PDA

View Full Version : Spectacular 3D Entry: James Kaufeldt


Pages : 1 2 3 [4] 5

ziriguidum
10-11-2005, 10:56 PM
I can't believe this! your image is incredible! good luck!

Gunilla
10-12-2005, 07:27 AM
3. Head-on daylight: "That's good!"

I would like to present you with the "Clever daughter award" - congrats!

Since you're also nominated for the "Bravery for Unthreaded Paths Plaquet" for this choice, both awards will be delivered at a later occasion, provided that you win the later.

EricCartman
10-12-2005, 01:03 PM
I am impressed! Keep it up.

Larsen
10-12-2005, 07:39 PM
wow very promising work man !

The scene looks outstanding ! :thumbsup:

I can't wait for more elements but we can already feel the chaos in this early scene, spectacular man ! Nothing too serious to say :)

Keep it up !!

Pooyag
10-12-2005, 09:44 PM
3rd user - Good questions, and well, he's just there... current plan is to include a car nearby with an open door, so that's where he would have come from. And for some reason I think he looks more exposed and in peril when he's alone, so I guess adding more people would not be good.
if you were that guy in the car, Do you Stop the car and Just Run or Keep going with the car since it may Be Faster...Anyway,That's Cool,Nobodies Gonna Care about the guy Not using his Car....
Keep it up:thumbsup:

claudiojordao
10-13-2005, 12:14 PM
James my friend... I... I... I... hate you :) you job is truly outstanding!

I think that the road should be partially "cracked up" here and there, and maybe two or more persons running away no? Maybe some getting out of one of the cars, or some being hit by fragments of the plain or the cars or other pieces of the accident.

Anyway, what an amazing job friend.

artemesia66
10-13-2005, 12:29 PM
amazing work, James! (I go away for a month, and people just crank out incredible work--no hope i catch up now :cry: ) Between the last two images posted, I think I prefer overall the first composition--it puts the cameraman/viewer more directly in the path of the plane and makes the plane seem bigger, as if the framing has to be that wide to take in the wings. on the other hand, i like the running guy being less centred and closer to the front of the frame.

DimitrisLiatsos
10-13-2005, 12:52 PM
bump! :bounce:..................

Lemog
10-13-2005, 02:27 PM
Cause you must take a break in your rush... and just before the Boxx delivery...

...the community decided to decern you :


http://lemog.club.fr/wip/MKrubbersuit01_640.jpg

Gunilla
10-13-2005, 02:34 PM
HAHA! Great work, partner! Now we're in business :thumbsup:

makaron
10-13-2005, 03:13 PM
WOW... the wabbit only gets better and better looking... :applause:
nice one Lemog, and wellearned James...

melkao
10-13-2005, 04:15 PM
jajaja funny model...good work:thumbsup:

vincas_r
10-13-2005, 04:19 PM
what are that man doing in the middle of road ??? :)
ingoring that ... good work man ! keep it up :wip:

JamesMK
10-13-2005, 08:30 PM
http://features.cgsociety.org/challenge/entries/11/7798/7798_1129231807_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7798/7798_1129231807_large.jpg)

Been working a bit on breaking up the asphalt some more, and testing various locations and orientations for the cars ans so forth.

Added a carwreck with an open door just behind the runner, for those concerned about the reasons for his predicament.

The list of things to fix is currently growing faster than I'm able to perform the actual fixes...

Other than that, this is also a compositing test involving some zoom blur, which I though might be a good way to add an impressionistic OMFG-twist... Obviously it will need to be performed with more precision and discrimination than I've done here. But I somehow feel it could add a good sense of chaos.

Unfortunately I've been INCREDIBLY EFFING busy with other things the last few days... I hope I'll be able to pop in tomorrow and check up on y'all other dudes' progress too. A big thanks to all for posting comments, and particularly for the awesomely hilarious award of course :D o_O


Cheers



.

ihamid
10-13-2005, 08:42 PM
hiya James ... cool !! all that is needed is some cool explosions and fire's! ... looks like somebody suddenly zoomed in with his camera ... already curiouse to see the precise effects coming into place ... great work man!
cheers!

nemirc
10-13-2005, 09:00 PM
The good: it looks very shaky.

The bad: the overall look feels very strange and somewhat "unpleasant" for my eyes

The ugly: that guy looks like my neighbor :surprised

YasushAzush
10-13-2005, 09:17 PM
hey nice ..... the cars stay nice...but the direction blur is too much .... i prefer less .... see yeah:scream:

morgangray
10-13-2005, 09:24 PM
man, that really makes it look like the plane just hit really fast, lookin really good, i see a first place prize coming your way

melkao
10-13-2005, 09:24 PM
yeah...much better....the effect in the camera is amazig....but i think that the man, still needs some work:thumbsup:

shakes
10-13-2005, 09:32 PM
the composition looks fantastic- love the car flying to the left, and the one getting crushed under the nose. a few things..
is the guys head too big?
is there too much motion blur? seems a shame to lose alot of your fantastic modelling and texturing detail.
incredible stuff james!http://img420.imageshack.us/img420/4287/evilsmileysolo3jo.gif (http://imageshack.us)

Lemog
10-13-2005, 09:34 PM
As Nemirc, I find that very tiredly for the eyes... but motion is here... and the idea keep good, I just hope you find time to work seriously on all these little points... :scream:

Happy you like your new award mister big boss MK :thumbsup: (take a look tomorrow on my thread for a new wallpaper...:D )

ODoul
10-13-2005, 09:38 PM
Man, that blur really plays tricks on my eyes, definately gives it a sense of motion though.

AndyH
10-13-2005, 09:44 PM
Looks ace! I think it might be a little too much for the final image. Take that and mix it 50% with an unblurred image, and that would be about ok.
I like the way you have taken the background tower and tilted it. Its VERY unlikely that would happen as they are rooted into the seabed under thousands of tonnes of concrete, but it helps to make it look like some baaaad shit is happening.

By the way - where's antropus? Is he a judge or something? You might have a good chance of winning now he isnt entering this time :D

zman
10-13-2005, 09:52 PM
Ey man, that looks really good !
The motion blur really gives a sence of motion BUT i think its a bit too much for a stil image.
I'de have the MB layer above the UNblured layer and start playing with the eraser (with an opacity of like 10%) LOCALLY so that things could be focused but stil feel in motion.

unwrap
10-13-2005, 10:16 PM
Good questions, and well, he's just there... current plan is to include a car nearby with an open door, so that's where he would have come from. And for some reason I think he looks more exposed and in peril when he's alone, so I guess adding more people would not be good.

How about someone WITH the guy, like a kid or something. They'll look as one if you make him carry a child for instance, it will also give the scene more dramatic feel, like poeple (including children) are indeed in danger ;) .

As for the blur, I think you should lose it. If you want blur you could give it to the aircraft only. But that's just me. Keep it up :thumbsup: .

EDIT:
Check the difference. See what I mean?

http://www.sergage.com/temp/jamesmk_pic01.jpg

AndyH
10-13-2005, 10:28 PM
To be honest, the guy on his own looks a bit wierd if youre going for realism. On a very busy bridge during daylight, there would be a lot more human activity at a scene like this. Saying that though, a singular figure running from such a threat makes for a really striking image. Its almost like a nightmare situation. Maybe dress the running guy in just his underwear to enhance this nightmarish scenario :scream: (joke)
I think you could add more people and still give a good impression. In fact, if handled correctly, more people could actually add 'mass panic' into the mix and make it a much more chaotic and dangerous image. Modeling several more people in different poses is a lot of work, so i can understand you if you want to steer clear of this. It looks great as it is, but almost has a kind of dreamlike, hallucinatory sense to it, what with the sole runner and all.

Keep em comin anyway - its gonna look ace whatever you do :bounce:

madshooter
10-13-2005, 10:31 PM
hey dude, your scene is shaping up very nicely:thumbsup: Very nice progress, your scene definetely needs motion blur, but right now it is too much, maybe you can break up your scene and then add motion blur priorty wise to different elements in your scene.

Overall verygood progress, you got the boxx dude:)

WesleyTack
10-13-2005, 11:02 PM
my head hurts when i look at it, it looks like its moving, and almost as if i'm wearing 3D glasses? :) i think you overdid it a bit, but the effect is cool

alancamara
10-13-2005, 11:23 PM
I think taht you could decrease a bit the motion blur, but the scene is great so far

dannyfalch
10-14-2005, 12:58 AM
this is where the action is at:scream:

Good comp,.
I agree with the others on the motion blur, it's too much.
the bridge somehow looks a bit empty...

CLONEOPS
10-14-2005, 01:36 AM
One thing about people in the pics running from disasters...they have their eyeballs on where they are going..locked in the down path ahead and not much else..strange but a lot of them in the panic seem to forget to drop small stuff,backpacks,cellphones keys,transmissions etc.
If the bridge is buckling and the wave in travel forward perhaps panicman is slightly
up in the air,or the stride is in midair...full out panic- run..!!possily getting bucked up into the air even.
better yet-I think the human element will play a much larger part in its appeal...poosibly get this guys face- upper shoulder right up!! -to the right -as if this guy was running into a photographers close field as he is snapping the photo.
stick to it.

-just wondering is the bridge,cars...distances the size of the plane and the distance to the camera scaled properly?
That twitching is ever so slightly scary...spooks with my peripherals dude.

~smackin project by the way.hurrah! :buttrock:

Pgraphics
10-14-2005, 04:21 AM
The blur is a great touch but as said it needs to be taken down a notch. I think you should keep the main support in the background up right though. Looks wrong to me bent like that. Over all this is going really well.

gardogg
10-14-2005, 06:04 AM
Looking at this latest update, I'm wondering if it would be cool looking if you dropped the camera lower. Kind of like a dog's eye view. It looks good how it is - I just think this could be a good alternative maybe.

nemirc
10-14-2005, 06:47 AM
How about someone WITH the guy, like a kid or something. They'll look as one if you make him carry a child for instance, it will also give the scene more dramatic feel, like poeple (including children) are indeed in danger ;) .

As for the blur, I think you should lose it. If you want blur you could give it to the aircraft only. But that's just me. Keep it up :thumbsup: .

EDIT:
Check the difference. See what I mean?

http://www.sergage.com/temp/jamesmk_pic01.jpg

A cat!!! :beer:

SONIC-X
10-14-2005, 08:03 AM
That blur does give it a great effect of everything is happenning fast.Looks great dude.

Lemog
10-14-2005, 08:41 AM
A cat!!! :beer:

CERTAINLY NOT MATE...a Wabbit :scream: hahahahahaha :banghead:

makaron
10-14-2005, 09:14 AM
hörrruduru James, just one Q... you didn´t want to have the dusk/dawn scene, the image was loosing in details, right? But :eek: this is a bit too shaky? can´t see much of anything... :cry: a bit less blur, please...
But I like the new setting of the cars :bounce:

Gunilla
10-14-2005, 10:25 AM
Ah yeah, I think you're definitely on to something here! the motion blur can work very well I think. Keep testing :wip:

Nomad
10-14-2005, 10:56 AM
Great work James, just maybe don`t put the hero so centered.

For the zoom out, well... you will blur too much details you took so long to model :shrug:
If I can suggest you can maybe play more with the DOF and as if the spectator used an autofocus camera which will blur the forground and will catch only the plane... if you know what I mean.


I`m looking forward to see your awesome thread updated soon. :bounce:

keetmun
10-14-2005, 11:32 AM
Very nice progress man, I really like the motion blur you got going on, like Nomad said I felt the elements could be somewhat less centered.

Can just imagine all the smoke, fire and sparks in your image already, will look awesome!

Cheers
:buttrock:

darkjedi1929
10-15-2005, 09:16 AM
Great Going dude.

My suggestion...add some smoke, fire, etc. to the airplane. Will look more natural. Keep up the good work:thumbsup:

vampeta
10-15-2005, 09:18 AM
Great update friend!

I think it´s a bit to blury... 4 an animation it looks awesome but i think 4 a still image you lost all the cool details...
But nethertheless! your work rocks! :buttrock:

Cheers Alex

pigwater
10-15-2005, 12:56 PM
hey james .. lookin really sweet ... but somethin is bothering me ... the guy

i googled and the landing speed of a 747 is 125 - 165 MPH depending on fuel/passenger weight ( the heavier - the faster) ... so seeing how this thing is going faster than the cars and also is coming up from behind .. my question is " where did this guy come from ? " & "how did he get out of his car so fast ? "

oh and i agree // the blur is a touch to heavy

but .. i gotta say this is a fab concept & executed piece .... great stuff :thumbsup:

JamesMK
10-15-2005, 06:12 PM
Just a quick note - very good and interesting points from a lot of people here, much appreciated!

I'll be back later on with some more detailed replies.

Playing around a bit with the latest renderpasses right now, but nothing serious. My current impression is that I've just got a bunch of models here but a pretty sucky image - so I'm just playing with various possibilities in order to come up with the final solution. But right now I've just got flat and unispired lighting, rather boring models and nothing whatsoever in terms of a "kick-in-the-groin" type impression. Trying to take comfort in the fact that there's a lot of time left for changes and additions. Surely smoke-fire-debris-motionblur will add a lot to spice it up, but I still can't rely on effects like that to make the image work... so, there's a lot of experiments to be done in search for the ultimate solution.

Cya later dudes :wip:





.

coochaki
10-15-2005, 08:31 PM
Great man !!!:thumbsup:

R1PPER
10-15-2005, 10:47 PM
Im feeling your pain JamesMK...all this effort and the composition is still lacking a dynamic pull. I think you need a large forground human element a couple hugging purhaps with the whole inevitability of there situation making the viewer almost sick with ansiety. I'm not quite sure how belivable the couple would be location wise (do people go for sunday strolls along giant bridges???)

Other than that i think the plane could do with tipping forward as the tail needs to be up more and the bridge needs more cars...maybe a traffic jam and loads of people jumping over the side to there inevitable deaths. :)

Or maybe not?

unwrap
10-16-2005, 12:38 AM
Or maybe not?

Or maybe yes, cuz those were good suggestions.

lukep
10-16-2005, 01:45 AM
Playing around a bit with the latest renderpasses right now, but nothing serious. My current impression is that I've just got a bunch of models here but a pretty sucky image - so I'm just playing with various possibilities in order to come up with the final solution. But right now I've just got flat and unispired lighting, rather boring models and nothing whatsoever in terms of a "kick-in-the-groin" type impression. Trying to take comfort in the fact that there's a lot of time left for changes and additions. Surely smoke-fire-debris-motionblur will add a lot to spice it up, but I still can't rely on effects like that to make the image work... so, there's a lot of experiments to be done in search for the ultimate solution.


I wont call that a sucky image, it is not and has an hudge potential. but it may be true that the current comp lacks a bit in term of dynamic.

For the sake of comparison, i checked the earlier renders and they were imho much better on this dynamic aspect. the running guy lower the intensity level (and so the "spectacular") by quite a number of notches.

Imho, what doesnt work, is that being centered and exactly in front of the plane, he steals the main subject focus from it.

Perspective lines converge to the plane (or rather behind, which increase the dynamic aspect), that works well, you should reinforce this impression. You already have a flying car on the left that leads focus, and that's good. But you have nothing to the right except the white van which is too close to really work as guiding the eye to the plane.

So what about using a bit wider angle lens to increase the perspective impression, and put the running guy slightly to the right, to give back main focus to the plane ?

The void in front would lead then directly to the plane.

From there, additional cars on the sides may enhance things.

btw, fully centered compositions are always tricky to get right, you did not choose the easiest path. But when they work, result can be impressive so this was right in that case imho.

just my 0.02 €

velascodearmas
10-16-2005, 02:10 AM
The blur is a bit strong, I reckon.. The guy in the front is a nice touch. But good point about the "how the hell did he get out of his car so fast!". Was he jogging on the highway ? ;)

Gunilla
10-16-2005, 09:39 AM
Playing around a bit with the latest renderpasses right now, but nothing serious. My current impression is that I've just got a bunch of models here but a pretty sucky image - so I'm just playing with various possibilities in order to come up with the final solution.


Ahhh - the "mid-project-doubt", isn't it awful? Don't worry - you'll get pass it.
An old trick you probably already know is to turn the comp upside down for a while - sometimes it helps to see the shapes easier without getting distracted by what they are - sort of turning it into a totally abstract piece.
I agree with the suggestions that the comp worked better when you had running guy less centered - other than that, I'm pretty confident in that you will suceed with this ( no pressure, just a friendly push) :thumbsup:

nemirc
10-16-2005, 05:16 PM
This is a little something based on the "couple" idea.

Besides moving the character to one side, how aboud adding a companion. This image kinda shows the companion slowing him down.

http://www.digital-opaque.net/works/gso/jamesmk_people.jpg

Maybe bring the plane a little big closer to show that they are not going to make it, or a car, showing that the driver pretty much wants to save his butt not caring about anything else ;)

Also, if some parts of the plane were to rip off they should fly towards the camera.

Just my two and a half cents ;)

funkyboss
10-17-2005, 10:41 AM
Hi James!
Impressive image!!! (and work too...:scream: (misc.php?do=getsmilies&wysiwyg=1&forumid=0#) )
REally efficient!
Some ideas however: More cars flying, due to the crash and explosions...
I have something wrong with the character, but don't know what... i'll tell you later if i find my words:)
But i'll wait for pyrotechnics WIP!
:thumbsup: (misc.php?do=getsmilies&wysiwyg=1&forumid=0#)
Great work mate!
Cya

Nomad
10-17-2005, 10:59 AM
I`m just thinking... maybe change the camera angle? not from front of the plane but from side? or from an upper point... you loose alot of great planes details in this camera angle... :shrug:

JamesMK
10-17-2005, 02:54 PM
Lots of interesting input here :thumbsup:

nemirc - Thanks for your extra posing effort! I'm however going in the opposite direction, making the character(s) less centered and less important, so I just want to keep that guy more like an incidental prop than what previous renders might have indicated.

Everyone - The blur and everything in the last update was (like stated in that post) just a rough test, and doesn't have much to do with how the final will look. And as I've said before, there will be lots more cars, smoke, debris, fire, mess, chaos, cheeseburgers [insert anything here] once I get closer to the final composite. However, I'm pretty much restricted to make one thing at a time just like everybody else, so all those elements are bound to arrive in a sequential fashion, one after another as time goes by and the work progresses.

Current status - Working on the lighting and laying out a strategy for the final render passes... adding some minor details missing from the bridge... and I'm about to start texturing the airplane, probably later today. If all goes according to plan, there may be a texture update posted tonight.

The last few days I've mainly been playing around with my passes in 2D, trying to find different ways to get the right mood while maintaining an optimal level of realism.

I've chewed off about 50% of the current list of "things needing to be fixed".

Once the remaining 50% are covered, the plan for rendering and compositing looks something like this:

1. One full lighting render (@ 4000 x 2400 px) with all main objects and textures, lights on separate layers, depth, and individual alpha channels for various elements.

2. One ambient occlusion pass

3. One diffuse HDRI lighting pass (bent normals)

4. Several fog and smoke passes rendered separately

5. Lots of separate debris and fire passes

6. A few passes involving spray made out of cars and carparts

The first three passes are probably going to be done already by the end of this week, assuming that the remaining texturework doesn't stall for some reason. From those layers I'll be able to assemble the basic image including lighting but excluding effects such as fire, smoke and debris.

The remaining passes, 4-6, will be completed one by one during the time remaining until deadline, and composited into the previous layers using the depth and object buffer channels made in the first pass.

This whole approach will give me full flexibility and freedom to experiment with just about any aspect of the final image without having to redo any renders.

'til next time :thumbsup:



.

gra7
10-17-2005, 02:56 PM
cool man.. maybe to much blur and a man runing in the center of the bridge is strange.. c ya !

Lemog
10-17-2005, 03:53 PM
Thanks for precision James... very interesting to discover your futur progression and your way...

...and if you need of a Pink Car... don't hesitate to ask me... :scream: hahahaha

Kanga
10-17-2005, 07:06 PM
Cool work James!

That is indeed one spectacular scene:)
(recently banned from using the thumbsup)

madshooter
10-17-2005, 08:34 PM
Keep going dude:thumbsup:

shakes
10-17-2005, 09:27 PM
looks like a good way of rendering everything James-I'm a big fan of composite rendering too-much more freedom! look forward to it.http://img420.imageshack.us/img420/4287/evilsmileysolo3jo.gif (http://imageshack.us)

JamesMK
10-17-2005, 11:37 PM
gra7 - As I was saying....

Lemog - :scream: For some reason, it made me think of Scooby Doo :D

Kanga - You might be able to copy-paste this one: :thumbsup:

madshooter - I'm slowly doing that....

shakes - Yeps, it's a good way to handle things, and it makes the finalisation of everything a very peaceful business - not too much waiting around for renders to finish.

---------------------------------------------------------

Minor texturing update below:



.

JamesMK
10-17-2005, 11:38 PM
http://features.cgsociety.org/challenge/entries/11/7798/7798_1129588694_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7798/7798_1129588694_large.jpg)

Started on the cockpit textures.

Needs some more - and thinner - scratches, but I've got the basic look down at this point.



.

ihamid
10-17-2005, 11:48 PM
hiya JamesMK

cool tips on scratches there man! hmmm i have a suggestion ... how about some scratches burning(glowing) red with red hotness since the scratches are made with great friction!
cheers man! cool progress as always!

AndyH
10-17-2005, 11:59 PM
IHateYou!

IHateYou!

IHateYou!

IHateYou!

IHateYou!

Bah!

Looking frickin ace - this is gonna look soooo sweet when all the flames, smoke, debris and other gubbins is added.

fsanimate
10-18-2005, 12:08 AM
Too cool. :thumbsup: This is coming out fantastic.

Brian

Lemog
10-18-2005, 06:16 AM
Yep... very effective James :thumbsup:

Gunilla
10-18-2005, 06:48 AM
Hmmm ... du vet verkligen vad du håller på med ser jag :love:

Good looking shader you got going there, James!

Agamemnwn
10-18-2005, 07:32 AM
Great updates James. Looking amazing. Thanks for the explanations on the textures and how you are working to bring the final composition . really inspiring and helping :D the textures on the cockpit a looking really good :D

Fina grejer James, the ser ut otroligt bra.

makaron
10-18-2005, 08:48 AM
I know it´s not friday yet, but...
the plane with that scratches looks really good :bounce: and even I got how you made them, nice ex. of texturemaking you done.

madshooter
10-18-2005, 11:18 AM
Nice texture dude:bounce: :bounce: looks awesome:thumbsup:
Scratches look damn realistic:)

Keep going:thumbsup:

JamesMK
10-18-2005, 01:47 PM
http://features.cgsociety.org/challenge/entries/11/7798/7798_1129639642_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7798/7798_1129639642_large.jpg)

Just made a low-res testrender and noticed that I've not reached the limit for what my PC can handle - getting the usual 'out of memory' errors - which means I'm getting closer to the finishing line :D

Anyways, this also means that the remaining textures will have to be rendered separately later on. It seems that the current 1 million polygons + a handful of textures ranging from 2x2 K pixels to 4x4 K is more than enough to choke ye olde computer...

Thus, I'm starting the first batch of final render passes, and this is what they look like. Ambient occlusion and diffuse HDRI lighting passes to follow later on. Many, many passes to follow until the deadline gets dangerously close.



.

nemirc
10-18-2005, 03:53 PM
Nice texturing. I shall try to reproduce that shader ;)

shakes
10-18-2005, 09:41 PM
fascinating stuff James. you're going to have fun in photoshop!http://img347.imageshack.us/img347/5996/smileyeye26vj0az.gif

dannyfalch
10-18-2005, 10:18 PM
very cool texture work there:thumbsup:

Are you going into compositing now??

no more cars, debree, smoke, fire aso i 3d?

JamesMK
10-18-2005, 10:59 PM
nemirc - Go do it!

shakes - Indeed, lots o' fun to be had

3d Empire - These are just the first (of many more) layers for compositing. The rest of the stuff will be 3D as well, but rendered separately. I had planned to get a few more textures into it before doing these passes, but since I just hit the dreaded RAM limit, my only option is to grab what I can now and do the remaining cars, missing textures and debris etcetera as individual layers to be added in the mix. This was the plan all along, but it seems I made a slight miscalculation worth about 100 megs :shrug: so I'm just facing the fact and moving on.

------------------------------------------------------

Current status - Rendering the ambient occlusion pass for the above layers. At 4K resolution and < 96 samples per point, it's a bit slow to say the least. I'll be happy to have it over and done with once it's finished though... it's not exactly the kind of render you'd want to be waiting for in the beginning of december :scream: The AO looks nice and smooth though, so it's surely worth it, but with the odd 500 lines left to go after 7 hours, it's getting a bit dull :D





.

DimitrisLiatsos
10-19-2005, 12:00 AM
Yikes...the compositor king is a ...wabbit..:bounce:.

Awesome info in this last update! :thumbsup:.


Arghhh...i hate ya! :scream:

JamesMK
10-19-2005, 07:57 AM
http://features.cgsociety.org/challenge/entries/11/7798/7798_1129705047_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7798/7798_1129705047_large.jpg)

Here's the AO, diffuse HDRI and all the object buffers....




.

JamesMK
10-19-2005, 08:00 AM
http://features.cgsociety.org/challenge/entries/11/7798/7798_1129705203_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7798/7798_1129705203_large.jpg)

And a closer look at 9 and a half hours worth of high-res ambient occlusion rendering.

Onwards to finally start on the fun part - making debris, FX and atmospherics!




.

SONIC-X
10-19-2005, 08:03 AM
Interesting.I don't know much about compositing and rendering out seperate textures.Maybe one day you can explain a little on how this works.

Gunilla
10-19-2005, 08:07 AM
Yes, I agree with Sonix - I'd love to understand what your'e doing here... sure looks cool though :D

JamesMK
10-19-2005, 08:14 AM
...

/me makes a note to write a good explanation once I start bringing these things together then :wavey:





.

SONIC-X
10-19-2005, 08:26 AM
Thanks dude.

shakes
10-19-2005, 08:33 AM
OM@#*!!G..! the patience you must have!!

neosushi
10-19-2005, 06:58 PM
God Damn James, this scene is incredible. Your work is fantastic so far. You are really inspiring me. watching you Challange page i couldn't believe you have entered this Challange alone !! When do you sleep ? NEVER !?!?! I wish you all the best with this absolutely great project :)

cheers
::neosushi::

Agamemnwn
10-19-2005, 07:33 PM
the AO looks amazing James. how many samples did u use?

CLONEOPS
10-19-2005, 09:24 PM
T"s nice to see you giving out all those techniques explanations
in detail..~ Seems to be a bit of a negative vibe towards to the use of the motion blurring..I think if the Mb where used on the things that need it ,like the bridge
railing whipping,random loose wires/cables..the actual stuff that is moving say at
more than 50 miles per hour,assuming that the plane has hit the bridge and is pretty much just crunching down for a roost, then it would enhance the dynamics of the actual crash.

Dangeruss
10-19-2005, 10:22 PM
Great Stuff!! I was browsing Worth1000 and saw this image that remided me very much of your idea, with a unique compositional twist:


http://www.worth1000.com/entries/189000/189415EKmj_w.jpg

http://www.worth1000.com/entries/189000/189415EKmj_w.jpg

JamesMK
10-19-2005, 10:23 PM
SONIC - No probs... guess I'll post that stuff this weekend once I've found a decent starting point

shakes - Not too much really, feel sorry for my PC though, doing all that hard work :cry: poor thing...

neosushi - Can't say I've spent a lot of time sleeping lately... but that whole concept is overrated anyway - pretty much like 'lunch' too :D

Agamenwnwwnenwnwneoon ( :p ) - It's adaptive AO, min samples 5, max samples 96, accuracy 75%... though i could probably have gotten away with 64 max, or even 48, but I'd like to keep it as noise-free as possible here

CLONEOPS - I think the vibes agains moblur were only about that quick test I did, which was indeed over the top. But carefully tuned selective motionblur is certainly, like you correctly point out, essential here to convey the dynamics. Just needs to be made with some more finesse than a 10 minute photoshop hack :D

----------------------------------------------------------------

Small update below:



.

JamesMK
10-19-2005, 10:24 PM
http://features.cgsociety.org/challenge/entries/11/7798/7798_1129757038_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7798/7798_1129757038_large.jpg)

Minor test involving cars sprayed in the air as a result of the Antonov going through morning traffic like a lawnmower. Sort of handling cars like dry leaves here, turbulently tossed around...

The idea here is to create sort of like a huge plume of hundreds of wrecked cars in mid-air behind the airplane. Layering a bunch of these kinds of renders on top of eachother, mix in the smoke and fire... and, well, it just might end up looking really cool.


.

JamesMK
10-19-2005, 10:28 PM
Great Stuff!! I was browsing Worth1000 and saw this image that remided me very much of your idea, with a unique compositional twist:


http://www.worth1000.com/entries/189000/189415EKmj_w.jpg

http://www.worth1000.com/entries/189000/189415EKmj_w.jpg

Haha! Nice one! I distinctly remember someone suggested I should do the whole thing as viewed through the rearview mirror - I'm glad now that I didn't :D



.

makaron
10-19-2005, 10:38 PM
looks like you creating your very own tornado.. :thumbsup: nice idea...

dannyfalch
10-19-2005, 10:49 PM
:scream: Yeah!!

Great to see you are bringing more objects and madness into the scene,.

love the car swirll, the wrong monday morning to take the bridge,:D

melkao
10-20-2005, 03:53 AM
ni effect, in that disaster, all the trash, and the car is a cool detail:thumbsup:

gardogg
10-20-2005, 04:29 AM
Great work! You clearly know a ton of stuff about rendering passes! I look forward to learning those things myself. Do you have any recommended sites or books where I can learn about this? I have done some research on this but haven't found a WHOLE lot... Thanks.

nemirc
10-20-2005, 07:16 AM
Count me into the "I don't understand a thing about render layers" group ;)

However I dig what you've done so far :D

YasushAzush
10-20-2005, 07:28 AM
very nice progress:thumbsup:

gpepper
10-20-2005, 09:47 AM
Great effect James, it gives more dynamism to the scene ! :thumbsup:

Gunilla
10-20-2005, 11:13 AM
There goes some nice looking flying stuff! Have you skipped the golf ball idea? Fluffy bunnies?

JamesMK
10-20-2005, 12:00 PM
Thanks dudes and dudettes for stopping by... yeah, I think I might skip the golfballs, it will be messy enough without them... fluffy bunnies remains on the "maybe" list... at least I'm sure my wife-thingy here wants to shoot some more reference on top of her ordinary duties as an avatar photographer :D

*ahem* As far as compositing goes, I'm not sure I've seen any hand-on tutorials, then again I never really look for tutorials, so that might have something to do with it. What I've seen is mainly things mentioned in passing-by in stuff written by Andrew Whitehurst for instance, and some papers from ILM, and some stuff Simon Wicker has mentioned... so forth. And it's really enough to read vfxblog.com (http://www.vfxblog.com) from time to time to realise that the really cool stuff happens in compositing, not 3D, so I guess that's why I want to give it a shot here... it's only just begun though.

ANYWAY, as a result of my almost infinite kindness and wisdom ( :D ) I've made a few over-the-top detailed milestone images explaining the layering in extreme detail... hopefully they can be of some assistance.

I'll start posting them now (there's three of them, plus a final 'current compo' image), so it will be a few minutes until they are all up... but hang on... following soon.




.

JamesMK
10-20-2005, 12:01 PM
http://features.cgsociety.org/challenge/entries/11/7798/7798_1129806111_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7798/7798_1129806111_large.jpg)

more to follow in 90 seconds.


You'll obviously need to click on these to get the full-size version if you want to be able to actually READ the descriptions....




.

JamesMK
10-20-2005, 12:04 PM
http://features.cgsociety.org/challenge/entries/11/7798/7798_1129806253_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7798/7798_1129806253_large.jpg)

... aaaaaaand one more coming up after this one..

And btw, in order to produce the initial separate passes, consult the render manual for your software of choice. Most renderers should be able to output various kinds of passes, sometimes refered to 'render elements' or similar.



.

JamesMK
10-20-2005, 12:06 PM
http://features.cgsociety.org/challenge/entries/11/7798/7798_1129806401_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7798/7798_1129806401_large.jpg)

And this is the last one.

The current starting point compo coming up next, them I'm bloody well done.

Since I had to compress these images A LOT, the quality suffers... I have zipped high-quality versions in a file here, so if you want to get a better look, download this -> http://web.telia.com/~u48039569/compo101.zip






.

JamesMK
10-20-2005, 12:09 PM
http://features.cgsociety.org/challenge/entries/11/7798/7798_1129806546_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7798/7798_1129806546_large.jpg)

So, here's where it is right now. I have absolutely not settled for any of this yet really, but I've organised most of the layers (except for all the yet-to-be-done effect passes of course) in order to be able to play around with this as much as possible to find some nice looking solution.

Lots of possible ways to go with this now.

Motionblur and such things will be added much later, so there's none of that just yet.


.

zman
10-20-2005, 12:19 PM
awsome man
really awsome !

unwrap
10-20-2005, 01:18 PM
Looks perfect so far :thumbsup: . You gonna use city buildings for the background?

authentic
10-20-2005, 01:42 PM
It's a great job james. The texture of the plane is just perfect.
I think you have now to add fx, dust and...background of course. To be very critic I find that the rembarde and the "wall" out of the pavement are in too similar tint. Maybe draker the outside part of the bridge.
I also continue to think the car are too clean and reflective.

Impressive work :thumbsup:

zman
10-20-2005, 02:33 PM
btw, when ya get to work on the backround, I think a long smoke trail that goes all the way from the midground to the far backround slowly fading and expanding is it goes further back with a slalum looking path could really work well. maybe adding some backround houses that got partly damaged at their top parts could add too.
hack, ya stil got planty of time ... I say go wild with it some more :)

funkyboss
10-20-2005, 02:38 PM
SPE-CTA-CU-LAR!!
:bowdown: (misc.php?do=getsmilies&wysiwyg=1&forumid=0#)
Can't crit right now, am too shortbreathed:D
Seriously, it is a very good work mate.
I will wait for a further WIP, which will show us more ambiance and colors, details and else.
The only thing to crit is the lightning but with those hard reflections on car and plane it is hard to see clearly.
Keep this excellent work man!:thumbsup: (misc.php?do=getsmilies&wysiwyg=1&forumid=0#)

madshooter
10-20-2005, 03:21 PM
:bounce: :bounce: :bounce: Speechless dude:thumbsup: :thumbsup:

Nice composition:thumbsup:

Gunilla
10-20-2005, 03:27 PM
Ha! Finally some interesting bedtime reading - muchos thanks :thumbsup:

Oh - and current status of your image looks promising - I like the warm light from the right. Happy tweaking!

Agamemnwn
10-20-2005, 04:09 PM
:bounce::bounce::bounce::bowdown: Its like its christmas morning and i just got my present. Thank you james that clarifys a lot it the compositing for mig and will help me a lot now on how to render my layers and composit them .

tack tack tack tack tack . hoppar på kaninen!

nemirc
10-20-2005, 04:40 PM
Way more layers than what I use :D

Thanks

kmest
10-20-2005, 04:57 PM
hi james....i havent been here for ages and when i saw your resaults,,...it's just amazing,,,a big WOWW.....the models and the whole compsition is Realy nice,,,sure we're gonna see a great pic at the end....:thumbsup:

keep ROCKING:thumbsup: :thumbsup: :thumbsup:

icedeyes
10-20-2005, 09:19 PM
One word.... AMAZING.. love the composition and the models appear perfect... I really like the way you composit everything together.... respect:bowdown: (misc.php?do=getsmilies&wysiwyg=1&forumid=0#) :bowdown:

shakes
10-20-2005, 09:20 PM
fantastic stuff James- thanks so much for the detailed explanation- I've always wanted to know how to do this properly. legend!! http://img101.imageshack.us/img101/2745/elvisbounce81cf.gif

elnady
10-20-2005, 09:27 PM
Great progress James
Keep it up:)

Pooyag
10-20-2005, 10:44 PM
that's really Good...really amazing, are those like the final render size, 4k? or still just a test to figure out how it'll look?
i dont know if anyone has asked this before or you've said it,but are you going to add Fire in p-Production?
really Cool...Keep it up:thumbsup:

JRBRAZ
10-21-2005, 02:47 AM
Cool work. I just love the details :)


I'm subscribe now to keep a eye on the progress :thumbsup:

WesleyTack
10-21-2005, 02:52 AM
amazing work, good lighting, the only thing that bothers me is the logo on the side of the plane. Looks a bit off

nemirc
10-21-2005, 06:01 AM
BTW that head modeling method of yours works :cool: I modeled Vincent's head that way :buttrock:
He ended up looking like Cillian Murphy but it's a start :arteest:

rawwad
10-21-2005, 08:30 PM
WoW! WoW! and again WoW!

You are total winner for me, your idea is so great. And your skills are more than fantastic.
I look foward too see it in winner list.! :thumbsup: Good luck!

DimitrisLiatsos
10-21-2005, 08:43 PM
Yup...wabbit is kicking our butts big time...:bounce:

Nice info on last post...:thumbsup:

DaddyMack
10-23-2005, 12:34 PM
Yup...wabbit is kicking our butts big time...:bounce:

Nice info on last post...:thumbsup:

Agreed!

And read every word James :beer: Even understood some ... Rock on:buttrock:

Larsen
10-23-2005, 12:48 PM
Excellent scene man and great detail of your wip :wise:

Respect :buttrock:

Goul
10-23-2005, 02:32 PM
Woaaa you're the best..I have to thanks you for your lasts updates, very usefull for a rendering/compositing newbie as me :thumbsup: ..
That's thread display as much stunning work than interesting explanations about it ;)

Thx :applause:

SONIC-X
10-24-2005, 07:17 AM
Great explanation on you compositing,thanks.Your progress looks great.

jddog
10-24-2005, 08:35 AM
Very cool progress and interesting to follow all your compo work. Congtars james !
jdd

JamesMK
10-24-2005, 09:53 AM
zman - Glad you like it

Sergage - Thanks. Not sure about buildings though. They would have to be placed way down towards the bottom of the image in order not to mess with the perspective, and considering that, I doubt they would actually add anything to the overall impression :shrug:

authentic - Thanks, and good points, I've taken care of a few of them. More to come hopefully.

zman again - Houses might be tricky. See reply to Sergage above.

funkyboss - Good you like it, and good points about the reflectivity. It has been taken care of.

madshooter - Thanx man

Gunilla - Hope it was of some help or something!

Agamenwn - Well, merry christmas :D

nemirc - Whoever has the most layers when he dies, wins :D

kmest - Thanks dude

icedeyes - :blush:

shakes - You're welcome!

Ahmed Hosny - Thanks

3rd User - Re: size of composite - I'm basically experimenting on a scaled-down copy of the original 4K layers (something like 800 x 420 pixels copy) in order to get instant feedback and to make is easy to test things. Once I've settled for something, I make the corresponding adjustments to the full resolution original layers.

JR BRAZ - Glad to hear that

simon.wt - Thanks, and yep, the logo was a bit distracting. I've taken care of it now.

nemirc again - LOL, well, it's either him or Tom Cruise I guess... an inherent flaw of the modeling method :D

rawwad - :blush:

Dimitris - It's not like you're not kicking butts yourself, greek....

DaddyMack - Wow! :D Nah, happy if the info was useful of course

cipher - Thanks a lot

Goul - Much appreciated, thanks dude

SONIC-X - Goody!

Julien j dog - Thanks... so, you're back in business now I hope? Been waiting for updates on your stuff you know.

----------------------------------------------------------------------------

ANYWAYS - been "in the zone" over the last few days.... and the updates have been sort of stacking up here without me actually posting any of it, so for the next seven posts or so I'll upload everything that's happened as of late.....

Hang on......



.

JamesMK
10-24-2005, 09:53 AM
http://features.cgsociety.org/challenge/entries/11/7798/7798_1130144028_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7798/7798_1130144028_large.jpg)

Just for the record...




.

JamesMK
10-24-2005, 09:55 AM
http://features.cgsociety.org/challenge/entries/11/7798/7798_1130144141_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7798/7798_1130144141_large.jpg)

Also just for the record...




.

JamesMK
10-24-2005, 09:57 AM
http://features.cgsociety.org/challenge/entries/11/7798/7798_1130144228_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7798/7798_1130144228_large.jpg)

Full poly-view of the final scene with all objects included.

Some more debris and carwrecks coming later probably, but they are just going to be messed up copies of the stuff included in the image above anyway.

The full scene is somewhere around 900.000 polygons at rendertime.



.

JamesMK
10-24-2005, 09:58 AM
http://features.cgsociety.org/challenge/entries/11/7798/7798_1130144325_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7798/7798_1130144325_large.jpg)

I've made three slightly different particle systems for fire, smoke and airborne grains respectively, but the basic setup is pretty much the same for all.

A rather simple Thinking Particles rig, using a standard emitter, a wind force blowing from left to right, a reverse gravity force to make the particles go from the ground upwards to the sky.

Finally there's a collision object to make the particles avoid penetrating the airplane fuselage. The original airplane geometry was of course too high-poly to be a suitable collider, so I reduced a copy of it to some 5000 triangles.




.

JamesMK
10-24-2005, 10:00 AM
http://features.cgsociety.org/challenge/entries/11/7798/7798_1130144406_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7798/7798_1130144406_large.jpg)

The three particlesystem renders, with straight alphas for compositing.




.

JamesMK
10-24-2005, 10:02 AM
http://features.cgsociety.org/challenge/entries/11/7798/7798_1130144535_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7798/7798_1130144535_large.jpg)

At some point I decided that I wanted to add some sort of a dust effect, so I made a vector falloff material, which basically renders white where a surface normal is facing a certain direction. Using the Y-axis (as relative to the camera) as reference, I got this Y-vector pass, and simply added it to the composite using 'Average' blending mode.

A similar vector pass, on the X-axis, was used as a multiplier on the diffuse sun illumination pass to change this aspect of the lighting a bit.





.

JamesMK
10-24-2005, 10:03 AM
http://features.cgsociety.org/challenge/entries/11/7798/7798_1130144626_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7798/7798_1130144626_large.jpg)

Current layerstack.

I've switched from BodyPaint to Photoshop now as the composite is getting closer to the final stages. This is mainly just because PS has more tools for colour correction.





.

JamesMK
10-24-2005, 10:05 AM
http://features.cgsociety.org/challenge/entries/11/7798/7798_1130144728_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7798/7798_1130144728_large.jpg)

Well, here's where things stand currently.

Still a few more debris and junk layers to render, some carlight layers missing and so forth.

Have to admit it feels GREAT to still have 41 days set aside for the final polishing :)




.

DaddyMack
10-24-2005, 10:16 AM
Ummm... YOINKS!!!

and umm... jealous

and umm... the fire looks a little static atm, I think it would add movement if you had some billowing out past the peeled panels

WOW:eek:

sergioKomic
10-24-2005, 10:29 AM
We have a winner! :applause: :applause::applause:

(unless Lenut has something else to ad)


WOW :bowdown: :arteest: :bowdown: :deal: :love:

AndyH
10-24-2005, 10:39 AM
DAMN YOU!

This is looking fricking ace!
If i have to be super critical, id say that i think the smoke is too bright and saturated, and that the whole image looks like its come to a rest and is smouldering in a pile. I know you have yet to add sparks and the main explosion, so ill just shut up for now :)
Great explainations of your methods by the way - very insightful!
I dont know if youre sticking with it or not, but i really like the white frame with the bits jumping out of it.

Keep it up! With 40-odd days remaining and it looking this good, id say the finished piece is gonna look very special indeed.

(o)ne
10-24-2005, 10:52 AM
congratulations with high quality image :thumbsup: don't ruin it up in last days

SONIC-X
10-24-2005, 11:31 AM
It looks great ,but there is still lots of tweaking to do,something is still missing.Looking forward toseeing your updates.

Gunilla
10-24-2005, 12:30 PM
Let me sort of quote DaddyMacks comment : MegaYOINKS!

This is what I call an update! This is beginning to feel painfully realistic .. only minor tweak I suggest is bringing down the saturation of the fire some, but I know you only just begun testing this so I wait a while with that.

Go on, continue to crush us :thumbsup:

Pixelschumi
10-24-2005, 01:15 PM
This is awesome. Your last posts opened my eyes for a right compositing. Thank you a lot that you share this with us.
But also I have one suggest. I think the fire is a little too red. I would add it a little bit more yellow.
This is really realistic :bowdown: . I hope that this scenario will never happen :sad: .

Great work.

JamesMK
10-24-2005, 02:46 PM
DaddyMack - Thanks, and yep, the fire certainly needs more work

sergioKomic - Hehe, nah... we'll see about that. More than a month left before deadline, anything can happen.

Andy - Thanks, and good points - there's a lot of things like that in need of further tweaks. And yep, I intend to keep the white frame with things popping out. I've had it planned for a while, but when I tried it at first, a few weeks back, it just didn't look too hot - but I'm pretty happy about how it turned out now though. It sort of trades realism for style, but in doing so, it solves the main problem I've had with the concept as such.

(o)ne - Ah, plenty of time to ruin it completely! :D

SONIC-X - Certainly true, heaps of tweaking remains. Not only adding minor stuff, but lots of careful grading etcetera.

Gunilla - Yeps, the fire is way too colourful and/or slightly miscoloured currently. It's on the tweak-list!

Pixelschumi - You're most welcome. It's only very recently I've "seen the light" when it comes to compositing, so I figured it's a good thing to share as much information as possible concerning my procedures (emphasizing 'my' here, because it's safe to assume that a seasoned compositing pro would probably approach things slightly differently). And yes again on the fire colour issue... will be fixed eventually.

----------------------------------------------------------------

Current status - I'll probably put this project aside for a day or two now, to get some distance to it. Then I'll get back to tweaks and additional passes around the end of the week, with fresh and rested eyes.

To summarise the experience so far: I'm soooooo glad I decided early on to plan ahead for a full compositing-dependant workflow here. It would have been ten times harder and more timeconsuming to arrive to the current state of the image if I had tried to do everything in a single render. A one-shot approach would have given me lots of headaches, technical problems (RAM-induced) and most likely an aneurysm already.



.

fgcity
10-24-2005, 04:06 PM
That's some cool post. Like the image allot. Very nice work.

Agamemnwn
10-24-2005, 06:24 PM
Agamenwn - Well, merry christmas :D



Tack lilla kaninen där :wip:

(asskissing) so many great things to learn from u :D Thanks for allt the new things in compositing and renders :D (/asskissing)

its always good to get away from the project for a little bit. Then you can see with "new" eyes the project and see things that you wouldnt have seen before as you are getting used to it.i like the last composite. some comments about it though as i looked att it from some distance the motion blurs are a little to much i think imho as well as the intensity of the fires.

nemirc
10-25-2005, 06:26 AM
Holy crap!!! :cry:

And I am not even 50% done with mine :cry:

Lemog
10-25-2005, 07:34 AM
We have a winner! :applause: :applause::applause:

(unless Lenut has something else to ad)


WOW :bowdown: :arteest: :bowdown: :deal: :love:
no mate you're right... we've got it...


Congratulations and thanks for all these great explanations James... very instructive Mr Professor :thumbsup:

YasushAzush
10-25-2005, 08:05 AM
awsome jame ....realy nice dude :thumbsup:

idflood
10-25-2005, 09:04 AM
wow dude, cool work. :)
Congratulation

jddog
10-25-2005, 12:09 PM
Julien j dog - Thanks... so, you're back in business now I hope? Been waiting for updates on your stuff you know

back in business and next week some real up-dates !

excellent updates here !
jdd

makaron
10-25-2005, 12:38 PM
hej å hå, vad jamesMK jobbar på... :bounce: you earned your break
something with the fire looks wrong to me, maybe the color or the form or maybe a little bit of both... but I´m not gonna nag about that, I´m sure that you fix that later in your final :) hope that your update us soon again... :)

vampeta
10-25-2005, 12:38 PM
AWESOME DUDE!

This is an incrediblespectaculardisasterpieceofawesomestunningartwork !


Happy new boxx this X-mas ;)

ihamid
10-25-2005, 12:46 PM
hiya JamesMK

enjoying the great view dead still while the plan crashed on to the bridge and slides towards me ..argh gotta get outa the way!! :D !

nice last update man ! cheers!

madshooter
10-25-2005, 03:56 PM
Good progress dude:thumbsup: Some how I feel colour of the fire explosion, it is too much red, looks bit artificial to me:)

gpepper
10-25-2005, 04:15 PM
Your compositing work is really amazing James !

We all have to learn about your work ! Thanks for these cool tips !

Harry D'Amour
10-25-2005, 04:17 PM
Wo hah wow...:eek: I've been following this from day one, and I'll hope you win.

Climax
10-26-2005, 12:54 AM
• Jeez James! it is sure a huge amount of work, you gotta take those days off, personally i think your scene is getting a bit messy, of course it isn't finished to take my opinion as a critic, great for you to have all in diferent layers so u can fix every single element to reach a fantastic composition!:thumbsup:
I am also sure you are going to do a great job, i'll have a beer on you! :beer:

gardogg
10-26-2005, 01:22 AM
personally i think your scene is getting a bit messy

No offense to Climax but I couldn't disagree with this statement more. I think that the details and "messiness" are the best part about your image. In a real crash like this, it WOULD be VERY messy. You have done an amazing job so far and I look forward to seeing the final!

Digital_Rebellion
10-26-2005, 01:49 AM
Stunning work so far, mate. :bounce: you're almost there, I'm waiting for the finishing touches u will give. Really love the composition. :thumbsup:

unwrap
10-26-2005, 02:05 AM
Wow, amazing stuff!!! :buttrock:

Fleury3D
10-26-2005, 02:15 AM
very good its concept! :applause: But I did not like this white frame in the contour of your image. Please, takes off it from there! :scream:
Good luck!

Agent-Orange
10-26-2005, 02:35 AM
Awesome!!

I can almost feel the force of the plane hitting the bridge.

Keep at it

nemirc
10-26-2005, 03:13 AM
Hey James, I have a compositing question.

On your first tutorial image you render the color pass. I see that's a plain image (no 3D look but rather plain objects). That could be done using the surface shader. Now this is the question. When you render the hdri and light passes, you use the final shaders or do you use white shaders? For example when you rendered the sunlight. Were the objects with the real shader or something else? :D

imbusion
10-26-2005, 03:25 AM
very good its concept! :applause: But I did not like this white frame in the contour of your image. Please, takes off it from there! :scream:
Good luck!

About 20 pages ago, James was struggling with how to bring an artistic touch into this scene. He didn't want it to be merely a realistic depiction of a disaster, he was/is hoping to reach beyond even that high goal. I think that is where the white border comes into play for him (and I couldn't love it more!). You look at the image, and you're amazed at its detail and the accurate way which everything is relayed through the rendering. Then you notice that some objects are actually coming out of the scene, and it adds a whole separate element to the scene (in my opinion). It creates a comic book feel, a greater sense of 3D... with the objects coming out of the image, and it just looks flippin sweet! :)

So... yeah... I may have been completely off here, and if so... oops! haha... I'm loving the progress on this one. I'm continually amazed after every update!

~Jeff

Dangeruss
10-26-2005, 05:53 AM
James,

Please forgive the paint over. Just say the word and I'll remove it. I really want to see more flame effect. A lot more! and motion... and flaming bits of flame. Oh, and maybe some flames. :D

I grabbed a few explosion images off the web and added some pyrotechnics shots as well in screen mode and came up with this 5 min. quickie. Again, I hope you dont mind.

http://www.dangeruss.net/Kaboom.jpg

Lemog
10-26-2005, 06:01 AM
"Bruce Willis" MODE required :scream: hahahaha


Seriously... certainly "too much"... but efficient and no expansive :thumbsup:
Dangeruss -> :applause: clap clap MODE for U

ThierryS
10-26-2005, 08:11 AM
Cool stuff man, so spectacular! and seems to me almost over:thumbsup:

Zapan
10-26-2005, 09:12 AM
This is an incrediblespectaculardisasterpieceofawesomestunnin gartwork !
That's the right word, nothing to add... :scream:
We have a winner :)

Congratulation James :bounce:

And many , many thanks for all your explanations concerning the compositing !!! :thumbsup:

Climax
10-26-2005, 09:13 AM
No offense to Climax but I couldn't disagree with this statement more. I think that the details and "messiness" are the best part about your image. In a real crash like this, it WOULD be VERY messy. You have done an amazing job so far and I look forward to seeing the final!

• :) no problem gardogg, i also didn't mean to sound like james isn't going in the right direction, now when i look the idea of Dangeruss, i think that is what it needs, and james allready said he is going to spread fire around, so i come to say what i feel in this stage, but i would never understimate the ability of an artist.
My concern is because in other challenges i have seen great artist who make excellent modeling, texturing and lots of cool details, but when it comes to the final composition, it results in an unpleasant meltdown, Of course i am not saying this is the case here, i am just giving my personal opinion just to help having a diferent point of view.
:thumbsup:

cgkiller
10-26-2005, 10:22 AM
hi james,Ur work is really fantastic, It looks great man, good fire effects, texturing and lighting.
best of luck:thumbsup:

tlggungor
10-26-2005, 02:51 PM
Good work :):thumbsup:

nebezial
10-26-2005, 04:18 PM
now THAT is how u bust a bridge!!! just cut down a lil on the red:thumbsup:

darkjedi1929
10-26-2005, 05:00 PM
SPECTACULAR! Just one crit, lose the guy running away. Looks pasted on top of the picture and kind of makes the picture look unserious. Also, snap a few of those bridge wires/supports. That would add more dynamism

Maxter
10-26-2005, 05:59 PM
More and more spectacular:scream:

Strannik
10-26-2005, 08:32 PM
Add flame being escaped from the hearth of the asphalt. Yes even people it is surely necessary a little more. But in other respects - it is magnificent.

claudiojordao
10-27-2005, 11:16 AM
Hello James... your work is nothing more then amazing, but let me tell you that with the suggestion of Dangeruss it could turn out to be a f...ing amazing piece... or pieces! :)

melkao
10-27-2005, 07:10 PM
exellent explosion. nice update man:scream:

marcom
10-27-2005, 08:51 PM
wow... avesome!

:eek:

i really like the way that all your stuff comes together. and your "how-to's"
deserve a special award!

only thing that buges me is the explosion. im not shure if that's a little bit too much (maybe too red)... but then it has to be spectacular, right?

cheers
marcom

ace4016
10-29-2005, 02:24 AM
That's some nice 3ding there. Big updates since I was last here. Looks almost complete! I would probably add more black smoke coming from the visible fire. Um, maybe there could be a few more people in the scene? Just a small suggestion:p . Keep it up:thumbsup: .

jdsb
10-29-2005, 03:31 AM
OMG, this is spectacular in scale and excellent modeling,texturing,compositing and rendering technique,looking top notch man!!. all the best:eek::eek::eek::eek::buttrock:

cgkiller
10-29-2005, 07:43 AM
hi james, really ur spec look powerfull, great work man keep it up,:applause: :thumbsup:
waiting for more updates:bounce:

Mr. Luddite
10-29-2005, 11:37 PM
Sweet work on a very complex scene! I am mining your thread for all of the little tips and info that you so graciously provide. I look forward to each update. Guess I should get back to work on my own challenge entry instead of making this voodoo doll of you! No matter how many pins I stick in it you don't seem to slow down or get any less impressive! Just kidding about the voodoo doll. :D

shakes
10-30-2005, 07:38 AM
i'm really loving your explanatory wip images James- really interesting and truly breathtaking level of detail!

BernardoDelgado
10-30-2005, 04:43 PM
what can I say , this entry is spectacular hah, anyway I would like to give my opinion, I thing u shall invert the blur efect, making a bit sharper everything that is on the first plane, an making the plane to appear that is moving forward fastly. That would look amazing and dangerous in my opinion :). keep it up

Hettinger
10-31-2005, 03:16 AM
Good progress, hope you get top prize. Good to see a c4d user getting some notice around here.

SONIC-X
10-31-2005, 07:26 AM
The flares on the starboard side of plane seems wrong especialy if the plane is still moving with speed and the flames are so big now you can't see the back part of the bridge.The smoke and fire looks good.

maurodelia
10-31-2005, 11:50 AM
A espetacular idea !

adel3d
10-31-2005, 11:56 AM
Wow... an Spectacular,Spectacular Work!:thumbsup:

JamesMK
10-31-2005, 02:19 PM
Um.... some long overdue replies here:


fgcity - Thanks

agamemnwn - I've been doing some adjustments

nemirc - Pffft.. still heaps of time left, so I'm sure you'll make it, no problems

Lemog - Meh :D

visualact.com, david.mig - Thanks

jddog - Sounds good. Have to take a peek soonish...

makaron - Yep, tweaks have been made today

vampeta - Mwaahaah! Nah, we'll see about that. I have high expectations regarding your entry.

yunisirees - Glad you get that impression

madshooter - Indeed, it has been taken care of

gpepper - Good if it's helpful

Harry D'Amour - Oh, a fellow Kalmaritian... glad you like it :thumbsup:

Climax - Thanks man. And I guess it is a bit messy - somewhat because of the situation as such being a mess by its very nature... but even so, I have made some subtle changes that might improve the readability a bit

gardogg - See above :D

Digital rebellion, sergage - Thanx

DJ Fleury - Glad you like it. And about the white frame... well, I just like it that way, so I'm afraid it's going to stay.

Agent orange - Thanks dude

nemirc again - When you render the hdri and light passes, you use the final shaders or do you use white shaders? For example when you rendered the sunlight. Were the objects with the real shader or something else? The HDRI pass used plain white materials (but it looks blue because of the HDRI) - The sunlight and the other light passes used the real shaders, but they look rather flat anyway because you only see the diffuse light there, so it does not include reflections and specularity. Sorry about the late reply btw :blush:

imbusion - No, you're not off at all, it's exactly what I was thinking when going for the white frame with "pop-outs"

Dangeruss - Neato paintover! No apologies needed, man... I see what you mean, it is however a bit over the top (only my personal point of view of course)

thierry2005 - Almost over... but there's always room for tweaks

Zapan - thanks, and you're most welcome

Climax again - I quite agree that often things will fall apart just close to the finishing line. Hopefully I'll make good tweaks.

cgkiller, -tolga- thanks a lot guys

nebezial - Indeed... and the red has been choked

dark_jedi_1929 - I see your point. Have made some small tweaks to integrate him better (as I'm not going to lose him - I need that guy in there)

Maxter - It's coming along slowly...

gpashkov - Making some further additions. I doubt I'll add more people though.

claudio_jordao - Glad you like it. I've added some more things in terms of fire and so on

melkao - Thanx

Marcom - Glad to hear that, and the red has been shifted towards yellow

ace4016 - More smoke has been added. There will probably not be any more characters added though.

jdsb - Thanks a lot!

Mr. Luddite - Thanks, and good luck with the voodoo doll! Post a photo :D

shakes - It's the teacher in me... voices telling me to post explanatory things...

Bernardo D - I've changed a few things concerning the motion blur... not sure if it's what you expect though... we'll see

Hettinger - Time will tell I guess

SONIC-X - Some changes have been made... update soonish

maurodelia - :thumbsup:

adel3d - Thanks a lot, Adel


--------------------------------------------------------------

Turns out I took a much longer break than I expected. I have made some changes as of today though - update below

JamesMK
10-31-2005, 02:20 PM
http://features.cgsociety.org/challenge/entries/11/7798/7798_1130768407_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7798/7798_1130768407_large.jpg)

- Made some colourcorrections on the fire (as pointed out by several commentators, it was too red, and a few random explosions googled confirmed that such things are mainly yellow and not very much red at all)

- Added and/or changed the blur on some elements.

- Overall a crapload of very small changes like levels, saturation, selective colour filtering and so forth

- Added a few more layers of fire and smoke

- Level adjustments with gradient masks to subtly shrink the vertical area of focus

Gunilla
10-31-2005, 03:20 PM
Splendid update - truly Yoinks!
The fire looks much better now - perhaps some dust coming towards us could add to the danger factor?

Kanon, som vanligt alltså :thumbsup:

sergioKomic
10-31-2005, 03:56 PM
http://features.cgsociety.org/challenge/entries/11/7798/7798_1130768407_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7798/7798_1130768407_large.jpg)



I was beginning to lose faith... but here you are again! I dont know if its the focus , the levels , or what.... but its looking better than ever!

small thingie: the middle car should have some more glossiness (IMHO)

agou
10-31-2005, 04:54 PM
Wow! Great and spectacular and impressive picture !:bounce:

daWinky
10-31-2005, 05:23 PM
Amazing update...This is an impressive work and ...yeah, it is spectacular:) ! Congrats:applause: !

-sabrina

Joblh
10-31-2005, 06:39 PM
your update is tons better! great improvement on the fire :thumbsup:

the only thing that seems weird to me is the car that's been hit by the aircraft, i don't notice any reflection.

Ranath
10-31-2005, 06:42 PM
:eek::eek::eek:


nice work man, though I know nothing about 3D.. :thumbsup:

ace4016
11-01-2005, 06:09 AM
Nice update (as usual). What I meant with the smoke is that when planes crash like that, they burn things they usually don't which usually have a very dark smoke cloud either mixed into the fire itself ( link this (http://http://news.bbc.co.uk/olmedia/1365000/images/_1367490_fire.300.jpg)), or just a very dark, and a little thick dark grey cloud (like this (http://www.efdsw.navfac.navy.mil/05/05G/InHouseDesign/IHDImages/BurningPlane.jpg)). I could be wrong though. Just pointing it out. Keep it up:thumbsup: .

ODoul
11-01-2005, 06:23 AM
64 pages? At some point, you should seriously think about a fan club ... ;)

nemirc
11-01-2005, 07:10 AM
Thanks for the answer :D
I was begining to feel ignored :cry:

DimitrisLiatsos
11-01-2005, 08:07 AM
YUP..it's better...although i would tone a bit down the blur effect ..... Glad to see more wabbit powa here :bounce:. Have u made any room on your office ? ....:) ...aaaand what will u do with your old pc?...hihihihi

JRBRAZ
11-01-2005, 05:58 PM
Very cool work !!! :eek:

Just look a bit off the motion blur in the man, because he have more motion blur than the airplane, that was supose to be more fast ...

And the flying car in the left side of the image, I think the angle is strange, because to fly like this, it need to be after the crash in the ground, but the airplane isn´t arrive in that position ... I don´t know if you undertand what I want to say ... heheh ... in resume is I think the correct position is with the front part of car, down.

BernardoDelgado
11-01-2005, 06:47 PM
yeah, I agree, the picture is excelent, models, etc. Well some shaders like the one of the white wrecked car seems like it needs reflection, but the only thing I would add is more blur in the plane, I see like blur in the plane but from the side, but it needs some blur to make it appear that its coming forwards fastly and dangerously, right now it looks like it felt down vertically and now its static. Well in my opinion. You could make that person less blurry , like jr.braz says, it looks like the car and the guy are faster than the plane, and , the guy looks as fast as the car. hope this helps :)

madshooter
11-01-2005, 07:04 PM
Fire explosion looks real cool now:thumbsup: One more small suggestion the smoke if you could make it little more dark towards dark grey, along with some white smoke might look cool:)
Great update dude keep going:bounce: :bounce:

shakes
11-01-2005, 07:13 PM
looks nearly perfect James, I agree with sergioKomic about the crushed car looking a little flat,
but other than that, WOW!!!

JamesMK
11-01-2005, 07:55 PM
Gunilla - That's a good idea, I'll make some tests later on :thumbsup:

sergioKomic - Middle car glossiness has been fixed

agou - Thanx

daWinky - Thanks a lot. Incidently, you're doing an awesome job yourself!

Job. - Thank you, and yep, the missing reflection has been fixed (update below)

Ranath - Woo, I'm happy to hear that. Particularly if you don't know anything about 3D, I value your input even more actually.

ace4016 - Good points about the smoke. I've tweaked it a bit more now - still not as thick as those refs, but more than before. I did try really dark smoke at some point, but it tends to dominate the scene too much somehow.

3D_Explorer - lol - yeah, membership is entirely free of charge of course

nemirc - Oh no! Can't have that! :D

Dimitris - rofl

JZ.BRAZ - Interesting points. Not sure I'll change the blur much though - and I see what you mean about the car on the far left... thing is I've already tried other angles for it, and this one turned out to fit better with the overall image than the others, so I guess one could see it as if it had bumped into a displaced bridge segment, and has just gone airborne... or something :D

Bernardo D - Again, good thoughts about the blur. I'll see if I change any of it later on.

madshooter - I've changed the smoke a bit, see below

shakes - Thanx, and I've fixed the missing reflections on the crushed car

---------------------------------------------------------------------------

More tweaks, as mentioned, coming up below:



.

JamesMK
11-01-2005, 07:55 PM
http://features.cgsociety.org/challenge/entries/11/7798/7798_1130874919_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7798/7798_1130874919_large.jpg)

- Added some more reflections on the wrecked cars (can't do much more now as the one in the center is almost white to start with)

- Some subtle smoke tweaks

- Added some puffy smoke/dust on the ground by the dude and in front of the wrecked cars behind the black BMW. This was made with a couple of simple volumetric noise renders screened and multiplied into the composite.

- Overall further colour grading masked with gradients, most notably shifting the upper part of the image towards a more thick and dirty yellow-brownish tone.

CryingHorn
11-01-2005, 08:00 PM
Awesome progress, maybe the guy wich is running, looks like he is standing in one place and gamboling, anyway I'll be waiting for more... good luck

Pooyag
11-01-2005, 08:50 PM
i like this one far more better, Congrats man,you're pretty much done!:thumbsup:and it's Wonderful:thumbsup:

YasushAzush
11-01-2005, 10:29 PM
i wish i was the one who bring you the xbox to your house then when you come i will kill youuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu :twisted: (scream)


welldone

ihamid
11-01-2005, 11:04 PM
hiya JamesMK
havent been posting for a while! but awsome cool work here! :thumbsup:
cheers man!

TheFirstAngel
11-02-2005, 05:55 AM
damn that stuff kicks ass. this time you overtrown everything, and i know 1 thing 4 sure, i won't take wabbit airlines when i next time fly somewhere, i could clearly make out a fluffy pink wabbit in that cockpit that had an evil nasty grin on his face :argh:
what can i say, awesome work, nothing to add, kickin' ass royally! :buttrock::wip::beer:

SONIC-X
11-02-2005, 06:28 AM
Looking very good with all the changes and all.Great work.

MacAndre
11-02-2005, 06:39 AM
your work is looking very good to me, but imo if you will change the lighting into a night scene this will be mutch more spectacular... :curious: ;) because then you can have mutch more contrast between the main elememts and you can point out the element you want to show... addtionally you can have a stronge contrast of the colors, when you use cold blue colors for the background and warm red orange for the others.
;)
but anyway the picture is even very good, i told you...

takshaka
11-02-2005, 08:15 AM
this image is just super cool...i really love it...and i have really enjoyed the way you have composited it together...the dirty smoke effects are awsome...the only thing i dont really like is the motion blur on the left side engine it just pulls too much attention to itself for me....but hey your the boss...

really great workwe...i hope you do very ll in the comp..

Gunilla
11-02-2005, 08:28 AM
Oh yes! Dirty sky and flying dust made a big difference!

Hang in there - each tweak brings you closer, great work ... make me think it's almost time for an award of some kind :twisted:

madshooter
11-02-2005, 08:35 AM
Everything in your scene is going in a nice way, smoke now looks real cool and natural. Reflections on the car looks great:) Great update keep going dude:bounce:

JamesMK
11-02-2005, 08:51 AM
Crying Horn - Yeah, I guess maybe he's a bit confused :D

3rd User - Nah, not quite, still more things to do. But the changes are smaller and smaller with each increment.

visualact - lol, yeah, I'm pretty easy to kill too, so I don't think it would be that much of a problem

yunisirees - Thanks man

1stAngel - Hm, note to self: add pink bunny in cockpit

SONIC-X - Thanks, it's slowly getting there

mac_andre - I see your point, I did however decide to stick to daylight, mainly to challenge myself... it would certainly be easier to make it look cool in a darker shot. I have some ideas on how to increase the contrast a little more though, while keeping the daylight. We'll see later on

takshaka - Thanks, and I'll see what I can do about the stray engine

Gunilla - :scream: Noooooooooooooooo

madshooter - Thanxors... slowly but surely... and all that

--------------------------------------------------------------------

Current status - Hm... not much. Doing some laundry today actually.





.

JamesMK
11-02-2005, 10:18 AM
http://features.cgsociety.org/challenge/entries/11/7798/7798_1130926678_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7798/7798_1130926678_large.jpg)

Since I had lost some contrast along the way....

The running guy looked a bit off in terms of integrating with the overall lighting (mostly overlit due to the luminance in the original skinshader), and parts of the fuselage was a bit too bright, which of course made the fire look slightly too pale (you really need some darker shadows to make fire stand out properly)

So - what I've done here is to reuse the old X-vector pass (if you remember that one from a couple of updates back). It's white where surfaces are facing the positive X-axis of the stage - which also happens to be the general direction of where the sun was placed in the original light passes.

The X-vector pass was copied, colourized with a slight red/pink tint, masked with the old buffers to affect only the fuselage and the running guy, and added to the composite with 60% opacity in soft light mode.

Result - added contrast, better looking fire, more of an integrated feel on the running dude. I also used one of my object buffers to mask out some added white light on the dude's shirt, which accidently has gradually turned more or less black over the last few tweaks...

SONIC-X
11-02-2005, 10:24 AM
It looks awesome ,congrats.

Agamemnwn
11-02-2005, 10:43 AM
Hi james, great updates.i was thinking about the motion blur on the front car and bmw . i think it looks too much looks strange in my eyes. Maybe getting it down a little bit and using the DOF To blur the more the front car as it moves away from the picture?.

Something else about the plane are u planning on making some effects on the contact of the plane with th bridge to simulate (lawn moter) movement along the bridges length? Saying this the scene looks really good. :buttrock::thumbsup: kör hårt lilla kaninen :D

JamesMK
11-02-2005, 10:51 AM
SONIC - Good to hear that

Agamemnwn - M'yeps, I might try to reduce that moblur a bit. As far as contact effects on the asphalt goes, I've had it planned for quite some time, but currently I'm no longer sure if I'll be able to cram it in there. It's pretty busy around that area already :shrug: But I guess I'll do some tests at least... and see how it turns out.

DimitrisLiatsos
11-02-2005, 10:53 AM
>yup that is much better...take care that left turbine blur effect ..it kinda reads wierd motion blur effect in my eyes ...but then again...i wear glasses.. :D .....i hate u fluffy bastard.... :beer:

makaron
11-02-2005, 10:54 AM
*skraaahhh* *boom* *irk* shreeeaaak* *pow* *knak* & *gnissel* testing soundeffects... :p

the thing that comes to my mind is, the smoke behind the plane is a bit to light... I know the image probaly looks better this way :rolleyes:

when I saw the plane went down at the airport... It was a looot of really heavy black smoke in just matter of seconds... a lot of plastic and rubber that burns on a plane.... that wy I think so i guess...

WesleyTack
11-03-2005, 12:04 AM
Looks amazing so far, i just wanted to point out my biggest "issue" with it so far has been the car jumping on the left side of the scene, it just doesn't look rite to me. I would have it in a more angled way like the scene from independence day, where cars where flying through the air. So it would look that this car was hit on impact and sligshot twards the camera viewport. There i said it. :) You may kill me now :scream:

X-WARRIOR
11-03-2005, 12:21 AM
Hey man,

looking awesome, been a while I saw something from you, but this is just what I was expecting to see when I cliked on your thread!

Keep it up, and good luck man!

detached
11-03-2005, 01:24 AM
Your on a roll there James. Nice stuff.

You were explaining your latest update, what is the "old buffer" your talking about? Your old passes?

Anyway, great stuff. Your really setting the bar for the rest of us shmucks.:wavey:

Later,

BN

rattlesnake
11-03-2005, 01:40 AM
man yure doing a great work.. this scene is full of complex things , is a very hard task to make a still frame looks as spectacular as yours is...i mean..we can picture an airplane crash secuence as impressive, but show that in a sigle frame sounds imposible, but man youre doing it reallly really nice...youre getting a nice balance in your composition, the motion blur looks perfect, let us see the disaster really well with out losing the "real" look into the picture...i think this needs ome little stones flying in direction to the camera, and maybe some ashes..amazing work sir!:arteest::bowdown:

JamesMK
11-03-2005, 08:42 AM
Dimitris - Aye, I'll have a look at that blur... even if you wear glasses....

makaron - Might be able to darken the smoke some more

simon.wt - See what you mean, I probably won't change it though :D

X-WARRIOR - Hi'ya X, thanks, and hmm, does that mean I'm getting predictable?

detached - lol, don't know about any bar-setting... anyways, yes, the "old buffer" was just one of the passes from the original render session, sorry if that was unclear. I just meant to point out that I didn't have to rerender anything, but rather used what I already had.

rattlesssnake - Cheers man, rocks/rubble/ashes coming towards the camera is my current sub-project actually. Only fiddled a bit with possible particle setups so far, but nothing conclusive yet. Anyways I agree it would probably add a lot of dynamics, so I'll certainly make an effort to make it work.

-------------------------------------------------------------------

Current status - Busy with a really dull web gig.... Catch'yall laters :wavey:





.

jddog
11-03-2005, 09:07 AM
I'm very impressed ! :applause:
jdd

Momentum
11-03-2005, 12:34 PM
Great work mate, only things i can say is maybe change your camera aperture the shot looks a little squashed in distance making it look like a miniture. You could also try to tie your elements together a bit more they look like they are all lit slightly differently which is a shame because your shaders have been awsome way back from your earlier posts! Good stuff!

nemirc
11-03-2005, 01:42 PM
Great work mate, only things i can say is maybe change your camera aperture the shot looks a little squashed in distance making it look like a miniture.

I have to agree ;)

TedTerranova
11-03-2005, 02:18 PM
Great image. It is always diificult to capture motion in a still image but this has done it. You can feel the tension in the bridge decking as it strains against the impact forces. That poor little man is done for :) Good stuff.

shakes
11-03-2005, 08:57 PM
great stuff James- such an impressive thread this has been. you're a legend!

http://img135.imageshack.us/img135/6084/catmouse3eg.gif (http://imageshack.us)

aliasali
11-04-2005, 09:42 PM
wohohw! look at that! great joob! congrats,to just reaching the rendering and post fx milestones! thats a dream for me now!:thumbsup:

JamesMK
11-05-2005, 11:31 PM
jddog - Thanx0rs, dude

Momentum - Interesting observation about the camera aperture... However, changing that would set me back several weeks, since I would have to rerender the principal passes... and I have no intention of doing that :D Seriously though, my personal "challenge within the challenge" here has been to move the workload to the compositing side of things - thus doing as few renders as possible and solve everything else in post. Unfortunately, changing the camera properties doesn't fit into that equation at this point (at least not while preserving enough quality for a still image). The lighting is another story, and I agree with your observations - changes have been made, hopefully for the better.

nemirc - See above :D

Novocaine - Thanks for those words

shakes - :blush:

Madlight_1988 - Plenty of time to go - you'll get there soon enough, man :thumbsup:

------------------------------------------------------------------------

Current status:

1 - Really sorry about my general absense lately. I've been swamped with a lot of other crap, so I haven't really gotten around to check any threads... including mine....

2 - This planecrash project has been going on faaaaar too long now. I'm really sick of it, so I'm going to finish it up as fast as possible in order to move on to something else.

3 - Updates below:




.

JamesMK
11-05-2005, 11:31 PM
http://features.cgsociety.org/challenge/entries/11/7798/7798_1131233508_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7798/7798_1131233508_large.jpg)

Lights pass for car head- and tallights.

This is simply visible omnis with some lens effects placed just in front of the carlight objects. I switched off everything that was not directly affected by these lights, and slapped pitch black shaders on the rest, except for the lamp glass and reflectors.

Although you can't actually see it in this image, it's two passes in one here: the visible lights and reflections etcetera in one, and the lens effect (beams and glows) in another.

JamesMK
11-05-2005, 11:34 PM
http://features.cgsociety.org/challenge/entries/11/7798/7798_1131233670_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7798/7798_1131233670_large.jpg)

Current state of the composite.

Changes since the last time:

- Tightened up the directionality of the lighting some more (once again aided by the X-vector pass... it's turned out to be more useful than I expected)

- Various colour corrections and similar tweaks

- Decreased the motionblur on the cars and engine to the left

- Added some more, darker smoke

- Added the head- and taillight pass (as shown in the previous update)

This is the first release candidate. There's still a few things I might like to tweak a bit more, but the image is more or less finished.

I've decided not to add any more debris, as the overall impression is rather busy already.



.

alfy
11-06-2005, 12:01 AM
It's been too long since I have checked your thread, your going crazy over here! Definitely looking spectacular to me ;) The only tiny thing I can see... maybe the road texture looks a bit strange at the front there? Though it is possible just the yellow ambient making it look a little unnatural (seems kinda... clouds, noise or something)... Just my thought :)

gardogg
11-06-2005, 12:03 AM
I think that the texture on the rear end of the car that is getting crushed under the nose of the plane needs work. It looks too cg. Also, I think the man running could have a little more detail on his pants (I think there would be some more folds in the cloth from the bending leg). These are small matters but hey, that's what we post wips for crits for right?

Agamemnwn
11-06-2005, 12:06 AM
Hej James , The pricture is looking better and better. about the lights in the cars i think there are too bright for a day scene. Keep it up james . kör hårt

jdsb
11-06-2005, 02:17 AM
wow looks spectacular!:applause::applause::applause: :applause:

Goul
11-06-2005, 02:28 AM
Yeah, great work :thumbsup:

The bmw seems to be under the fired flying engine, but reflect a normal sunny light, and looks a bit out of the rest of the picture i think (i hope you see what i mean)

You're right to not put more details withs debris, but i think some small sparks should be fine, maybe on the crushed car on the center, or on the side of the plane ...Something to test :thumbsup:

Keep it up, we can now imagine what the final picture will be, and it can only be great :bounce:

lynch
11-06-2005, 04:24 AM
nice energy man makes me wish i could be doing 3d for this
only thing is I hope you are not keeping that white border that the car is flying out of it makes it will look unfinished .

good job

rattlesnake
11-06-2005, 06:43 AM
looking great mate!:thumbsup:

AIR
11-06-2005, 09:33 AM
The thing is just getting the sharper edge as time goes.
Nothing to say except,the man,runing guy,I think,in souch impact,and,taking the fact that this
goes on on a hangin bridge,this guy would probabaly be fluyng trough A I R rather than running arround.
Beside this little thingie,PERFECTUM perfectare perfecterorrum.:)

DaddyMack
11-06-2005, 10:58 AM
James James James.. Love it! Killer update mate;) Love the flames and the smoke... Bear with me... I may have looked at it too long... I think you could exaggerate the flames on the engine on the left a little more maybe... Possibly even give it a trail leading to the impact ie engine went boom before plane did... This could add to the motion more... I looked at it for a while and then pasted it into potatoshop, desaturated it and noticed that the plane body, midground, and backgroung have similar value... May I suggest possibly darkening the body of the plane a few shades so that it jumps out a little more from its surroundings? Also, I agree with the crow that we Tommy could do with a flying lesson... Launch the little bugger :p

JamesMK
11-06-2005, 04:50 PM
alfy - Thanks, and you're right about the yellow ambience on the road there... I've tweaked it a bit now.

gardogg - Yeah, small matters, but good points anyway. Even so, I'll probably leave it as is :D

Agamemnwn - Goody, and I was leaning towards the lights being too bright as well. I've darkened that layer a little bit now.

jdsb - Thanx, sounds good.

Goul - The engine is actually somewhere between the closest car and the black bmw, so that's why it's not seen in any reflections. But it's hard to read the overall overall, due to the very long lens, so I can see why you made that observation.

lynch - Thanks, and good point too. I've removed the white border on the left now, and it does look better (I'll still keep the top, bottom and right borders as they are)

rattlesnake - Thanx0rs

AIR - Ah, the old flying dude trick :D It's a good idea, but it's too late to change that now. I'm way beyond bored with this image now, so I just want to wrap it up and move on to something else.

DaddyMack - Good points, Dad. I've boosted some flames and darkened the fuselage a bit now. And as much as I'd love to fling ol' Tom a few feet up in the air, it's too late.

------------------------------------------------------------

Update below:

JamesMK
11-06-2005, 04:52 PM
http://features.cgsociety.org/challenge/entries/11/7798/7798_1131295951_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7798/7798_1131295951_large.jpg)

This is release candidate #3 (yep, never uploaded #2).

Many small tweaks, no major tweaks.


.

Gunilla
11-06-2005, 05:09 PM
Yep - that pretty much nails it I think :thumbsup:

Looking at it, it strucks me how strangely decorative it is even if the topic is horrifying ... the the reflections, curves, flying things makes it really spectacular. Well done!

Skulle tro att du får ett "riktigt" pris för den här, jag håller tummarna :)

makaron
11-06-2005, 05:47 PM
so this is the image after all work :bounce: impressive indeed... but when I look at it, I get a felling that something is missing, but can´t say what... :blush: so I shut up and wish you good luck instead... :thumbsup: snyggt jobbat...