View Full Version : Spectacular 2D Entry: Enrico Furlan
09-05-2005, 08:09 AM
Enrico Furlan is entered in the "Spectacular Challenge" update: View Challenge Page (http://features.cgsociety.org/challenge/spectacular/view_entries.php?challenger=7829)
Latest Update: Coloring WIP: Coloring WIP
09-05-2005, 08:14 AM
Grand welcome to spectaculars!!! Good luck
09-05-2005, 08:19 AM
Thanks and good luck to you too! Your last challenge entry was simply amazing ! I'll be thrilled to see your work!
09-05-2005, 08:35 AM
hie xillion,its me michael~best of luck mate.:thumbsup:
09-05-2005, 08:42 AM
Hi mate, good to see you around! ;) Thanks and good luck to you!
09-05-2005, 08:54 AM
A quick sketch (10 minutes photoshop CS2 + Wacom).
Ok, this is the idea:
A man (diver or plunger) is jumping off some tall building or springboard with the sun on his back. His silouhette is backlit from a strong sun. Below him (be amazed!) instead of water there is something very hazardrous, like a bed of nails. The scene is viewed from below, at nails level and pointing towards the man. I think I'm gonna use warm colours for the back (maybe yellow or ocra) and cold colours for the nails.
This is just the first thing that came into my mind.
As for the title I came up with something like:
- Gone swimmin (I hope it sounds funny)
- The Hazardiver (cool or stupid?)
which one do you prefear (the answer none is acceptable) ?
09-05-2005, 08:58 AM
haha... you were quick! I thought i'd get in first but i think we got our sketches in at the same time!
It looks very dynamic. I thought about drawing a trapeze for my first sketch but it all seemed a bit too difficult... so congrats!
btw... couldn't see this the first time i visited... it think the system's a bit flaky. I can see it fine now though!
09-05-2005, 09:01 AM
nice going xillion,u r pretty quick!~haha gotta catch up:scream:
09-05-2005, 09:04 AM
I think I'm gonna rise the position of the man to enhance the sense of depth and the feeling of falling. What do you think the best setting is ? I think I'm gonna throw in some modern buildings in the back as in a city enviroment.
Suggestions are welcome!!!
duddlebug: Thanks dudle! I'll be watching your submission in a few seconds I'm sure it's great as your other works.
09-05-2005, 10:00 AM
wow wow wow! Looking good. I love the idea you have for the lighting, Good luck with the challenge
09-05-2005, 10:14 AM
ok, here are some more things I wanted to show (images hosted outside cgtalk to try keeping the milestones clean):
i did some of the tweaks I was thinking of and here is the result:
Here you have a comparison of the first version with the bigger character and the second version with the characrer sticking in position with the rule of thirds. Comments are welcome.
To help myself with perspective and composition, I set up my photoshop this way:
09-05-2005, 10:19 AM
Great to see someone jump on the challenge with this kind of eagerness :) Good luck , great sketch to start with! Ill be watching..
09-05-2005, 10:20 AM
Uh...it seems I broke the rules here..I'm gonna repost all the images from the previous post as milestones as told in the guidelines. :)
ps.: come on guys, I wanna hear your opinions! be rude!!! ;)
09-05-2005, 10:22 AM
mmm the more I think about this thing the more craziness comes into my mind.
what do you think...if before landing on the nails there was a ring of fire for him to pass through ?? (maybe some blades too ??) ehhehe...
well...here another thing upon I need an advice . Should I put some people in the immediate foreground ? the small tree at left (in the back ground) could become a character...would it be distracting ? I also thought of putting another face (big) to fill the angle on lower left. would that distract too? (I guess I'd have to serve you a modified image...let me know!)
amida: thanks and good luck to you too!!! :thumbsup:
09-05-2005, 11:16 AM
what the? aren't you supposed to just chat on the first challenge day,heeh joke
09-05-2005, 11:55 AM
Hey man, good luck! I like the concept so far.:)
09-05-2005, 12:05 PM
noob! eheh you are right dude! ;) but these challenges are so fun!
yAdam thanks man!
09-05-2005, 12:09 PM
As I said I\'m resubmitting the second version of the image as a milestone.
09-05-2005, 12:13 PM
i'm looking at ur thirds layout,then i'm looking at ur image,and only the guy is on one of the points lol.
me confused!,but it still looks great even without the thrids rule.
09-05-2005, 12:15 PM
Ok here's some progress. I substituted the tree in the back with a guy's face. I liked the way his hair turned out, covering him like a helmet. Hope to leave only the expression of his mouth visible.
Added a woman's hair on the left (you can't really tell in this version I know)
I'm beginning to add background, I hope this fancy distorted perspective is not too wrong.
As for details. added two birds and a clud on the top left corner and little cloud just over the bouncing springboard.
any suggestions for the buildings' design ?
I thought I might add also some little scene inside the scene, like a young guy watching some girl's "Spectacular" boobs ;)
09-05-2005, 12:19 PM
noob! ooops...I attached the wrong file. Here it goes the right one!
ps.: sorry for the quality but the image begins to get bigger (this is jpg 50% quality)
09-05-2005, 12:19 PM
lol at the boobs,up 2 u,just go google sum building ref and see what u come across.
09-05-2005, 12:26 PM
ehehehe Noob! I know boobs are always welcome! ;)
as for the third rules (he is a bit off...) anyway I think he should be the only one properly placed as he is the center of interest.
The other focal point should be the nails. For now they are just a bit too low to be in the right place but persp is quite difficult and I hope not ruining altering too much things.
I think I might alter the curve of the pillar and the building at the right in the opposite direction but I'm not really sure...
ideas...the guy at the right can wear earphones, or maybe I should make him like Green Day's singer.dont know why, I just thought he was cool at the MTV VMA...
09-05-2005, 03:49 PM
wow looking good!! lots of people seem to ahve come up with ideas so quickly...I can't think of anything, well nothing that excites me.
Great work so far!! Good luck with the prgogressing your ideas!
09-05-2005, 04:24 PM
Sembra tanto bello per il momento :)
Good luck mate!
Hope you'll finish it this time :)
09-05-2005, 04:31 PM
Yeah!!! Go Xillion!!! Good luck!!! :bounce:
09-06-2005, 08:10 PM
While stealing time from my studies...I'm focusing on the background and roughing out things. Trying to get the global illumination feeling. I'll probably refine this sketch more and more. adding details in a later stage.
here are some ideas for people in the crowd.
Most of the crows is looking at the hazardDiver. Some are scared, some stare hypnotized or with their mouth open. Someone is pointing him.
There will be also people doing other actions. Maybe a guy with a camera snapping photos. TV recording the event.
Someone will have a sign (don't know how to translate this sorry) with some writing on it.maybe he is a sponsor of the event and there will be my nick and the picture name written on it something like "EF presents The Hazardiver! Septemper 6th 2005, free gadgets for everyone!!!"
A girl will have a t-shirt with the words "spank me" written on it, and maybe someone's hand is going to spank her...
The idea is to have some secondary actions in the crowd.
I think the most difficult parts will be perspective, and rendering nails.
09-06-2005, 08:17 PM
this is digital u know,just render one nail in photoshop,then duplicate many times ,and use the perspective transform tool in photoshop to make em all look nice,after u cud edit to make it looks less obvious ...easy peasy.
looking good man,nice lighting...i'm gunna grey scale mine first when i get to the final too.
09-06-2005, 08:20 PM
Cool! I can see much better what's going on now! Looking good! :thumbsup: I really like the perspective!
09-06-2005, 08:45 PM
Just proceding as said...trying to get the feeling and aproaching some characters. I chose the guy in the immediate foregroud to start. I turned his curly hair into a 'Mike' hat :) and added earphones. Maybe I'll change his expression and tilt his head in the direction of the diver.
In the previous post I forgot to mention that I uprezzed the image to 5000x6666 pixel. God bless my new pc...photoshop is sucking RAM like hell!!!
09-06-2005, 08:48 PM
09-06-2005, 08:48 PM
Noob! nice advice. I'm gonna try that for sure!!! and oh...btw thanks!
09-06-2005, 09:03 PM
how stupid...in designing the character I completely fuc*** the perspective...I'm gonna keep the design and redraw the character... I also noticed that even the crowd, if placed this way is in the wrong persp...
09-06-2005, 09:51 PM
changed a bit the perspective of the guy.
While doing it I thought of changing him in the average fat looking nerd (TM) while retaining the cap (without logo, I'll use the idea somewhere else) and earphones. This time I made him a little bit more astonished. Even his "French Flies" are popping out his mouth!...
gosh this is real fun!!!
09-06-2005, 10:00 PM
mmm...I think that's it for today..time to go to sleep...leave a comment for me to read on tomorrow!
09-06-2005, 10:42 PM
hmm that would be interesting to see, good luck man, holla!:thumbsup:
09-07-2005, 07:42 AM
beelow thanks man, hope to see you around soon!
09-07-2005, 07:59 AM
Nice proggress matey :thumbsup:
09-07-2005, 09:44 PM
I just came home and looked again at my perspective...I quite like it but every time I look at it it seems so wrong to me.
This is an attempt of drawing a more accurate perspective. some of the big blocks represent people some buildings.
the final distortion is done by the photoshop filter 'distort->lens correction' used on the image built in perspective.
09-07-2005, 09:48 PM
oops...here is the right image...(distorted)
09-07-2005, 09:58 PM
nice,howd ya achieve the perspective so well? sum kinda photoshop perspective grid?
09-07-2005, 10:33 PM
Nope. At first I did draw my perspective the old way. Architectural perspective is a way of drawing a 'plant' and raising it in perspective. The method is written in some Loomis book if I'm not mistaken. Unfortunately after a pair of hours of drawing with photoshop (with lasso tool, rasterized line tool lines and paint bucket fills) I saw It was too long to experiment with. Drawings were cool but quite always at wrong angle.
I also tried the perspective filter but this is a too complex case to use it successfully (for me at least)
Such an extreme perspective requires a lot of skill to be done correctly. While doing that I had the idea of using lens distortion on a less extreme version of the persp. None of my attempts produced the desired results.
So I tried putting some blocks up in Lightwave. But I suck at 3d modeling so...
I had a surf on the Internet and found a nice trial version of Sketchup. Sketchup is a nice architectural software. I doodled around a pair of hours and came up with this pic. Still I don't know if I'm gonna use it as a reference but sure thing is I don't know any way of simulating FOV with my brains and here it's used at quite an extreme angle.
so, in conclusion...I chose a really wierd angle+lens distortion for my picture and I'm paying for it !
Anyway, I think I'm lucky...this is art and I think I can decide not to bother myself too much with the correctness of the thing...at least while the feeling is good.
What do you think ?
09-10-2005, 10:47 AM
What's spectacular 'to the eyes of a kid' ? I just thought that toys are the answer!
My idea was to keep things simple. The other concept was getting too complicated.
I liked the idea of distortion, and I like drawing people so I kept asking myself how to put these things toghether.
So I decided to see the kid's marvel straight in his eyes. so that I could capture his emotions and see the object of his desires.
First I drew the kid's face with a big "Woah! look at that" expression and thena simple scene with the toy (a wooden horse) to be reflected in his eye.
Here is the scene before the distortion/reflection. In the next post I'll put the complete scene
drawings were made in painter.
distortion and lettering in photoshop.
The new concept is done in two parts.
09-10-2005, 10:53 AM
"To the eyes of a kid" concept.
This si the whole image (read the previous post for details).
What concept do you like the most ? the first one (HazarDiver)or this one (subject in the eye is subject to change...) ?
09-10-2005, 02:05 PM
First pass, giving some values and building depth within the face.
09-10-2005, 02:06 PM
this one isn't as spectaculer but i still like it!
09-10-2005, 03:30 PM
Noob!: Yeah...I think you are right. I re-read the challenge guidelines and I should say I just became stuck with the side implications of the 'Spectacularness' thing. I mean, I just thought it would be nice to give the thing some emotion and put things in a different perspective ... but sure it's quite flat this way and I'm quite missing the point... I should probably change the 'scene' in the eye of the kid with something more powerful.
mmm...maybe I can fuse the two concepts toghether... but his eye should be really big to portray the other scene... I'll keep sketching and see what will come up....
09-10-2005, 03:42 PM
maybe you could kinda fuse the two ideas together. When I was younger we used to get action men dolls and make parachutes for them and throw them down the stairs and watch them float. Maybe you could do that and have a cool perspective of the little kid looking up at them as they float to the ground.
Just an idea :) Good luck!
09-10-2005, 04:52 PM
developing the kids face...drawing the iris was fun. this is not the definitive version but here is the method. In painter pick up an acrylic bristle and pup up it' size to fill the iris just with one click of your pen. click! Then with the same brush , smaller size (ctrl+alt+drag) and a proper color (darker) fill the pupil.
I did not use black here cause I still have to figure out how to draw properly (realistically) the reflection.
The iris will need some tweaks but most of the "texture" is there now.
edit (more technical explanation coming):
the reflection is just two circles filled with white. I put them on another layer (in photoshop) then I lowered the opacity to make them somewhat transparent. Then I selected an area equivalent to the iris and used the "Spherize" filter. This is just the tech I'll use when I have the final image to be rendered in the iris. I'll draw it underfomed and then...you get the idea :)
09-10-2005, 04:56 PM
I'm glad to see someone who puts the tips on how they do things, its always good to see the style and tech of another artist, and we have so many people here to look at. Keep your ideas coming, your sketchwork is great and truly shows your idea with building blocks.
09-10-2005, 05:30 PM
enialadam: ups I was quite missing your post! I find your Idea really cool! I'm gonna try sketching it! Thanks for your advice!
09-10-2005, 06:19 PM
Cute :) I like the new concept more. Its more
I love the curls. Maybe the eyebrow should be closer to the eye?
09-10-2005, 06:57 PM
LadyMedusa: thanks Valentina. I'll double check the eyebrow positionon on some drawing manual. I just put it there without thinking.... in the first pass it was lower... but I just tweaked it (as the nose) so render it more similar to the sketch.
As for the eye dimensions ? Does it bother being so big ? (I really need space to put a scene in it!) let me know!
If you find something annoing disturbing or just wrong tell me!
09-10-2005, 08:54 PM
I was wondering....what could my child be watching in stupor ? maybe the rise of an old lost civilization ? Maybe the rise of Atlantis ?
Just a concept for the scene in his eye (If it fits) let me know if you like it or not
09-10-2005, 08:56 PM
Uh and...just in case...it's quick sketch (around 5 minutes) done in Painter
09-10-2005, 08:58 PM
Uh and...just in case...it's quick sketch (around 5 minutes) done in Painter
oy! no excuses :wip:
i think it cud work!
09-10-2005, 09:05 PM
Noob!: ehehehe ^_^
mmm...and what if instead of the kid I had a cyclops looking at the scene ? Maybe his eye would be bigger... :eek:...just going crazy...it's late and I have to study chemistry...I'll go...that's it for tonight.
09-10-2005, 11:16 PM
Following enialadam's suggestion I sketched some sort of parachutist. You can't reaaly see it's an action figure right now.
Developing the idea maybe it's not even necessary (though it might be cool)...the idea of an army descending from the sky is pretty cool I think. They could be SWAT or something else.
Maybe I can draw the little kid surrounded by fire and they are there to save him... maybe he is hidden somewhere and they are going to find him to kill him...
just tell me your opinion!
ps.: obviously this image goes into the iris of the child, I'll soon post a version with the two concepts merged.
09-10-2005, 11:26 PM
mmm...I was just hopping around someone elses entry when I read a post quoting the topic of this challenge... which sounds like: "The key theme of this challenge is the portrayal of something that is truly a spectacle - something both extraordinary, but within the realm of possibility. A once in a lifetime event."
Maybe the kid is assisting to the landing of some Alien powerchuter ? Or he is staring at some alien mother spaceship ? ...
Needdddd inpuuuuuttttt !!! :applause:
09-10-2005, 11:57 PM
I did not think I would have problems with the reflection...but I was obviously wrong. I tried filling the powerchutist with some basic shades and doing some layer magic to put it inside the boy's iris but the result is...well not good I think. I'm gonna study some reference to se how much of a scene can be successfully seen as reflected in someone's eyes. And In case it's possible I'll mimic the results. If I can't do that properly I might be changing the composition and the point of view.
09-11-2005, 02:18 AM
like this idea, it's not mainstream its original, have fun :buttrock:
09-11-2005, 09:38 AM
thanks for the welcome and the offer. I am not sure which concept I am sticking to at the moment. Probably the one where you can actually see the full body of the kid/person :)
Wish you best of luck. The idea looks interesting and I am sure there are a lot of helpful references out there.
09-11-2005, 02:05 PM
I have lots of ideas for this challenge and I'm experimenting. In this concept I imagine the surprise of some adventurers (still have to decide the time of the setting) who find the lost treasure of the templars.
Still no treasure in this concept, just the big room containing it, some monkey , some dudes, a fall and two really big statues. At the end of the cave a light is coming from a cross shaped hole in the wall. Is it the true tomb of Christ ?
09-11-2005, 03:32 PM
Im not exactly sure why, byt room appears to be small. I think that you should pay more attention to point of wiev, and values - to create mood. Good luck
09-11-2005, 03:42 PM
Pawlack: Yeah, you are right. This is a quick WIP repaint of the original concept (painter crashed and I did not save the work the first time). In next version I'll adjust a bit the perspective and give a more appealing mood to the scene. Before posting this one I've been asking myself what was the point of publishing an unfinished concept (a concept that does not show the concept... ^_^ ) but I did it anyway...now I know it can be misleading...
anyway...do you have any other suggestions or advice ? what would you like to see in the scene ? or not like ?
09-12-2005, 10:39 PM
another quick concept. Mages are summoning a demonic creature.
09-12-2005, 10:51 PM
This one's pretty stylin' I like the glowing pentagram, you could have fun with this one.
09-12-2005, 10:58 PM
newcenturydsn: yeah, I think it too. I'll try the same concept in different poses and different monsters. If I come up with something good I'll postit. As I'm doing the concepts I'm just asking myself what's really spectacular ?? Is this one spectacular ? I have plenty of other ideas though and I'll sketch them as soon as possible...
maybe you guys can help me decide...
I just have to to better concept sketches or some part of the ideas remain in my mind...or do you find these concepts understandable ?
09-12-2005, 11:44 PM
wow.. great new update!! Can't wait to see more!!:thumbsup:
09-13-2005, 01:48 AM
whoa xillion~havent been checking in for alil bit and u've got some goodies posted~both the latest concept looks great.i like especially the one with the statues,could be very interesting if u could paly alil more with the angles.keep generating ideas,we have plenty of time~:)i'd be sure to drop in again
09-13-2005, 03:02 AM
damnation... That last one really grabs me. I love the feel you've got in the monster, like he's already only barely contained. Excellent work!
09-13-2005, 08:08 AM
Lokki: thanks for your words, that's the sensation I wanted to convey and I'm really happy it worked!
Sh@ke: thanks for stopping by Michael, I'll play around with these concept. among the other I want to develop a little:
The rise and fall of Atlantis - a double image with the construction and the destruction of the lost city of Atlantis
The arrival of the gods - a scenario where man face some powerul being coming from the sky
The throne hall - a medieval scenery depicting an glorious throne hall (seen from above maybe or below)
Fight at the shaolin temple - daily plactice at a shaolin temple hidden in high mountain. A master shaolin fights against his fellow monks. (maybe a scene where he opposes the brute force of all students alone). His bare body against spears for example.
Then I want to develop a little further the second theme I posted. I'll call it "Here come's the swat" or "Here he comes! Superdaddy!" - the little kid is in some danger, maybe surrounded by fire, an helicopter maybe an apache or some war machine is floating in the sky. A swat is climbing down a rope from the helicopter to the kid aiming to save him or to kill him. In the second version of this one, which will be more sarcastic, instead of the Swat we have the father of the kid. Still I don't know If I'll paint him like an ordinary fat guy (giving the picture some humorous feeling) or the hero guy popping muscles. Sure he will have a shotgun or some big weapon and a hat. In this version the kids' figure wil be almost totally visible. The point of view will be at kid's waist or around.
09-13-2005, 09:17 AM
In the meantime, while thinking about the challenge I was listening to a quite famous song called "The boys of summer" (there are a lot of versions out there by The Ataris -rock- the eagles -classic- Don Henley -the original?- DJSammy -dance) and this image came into my mind: a happy guy goes surfing a big wave.
Now THAT would be spectacular!!!
(but I'm not submitting this as a concept... at least if you don't say it's good/appropriate)
So, here it goes...
09-13-2005, 09:26 AM
I like the summoning concept, it looks intresting :)
09-16-2005, 12:31 PM
I like the summoning concept, it looks intresting :)
nice sketch so far.:thumbsup:
the summer boy is interesting too,but..IMO it's need something more spectacular.
09-16-2005, 12:39 PM
I like the summoner or the diver concepts the best... if you wanted to do the surfer dude, I go all out and have him actually surfing on it, rather than pointing at it... (the scene at the end of Point Break springs to mind). But personally, I'd go with the demon summoner, and try for something really original in the monster design, maybe look at different cultures' ideas of demons and combine them? I really like the lighting possibilities on that too.
Go for the summoner!!
09-16-2005, 12:58 PM
woooah...I was in Thailand last summer and it was amazing, I wish I could speak a little Thai...your language is so cool!!! Your land is just spectacular!!!
and pssst *lowers it's voice* as for the sketches...I finally got an Idea I like a lot...I'm very busy at the moment but I'm working on it and I'm very excited...I'll share the new (and hopefully final) concept/subject as I have something complete!...
thanks for stopping by!!!
09-17-2005, 10:00 PM
hey, great concepts.
just saw u posted at natascha, and mentioned the child eye reflection. i also have a similar concept. but now i can come and see how the pro's do it. hehe. good luck!
*scheming to use copy and paste tools* hehehehe.
oh, and i like the summoning one as well.
09-17-2005, 10:42 PM
I will wait for the next update to see what you are going to do next, nice sketches cuz, holla!:thumbsup:
09-17-2005, 11:00 PM
Mordalles: thanks for the 'pro' but I really don't feel this way. There are so many better artists around here that I hope I just can improve watching their works and practicing. I'm a humble learner.
As for the reflection topic I should say I quite gave it up for a simple reason. You can't just have a powerful image into a reflection unless you only draw the eye (as you will in your concept if I'm not mistaken). Including other features of the face gives you little space for a fairly complex scene, which was what I was planning to do.
I'll further investigate the topic and do some studies on reflection If I have time and post them here, so that, If you need them in your Image, and you find them worth you can use as a reference. We will learn toghether eventually.
Beelow: thanks for stopping by. I'm under exam but I plan on sketching like crazy after the 21st. My final concept will be set here in my city: Rome...and I hope it will be...well...cool!
I'm actually trying to recreate frazetta's style in painter, I hope I'll get good results. I'll try also Brom's or other artists I like and I'll try to incorporate a style in my final image.
If anyone has an advice on what painter brushes to use or how to set them (to recreate a particular style)...please tell me! You'll save me a lot of effort!!!
09-19-2005, 08:53 PM
I'm working on style right now. I'd like to achieve something that resembles Brom's works or Todd Lockwoods', so , to practice, I gave myself some time (stealing it from study...) and produced this (unfinished) copy of a Brom's work with painter.
I posted some other studies in the speed paint thread here
09-20-2005, 05:14 PM
well...after doing some research on style it's time for some concept. I think I'll stick with the summoning concept.
I've been told to thik about the concept of the monster so... here is the story:
In ancient times men were sacrificed to host the birth of demonic creatures. A young and strong man was chosen as a receptacle. The pain of growing the beast within would be tremendous.
The man would fight the most difficult battle for his survival while the beast ruthlessly pushed to tear open his flash and come to life in a bloodbath.
Here is a little concept of a beast/creature under the skin (nothing too fancy, just to try the feeling of under the skin). If you have references please link them for me so I can study them.
sidenote: If I stick with the 'Under the skin' concept I'll probably change the main composition. I'll try to keep a dramatic lighting like the one used in the brom's concept copy but with more cold colours.
09-27-2005, 10:11 AM
Though I have plenty of other ideas, I think I'll stick with the summoning concept. A lot of time has passed since I posted something so here is a little update. I played a bit with composition and this is a fast sketch of the result.
The main idea is to have the summoner and the creature. The fearless summoner, protected by his magical pentacle, is evoking a fierce and brutal demonic creature(I did not have the time to design the creature, so for this sketch I made it humanoid). The main objectives will be:
-making the scene dynamic (enhancing the act of summoning)
-create interesting characters
(portraying the wildness and brutality of the creature, give life to the mage actions, contrasting between the overwhelming power of the creature and the fragile protection of the pentacle)
-placing the scene in a big environment (a large hall with pillars maybe)
-make it painterly looking, like in Brom Frazetta or Lockwood
Any comment/suggestion on the previous points is welcome
09-27-2005, 12:30 PM
Some more sketches developing the idea.
-Is it the monster too big ? (I know the arms are wrong but just concentrate on the feeling and dimensions of the creature)
-What do you think if I make the creature break the ceiling with his arched back ? Or of I make the pillars longer so that there is more space for the creature ?
09-27-2005, 01:14 PM
Slight variations on the theme. C'mon guys, I wanna hear ur opinions...even if it sucks ;) (wich probably is the case ...)
09-27-2005, 02:52 PM
Third version of this concept.
Different pose for the monster...
this one is a bit more refined and has some background in perspective
perspective was done with the aid of painter's perspective tool
info: the image is bigger than showed, open in a new window or save to disk to see the actual size version
09-27-2005, 03:12 PM
I did not like the smallness of the monster so I tweaked a bit the layers. What do you think...is it better ?
I'll soon post a comparison shot of the various layouts so you can help me decide which one is better.
09-27-2005, 03:57 PM
Help me decide which way to go.
The first concept is the original one.
The fourth is an unpublished rough one.
Please, cast your vote or gimme an advice on how you would like to see it.
09-27-2005, 05:06 PM
That number 1 feels like straight out of ultima 8
Number 4 has the most dynamic angle.. From the sky. Id go with it.
None of them are bad. So good luck with your choice! :thumbsup:
09-27-2005, 06:55 PM
Falcor_: thanx for the support mate.
I'll keep in mind your opinion and sketch some high camera shots as well as some lower angle camera shots as suggested by a friend.
09-30-2005, 01:30 PM
good luck bro...:thumbsup:
09-30-2005, 01:35 PM
I like number 6 as well, but can see the point about a higher camera angle - perhaps a combination of the two? :shrug:
Good luck - look forward to see your progress
10-01-2005, 04:21 PM
I was further investigating the summoning concept, and spending some time doing concept design for the summoner and the creature when I realized I needed to come up with a more complete story to make all the elements fit together. Well...I just let my mind free and come up with new story.
(which has nothing to do with the summoner concept but...well, who cares!)
An ancient, fantasy realm, is menaced by an old threat. It is said in the ancient legends that only a powerful artifact, hidden in the depths of the land, can help the young elven king to avoid the catastrophe. So, he gathers his most trusted friends and companions and begins his quest. After lots of trials and tremendous efforts he manages to find the powerful artifact and begins his way back home where he would rest before the final battle... but one last enemy stands before him...
the story so far is quite normal, but has all the elements that I need to design the various elements of the image, so I'll further refine it as I go.
I did a few setup sketches and I chose this one to show you. there are some elements I'll need to insert into the image, as the exit of the dungeon and maybe the artifact as well as some architecture. But I guess this would be the main composition.
Suggestions are welcome.
sidenote: the images is a flipped version of the one I sketched, I thik it reads better.
10-04-2005, 06:15 PM
Woo, a dragon like creature :)!
Go whit it I say :bounce:
Hope to see more soon
10-04-2005, 06:17 PM
That looks dramatic! OL' SKOOL!
10-17-2005, 10:42 PM
The foul lich king evokes the god of darkness from the book of shades.
10-18-2005, 03:00 AM
hie xilliion~i like the battle concept #1 better~it conveys a better dramatical sense as well as dynamic features to it~good luck mate~keep it coming ya:thumbsup:
10-18-2005, 09:45 AM
Hi! I like your last concept sketch! It seems to me that this idea is very promising! Good luck! :)
10-18-2005, 09:08 PM
doodling on the summoning concept.
cast a vote (if you can understand what's on the thumbs :)...try clicking the image to see a slightly bigger version... )!
mike: thanks for your opinion. I'll decide soon what contept to stick with... I thinks the battle one is better because I spent a few hours on it...but it's hard to make up my mind and decide...I keep having new ideas as I draw...the damn thing is always changing...it would be nice if more people gave their opinion and helped me to stick with one concept.
Atris: thanks man, I'm glad you like it...let's see what it becomes.
It's hard to tell from your thumbnails what your concepts are, but having a quick look, #2 stands out for me.
I do like the Battle concept though!
Good luck! :thumbsup:
10-19-2005, 09:37 AM
It seems the battle concept is having more luck. Anyway...I think it's because I spent so much more time refining it. The scene was studied a bit more as a composition and was drawn like ten times. I still wish to explore the summoning concept cause I think it has at least the same possibilities. The point is which one is more spectacular to you?
well...I'll stop the ranting here...I'm sure you understand these are really far from having the compositional qualities of the finished (will I ever really finish it?) piece... I think these are just studies to pick up the better perspective and incidentally try some creature/environment concepts.
the following was done on pen and paper ad is actually earlier than the smaller ones.
10-19-2005, 04:32 PM
fast sketch (done earlier than the small thumbs- they are not really that small on my pc!-) concentrating on creature form and a little perspective.
10-23-2005, 11:08 AM
After a lot of thinking, hearing what people had to say I decided to stick with the battle concept (Battle concept #1).
so, here's the first Lineart Wip.
comments and advices are welcome.
10-23-2005, 02:40 PM
After doing the dragon's lineart and working a bit on the main character, I uprezzed the image (full resolution image is now about 6000 px width) and am ready to work on the other figures and doing other details, like dragon skin etc. I'm also tweaking a bit the figures and evolving their design. I'm also trying to correct some issues I have: The elf's arm is not quite right and dragons' right claw is incomplete...I hope to fix these in the next update.
and maybe add a more detailed background.
10-23-2005, 03:40 PM
10-23-2005, 04:20 PM
Thanks Velinov. Glad to hear you like them. (Your just made my day!)
10-23-2005, 07:16 PM
I took a break from lineart and begun splatting some colours in the scene. Some reflected colours are off (yellow) because this did not start as a setup (original is number 6)...Anyway, I'd gladly hear your opinions on these. Which setup is more appealing (or less disgusting :D) to you? Any advice or request on how to light the scene?
My light sources are the magic missiles and the faint light at the end of the cavern.
10-25-2005, 09:02 AM
I'm doing lineart for the previous concept (Battle #1) but I'd like to show you another battle concept with a sligtly different perspective angle (still low but more centered) and a different dragon position plus some architecture. Which one do you like the most?
10-26-2005, 04:49 PM
Introduced some architecture. Moved the dragons head while trying to get a better feeling on the neck (still incomplete)
edit: #1: this is not the final crop; #2 you can click to enlarge...(it's bigger than showed); #3 suggestions are welcome...but as I'm not getting them a doubt arises: is it that just plain boring ?
10-26-2005, 09:19 PM
I'm trying to decide what kind of coulours to give to the piece. Is it too dark ?
11-22-2005, 10:54 PM
I'm very busy at the moment so this is a very small update.
12-01-2005, 05:20 PM
Hi! I really like your dinamic space! Everything is in motion! The very good idea! Good luck! :)
12-01-2005, 05:20 PM
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