
that's looking gr8 man, very inspirational.. I've always wanted to do a piece with chinese temples...

DimitrisLiatsos
09-26-2005, 09:55 PM
http://features.cgsociety.org/challenge/entries/11/7835/7835_1127768134_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7835/7835_1127768134_large.jpg)

Update on Thunder...i may go different with the front brown skirt(...in design)...but that i will try later tonight....
Clothes will suffer severe Displacement for ripples and stuff in ZB later.

Displacements are the key for no problems in rigging ...i think...

C&C are welcomed.

DimitrisLiatsos
09-26-2005, 10:01 PM
@ Agamemnwn ... thx man...have fun with castle on Meteora ! :)


@ DaddyMack ... thanks man. I don't think that it comes any way near your beautiful chinese scene...but i will try :twisted:. :thumbsup:

@ Mr Micro26 ...keep rocking man with beautiful bike ..can't wait to see the final scene.:)


@ Versiden ...hey thanks man...with your clean modeling skills it would be nice to see :) .


:wip:.

alancamara
09-27-2005, 12:09 AM
nice model, I'm waiting to see the rig. Congrats for the work about the buildings, good work. :thumbsup:

evanfotis
09-27-2005, 12:21 AM
Hi there,
I see you've warmed up the engines, and have started your speedy thing:scream:
Nice architectural vis, and your character solutions are really neat:thumbsup:

Hooch
09-27-2005, 01:25 AM
Well, what in heaven can I say that haven't been said already! :D

Great job? Excellent modeling? love the detail? and so on.... :)

I know!... More more mate! give us more updates! how about that!?

TheFirstAngel
09-27-2005, 01:32 AM
lol, awesome you greek nuts. hahaha, really great work here!keep it nuts mate, keep on rocking!:buttrock: :thumbsup: :bounce:

Adriano-Zanetti
09-27-2005, 01:32 AM
Not too bad for a noobie!! :scream: :thumbsup:


...anyway, great model, as usual, keep it up!

pe@ce

Adriano

nemirc
09-27-2005, 06:56 AM
I bet that would be a sim nightmare too.

My only problem is that the clothing is too "wrinkle free". Other than that it looks cool :)


my entry (http://forums.cgsociety.org/showthread.php?threadid=274550)

alex.h.
09-27-2005, 07:10 AM
great work mate, :thumbsup: :thumbsup: :thumbsup:

ihamid
09-27-2005, 08:14 AM
hei Dimitris ... flawless progress here! all cool updates!:thumbsup:
cheers!

thebest
09-27-2005, 08:20 AM
cool work so far :thumbsup: keep it up

DimitrisLiatsos
09-27-2005, 12:39 PM
http://features.cgsociety.org/challenge/entries/11/7835/7835_1127821167_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7835/7835_1127821167_large.jpg)

...more stuff on Enviroment. I will post also all the parts(modules) which make this scene in next update.

C&C are welcomed.

andreja
09-27-2005, 12:47 PM
Fantastic enviroment!:scream: Good luck!!!

JamesMK
09-27-2005, 01:11 PM
Groovy enviro, Dimitris! There's some rather obvious tiling on the ground, but I'm sure it was just one of those temporary texture slap-ons.

I can see.... lots of yellow, red and orange leaves on the ground....




.

monsitj
09-27-2005, 01:39 PM
Hi ! mate ! very nice job ! you capture the grand feel of chinese architect! yeah , like jame saide , red , yellow , orange leaves blow in the wind ( or you choose rain from your reference?) will be awesome!

Lemog
09-27-2005, 01:45 PM
Hey Lord of Bubles... that's do it... not finish but yet very pleasant... the colors are at rest, but it's felt that they only ask to awake...
...whaouw... this style change us, but it's a real pleasure Dad :thumbsup:

Gunilla
09-27-2005, 02:02 PM
Some fab work going on here lately! The environment looks real sweet - asian feel coming strong :thumbsup:

alexichabane
09-27-2005, 02:04 PM
Awesome job on modeling your environment, I love the detail and sligth irregularities in the roof tiles and stone. The character looks pretty sweet as well, this one is gonna be great. Alexi

DimitrisLiatsos
09-27-2005, 02:06 PM
http://features.cgsociety.org/challenge/entries/11/7835/7835_1127826367_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7835/7835_1127826367_large.jpg)

JamesMK and monsitj are responsible for revealing the half surprise..(and hard task on this image).

The difficult part won't be the characters or the clothes...but the mood...everything will be wet..rain ..slow rain is falling...(Peter Gabriel came in mind just now).

Lemog , my son..i hope i won't dissapoint u.

The spectacular about all this scene in the movie isn't only the warriors..but how the camera plays with all shades of Grey, Black, Brown, White Grey and...in mine ..Red.

There..half the secret is out...

DimitrisLiatsos
09-27-2005, 02:10 PM
@ JamesMK, monsitj, Lemog ...heya..u made me tell the half surprise...:p .

@ andreja,Gunilla ..thanks friends.:)

@ alexichabane ...thx Alexi. Character wil pass through ZB displacements regarding clothes..it's only half way there...but it will end..i hope.:)

rattlesnake
09-27-2005, 04:16 PM
Hey man , the cloth is going very good, i love the sleeves , u did a great wokr on them, keep going mate, youre doing it amazing!
man also the environment is :eek:, great:bounce:

nemirc
09-28-2005, 02:31 AM
I really dig that wip. If you get the rain correctly then you will be my hero :D

Climax
09-28-2005, 07:25 AM
• You allways get the right references! that's the way it should be! I can't wait to see how will it come, I guess colorfull as others have said! :arteest:

Agamemnwn
09-28-2005, 08:29 PM
Wet enviroment . with rain elements? :eek::banghead::argh: . I know you can do it dimitri. Go for it !!! :D :D

DimitrisLiatsos
09-29-2005, 12:07 PM
http://features.cgsociety.org/challenge/entries/11/7835/7835_1127992067_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7835/7835_1127992067_large.jpg)

...done also the chess boards and placed them accordingly...got to make some small stuff here and there now to give the place a more natural synthesis.


C&C are welcomed.

sirBS
09-29-2005, 12:54 PM
The player very small :)
Cheerful picture!
:thumbsup:

Lemog
09-29-2005, 01:19 PM
Chess ? why not... but you don't prefer the Go game... more chinese, not ?

http://www.lecomptoirdesjeux.com/media/go_rc_gt.jpg


Anyway, nothing to crit for your environment... just waiting texturing and that kind of details about that you have the secret... run mate :thumbsup:

DimitrisLiatsos
09-29-2005, 01:45 PM
http://features.cgsociety.org/challenge/entries/11/7835/7835_1127997898_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7835/7835_1127997898_large.jpg)

More stuff added.

...arghhh...


C&C are welcomed.

shtl
09-29-2005, 02:27 PM
More stuff added.

...arghhh...



why arghhh?
this very very very nice:thumbsup:

texturing will be arggghhh ;-)
but with textures it'll be even much better :bounce:

Versiden
09-29-2005, 04:18 PM
simply stunning work! no crits..

suk-grigorij
09-29-2005, 06:18 PM
Great attention to details! Cool.

JamesMK
09-29-2005, 06:39 PM
Chess ? why not... but you don't prefer the Go game... more chinese, not ?

http://www.lecomptoirdesjeux.com/media/go_rc_gt.jpg
Haha! I thought so too.

Management to Dimitris: Add more squares and make them smaller. Chop chop!



.

Pgraphics
09-30-2005, 12:07 AM
The enviroment fits perfectly. I see nothing to crit yet. Awesome work:thumbsup:

Lemog
09-30-2005, 07:11 AM
Management to Dimitris: Add more squares and make them smaller. Chop chop!
If you cannot do it... PM me :scream: my Lion of Mycenes :D hahahaha

DimitrisLiatsos
09-30-2005, 07:14 AM
wahhhahaaaa....GROARRRRRR :D :bounce:

Rebeccak
09-30-2005, 07:15 AM
Gooooooooooooooooooooooooooooooooooooooooooooo Dimitris!!! Looks awesome so far! I want a house like that! :scream: :bounce: :scream:

fgcity
09-30-2005, 08:58 AM
Greate modeling Demetris (Demetris Said :) )

Like the scene allot. Always nice to see your updates.

Scrat-D
09-30-2005, 10:12 AM
Great great work! It will be a spectacular image for sure!:bounce: :thumbsup:

Hooch
09-30-2005, 10:21 AM
insane update Dimitris :thumbsup:

give us a brake! :scream:
"el que termina primero le ayuda a su compañero" :D

DimitrisLiatsos
09-30-2005, 12:48 PM
http://features.cgsociety.org/challenge/entries/11/7835/7835_1128080882_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7835/7835_1128080882_large.jpg)

Env at 90%...missing rain and maybe some stuff here and there which i will add later.

This is also the camera angle i have set for final image (landscape).
Lens set to 4.4 mm .


Chess game is correct u nuts (James and Lemog) ..i 've double checked with movie stills..heheh....

Commenbts and Crits always welcomed.

DimitrisLiatsos
09-30-2005, 12:58 PM
@ shtl , Versiden , suk-grigorij , fgcity, IpiotisDinos, Pgraphics ...thx friends..i hope i can finish this. :wip:


@ JamesMK, Lemog....hahah..nahh ..it's not a GO game ...i 've checked with movie frames..table is 8x8 squares..:) ...lemog ...GROAARRRR :scream:


@ Rebeccak ...i wish i had a place like that too...thanks Lady for the push :thumbsup:


@ Hooch ... viva compañero....thx..although i didn't catch everything in Spanish u wrote..:)

jddog
09-30-2005, 02:08 PM
ohhh yeah... you rocking again Dimitris ! :thumbsup:
jdd

Jaba153
09-30-2005, 03:18 PM
great modelling dimitris!! lot of work here!! super clean wire!! keep posting!!

LAURO_MX
09-30-2005, 04:34 PM
Kick ass!:scream: ... Very cool and complex scene!
Keep going!

madshooter
09-30-2005, 04:35 PM
Your are going so fast :) Env is rocking dude:thumbsup:

Micro26
09-30-2005, 04:49 PM
Very good env Dimi, i like the viewing angle a lot.
Keep going:bounce:

ihamid
09-30-2005, 05:04 PM
hi Dimitris
the scene is getting greater day by day! :thumbsup: cant wait to see them with textures!
cheers man!

thebest
09-30-2005, 05:29 PM
lol :bounce: I can`t wait too :applause:

angel
09-30-2005, 07:38 PM
This is looking really nice Dimitris.

Frenchy Pilou
09-30-2005, 08:54 PM
When I see your last posting I believe NO Dimitri can't know play Go Game !
It's too long, & surely no time for play it and modelize :D
He must choose :)
More : cheeker and Stones Black & White are in nonsense position :eek:

In any case look at this link http://206.145.80.239/zbc/showthread.php?t=022279
A charming japaness artist Shikuri (http://shikuri.web.infoseek.co.jp/) made for me this astonished Zbrush image :cool: :cool: :cool:
Maybe this can inspire you for the costumes of your futur flying fighting warriors :D
Good luck!
Pilou

Agamemnwn
10-01-2005, 07:36 PM
Yoinks!! amazing env Dimitri :D :D :D

gpepper
10-02-2005, 10:49 AM
Nice job Dimitris !
great to see your art again ! :thumbsup:

beelow
10-02-2005, 10:57 AM
Damn taht is osme fast ass modeling great stuff man , can't wait to what you do next, holla!:thumbsup:

scootermaya
10-02-2005, 07:28 PM
I love it Dim !
Sorry I'm not to good at following this chalenge, but I will make it up !
I want to see the end of it !

Gogogogo !:bounce:

daWinky
10-03-2005, 07:34 AM
I worked half through your exploding thread and I'm glad I've done this. You are building an amazing scene:) ! I like especially your detailed work on the environment and can't wait to see all this textured! I'm watching!:thumbsup:

-sabrina

Scrat-D
10-03-2005, 08:15 AM
Great progress Dimi! Can't wait to see the env complete(not to mention the whole scene... )

DimitrisLiatsos
10-03-2005, 03:42 PM
http://features.cgsociety.org/challenge/entries/11/7835/7835_1128350543_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7835/7835_1128350543_large.jpg)

...wet shader attempt...and Lighting mood...

...i am trying for the wet look. Forgive the low quality render...i am testing this in a veeeery slow machine.

C&C are welcomed.

DimitrisLiatsos
10-03-2005, 03:46 PM
@ All the guys who commented lately... Gasp..guys i need too much time to answer everybody separately...thanks for all crit and good words and crits.
I will visit everyone's thread soon...:bounce:


Be well and have fun.

nemirc
10-03-2005, 03:55 PM
I can almost hear the music ;)

I find it hard to buy the lighting. It's difficult for me to figure out the look if half of the elements are not textured... and is it me or I can't see shadows? :surprised

Scrat-D
10-03-2005, 03:57 PM
Wooooooooooooooooooooooooooow!
I am sure that you are going to surprise us even more! What's next? An interior of a volcano? The deep blue sea? A plan from singing in the rain?

More than spectacular... I think that your final image will be something more than spectacular!

ihamid
10-03-2005, 03:59 PM
hei Dimitris!
yess the wetshader effect on the ground is pretty convincing :thumbsup: .. maybe a little bit of puddle somewhere with ripples might add to the already cool scene!... will it be raining ?
cheers!

flaeticia
10-03-2005, 04:17 PM
Its tremendously indeed !
Excellent this reflection on the ground :)
That really brings the wet aspect, after the rain !
Very successful Bravo !

Climax
10-03-2005, 04:35 PM
• Already looking like one of those old chinese movies, i like this sad and gray mood on the scene, i can fell the breeze on my face and the drops running along my blade

Micro26
10-03-2005, 05:24 PM
There will be a huge slaughter in there.:thumbsup:
Great mood and shading Dimi. I agree about the rain ,its amazing.
Just WOOOOWW and keep it up:scream:

scootermaya
10-03-2005, 05:34 PM
If I may Dim, if you can, I think you should use a separate shader to ajust the stairs as one block per steps, also just a litle lighter in tone, no ?

monsitj
10-03-2005, 05:35 PM
floor wet shader is flawless! awesome man ! no crits:thumbsup:

evanfotis
10-03-2005, 05:36 PM
Wow!
The ground looks great!
Can't wait to see it finished, with all the nifty details...

madshooter
10-03-2005, 06:26 PM
Rocking update dude:thumbsup: Scene looks great already:) I agree with Michel a litle lighter tone for stairs will make it look more cool:) other wise every thing looks great:thumbsup:

Agamemnwn
10-03-2005, 07:22 PM
The wet shader and mood looks great Dimitri, keep up the good work :D

gardogg
10-03-2005, 07:29 PM
Whoa! Very neat job with that. This looks like it was a lot of work. No crits so far.

gpepper
10-03-2005, 07:46 PM
Excellent shader Dim !

Pgraphics
10-03-2005, 10:46 PM
Love the ground texture...Awesome Job!

ace4016
10-04-2005, 12:16 AM
Nice work. Get some puddles in there:thumbsup: (haha, for some reason I see a yellow rubber duck in one of those puddles).

DimitrisLiatsos
10-04-2005, 01:27 AM
http://features.cgsociety.org/challenge/entries/11/7835/7835_1128385650_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7835/7835_1128385650_large.jpg)

....wip on water in vases...ehmm..puddles...
aaaaaaand a duckie for ACE :)

C&C are welcomed

nemirc
10-04-2005, 01:35 AM
hahaha, that duck HAS to stay :beer:

DimitrisLiatsos
10-04-2005, 01:36 AM
Thanks Guys...puddles are in progress ..more to come...:D

Scooter ...u are right...stairs will be fixed :thumbsup: (where have u been man?):beer:



aaand i just noticed Gpepper is back from a very cool trip...argghhh..gnarfff...i envy u man :p:p


@ IpiotisDinos, yunisirees, flaeticia, Climax, Mr Micro26, monsitj, evanfotis, madshooter, Agamemnwn, gardogg, Pgraphics. :beer::beer: thx friends.

Ace...duckie delivered (thank God for Google..hehehhe).


EDIT : @ Nemirc ..hahahahahah...i think so too (for prev question..."shadows"...they are there but the light i am trying is soft and very diffused...let me work on that more... :beer:

:bounce:

Lemog
10-04-2005, 05:56 AM
Water in the pot appear very dark... is it water... is it a duck ?... well... the rest, wet environment is very very very good... :thumbsup:

gpepper
10-04-2005, 06:46 AM
aaand i just noticed Gpepper is back from a very cool trip...argghhh..gnarfff...i envy u man :p:p

Yes, I'm there, again !
But I'm still travelling with your great stuff here !

ali-rahimi-shahmirzadi
10-04-2005, 08:40 AM
Hi. nice rendering with xsi. keep on rocking. good luck.......:applause:

adel3d
10-04-2005, 09:50 AM
Good job!
happy that you are so active and your works make the challenge hot.
Hope to have you and Lemog in the finalists .
Good luck pal!

JamesMK
10-04-2005, 09:54 AM
The wetness on the ground tiles looks close to perfect!

The splashes in those barrels seem a bit out of scale though, too big IMHO, unless there's somebody on a roof somewhere throwing potatoes in the water, in which case they look perfect too :D


.

scootermaya
10-04-2005, 10:23 AM
Hello Wabit !
Yes, it looks good for potatoes throwers. I like this effect a lot though.
Is there a way that you could emphasise a bit the drop hits on the flor, with a bump map for example?

DimitrisLiatsos
10-04-2005, 11:59 AM
@ Lemog ...water is a bit dark...i have to agree...i will work on that :) ..thank u French Nut Bubble


@ gpepper ...hahhah..do u have WC problems with food from Marroco?..:scream: Hi man.


@ ali_rahimi_3d ...it needs more attention but thank u for the good word friend.


@ Leda ...heeeyy!...how are u friend. Thank u , although the Crazy Frenchy and The Nut Wabbit are kicking my butt big time so far...:bounce:

@ JamesMK, scootermaya ...indeed there is a POTATOE Effect in those splashes...lol

Look i found the rain model that i will use....

http://www.hos.ufl.edu/uf-potato/Potatoes%20and%20Tractor_small.jpg


:scream: wahaaaaaaaa......har har.


Thanks friends.

JamesMK
10-04-2005, 12:03 PM
Look i found the rain model that i will use....

http://www.hos.ufl.edu/uf-potato/Potatoes%20and%20Tractor_small.jpg

Ah, well, then just go ahead with the splashes you already have! :D



.

gpepper
10-04-2005, 12:08 PM
@ gpepper ...hahhah..do u have WC problems with food from Marroco?..:scream: Hi man.

Damn ! You're right ! and I am still running to it again !
Sorry... I have to go... :argh:

DimitrisLiatsos
10-07-2005, 12:03 AM
http://features.cgsociety.org/challenge/entries/11/7835/7835_1128639783_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7835/7835_1128639783_large.jpg)

Water drops ...just about every where on the front buildings...


C&C are welcomed.

Lync
10-07-2005, 05:46 AM
I love the droplets of water. Great placement. Nice overall setup.

Very neat work :)

Wytze
10-07-2005, 07:38 AM
Great scene can't wait till it's finished:thumbsup:

my challenge entree (http://forums.cgsociety.org/showthread.php?threadid=283168)

Lemog
10-07-2005, 07:42 AM
Very good idea for droplets of water... (but not black water, plizzzzzzzzz :scream: )

scootermaya
10-07-2005, 07:50 AM
Yes yes yes ! render it ! render it !:bounce: :bounce: :bounce:

DimitrisLiatsos
10-07-2005, 09:46 AM
@ Lync, Wytze ...thanks friends...i hope it will descent ! :wip:


@ Lemog ...Hahaha,,,no,no ...no black water ...hehehe...i will take care of it my friend...:wip:


@ scootermaya ....I wiil ...i will! ...:) ..i made the stairs too as u have pointed out...Thanks man...Hey u nuts ..where are u.....the time for your cell phone to ring from the Airport in Paris is near...:twisted:

gpepper
10-07-2005, 10:08 AM
WE WANT A RENDER !
WE WANT A RENDER !
WE WANT A RENDER !
:bounce: :bounce: :bounce: :bounce: :bounce: :bounce: :bounce: :bounce: :bounce: :bounce:

JamesMK
10-07-2005, 10:44 AM
Render, render, render!








.

hindus
10-07-2005, 01:41 PM
vaery nice modeling - and concept too - the water and wet surface look so real :) remind me splincer cell chaos theory pixel shader effect :)

makaron
10-07-2005, 02:16 PM
stylish work :)

nemirc
10-07-2005, 05:33 PM
Give us dark water!!! :twisted:

ace4016
10-07-2005, 11:46 PM
haha, you added the duckie:bounce: . Curious to see how all the rain and all will look like now....RENDER!

Agamemnwn
10-08-2005, 12:23 AM
yes yes a render with a duckie and a wabbit running around as the spirit of knowledge appears large in the background :D :D :bounce::bounce::bounce:

Atwooki
10-10-2005, 07:43 PM
Coming on just great (as expected!), Dimitri :thumbsup:
Really love to rain droplets creating a lightly veiled curtain from the eaves; exquisite touch :applause:

Chris

shtl
10-10-2005, 08:30 PM
Though i would find a render update.... :cry:





:)

aliasali
10-10-2005, 10:09 PM
Hey Dimitries,it feels like iv missed this thread! Nice job,mate! i like the env design,so much...will check ur updates.:thumbsup:

DimitrisLiatsos
10-11-2005, 12:07 AM
http://features.cgsociety.org/challenge/entries/11/7835/7835_1128985670_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7835/7835_1128985670_large.jpg)

Env Modeling 100% ...Texturing and Lighting in wip. I have set the basic light setup...but it needs some helping hand here and there ...in other words...needs work on lights...texturing is 70-80%. I need to take a brake on this for a while...to clear my mind on how it should look...lighting wise.

C&C are welcomed.

P.S; Thanks everybody for the moivation and comments.

nemirc
10-11-2005, 12:13 AM
You are working too fast :surprised
It's a good thing you are still missing one character ;)

ihamid
10-11-2005, 12:14 AM
Dimitris my friend! thats looking mighty incredible! :thumbsup:maybe be a sudden break in the clouds that casts an occasional ray of sunlight somehwere to give the effect! :)
cheers mate!

DimitrisLiatsos
10-11-2005, 12:15 AM
You are working too fast :surprised
It's a good thing you are still missing one character ;)

Two..two characters more.. :scream:


@ yunisirees ....good idea my friend...must check this.

Climax
10-11-2005, 12:58 AM
• Looking good Dim! i only suggest to have in mind that size of humans according to the environment would appear very tiny, but i don't know what u have in mind for their positions, so for now, I only cheer your work! :beer:

scootermaya
10-11-2005, 02:24 AM
Very nice stairs man !:thumbsup:

About lighting, I know it is a basic seting, but it looks a little doll from under... perhaps, instead of a directional light, you could try a series of very wide spots slightly tinted brown to create a "mood" below the main objects (roofs) also beware of not showing a sharp shadow like here; in the movie, there is no marks on the floor...
I feel like foolish me, giving you advice !!! You don't need any from me , you are our master !:bowdown:

nemirc
10-11-2005, 04:32 AM
Two..two characters more.. :scream:


@ yunisirees ....good idea my friend...must check this.

Then that gives us chance to finish :scream:

thebest
10-11-2005, 05:44 AM
lol cool place:applause: dieing to see the two characters:bounce:

Lemog
10-11-2005, 06:11 AM
Good update mate... just find the textures of the floor/little wall/stairs a little bit repetitive... depend of the lighting... the other parts are ok for me :thumbsup:

Scrat-D
10-11-2005, 08:04 AM
Excellent progress Dimi! I'm sure you'll figure out something for the lights so sit back,relax,think and enjoy!!:bounce:

pseudonympending
10-11-2005, 08:24 AM
Nice work Dimitris, lots of great detail. Maybe some of the brick work could be smaller...?

Good job.

gpepper
10-11-2005, 08:25 AM
Excellent render !
The blur in the sky seems a little bit too strong...in my opinion...

shtl
10-11-2005, 09:58 AM
AAAAA update is back...

AAAAA dimitri has gone....


Hey, this is coming great...:bounce:


Well they said it all.

mmm, you will work even better with a little pause.
Coming back stronger Haha!



aaarrr, I should have tried harder this kind of mood in my Urban Temple.
This will be terrific has very hard.
Good continuation and good luck !

JamesMK
10-11-2005, 10:07 AM
Shader: Well on its way I think :thumbsup:

Lighting: Pretty good too, maybe a little too constant... There's some slightly red tones going on in the back to the left - I'd say you could turn that up a few notches, maybe add a low intensity omni with a lot of red in it to create sort of a localised ambience there.

The overall look lacks some depth as the buildings stack up along the Z making it a bit muddy or nebulous - although I'm pretty sure you only need to add something inbetween: either some very subtle distance haze, or even better some soft mist, such as that one can expect to rise like steam from the warm ground as it is covered with cold rain.



.

rattlesnake
10-11-2005, 10:07 AM
hey man...all is looking so real!, youre really great artist!, the only thing that i feel looks not as realistic as the rest are the white and black pieces, those little kinda spheres on the center, maybe is only me, but somehow they look different that the rest, anyway maybe is just a weird thought on my part, but i really think this is going great, no doubt is one of the best already, :buttrock:

DimitrisLiatsos
10-11-2005, 12:28 PM
@ the best ..thx friend...there will be ...three ...+ 2 (?!?) characters in scene...:scream:


@ Climax ..oh don't worry ...the cam is too back right now...it will be lot closer to the front stairs ...and i am thinking some possibilities or repositioning some stuff to make it more dramatic. thx man!

@ nemirc ...my friend ..a lot 'cause honestly it's the first time that i don't know if i will have the time to finish this...too much work...and i have to leave also soon for a planned (so much time ) trip (not vacation).


@ scootermaya, Lemog, gpepper, Swamps, JamesMK ....:) ...hello guys :bounce: ...Lighting at the present is Very dull and muddy ...i don't know why i never liked imaged based lighting ...that is why the sky is blurred ..it's not the sky just the HDRI used.
I am a bit dissapointed at this point from the look of textures ..the tiling and the lack of depth in scene as James so correctly mentioned. Lemog and Swamps are right...i need to break the repetition of blocks in walls and floor.
Lighting must be planned very carefully. And also it's a very good time to brake the scene in appropriate layers of attention..(already done that though...lol).

The mood i was dreaming isn't there not even in a 5 % ...at least up to now....argghhhh

Thanks friends...most helpfull ..i apreciate this. :thumbsup:


@ shtl ...hi friend...i am going to work on it more soon...i just need the courage
to delete all lighting setup i ave now and corect some textures and shaders...and start testing ..again :scream: . Nice to hear from u !

@ SSSSSSSSSnake ...oh Black and white pieces are not finished...simple shader on them (Blinn) with nothing worked there so far...u are right to have that feeling.

All my attention now is focused in getting the right mood by shading and light and camera position. ...which is always the most difficult part i think..lol


:bounce: Asta la vista baby ....( always wanted to say that...:scream: )


thx friends.

daWinky
10-11-2005, 02:55 PM
Your environment is wonderful:thumbsup: ! If you aren't statisfied with the light, perhaps try some additional lightsources like lanterns or torches. So you can set some well placed highlights...

-sabrina

madshooter
10-11-2005, 02:58 PM
Very nice progress dude, env looks awesome:thumbsup: lot of details, In case of lighting are you planning to use any third party renderers:)

Keep up the good work:thumbsup:

gu
10-11-2005, 03:29 PM
very well done, such in modeling, texturing, details! sorry for hasn´t replied you before!

congratulations

gus

sergioKomic
10-11-2005, 03:37 PM
hey Dimi, hows things up in the attic?


Nice progress..... the floor texture needs some work, (dirt?) to make it look different than the walls.


**** so far:bounce:

nemirc
10-12-2005, 01:38 AM
@ nemirc ...my friend ..a lot 'cause honestly it's the first time that i don't know if i will have the time to finish this...too much work...and i have to leave also soon for a planned (so much time ) trip (not vacation).

That doesnt sound too good... :(

Scrat-D
10-12-2005, 07:55 AM
@
@ nemirc ...my friend ..a lot 'cause honestly it's the first time that i don't know if i will have the time to finish this...too much work...and i have to leave also soon for a planned (so much time ) trip (not vacation).




Now this is bad baaaaaad newwsss.....

Scrat-D
10-12-2005, 07:55 AM
I wish you the best Dimi

DimitrisLiatsos
10-13-2005, 01:44 AM
http://features.cgsociety.org/challenge/entries/11/7835/7835_1129164269_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7835/7835_1129164269_large.jpg)

...A more pleasing to eye solution...made also the water more on the floor.

All the scene maybe needs a little more light, but this will show i think when characters are in place.


C&C are welcomed.


P.S...errr...i may have a lot of work...but i will finish this...arghhh...

..insert a lot of boing ..boing ...boing emoticons here... :-).

Agamemnwn
10-13-2005, 01:48 AM
Looking great Dimitri :D Good job my friend.


EDIT: i dont worry about the mood of the final image . i know you can make it happen . as for the textures as laurent said you can see some of them repeating . the wet floot looks really good :D

Lync
10-13-2005, 06:38 AM
It is looking excellent. You are right though, it does need a bit more light. With all that water, things would be glistening more :)

Lemog
10-13-2005, 07:20 AM
All is really good for me... wet ground is better and a good idea...

...but the little wall... texture is better than the previous version... but tiling is very visible...

that's all for me my lord :thumbsup:

flaeticia
10-13-2005, 08:04 AM
hmmmm like it !
hmmm no :D love it -> thats better :)

But, one question for u my love Dimi, what is Enviroment ? :eek:
New Word ? :scream:
New Concept ?:scream:

Huhuhu
:bounce::bounce:

MacAndre
10-13-2005, 08:17 AM
with a better light and better textures. this will be one of the most spectacular scene here... :thumbsup:
add some dirt at the stone texure and this will make the texture look mutch better and the tilling will be hidden... ;)
keep it up

DimitrisLiatsos
10-13-2005, 12:05 PM
@ Agamemnwn, Lemog, mac_andre ... Yup...unfortunately there is a tiling issue on that wall....i am trying the suggestion of mac_andre ...add some dirt ...also made the testure in exact UV size so that no tiling effect is there...i 'm still also experimenting on that wall's color..i don't want it to be so...colorfull ..if you know what i mean...:)..thx friends..:bounce:.


@ Lync ...u are right...but i also thing ..becuase the scene is in a rainy day light...the glistening must not be too much as i have observed in the film......there is a soft light everywhere...:wip:..thank u!

@ flaeticia ...hey..although i don't write too much to everybody these days...i am watching your scene...:applause:. Thanks little Frenchy nutty girl. :wavey:.


Updating soon ...i hope.

DimitrisLiatsos
10-13-2005, 09:38 PM
http://features.cgsociety.org/challenge/entries/11/7835/7835_1129235923_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7835/7835_1129235923_large.jpg)

...i hope u like it.


C&C are welcomed.

Dimitris.

nemirc
10-13-2005, 09:42 PM
But, one question for u my love Dimi, what is Enviroment ? :eek:
New Word ? :scream:
New Concept ?:scream:

If you still have to ask, you are not ready to know ;)

DaddyMack
10-13-2005, 09:47 PM
:cry:

Dimi... Congratulations... :cry: The bar is betting set higher and higher and higher.... again :cry:

LYW!

ihamid
10-13-2005, 09:55 PM
yes dimitris thats beautifull ... no crits what so ever!:thumbsup:

Lemog
10-14-2005, 06:28 AM
Without doubt it's better... just my thought now... always about the little wall (don't kick me:scream: )
For the tile... new thing is a good idea... but for the 2 different colors of stone, I'm partaged...
WHy 2 different stones ? I ask to the monks too...
If it's really a build choice... I think the last stair must have the same color than the wall... it's a wall part, no ?
But I think that will be better and less disturbing (maybe only for me...:banghead: ) if you have the same type of stone for the both... and that will be more in the zen attitude... :surprised

Just if you want... you can increase the contrast between the both with lighting/shadowing... or simpler, with the diffuse of one of them... :beer:

gpepper
10-14-2005, 06:55 AM
Without doubt it's better... just my thought now... always about the little wall (don't kick me:scream: )... but for the 2 different colors of stone, I'm partaged...
WHy 2 different stones ? I ask to the monks too...

Yeah this is getting better and better !
Same question about the stones?

Scrat-D
10-14-2005, 07:43 AM
It's surely getting better and better and I think it will be fantastic.As for tje two colors of the stone... Come on guys let him do his magic, he will not dissapoint you!:bounce:

DimitrisLiatsos
10-14-2005, 11:40 AM
@ Daddymack ...:blush: ..stop it man. I am not that good ...but thanks for kind words.:beer:
@ yunisirees.... thanks my friend..u are too kind .

@ nemirc ...stop teasing my Frenchy nut friend Laeticia...this is my priviledge:scream: .


@ Gpepper and Lemog ...U are right about different colors...it was done in purpose ..i need to see what color is more close to what i have in mind. I finally came to conclusion to use the one of the wall in the stairs too but with an overall more dark (about 20%) look.
What do u think?:bounce: .

Thanks my friends.

@ IpiotisDinos....thanks my friend for the support and kind words but don't worry ...the French Nuts are very kind friends and mean no harm ..only good . I also especially charich Laurent's opinion in this kind of modeling/texturing issues ...he is one of the best.:thumbsup:

Lemog
10-14-2005, 12:49 PM
@ Gpepper and Lemog ...U are right about different colors...it was done in purpose ..i need to see what color is more close to what i have in mind. I finally came to conclusion to use the one of the wall in the stairs too but with an overall more dark (about 20%) look.
What do u think?:bounce: .
For me it's the better choice... and surely sufficient... this little details doasn't have to catch spectators eyes... but, we must anyway "understand" what is the background...
...it's always very difficult for the details really right front of the camera.

DimitrisLiatsos
10-14-2005, 02:55 PM
http://features.cgsociety.org/challenge/entries/11/7835/7835_1129298148_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7835/7835_1129298148_large.jpg)

Detailed some stuff around his clothes and also fixed some stuff regarding his proportions.

This ia all of him ...i think ..before rig and ZB Displacements.


C&C are welcomed.

DimitrisLiatsos
10-14-2005, 02:58 PM
http://features.cgsociety.org/challenge/entries/11/7835/7835_1129298336_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7835/7835_1129298336_large.jpg)

..and a fast render of him.

I think that his rigging and Displacements on clothes won't be so much trouble (after i checked some stuff in XSI and ZBrush...)..i think...


C&C are always welcomed.

DimitrisLiatsos
10-14-2005, 03:01 PM
For me it's the better choice... and surely sufficient... this little details doasn't have to catch spectators eyes... but, we must anyway "understand" what is the background...
...it's always very difficult for the details really right front of the camera.

U are right in all points. I agree also that it's very difficult to show all detail in a front view ...it's playing it's role just for the viwer to understand where is everything happening...Thanks Laurent :)



:bounce:

Pooyag
10-14-2005, 03:22 PM
very very Nice...Really Cool:thumbsup:

rattlesnake
10-14-2005, 04:49 PM
progress on the character is really rocking, youre doing a great work on him as u always do , :buttrock::applause: keep rocking Maestro!

nemirc
10-14-2005, 05:33 PM
That would surely be a clothsim nightmare :eek:

Zapan
10-14-2005, 08:14 PM
Incredible work here Dimi as always, love the design of the character but the environnement ... My god :eek: I thought It was a photo until I saw the frame from the rendering region... outstanding and disturbing ...

Keep up the great work man :bounce: :bounce:

Pgraphics
10-14-2005, 10:50 PM
That character is looking great man. Might be tough to rig..but well worth the trouble..:thumbsup:

Abaddon
10-15-2005, 05:45 AM
I love it! :thumbsup: Something about his arms seems odd to me.....maybe its just the way the cloth hangs down in this pose. Excited to see how this turns out.

gpepper
10-15-2005, 07:08 AM
http://features.cgsociety.org/challenge/entries/11/7835/7835_1129298336_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7835/7835_1129298336_large.jpg)

:eek:
Great job Dmitris ! The clothes look incredible !
:thumbsup:

Micro26
10-15-2005, 08:32 AM
Great work with clothing Dimi.Cant wait for textures and a Z pass:)
Your skills are amazing keep it up:thumbsup:

vampeta
10-15-2005, 09:06 AM
Hi Dimi,

That´s a realy nice warrior (dam :banghead: you are just to good in characters... ;)ha ha )
I love your work so far... but your environment rocks!!

Cheers :beer: Alex

velascodearmas
10-16-2005, 02:11 AM
Nice background! Reminds me a lot of Hero.

thebest
10-16-2005, 05:54 AM
cool character keep it up :thumbsup:

Lemog
10-17-2005, 06:26 AM
Nothing to crit about these clothes... that comes really good... I'm waiting next steps... that's all :)

:thumbsup: :thumbsup: :thumbsup:

Scrat-D
10-17-2005, 08:02 AM
Awesome work Dimi! No words... only clapping my hands in front of this... :applause: :applause: :thumbsup:

DimitrisLiatsos
10-17-2005, 02:02 PM
http://features.cgsociety.org/challenge/entries/11/7835/7835_1129554132_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7835/7835_1129554132_large.jpg)

..Weapon of Thunder.
Next step is UV mapping an Texturing.
Rigging & Skinning.
Then ZBrush sculpting for details just about everywhere on him.


C&C are welcomed.

DimitrisLiatsos
10-17-2005, 02:11 PM
@ Mr Micro26 , IpiotisDinos... :beer: thx guys.


@ vampeta ..thx man...I have tweaked more the coloring of the env as we have discussed with Lemog . :beer:

@ dvelasco ...thx...but it is from Hero! :bounce:

@ the best ...thx mate...i hope u like it finished.

@ Lemog ... thx Laurent...it has a lot of work yet...:banghead: ...:bounce:

JamesMK
10-17-2005, 02:17 PM
Looks great Dimi - I doubt I'm goint to have anything useful to say until the point when you start posing, lighting and arranging the scene :twisted:




.

ihamid
10-17-2005, 02:19 PM
hi Dimitris
the character looks very warrior like :thumbsup:! just waiting for that nice details to come!
cheers man!

monsitj
10-17-2005, 03:07 PM
hiya! mate! how are you , I'm just come back to work , and found your thread is grown very big ! and latest update is very cool! i like the weapon and his suit!

nemirc
10-17-2005, 07:08 PM
Very Hero-ish... I like that weapon.

Are you going to add fancy ornaments on the blade? :love:

scootermaya
10-18-2005, 12:35 AM
Great modeling !
I like that character a lot... looks exactely like what I was thinking.
About the temple, it looks realy good to me like this...exept on what LEMOG said about the last step, in the same color of the wall : I agree with him on this (not usual but when his wright I have to admit :twisted: )
OK I'm cheking on the improvement on the characters... I'm having fun here !

DimitrisLiatsos
10-18-2005, 12:41 AM
http://features.cgsociety.org/challenge/entries/11/7835/7835_1129592512_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7835/7835_1129592512_large.jpg)

Wip on Thunder Clothes shading...
Very simple color pallete i think(..and most appropriate... i think..err..)
I have some UV's issues but i will fix that on next update....

C&C are welcomed.

ihamid
10-18-2005, 12:45 AM
hi Dimitris
hehe u leave no room for crits man! nice cloths btw :thumbsup:!
cheers!

DimitrisLiatsos
10-18-2005, 12:51 AM
@ JamesMK ...hahaha...i know that there the Squirrels in your backyard will attack...hahahah :scream:.


@ yunisirees ...thanks man..love your shading work....top stuff :thumbsup:.

@ monsitj ... hey man..how are u ?...Job issues are ok now?...i hope! Glad to here from u friend. :bounce:


@ nemirc ... thx man...yup..i will "sculpt" the ornaments on the weapon later tommorow...:).

@ scootermaya ....yup ..Env is fixed ..will upload soon the final one...Laurent was right about stairs...we also came to the conclussion that their shader (..and wall's back) should tone down a bit. Thx Crazy Frenchy Scooter Mayan. :bounce:

alancamara
10-18-2005, 12:52 AM
Great work mate:bounce:. You did a good research work to get this look, no?. I'm impressive, congrats mate :thumbsup:

Lemog
10-18-2005, 06:21 AM
Nothing to crit about clothes, terribly in the style... only perfect for me :thumbsup:

(o)ne
10-18-2005, 06:27 AM
I like it :)

Gunilla
10-18-2005, 07:12 AM
Ohh... great work on the clothes- the fabric looks perfect, especially on his skirt (skirt!?) :thumbsup:

Agamemnwn
10-18-2005, 07:22 AM
I havent posted here for quite some time , shame jannis shame. Get updates Dimitri . Looking great . The frabric looks really good and it feats the simplicity of the cloths , i think :D

Scrat-D
10-18-2005, 07:58 AM
The weapon is awesome! Clothing rocks! Let's see what's next! :bounce: :buttrock:

Versiden
10-18-2005, 08:22 AM
just perfect dude... well done

stipen
10-18-2005, 09:30 AM
it seems like you're goin' to make it eventually:thumbsup: ....very very serious entry we got there. Keep up man.

At the begining when i first saw your concept , i thought you were too crazy ;)...i was wrong

arLutiK
10-18-2005, 09:38 AM
Wow Dimitris

Like always your work is amazing, that scenery is simply stunning, and the fighters as well

Very cool work :thumbsup:

pseudonympending
10-18-2005, 10:04 AM
Really nice wrinkles on the sleeves. I particulalrly like the fact that they are totally asymmetrical.

Good stuff :thumbsup:

gpepper
10-18-2005, 10:19 AM
great work on texture Dimitris !

Really great !:thumbsup:

thebest
10-18-2005, 05:24 PM
cool textures keep it up:thumbsup:

aliasali
10-18-2005, 06:37 PM
I like it,why all the colorrss are dead and dark? :shrug:

DimitrisLiatsos
10-18-2005, 09:58 PM
http://features.cgsociety.org/challenge/entries/11/7835/7835_1129669133_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7835/7835_1129669133_large.jpg)

..Thunder's weapon Displacement...this is getting more fun ...


C&C are welocomed.

DimitrisLiatsos
10-18-2005, 10:15 PM
@ denverbz ..apart from watching the movie and especially the part i am making about...50 times :scream:...i just try to see this through my eyes :). Thx mate.


@ Lemog, (o)ne, Gunilla, Agamemnwn, IpiotisDinos, Gunilla, gpepper, the best, Versiden ...thanks friends for the kind :blush:.


@ stipen ..hi friend. Yup it seems that i caan't quit this....lol...i am trying yet..At least i will try to finish every step of it as i want..let's hope i will find time to make it look good too :wavey:.


@ ar LutiK ...heeey man..how are u ?....i like your Maori char and his tatoos man :thumbsup:.


@ Swamps ...hey thanks man. I hope they look asymetrical...i will help that when he will be ZBrushed for Displacements..:bounce:. Man..that Chicca of yours ...:drool:


@ Madlight_1988 ..thx man..about colors ..well i basically i am trying to give the movie's scene color mood...also i have a strange kick about earth colors :love:....but wait till u see all of it...then maybe it makes more sence...i hope :).

nemirc
10-18-2005, 10:33 PM
almost makes me wanna learn zBrush :D

dern
10-18-2005, 10:38 PM
Wow, that's incredible detail. zbrush looks like a lot of fun. Keep it up!

JamesMK
10-18-2005, 10:42 PM
Neato brush job - still, I'm just warming up the squirrels :D



.

Frenchy Pilou
10-18-2005, 10:50 PM
...why you have not taken a go game in your scene :D
Dynamic image isn't it ? ;)
Have funny times to continue!

http://209.132.69.82/uploaded_from_zbc/200309/user_image-1062932931wor.jpg

DimitrisLiatsos
10-19-2005, 12:03 AM
http://features.cgsociety.org/challenge/entries/11/7835/7835_1129676602_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7835/7835_1129676602_large.jpg)

...and the last i can do for this...tonight.



ZZZZZZZZZzzzzzzzzzzzzzzzzzzzzzzzz

Lync
10-19-2005, 04:27 AM
oooo.... pretty!

I love the detailing you have been doing. Very nice! :bounce:

Lemog
10-19-2005, 06:09 AM
Yep... interesting details and beautiful material for the last pic... awake now :scream:

Zapan
10-19-2005, 07:43 AM
Awesome details, really beautiful :applause: :applause:

DimitrisLiatsos
10-19-2005, 07:50 AM
Yep... interesting details and beautiful material for the last pic... awake now :scream:

zzzzzzzzZZZZZ...ahmffmm...eh?...who's there.....(yawns)...i am awake u nut :) .

Good morning Laurent.


@ Lync, Zapan ...thx friends..i am happy u like it.


mmmm...must make coffee! :)

Scrat-D
10-19-2005, 08:30 AM
Love the detail! Good morning! :bounce:

daWinky
10-19-2005, 09:46 AM
Your character looks amazing and I especially like his clothing :thumbsup: - Very convincing. And some really nice details in your last updates...:)

-sabrina

gpepper
10-19-2005, 11:23 AM
http://features.cgsociety.org/challenge/entries/11/7835/7835_1129676602_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7835/7835_1129676602_large.jpg)

...and the last i can do for this...tonight.



ZZZZZZZZZzzzzzzzzzzzzzzzzzzzzzzzz

This is f%$cking crazy !

ihamid
10-19-2005, 12:01 PM
hey nice details on the weapon! :bounce: :bounce: :bounce: ... having fun with a certain brush i see ;)continue !!
cheers man!

shtl
10-19-2005, 12:16 PM
hey Dimitris!
just a little hello, and congrats for your awesome work in progress!
This is comming along greatly (didn't have any doubt haha!)

keep amaze us :thumbsup:

SoniaNotRed
10-19-2005, 01:06 PM
I thought the modeling of the clothes was impressive but now with the texturing...! :eek:
Good going! :thumbsup:

I'd only change one thing - tighten the weave on the sleeves. The space between the threads is kind of large right now.
Also like that metal a lot but it's a bit rough for the sword hilt. Still, we probably won't be seeing that anyway, so...

I'll be coming back for more. :)

thebest
10-19-2005, 01:59 PM
lol :eek: cool details keep it up :thumbsup:

DimitrisLiatsos
10-19-2005, 03:35 PM
http://features.cgsociety.org/challenge/entries/11/7835/7835_1129732541_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7835/7835_1129732541_large.jpg)

....errr....an idea that fellow Cgtalker Pyke said..it's been followed.

She will observe the two warriors...


C&C are welcomed.

Versiden
10-19-2005, 03:57 PM
superb man!!

how are u going to rig this?

thebest
10-19-2005, 04:53 PM
cool model & cool idea I like it :thumbsup:

minminxu
10-19-2005, 05:20 PM
??????????:eek: :eek: :eek: :eek: ~~~~~~??????~~~~~I don't sure~~~But the woman looks like Miss Zhang manyu, Maggie ~~~Is she miss Zhang manyu???!!~~~~~

any way~~~~~very nice workkkk~~~~ = =|||

aaaaa~~~Miss Zhang manyu 's photo

http://ent.sina.com.cn/download/2000-10-18/28-3-19777_zhangmanyu9.jpg


http://features.cgsociety.org/challenge/entries/11/7835/7835_1129732541_medium.jpg

nemirc
10-19-2005, 05:44 PM
Wow man! you are on fire!

DimitrisLiatsos
10-19-2005, 05:46 PM
@ Frenchy Pilou ...heyyy ..nice image..so strong!....how are u? :bounce:


@ IpiotisDinos, yunisirees, shtl , the best, daWinky ...thx friends..i am happy u like it so far.

@ gpepper ....heheheheheh:scream:


@ SoniaNotRed ...thx ..i 'll see what i can do about the cloth...thank u :).

@ Versiden ...thx man..oh ..she will not be rigged ..she will finish very soon 'cuase i will pose as i model her...i don't think i have the luxury of rigging 3 characters...too much to do...lol

@ minminxu ...she looks like her ...but i think she isn't cuase i don't see that name in the cast of "HERO" :)

minminxu
10-19-2005, 06:02 PM
@
@ minminxu ...she looks like her ...but i think she isn't cuase i don't see that name in the cast of "HERO" :)

YES ~~~~The cinema name is "Hero"~~~~~~~There are two heroines in it ~~~~~ones figure is Miss Zhang manyu~~~~~

She is Miss Zhang manyu~~~~~~chinese artist(in Hong Kong)~~~~

and you finished a nice workkkk~~~~aaaaa~:thumbsup: ~~:bounce: :bounce:

http://www.people.com.cn/media/200207/31/NewsMedia_197365.jpg

DimitrisLiatsos
10-19-2005, 06:08 PM
AAAhhh...she is her...u are right ! :thumbsup:


Well ..thx but don't thank me yet...she has a lot of work...check on this when it is over...after all it is a representation of Chinese culture by a Greek...:eek:...that can get very scary...
Anyway i hope u like it when it is finished. :)...(thanks for the info)

Agamemnwn
10-19-2005, 07:34 PM
Looking good el greco :D the clothes look amazing :D as for the zbrushed spear :scream::buttrock: RULZ. Keep up the good work my friend :D

Micro26
10-20-2005, 07:46 AM
Nice work Dimitri, the weapon is so nice modeled and detailed.Keep it up man:thumbsup:

Scrat-D
10-20-2005, 08:47 AM
Cool work! Very nice. No words! :bounce: :applause:

DimitrisLiatsos
10-20-2005, 04:48 PM
http://features.cgsociety.org/challenge/entries/11/7835/7835_1129823327_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7835/7835_1129823327_large.jpg)

..errr...forgot to post this last night...

Some first experimentation with Thunder's shader for face and hair...

...C&C are welcomed.

kmest
10-20-2005, 04:55 PM
hey demitris...i havn't check your thread for ages....seams Great advantages in your WIP during my wisit of land of the dead:)
anyway....the whole progress is talking about an amazing Final Pic,,the details,,specialy for the armoars and Swords are Awesome,,,,,gonna have an eye on your challenge Budy,,,kep good working:thumbsup: :thumbsup:

You ROX

madshooter
10-20-2005, 05:04 PM
Nice start on texturing dude:thumbsup:
Keep going dude, waiting for your next step:bounce: :bounce:

rattlesnake
10-20-2005, 05:12 PM
hey mate...wow texturing of the warrior is impressive, those textures on clothes are amazing too, and the girl warrior is going to rock im sure...i wanted to create kinda similar girl warrior, but the time wont allow me i think...i just cant belive the fast u are! thats great man, ill be watching this :bounce:

monsitj
10-20-2005, 07:36 PM
nice work dimi! I like your skin shader, i have question , why your poly line of thunder face is appear like that ? do you use mesh directly from zbrush?
nice sss skin!:thumbsup:
some point is I feel , he is too young with this inocent eye , maybe you can darken his eyelid and add more eyelash to him! maybe it in your head already!

pseudonympending
10-20-2005, 07:44 PM
He looks good, espscially the hair. I reckon you could add some more depth to the eyelids and bring the eyeballs themsleves back just a mm or so to good effect...

thebest
10-20-2005, 07:57 PM
wow cool hair :thumbsup:

ihamid
10-20-2005, 09:31 PM
hiya man!
hiya man!nice red dress hmm i always thought first the model then the cloths heheh :bounce: :bounce: ! oh did u model the body in secret!!;) ... and nice shading man! hmm this xsi is it!!

cheers man!

nemirc
10-20-2005, 09:52 PM
Hello there

I have to say that he looks like he's wearing lipstick :D The lips are too red :)

Other than that, very nice shader ;;)

DimitrisLiatsos
10-20-2005, 11:58 PM
@ kmest ... hey man..don't worry..on the other hand i visit everybody's thread ..i just have no much free time these days...thx for your kind words mate.

@ madshooter...thx friend ..awaiting your updates too :)


@ rattlesnake ...heyyy sssnake...how are u?..i hope u like her. How are u mate? :)


@ monsitj...hiii THAI POWA! :bounce: ...polygon in viewport looks like that 'cuase i imported the high rez model from ZBrush 'cuase i didn't want XSI to calculate also the Displacement..(time saver in a week machine), after importing the model...i thought to try the FILTER operator in XSI...and hit 1 degree SubD up..hehehe..that is why it looks like this...but it does great work...(better than Polygon Reduce in Maya in any case ..heheheh).
Skin Shader...is not SSS...just the Phong Shader u see on the right.
Excellent point in the eye lid darkening ..just to take away that innocent look..and the eyelash adjust :thumbsup: ..thanks man , haven't thought of that to be honest.
I hope to see more of your work soon my friend... :)


@ Swamps ...hey man...thanks...hmmm..excellent suggestion...i don't know exactly yet how to handle this 'cuase i think Chinese people don't have so much depth in the Eyelid area...but i may be muchhhh wrong...hehehhe...thanks man...much appreciate this tip :applause: .

@ the best ...thanks man..i am glad u like it.

@ yunisirees ...thanks man...hehehe..i am modeling everywhere...anytime i have some free time....this is a scene far more demanding and my time is very little....lol.
Yes ...it's XSI ....it's fun !!! ... :bounce: ..and in Maya artists like us it's very easy to hook in ....(now i sound like a fun boy...sorry...lol ) :D

@ nemirc ... hey man...hehehhe...lips too red?...noooo :)...i will look to it tommorow morning...too tired right now...hehehhe...thanks man


@ Mr Micro26, IpiotisDinos, Agamemnwn ...hey guys ..thanks for the kind words and motivation...much appreciated. :)

DimitrisLiatsos
10-21-2005, 07:36 PM
http://features.cgsociety.org/challenge/entries/11/7835/7835_1129919815_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7835/7835_1129919815_large.jpg)

..i have some things to fix on face and hair...also i forgot to correct some UV issues in shirt...arghh..

Anyway ...here is where i am so far ..
Hope u like it.

C&C are welcomed.

DimitrisLiatsos
10-21-2005, 08:49 PM
http://features.cgsociety.org/challenge/entries/11/7835/7835_1129924174_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7835/7835_1129924174_large.jpg)

...err...fixed UV's on shirt...


C&C are welcomed.

DimitrisLiatsos
10-21-2005, 09:09 PM
http://features.cgsociety.org/challenge/entries/11/7835/7835_1129925362_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7835/7835_1129925362_large.jpg)

...errrr...RIG for pose...

ZZZzzzzzzzz

Frenchy Pilou
10-22-2005, 12:08 AM
http://206.145.80.239/zbc/attachment.php?attachmentid=3499
:D
Ps I have seen that you are on the Aaron Sims Forum (http://www.aaron-sims.com/wforum/) :rolleyes:
You are in a period of Suractivity ;)

nemirc
10-22-2005, 05:15 AM
I really like that texturing. I was hoping that the rig would be fancier, though :D

What I do want to see is the woman's finished outfit :beer: