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Continuumx
09-05-2005, 08:13 AM
Tyrone Marshall is entered in the "Spectacular Challenge" update: View Challenge Page (http://features.cgsociety.org/challenge/spectacular/view_entries.php?challenger=7804)

Latest Update: Modeling: Enlarged Area of Detail
http://features.cgsociety.org/challenge/entries/11/7804/7804_1132430651_medium.jpg (http://forums.cgsociety.org/showthread.php?p=2836845#post2836845)

JamesMK
09-05-2005, 08:32 AM
Coolness - welcome, Tyrone. Looking forward to see what you might be cooking here!

jddog
09-05-2005, 08:37 AM
Nice to see you again... Good luck Tyrone !
jdd

Continuumx
09-05-2005, 08:42 AM
Hello James MK and jddog!

Thanks for the good words, I have something turning over in my mind right now!

antone-m
09-05-2005, 08:55 AM
good luck Continuumx

Continuumx
09-05-2005, 08:57 AM
-----------------[Log 001]------------------------------------------------------------

It took a long time for us to realize that we could no longer live out of connection with the world around us. All of the natural disasters and wars left our people broken and our hopes without dreams. Before the great collaspse of our old civilized world, many began to work and gather what we could together in different areas of technology, spiritual work, medicine, biology, construction, engineering, mathematics, science, art, and music. We did these things because we knew that after the collaspse our world would need heroes that could bring us all back into connection with the world around us.

When we set out to build again, it was not with wooden sticks, and cold metal. It was with a better understanding of the where these things came from and how we might use them for the best of all living things.

---------------------------------------------------------------------------------------

TheFirstAngel
09-05-2005, 09:15 AM
ahhh coool you're onboard! best luck, have loadsa fun and enjoy the ride :D

Continuumx
09-05-2005, 11:18 PM
http://features.cgsociety.org/challenge/entries/11/7804/7804_1125958717_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7804/7804_1125958717_large.jpg)

Concept sketch to imagine how this connected world of material and life can arise from the ruins of the old collaspse.

I think the actual scene will be much more expansive and environmentally spectacular as a different collective of heroes from the grass roots of the old society look upward and outward at the task they have undertaken to reshape their world in balance.

Continuumx
09-05-2005, 11:21 PM
Thanks for the encouragement, The best and the1st_Angel. Looking forward to having a lot of fun with this great theme for a challenge.

ROWAN
09-05-2005, 11:42 PM
that is some deep stuff man i love the boldness if the sketch really beautiful
goodluck

FrozZT
09-05-2005, 11:46 PM
Hi!
Thanks for the reply! :)
Interesting start.. Your concept makes me fantasies about it becouse its not so specific...
Im looking forward to seeing what visuals you have in mind for it!

Good luck

Nazirull
09-06-2005, 08:18 AM
Conti! I didnt know oure here too!! Im from 3Dallusions.com Architectural Wonder remember?
Great to see you here and cant wait to see your entry!

superslug
09-06-2005, 09:21 AM
Good luck....!

Continuumx
09-07-2005, 08:23 AM
I appreciate your comments Rowan!

Thanks superslug!

Maranello55 (I remember you, I am going to go heavy on large scale scene in this piece!)

FrozZT - I have not yet locked on the style yet, I am thinking something for inspiration of a cross between photoreal and NPR in some way. Not sure yet, it has been a while since I did NPR very heavily. I may look for some kind of ultra-NPR-realism which may help with the expansive nature of this concept. You can check here for a taste of the style I am thinking of below, but I am looking to push this much further to match the concept.

Continuumx
09-12-2005, 05:13 AM
http://features.cgsociety.org/challenge/entries/11/7804/7804_1126498418_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7804/7804_1126498418_large.jpg)

In this first phase, the larger context of this new affirmation of the human will to survive as intelligent species and as rightful caretaker of their home in the universe.

The process of this effort is to create a procedural greyscale heightmap that will serve as the much larger field of context in this concept. A more localized built construction will be designed around the two larger structures of this place.

NEXT PHASE: Situation of two prelimary larger structures in this heightmap terrain.

ugnmoooo
09-12-2005, 08:55 AM
Good luck. Good to see you hear. That is good terrain how was it generated.

Continuumx
09-12-2005, 09:10 AM
http://features.cgsociety.org/challenge/entries/11/7804/7804_1126512626_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7804/7804_1126512626_large.jpg)

Starting blocking out major elements.

Continuumx
09-13-2005, 04:23 AM
Good luck. Good to see you hear. That is good terrain how was it generated.

Thanks ugnmoooo, I will most likely work it more as this scene progresses, at the moment it can stay at this state while I continue blocking out this settlement.

VestanPance
09-13-2005, 04:32 AM
I am also curious how you created the terrain. Did you use a DEM?

Continuumx
09-13-2005, 07:14 AM
I am also curious how you created the terrain. Did you use a DEM?

The process involves the use of noise and modifiers that work on the greyscale values of the image to get to a certain state. The next part is to take the resultant greyscale image and translate the different grayscales into altitude values.

This terrain was created just for this challenge, no DEM models in this entry at all.

JamesMK
09-13-2005, 09:50 AM
Very nice so far, and sweet presentation too. The terrain certainly looks very good... those noises SPD:ed I take it?

Continuumx
09-14-2005, 12:48 AM
Very nice so far, and sweet presentation too. The terrain certainly looks very good... those noises SPD:ed I take it?

Thanks for the comment JamesMK!

I could have used SPD, but I wanted real geometry for the time being, I used the relief function at high resolution. I will most likely once I am finished with the geometry convert it over to a normal map so it can be rendered faster at rendering time. I plan to bring my computer to its knees with this scene!

What I do not think is very easy to see yet, is that those two objects are at the very least monumental in scale. I hope to begin starting placement of other elements tonight that will reveal the true scale of this scene.

RedXR
09-14-2005, 01:22 AM
Wow, your terrain and presentation are brilliant. As a fellow who is doing a large scale scene, I can truly appreciate your efforts on the terrain. Can't wait to see your next update, wish you the best of luck.

ihamid
09-14-2005, 01:27 AM
concepts great man! good moral in it!
cool looking terrain ! will follow this.
cheers!

Continuumx
09-14-2005, 08:26 AM
http://features.cgsociety.org/challenge/entries/11/7804/7804_1126682769_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7804/7804_1126682769_large.jpg)

Design of the Mega_Settlement site plan that will aid the scene blocking development phase.

claudiojordao
09-16-2005, 12:14 PM
Hello Continuumx, I'm glad to see you here again.
I like very much your concept. I just hope you can develop it in time, this time :)
Good luck.

Continuumx
09-16-2005, 04:03 PM
Hello Continuumx, I'm glad to see you here again.
I like very much your concept. I just hope you can develop it in time, this time :)
Good luck.

Hello Claudio,

I cannot wait to go over see how your entry, as I enjoy your process and work in this challenges.

Thanks for the good words, I plan to develop this one and bring it to final presentation.

BUZZFX
09-19-2005, 06:51 PM
I could have used SPD, but I wanted real geometry for the time being, I used the relief function at high resolution. I will most likely once I am finished with the geometry convert it over to a normal map so it can be rendered faster at rendering time.

Continuumx,

Hi, your project is inspiring! I am also experimenting with landscpes in C4D. I will try and post some of my images soon.

1. Could you please tell me what you mean by "Relief Function" and where it is in C4D?

2. Is there a way to create geometry from a greyscale image in C4D?

3. Is there any way to turn a SPD image into polygons? like If I understand ZBrush correctly, it can turn SPD into a polygonal model. Is there a way to turn a SPD into geometry (a polygonal model) in C4D?

Thanks :)

Continuumx
09-20-2005, 08:10 AM
Continuumx,

Hi, your project is inspiring! I am also experimenting with landscpes in C4D. I will try and post some of my images soon.

1. Could you please tell me what you mean by "Relief Function" and where it is in C4D?

2. Is there a way to create geometry from a greyscale image in C4D?

3. Is there any way to turn a SPD image into polygons? like If I understand ZBrush correctly, it can turn SPD into a polygonal model. Is there a way to turn a SPD into geometry (a polygonal model) in C4D?

Thanks :)

Hello Paint Guy,

The relief function is the relief object in C4D.

SPD/Relief object can create geometry from greyscale image.

Use Jenna DisplaceView with "Current State to Object" command to revert to actual geometry.

BUZZFX
09-20-2005, 04:23 PM
Continuumx,

So you're using SPD and a greyscale map to create the mountains? I used SPD/greyscale map in some of my landscapes, but I found it took too long to calculate the SPD. I am experimenting with other ways of doing this so it's faster and more realistic.

"Use Jenna DisplaceView with "Current State to Object" command to revert to actual geometry."

I look forward to seeing your project develop.

Continuumx
09-21-2005, 06:28 AM
Continuumx,

So you're using SPD and a greyscale map to create the mountains? I used SPD/greyscale map in some of my landscapes, but I found it took too long to calculate the SPD. I am experimenting with other ways of doing this so it's faster and more realistic.

"Use Jenna DisplaceView with "Current State to Object" command to revert to actual geometry."

I look forward to seeing your project develop.


Hello Paint Guy, I plan to post some progress soon, right now it would not be seen the kind of scale that this scene is going to be built from. In a few more days, I will have something more to upload, and you will see a small snippet of how grand of a scale I am intending for this scene to be.

I am using the relief function (object) of C4D to project the heightmap. When I am done working on it, I will downscale the geometry and use a normal map to make it render fast because the settlement is going to be very polygon heavy. The environment I am planning is going to be heavy as well.

Continuumx
09-21-2005, 08:18 AM
http://features.cgsociety.org/challenge/entries/11/7804/7804_1127287102_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7804/7804_1127287102_large.jpg)

One stretch of the older area of the settlement commenced.

JamesMK
09-22-2005, 08:06 AM
Slightly tricky to figure out what's going on at the moment, so I'll be waiting patiently for your next update :D

Continuumx
09-22-2005, 03:40 PM
Slightly tricky to figure out what's going on at the moment, so I'll be waiting patiently for your next update :D

Thanks JamesMK,

I like the progress on your entry, it is going very well. I am on a kind of slow burn here at the moment. I was hesitating to post these because it is so early into the work that I am doing at the moment. I am actually creating those footprint block shapes one by one manually. I think once I get about 25% and then 50% of them done, it will start to make more sense. Think of these little shapes as city blocks.

JamesMK
09-22-2005, 09:56 PM
I am actually creating those footprint block shapes one by one manually. I think once I get about 25% and then 50% of them done, it will start to make more sense. Think of these little shapes as city blocks.
Ooooookay, I'm following... In fact, tedious manual work like that is usually very rewarding in the end, since it tends to give much better results than using some sort of random or otherwise automated method.

'til next time then :thumbsup:

Continuumx
09-23-2005, 03:19 AM
Ooooookay, I'm following... In fact, tedious manual work like that is usually very rewarding in the end, since it tends to give much better results than using some sort of random or otherwise automated method.

'til next time then :thumbsup:

Thanks JamesMK,

It is similar to cutting these shapes out of thing wood veneer where although it is digital, there is a sense of craftmanship. I will keep you posted!

suk-grigorij
09-30-2005, 05:12 PM
-----------------[Log 001]------------------------------------------------------------

It took a long time for us to realize that we could no longer live out of connection with the world around us. All of the natural disasters and wars left our people broken and our hopes without dreams. Before the great collaspse of our old civilized world, many began to work and gather what we could together in different areas of technology, spiritual work, medicine, biology, construction, engineering, mathematics, science, art, and music. We did these things because we knew that after the collaspse our world would need heroes that could bring us all back into connection with the world around us.

When we set out to build again, it was not with wooden sticks, and cold metal. It was with a better understanding of the where these things came from and how we might use them for the best of all living things.

---------------------------------------------------------------------------------------


Very nice consept. your modelling skills looks good too. But, man,all you wrote here is a total utopia.

Continuumx
10-01-2005, 04:31 AM
Very nice consept. your modelling skills looks good too. But, man,all you wrote here is a total utopia.

Thanks Suk-grigorij,

Its kind of a refuge of humanity struggling to retain its last dream as a species in this landscape.

I have some progress that will be post soon. The stretch of space that I am modeling is becoming a larger task than I first thought.

Thanks for the kinds words!

Continuumx
10-04-2005, 08:02 AM
http://features.cgsociety.org/challenge/entries/11/7804/7804_1128409356_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7804/7804_1128409356_large.jpg)

More work around the ring 1 and 2. Future work commences around the peripheries that form the outer rings 1, 2 and 3.

ali-rahimi-shahmirzadi
10-04-2005, 08:42 AM
Hi. Great job, very impressive, .... look foward to seeing more. good luck man. :applause:

Lovas
10-05-2005, 06:52 PM
Really interesting concept. I'm keeping an eye on this thread...:thumbsup:

Continuumx
10-06-2005, 08:11 AM
Thanks for the comments, I appreciate it. In the process of moving through this phase and then the modeling of these lower structures. Then the towers are next!

Continuumx
10-06-2005, 08:13 AM
http://features.cgsociety.org/challenge/entries/11/7804/7804_1128582801_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7804/7804_1128582801_large.jpg)

Continuing of the figure grounds that make up the lower lying structures that collect about the newer larger tower structures.

marcom
10-08-2005, 05:46 PM
hard to see whats going on at the moment but i really like the way your approaching this. reminds me of the good old days when i was a arch-student...

cheers
marcom

Continuumx
10-10-2005, 06:21 AM
http://features.cgsociety.org/challenge/entries/11/7804/7804_1128921710_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7804/7804_1128921710_large.jpg)

40% more left to this phase then the fun begins as the towers will begin to receive some much needed attention.

Then another round the lower portions of this settlement, some infrastructure, some vegetation, lighting and texturing.

Continuumx
11-02-2005, 02:22 PM
http://features.cgsociety.org/challenge/entries/11/7804/7804_1130941335_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7804/7804_1130941335_large.jpg)

Plan view of the Emergence Mega Settlement Complete.

Now the fun begins as this place now takes final shape, color, and form, and environment.

jddog
11-12-2005, 11:12 AM
Tyrone... ups I come here very late :blush: ... but I'm very impressed about you work here... Something very unique in you 'townplanning' project... :wip: congrats !
jdd

Continuumx
11-19-2005, 05:19 PM
http://features.cgsociety.org/challenge/entries/11/7804/7804_1132420759_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7804/7804_1132420759_large.jpg)

A lot of work has kept me a bay but I will continue this project beyond the contest time limit as it has a lot of richness in it and deserves a complete development.

If this does not finish in time, I will continue the thread in the WIP section, so keep a check.

ihamid
11-19-2005, 07:34 PM
hi Continuumx
the update looks very cool man! like to see this image in its full glory!
cheers!:arteest:

Continuumx
11-19-2005, 08:04 PM
http://features.cgsociety.org/challenge/entries/11/7804/7804_1132430651_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7804/7804_1132430651_large.jpg)

Fullsize portion to indicate detail and scope.

jddog
11-22-2005, 10:36 AM
very very nice image, details and work... I hope you will find enough time to finish this one for the contest... but in any case I will follow on wip section in case. Is really a wonderful work :wip:
jdd

zman
11-22-2005, 10:53 AM
Interesting !
sorry if I missed it, but what's your concept ?

At this point, this work has alot of potential. cant wait to see where u take it.

alvin-cgi
11-22-2005, 11:29 AM
ah... interesting man...:p like to see more eh.;)

claudiojordao
11-22-2005, 02:39 PM
Hey Tyrone, great update. I like it very much... come on man, try to finish it.

dannyfalch
11-22-2005, 03:01 PM
Very nice architectural approach!!

the graphic disign of both the renderings and plans looks cool,.
Good luck.

Continuumx
11-23-2005, 05:38 AM
very very nice image, details and work... I hope you will find enough time to finish this one for the contest... but in any case I will follow on wip section in case. Is really a wonderful work :wip:
jdd

Thanks Jddog! I have not been able to put more time into this entry as I would have liked, but I will continue it after the contest. I really appreciate the encouragement. The best of success to your entry!

ZMAN: Thanks for the great comment! The concept has begun to become about this new and different place where people have rebuilt their civilization from the ruins of a harder time. I will keep you posted as I continue.

Alvin_CGI: Thanks!

Claudio_Jordao - Thanks friend, the work is much, I will do my best!

3d-Empire: Thankyou for the comments and encouragement!

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