View Full Version : Spectacular 3D Entry: James Kaufeldt
Climax 09-13-2005, 04:45 PM • Wow James, you are right, you are almost there, great job so far:thumbsup:
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Agamemnwn
09-13-2005, 05:29 PM
As i agree with everyone i would use nevertheless another word to describe your work . "spectacular" modelling James.
<svenska> otroligt jobbat . Fortsätt så här :D </svenska>
Continuumx
09-13-2005, 08:11 PM
JamesMK wonderful process so far. I have one comment for the cockpit glazing, is there any thought about the kind of stresses this part of plane might take from this kind of impact?
I am thinking of either some subtle hint of failure, (folding of structure) or crackling of the glass. Anyways, definitely exceptional texturing and lighting in the rendering wips!
xric7
09-13-2005, 08:28 PM
wow!!great great modelling!!:drool:
can't wait for next update.cheers.:thumbsup: :thumbsup:
nemirc
09-13-2005, 10:58 PM
hehe, you should have seen my first big model project of a McLarern F1 LM (dents galore!), I guess he is just modeling like a noob:D .
HAHA
And my second question is how you make the metal look so realistic :D
Adriano-Zanetti
09-13-2005, 11:06 PM
awesome work man, that plane crashing looks real good, defenitely on a good way to be a very powerful image. I can see already all the smoke, sparks, flames and debris, all around. .... maybe with a more subjective camera angle, from a human perspective would be real impressive, but well I guess this shot is only a viewport preview or so. looking forward to see more updates.
pe@ce
Adriano
Neeno
09-13-2005, 11:17 PM
looks really good dude.. your shader is very realistic.. nice work..
migusan76
09-13-2005, 11:38 PM
:thumbsup: I was a bit iffy on this concept but from looking at the modeling this one looks to be very good.
JamesMK
09-14-2005, 12:16 AM
I'll check back in tomorrow with comments - have to go to bed :wavey: .... update coming below though:
.
JamesMK
09-14-2005, 12:16 AM
http://features.cgsociety.org/challenge/entries/11/7798/7798_1126653408_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7798/7798_1126653408_large.jpg)
More stuff on... and some playing around with a depth pass for some haze... [click for full-res]
tungaunga
09-14-2005, 12:59 AM
wow! its looking awesome already! one of the best WIP... I think
RedXR
09-14-2005, 01:08 AM
Beautiful modeling, can't wait to see it textured.
Shortgrey
09-14-2005, 01:18 AM
great. awesome modeling.
wooow,this crashing looks so great!
I have one question,the jet propeller seems too small for a plane like that or is my imagination?
Anyway, the work isincredible so far.
Gus
JamesMK
09-14-2005, 07:40 AM
mac_andre, azaghot, gpepper, Ahmed Hosny, xric7 - Thanks for peeking
A I R - Mwaahaa, yeah, I hate you too :D
Nomad - Yeah, I guess the russians prefer to do it their own way.
Rotab3D - Glad to hear that, dynamics is definitely important here
cipher - Well, likewise!
alexichabane, collings, DimitrisNutliatsos, Sergio Santos - Very happy to read such comments
gunilla - Yeah, I think golfballs might add a certain something. Then I also got a suggestion yesterday about adding some fluffy bunny toys... guess I could include a few of those as well...
Climax - Just the rest of the scene left to do :D
Agamemnwn - Spectacular sounds like the ticket... Hoppas att det håller hela vägen bara, men än så länge flyter det på i alla fall.
Continuumx - On the one hand, the crash reference I have collected so far indicate that the windshields never break when the fusilage comes down belly-first so to speak... on the other hand, some breakage would probably add to the general look. Only have to make some testing to find a good method for a believable glass-shattering effect. Saving it for the texturing sessions further down the road.
nemirc - Right, so the first bit is cleared up: just model like a newb! And the metal shader question... nothing special at all right now, since it's just a simple procedural I'm using while rendering out the modeling WIPs... but in short it's an Oren-Nayar shader with some reflection (around 20%) multiplied with a fresnel shader; inverted fresnel and ambient occlusion layered in the diffusion channel; standard specularity (falloff -28%, inner width 3%); and finally a rather desaturated HDRI on a sky sphere for some nice reflections.
Adriano_Zanetti - Glad you like it! This camera angle however is already rather close (or identical) to the one I plan to use in the final render. I have a VERY clear image in my head about the look of the final.. photographer rather far away from the action, using a long lens... depending on the final level of the bridge parts, I might be able to lower the camera slightly, but other than that, this is the intended angle.
Neeno, migusan76, tungaunga, shortgrey - Thanks dudes
red_plague - Quite looking forward to texture it soon
Gus_clifton - I can agree the engine looks a bit on the small side.... Technically speaking, it has the exact size of the original (from schematic drawings), but I might very well scale them a bit and beef them up. Thanks for sharing that observation!
-----------------------------------------------------------------------------------
Next up:
Before adding the wings, I'll have to build the bridge now... so the next update (likely to arrive in 16 hours from now) will show... er... the bridge.
Cheers!
.
vampeta
09-14-2005, 07:56 AM
Hey James,
your models is absolut incredible and the detail level is... awesome.
Great work:thumbsup: I´m sure the final will kick some ass :scream: ha ha ha
keep on modeling
Cheers :beer: Alex
profg
09-14-2005, 07:58 AM
Looks like another thread I'm subscribing for. That's two now.
MacAndre
09-14-2005, 08:07 AM
no comments. :banghead: :wip: :buttrock: :applause: :thumbsup: :bounce:
arLutiK
09-14-2005, 08:08 AM
Wow, awesome modeling and plane thing, the finish is great, and I love that haze pass you did, how did you do it?
madshooter
09-14-2005, 08:36 AM
RRRRockinng:buttrock: :buttrock: The plane model looks awesome. You are doing it so fast. Now we are hungry to see more updates:bounce: :bounce:
Keep rocking dude:thumbsup:
chrish
09-14-2005, 08:41 AM
stunning idea
-ch
My Spectacular (http://forums.cgsociety.org/showthread.php?threadid=275761)
JamesMK
09-14-2005, 08:47 AM
vampeta - Like the sound of that
profg - Well, then I'm happy to add something to your subscription folder :D
mac_andre, madshooter, crish - :beer:
And:
Wow, awesome modeling and plane thing, the finish is great, and I love that haze pass you did, how did you do it?
Whipped up a quickie Photoshop tutorial for ya:
http://web.telia.com/~u48040664/spectacular/haze_tut.jpg
Of course you can also use the layer mask on a normal layer (instead of a solid fill) in case you want to paint the haze with some fluffy clouds or something like that. Hope this helps.
.
Lemog
09-14-2005, 09:28 AM
Thanks a lot for this niche tutorial James :thumbsup:
ihamid
09-14-2005, 09:59 AM
nice detailing there! looks like a cool abstract piece of art!:) of course that will change ones the fires comes in!
cheers!
monsitj
09-14-2005, 10:19 AM
your modeling skill is awesome! and many thanks for tips!
Adriano-Zanetti
09-14-2005, 10:21 AM
yup, thanks for the tips man!
pe@ce
Adriano
claudiojordao
09-14-2005, 10:31 AM
Excellent update James, your plain is a truly disaster :)
And a great tutorial too.
JamesMK
09-14-2005, 10:41 AM
Lewacko - You're welcome
yunisirees - Great, I'm starting to get the abstract feeling too... sort of like it actually
monsitj - Means a lot coming from you, dude :D
Adriano - Glad to hear
Claudio - lol, yes it is :D
--------------------------------------------------------------------------
Just realized I haven't shown any wires yet AFAIK, so here they are (post below):
JamesMK
09-14-2005, 10:42 AM
http://features.cgsociety.org/challenge/entries/11/7798/7798_1126690929_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7798/7798_1126690929_large.jpg)
For the sake of WIPish completeness - the wires so far.
Agamemnwn
09-14-2005, 11:23 AM
James is that the angle u are going to use on the final image? ( i mean the one that u see the aircraft från the front)
WesleyTack
09-14-2005, 11:36 AM
James is that the angle u are going to use on the final image? ( i mean the one that u see the aircraft från the front)
I would hope so, it OWNZ ! great work James, you rock my plane! :p
SONIC-X
09-14-2005, 11:37 AM
Exellant modeling there and quite a nice dramatic scene your creating.Good luck.
aliasali
09-14-2005, 11:58 AM
Hey James,that model is really cool,it has feelling! goodluck...
JamesMK
09-14-2005, 12:04 PM
agamemnwn, simon.wt - Indeed, the head-on full frontal is the intended final angle
SONIC-X, Madlight1988 - Thanx0rs for your compliments :D
profg
09-14-2005, 12:12 PM
There's one thing that bothers me, which - in my humble opinion - could be improved. I had a strange feeling about the wreckage and now your wires made it clear I was right, so it looks like the aircraft went in in a flat angle, but looks like it's already stopped. I think it would be more dramatic, spectacular, if the plane was still sliding on the bridge, the parts of the plane could slide into each other, instead of being apart, perhaps even tearing the concrete up, or destroying the bridge's suspension. Sorry for my english, I hope I could make myself clear.
JamesMK
09-14-2005, 12:19 PM
profg - Good observations, and I guess I'm taking the physics part of this rather lightly, so although it might look unlikely (particularly based on the top view) the parts would still be in motion, sliding along the bridge after having slammed into various parts of it, breaking some of its wires and supporting components.
The only problem that remains is how to deal with motion blur. I made some tests yesterday, but they didn't turn out too good, so I might have to tweak that further.
I hope maybe the full scenario becomes more clear once I have built the bridge and placed the wreck on it.
Thanks a lot for your input :thumbsup:
elnady
09-14-2005, 12:25 PM
Nice work
thax for the tutorial:)
profg
09-14-2005, 12:29 PM
You're welcome. Just thought of another nice effect. I was walking home through one of the biggest bridges of Budapest, when a huge truck passed next to me. I felt like i was on a springboard. That plane looks as big as an Antonov, so i estimate it should weigh 200 or 300 tons, meaning the bridge wont like it much, and even if it survives the moment of impact, a wave will run across the bridge, perhaps catapulting some cars and pedestrians. It would look cool, what do you think?
JamesMK
09-14-2005, 12:35 PM
You're welcome. Just thought of another nice effect. I was walking home through one of the biggest bridges of Budapest, when a huge truck passed next to me. I felt like i was on a springboard. That plane looks as big as an Antonov, so i estimate it should weigh 200 or 300 tons, meaning the bridge wont like it much, and even if it survives the moment of impact, a wave will run across the bridge, perhaps catapulting some cars and pedestrians. It would look cool, what do you think?
Yes, this is already planned actually (many pages back though... not easy to keep track of this thread... :hmm: ) Funny coincidence you're in Budapest btw - I was just looking at photos of your big chainbridge thinking it would be a more interesting alternative than Golden Gate... but then I started wondering if there was room enough on it... It's only two lanes from what I can tell.... do you think it could fit in there?
jddog
09-14-2005, 12:37 PM
looks very nice !
jdd
profg
09-14-2005, 12:48 PM
Sorry, I did not notice. :) Hell, it looked such a good idea.
Your aircrafts wing span will be at least 60 meters, but I'd rather say 80 (73 for an AN-124), The bridge you're talking about has a width of 15 meters. The arches have an inner width of about hmmm. 8 meters at most. If such a plane crashed there, first it would surely get rid of it's wings, then razed the arch over the pillar, and slide into the Danube river. Probably the bridge wood look worse than after the 1945 bombings.
JamesMK
09-14-2005, 12:52 PM
Sorry, I did not notice. :) Hell, it looked such a good idea.
Ha, no problem. I would have forgotten it myself even sooner or later anyway... :D
Your aircrafts wing span will be at least 60 meters, but I'd rather say 80 (73 for an AN-124), The bridge you're talking about has a width of 15 meters. The arches have an inner width of about hmmm. 8 meters at most. If such a plane crashed there, first it would surely get rid of it's wings, then razed the arch over the pillar, and slide into the Danube river. Probably the bridge wood look worse than after the 1945 bombings.
LOL, OK, message received loud and clear.... might need to stick to the bigger alternative after all, don't want it dropped in the river.
profg
09-14-2005, 12:59 PM
Yeah, right, bridge crash is OK, just don't get near water. :D
LAURO_MX
09-14-2005, 01:29 PM
Just one thing: Kick ass!!:buttrock:
c ya
YasushAzush
09-14-2005, 02:49 PM
modeling something in crash position is rock:bounce: you have done it nicely
Cartesius
09-14-2005, 03:25 PM
It's going to be spectacular for sure!
/Anders
collings
09-14-2005, 03:57 PM
you are making a really great plane, can't wait to see it finished! that's gonna be spectacular!
Thank for the lil' tuto :thumbsup:
Com'on Rabbit more updates :bounce:
ps: the wire is really clean good work
erilaz
09-14-2005, 04:20 PM
Wow... you have been a busy monkey, haven't you? I can't believe I haven't subscribed to this one yet. *click*.
Right, now i'm primed for excessive viewing pleasure.:D
reForm
09-14-2005, 05:41 PM
Loving this already! Sick modelling skills on the crumpleness.
Are you planning on having any people visible in the cockpit?
I agree about the perceived lack of motion... is the crash more of a bellyflop? an attempted landing (crazee pilot:) ) I guess it has to be otherwise that thing would just go straight through the bridge no problem! Granted, you won't have any motionblur on the main part of the plane because it would be moving towards the camera...especially due to the telephoto lens.... but there will be debrit breaking off and spinning and twisting through the air violently... chunks of wing...engines...etc.
What are you planning for the damage to the bridge... I guess there would be some cables flying around violently from the impact.
Cant wait to see how this develops... its gonna be hardcore! :bounce:
ps. I vote for broken glass spraying out too.
nemirc
09-14-2005, 11:59 PM
I'll have to try that shader combination one day :D Not very familiar with HDRI images.
BTw thanks for the wires :bounce:
JamesMK
09-15-2005, 12:15 AM
profg - Waahaa :D exactly. Don't want to get the plane wet now do we?
LAURO, visualact, Cartesius - Thanks for popping by
collings - Have a small update now incidently
erilaz - lol, hope you won't end up asking a refund on the ticket :D
re:FORM - Good points and considerations... I think I might make a small forensic animation here just to get a clear idea, because I honestly don't know exactly how they end up in that position either :D Interesting conclusion about the motionblur-direction-telelens thing btw... makes sense of course
nemirc - Just try it... piece of cake really!
--------------------------------------------------------
Minor update below:
JamesMK
09-15-2005, 12:15 AM
http://features.cgsociety.org/challenge/entries/11/7798/7798_1126739743_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7798/7798_1126739743_large.jpg)
Didn't have much time to spend on modeling today... but I've fixed the bridge tower so-and-so this far. Was a fair bit more weirdly engineered than I had expected, and the lack of good blueprints made things complicated - had a good sideview schematic, but the rest had to be eyeballed based on various perspective photos.... I think I might have got the basic shape and details somewhat correct.
Cables, streetlights (or is that bridgelights?), rails and so forth to be added tomorrow. Not to mention making a good bump or normalmap for the rivets... that damn bridge has AT LEAST 695.000.000 rivets scattered all over the place...
AndyH
09-15-2005, 12:28 AM
effin ell - this is looking really really smart!
I havent seen this since you started modeling, and i gotta say that the plane looks amazing crumpled up! Nice work on the bridge so far too - heh - there was a program on channel 4 (in the UK) about how they made the golden gate bridge - was pretty intresting and woulda been great reference for you! Just watch the end of 'a view to a kill' instead :)
ace4016
09-15-2005, 01:27 AM
Looks great so far.
Not to mention making a good bump or normalmap for the rivets... that damn bridge has AT LEAST 695.000.000 rivets scattered all over the place...
Could always try the array operations in your app:shrug: .
pipiritruiqui
09-15-2005, 01:39 AM
_ I retire to me you are the winner :shrug:
PD: somebody can say to me as I publish my to avatar? And AS I CAN PUBLISH MY WORK?
Ramtin
09-15-2005, 02:17 AM
Strong progress .I think if U put more detail on this stuff , will take a better result .sur that`s just my point and dont worry about that hehe ... goodluck ...
romelalgo
09-15-2005, 02:48 AM
I add your thread to my subscriptions. VERY GOOD.
LUCK.
Lemog
09-15-2005, 07:13 AM
Very nice picture of bridge mate... if you are a little buzzy, do you want that I send you the few million missing rivets ? :scream: hahahahaha
:thumbsup:
flyingP
09-15-2005, 07:42 AM
Very nice picture of bridge mate... if you are a little buzzy, do you want that I send you the few million missing rivets ? :scream: hahahahaha
:thumbsup:
wahahaha
bet you would too :D
JamesMK
09-15-2005, 07:46 AM
Andy H - That's just typical... guess I'll have to go out and rent that movie at least then :thumbsup:
ace4016 - Only to make the map... having them made out of geometry in the final model would be insane... like something only Lemog would do :D
pipiritruiqui - Too early for retirements, and I promise to fudge everything up just in time for the final render layers. About avatars and so forth, check the sticky threads in the support forum (the very last one listed on the forums startpage).
Ramtin - Oh indeed, lots of things left to do on these bits... the above is merely the first three hours of work.
romelalgo - Thanks for your compliments
Lemog - Yeah, I'm sure you've got a few stashed away on your harddrive eh? :D
flyingP - That's just what I'm saying...
aramil
09-15-2005, 08:02 AM
this is spectacular..:thumbsup:
tlggungor
09-15-2005, 08:02 AM
this really big and impressive:):thumbsup: :eek:
xric7
09-15-2005, 08:14 AM
nice looking bridge.it's coming along very well.keep it up.cheers.:thumbsup:
sijen
09-15-2005, 11:26 AM
Waiting for updates! Good luck man!
Gunilla
09-15-2005, 11:33 AM
Some splendid updates on the plane here I see - and that tutorial will come in very handy, thanks :thumbsup:
Nice start for the bridge too - so, are you planning to make it a copy of the Golden gate or just inspired? Another color maybe? ...pink perhaps? Go on, you clearly know what to do :arteest:
This is a really spectacular and impressive bridge! Waiting for new updates now!:thumbsup:
spectacular megaconstruction!
JamesMK
09-15-2005, 02:48 PM
Thanks for your comments, peeps :thumbsup:
Something like this could very well make its way into a really embarrassing B-movie script, with lines such as:
"Oooh, your bridge is so big..." :scream: :D
Anyway, general FYI:
The days of peaceful speed modeling are temporarily over. While fiddling around with the bridge and the wreck today, I quickly realized that the time has come for careful proxy arrangements and actual thinking ( :argh: )
Getting the bridge components, planewreck, cars and various flying objects lined up correctly in camera view and eventually matching the compositional idea I have, is like a huge annoying jigsaw puzzle, and it will take some time before I will get everything where I want it to be - meaning that I'll probably not post much WIPs for the next few days, but rather a summary once I've reached a decent solution. Once that is done, I can happily go back to detailed modeling and textures again.
Thus, rock on and see ya soon :wip:
.
sergioKomic
09-15-2005, 02:50 PM
The concept is kinda hurting atm. We had a plane crash in Greece last month, (plus several others round the world).
But it Kicks @$$! :bounce: :eek: :bounce:
Squibbit
09-15-2005, 07:44 PM
pfffffffffffffft , you're just too good...
.
Lemog
09-15-2005, 09:02 PM
Well mate, we can wait for quality power :thumbsup: no prob :)
Dude James, its been awesome to see you improve over the years, and I know this is going to be a ridiculously cool entry!!
aliasali
09-15-2005, 09:11 PM
yeah,it feels like they have addes sth o ur drinkin water!!! Nice progress,dude! make the BIG IMAGE!
djiemsi
09-16-2005, 12:22 AM
Hey, I checked just now your work and i want to say "waaouuu"
Very nice concept and work. I like a lot what you are doing here.
Keep on :)
madshooter
09-16-2005, 05:01 AM
Very nice update, Bridge so far looks really good are you going to model all those nails on your bridge or you will using normal or bump map, well I suggest go for normal mapping it really gives good results.
Nice progress dude Keep up the good work:thumbsup: and yeah always hungry for more updates:bounce: :bounce:
Larsen
09-16-2005, 10:32 AM
Always astonished by the quality of your wip, keep it up mate !
Ivars
09-16-2005, 10:48 AM
Wooohoo, looking good. And judging by your early testrenders you seem to have some skill with the particles as well. Looking forward to alot of smoke, dust and fire :) Excellent modelling. I'll be back for sure.
Cartesius
09-16-2005, 02:02 PM
Oh yes, this is coming along nicely indeed! Should be truly spectacular in teh end :)
/Anders
Agamemnwn
09-16-2005, 07:16 PM
Thanks for your comments, peeps :thumbsup:
Something like this could very well make its way into a really embarrassing B-movie script, with lines such as:
"Oooh, your bridge is so big..." :scream: :D
Anyway, general FYI:
The days of peaceful speed modeling are temporarily over. While fiddling around with the bridge and the wreck today, I quickly realized that the time has come for careful proxy arrangements and actual thinking ( :argh: )
Getting the bridge components, planewreck, cars and various flying objects lined up correctly in camera view and eventually matching the compositional idea I have, is like a huge annoying jigsaw puzzle, and it will take some time before I will get everything where I want it to be - meaning that I'll probably not post much WIPs for the next few days, but rather a summary once I've reached a decent solution. Once that is done, I can happily go back to detailed modeling and textures again.
Thus, rock on and see ya soon :wip:
.
So true. I would think that trying to make it as reallistic as possible would bring up the "spectacular" level, as well as how to use the camera and make the scene in motion to give a more dramatic look to the final scene.
aBlackEgg
09-16-2005, 10:15 PM
well thats what I call perspective -- try to keep it pure and strong as you go on would be my piece of advice if I may...
Cheers
sandroi
beelow
09-16-2005, 10:21 PM
Ok, I just saw the sketch, looking really good so far, Until the next update, holla!:thumbsup:
suk-grigorij
09-17-2005, 03:55 PM
Very ... "abitious" idea. Hope you know what are you doing. Still I can't wait to see your progress, James MK.
Good Luck.
SuperXCM
09-17-2005, 07:25 PM
Coming very nice here... thanks for the tuto too!! :bounce:
I can feel the spectacular final pictures...
waiting for update! :beer:
JamesMK
09-18-2005, 10:29 AM
http://features.cgsociety.org/challenge/entries/11/7798/7798_1127035769_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7798/7798_1127035769_large.jpg)
Various steps involved while pondering upon the final layout. Not fully happy with it yet, but it's getting closer.
Any comments welcome of course!
.
JamesMK
09-18-2005, 10:31 AM
Quick note: been hideously busy with an annoying web gig for the last few days... but I'll pop in again soon with some comments, and to catch up with what all ye others have been up to...
Laters!
.
flyingP
09-18-2005, 10:43 AM
wouldn't the bridge like bend a bit under that impact?
gpepper
09-18-2005, 11:14 AM
Hey it is getting nicer and nicer !
I really like the van doing a front wheeling ! ahah! :thumbsup:
jddog
09-18-2005, 01:57 PM
Something in the last compo disturb me a little bit.
The scene is very nice but the bridge fork is so gemetrical and placed at center of the image that the rest look unbalanced, especially viewing the nose of your airplain that isn't centered but still right under the fork in a sloping direction...
just my perso pov
jdd
Auwa, what an (another) spectacular wip, how can i have miss it before? The crashed plane rocks, i love the way you've done the modeling, we can feel the metal scratching and squashing by the weight of the plane.
Your layout is pretty dynamics, need maybe somtehing in the foreground, a part of a new car, some bridge details maybe.
Anyway,it's just my opinion ;)
Good luck and keep goin' :thumbsup:
romelalgo
09-18-2005, 04:43 PM
Awesome....
But, the tail don´t should have that position.
Is very break.
For this impact, the bridge must be breaking too.
Perhaps the camera could be more rolling, maybe to left.
That's all. Good luck. Come back soon.
JamesMK
09-18-2005, 04:58 PM
SergioKomic::.. Yes, the fact that planes crash every now and then in reality makes things potentially sensitive I guess.... But maybe it's like they say, the purpose of art is to hold up a mirror in front of the real world :shrug:
Squibbler::.. pffffft, I think not
Lemog::.. And the waiting continues...
Rye::.. Mwaahaa, nice to hear there's actually some visible improvements :D
Madlight::.. Yes, it will be BIG! Like, er, at least 3000 pixels wide! :D
djiemsi::.. Glad you like it
madshooter::.. Normalmaps is probably the most suitable choice here. None if the bridge towers will be in clear view, or very close to the camera either, so I can pretty much get away with very little in terms of details
cipher::.. Happy to hear that... it's somewhat still being kept up
Ivars::.. Yep, fire, smoke and lots of debris hopefully
Cartesius::.. One can always hope
Agamemnwn::.. In fact, the realism factor is the big challenge for me here. I usually do fairly stylised things where the concept as such is far more important than the technical quality of the surfaces and details. But this time around it seems I really have to make an effort towards photorealism... only time will tell if it works or not :scream:
aBlackEgg::.. Pure and strong is the plan. Hence the strict perspective for instance... we'll see if it actually holds up in the end though
beelow::.. Sounds good
Grigorij::.. M'yeah, it might very well fail horribly too... so far it feels like I know what I'm doing, but one never knows what happens next.
SuperXCM::.. Thanks, n.p.!
flyingP::.. Yes, the bridge will be somewhat bent from the impact... it just wasn't important to include for the blocking of the scene here :rolleyes:
gpepper::.. Yep, it's a special trick van, they always drive like that!
jddog::.. Good points! I think that might be just what's been bugging me too. I'll move things around a bit there and see what I can see....
Goul::.. Glad you like it so far - and I was considering adding one more car rather close to the camera to the left in the image, that might hopefully spice up the foreground a bit and add to the overall depth
romelalgo::.. Good points too! The tail is likely to be moved around a bit more while I'm trying to find the final arrangement, and the bridge will be seriously messed up of course. I just don't include these broken bridge details until I'm sure about how the big pieces are supposed to fit together. I will not roll the camera though... just because it seems I always go for a dutch angle most of the time, and I don't want to take that way out this time... so, straightly lined-up camera, and the drama will have to come from the contents of the scene instead of the angle. I'm sure I will regret this sooner or later, but that's the challenge :D
-------------------------------------------------------------------------------------
On a general note, I'll just continue tweaking the layout for a couple of days, so don't expect anything of interest to happen here just yet.
.
Gunilla
09-18-2005, 04:59 PM
I think you have chosen a difficult task with this layout. By using this strict front shot there are movements that goes both in and out from the center - and right now they seem to sort of take away from eachother, leaving it rather still. I think this may become less disturbing when you add more flying stuff - perhaps a giant golfboll very close to camera or something.
Cars looks really good, and each update makes it more and more interesting. Just keep on like this :wip:
rblitz7
09-18-2005, 05:15 PM
Awesome wip!!:) I love where your going with this and you might want to add debri flying at the camera.
Seven
09-18-2005, 05:22 PM
This is looking really nice, cant wait to see it finished.
nemirc
09-18-2005, 05:39 PM
I have an idea for the frontmost car. You could make it go in one direction other than front, as if the driver lost control and he's trying to stay in the lane :D
romelalgo
09-18-2005, 06:17 PM
romelalgo::.. Good points too! The tail is likely to be moved around a bit more while I'm trying to find the final arrangement, and the bridge will be seriously messed up of course. I just don't include these broken bridge details until I'm sure about how the big pieces are supposed to fit together. I will not roll the camera though... just because it seems I always go for a dutch angle most of the time, and I don't want to take that way out this time... so, straightly lined-up camera, and the drama will have to come from the contents of the scene instead of the angle. I'm sure I will regret this sooner or later, but that's the challenge :D
Ok, I am checking your process, it's so good. congratulations
nemirc: I have an idea for the frontmost car. You could make it go in one direction other than front, as if the driver lost control and he's trying to stay in the lane
I think maybe the camera view a bridge with many cars, ans que airbus impact and move out many many cars and parts, and bridge pieces, without explotion please, better dust and dirt.
Coolllll
ihamid
09-18-2005, 06:38 PM
hi James
the scene is coming up nicely! hmmm maybe u could move the eye of the plane to one of the verticle lines of the rule of thirds.
right now the suspensions of the bridge acts as leading diagonals which focuses the eye on the two sides ! or is this ur plan? anyways this is the initial stage! great work man!
Russel-Nash
09-18-2005, 06:40 PM
Hi James,
that’s really a cool entry you have got here. Just one thing that came to my mind. The tower in the background is quit high and when I understand your concept right the plane moves quite fast towards the camera. I think that in this case the plane would have hit the tower. May be you can break the tower and bend the upper part towards the camera.
Russel
Maxter
09-18-2005, 07:04 PM
That's looking great James... impressive and dynamic
Good luck!!:thumbsup:
Cartesius
09-18-2005, 07:21 PM
Dynamic is the word indeed! I agree with jddog that the bridge itself might be a bit too centered but maybe a slight tilt of the camera would help?
/Anders
As I have said earlier,I hate you still.
But now as you get into complexety of your fantastic and spectacular sceene indeed,I have some crits or sugestions,depends how you will take them.
Some of the guys noticed that to.The bridge under this kind of impact would suffer phisically,
probabaly atleest one of those cabels that holds bridge would snap or loose grip onto bridge and crack from the base.Details are to come I am most certain in that,like cracks in the sphalt and stuff.
Also the crest of the bridge,,I think you could leave some marks of airplane crash with it,
cos that is the only logical place where airplane came from and lost his wings,so maybe leaving some parts on it would bee good.
Whatever,this is one of my fav's for now.the plane looks amazing,you son of a gun. :thumbsup:
aliasali
09-18-2005, 08:52 PM
Ur crazy man,i totally hate u! that scene is amazing,it must turn out very well,u will do it,i know....:wise:
mookid2005
09-18-2005, 09:00 PM
hey, it's pretty cool! I was just wondering, though, how has the van ended up on on ewheel if it is heading towards the plane-crash?
JamesMK
09-18-2005, 09:21 PM
Gunilla - Indeed, the strict angle makes it tricky... maybe unnecessarily tricky, but it's more of a personal quirk :D The smoke, dust and debris will help to sort of package the scene and make the areas of interest more clearly separated.
rblitz7 - Some crap flying towards the camera is very likely.
Seven - Me neither :D
nemirc - Yep, there will be a combination of cars that are directly whacked by the plane on the one hand, and on the other hand cars that are technically safe, but the driver has lost control because of the slightly unusual traffic situation.
romelalgo - Multiple layers of dust, smoke and so on planned, and not quite an explosion, but more of a explosive fire, mostly behind the wreck rather than in front of it.
yunisirees - Good observations. Not entirely sure about moving the eye of the plane, but you're quite right about the diagonals... they are currently a bit misleading. The plan is to redirect them by some well-tailored damage to those wires.
Russel_Nash - Yep, the tower is intended to be the initial crash point, we're just seeing the result of that a few seconds later. So the tower will be damaged, some bendings and parts chipped away from it.
Maxter - Thanks :thumbsup:
Cartesius - Trust me, I would really like to tilt the camera... but I must resist the lure of the tilty cam :D I'll shuffle the other parts around until it fits instead.
A I R - Thanks, you bastard! All sorts of damage to be done... so much asphalt to crack, so little time...
Madlight - Just help me hold the fingers crossed...
mookid2005 - The one-wheely van will be clearer once the skidmarks on the road are in place. But for the time being, just imagine heading towards a big wreck whilst doing 50 MPH... you slam on the brakes, turn the wheel in panic, lose control... etcetera. Vans are great if you want to flip over for no good reason.
----------------------------------------------------------------------------
That aside, keep in mind that I'm mostly just trying to get locked on to a working layout for the time being, so things are rough and non-detailed. I truly appreciate all your suggestions about everything involved, and I really hope I can deliver the ultimate mayhem eventually :D
.
Adriano-Zanetti
09-18-2005, 10:07 PM
Very structured and methodic work man, I really like to follow your progress, very interresting! Looking very good.
pe@ce
Adriano
Agamemnwn
09-18-2005, 10:13 PM
Agamemnwn::.. In fact, the realism factor is the big challenge for me here. I usually do fairly stylised things where the concept as such is far more important than the technical quality of the surfaces and details. But this time around it seems I really have to make an effort towards photorealism... only time will tell if it works or not :scream:
hi james thanks for the reply. Seeing how the composition is developing i would like to put my2 cents on it if i may. Seeing the cars in motion what u try to establish is that the plane has just crashed on the bridge as it is a suspension bridge the weight of the plane would obviously cut the secondary suspension wires (small ones situated every 2 meters or so) as well as damage the primary wires (the big ones that distibute the load at the end of the bridge) or even break them . the bridge road is made of blocks that are connected to each other and hooked with the secondary wires so in the emmidiate facinity of the plane the blocks will collapse or bent upwards because of the force of impact and the secondary wires will fly around as they are cut of the stress the impact has carried.
Beeing an enginner helps a lot sometimes :D :D .I looked throw the internet to find pictures about bridges collapsing from different reasons to show you what i mean and you can probably look att some documentary in the TV about bridge bilding and movies that have bridges collapsing from different reasons.
here are some pictures i found on the net the most famous is the Tacoma narrows bridge collapsing due to wind frequency syncronization to the bridge swinging.
http://www.civeng.carleton.ca/Exhibits/Tacoma_Narrows/DSmith/fig09.gif
and this is from the movie "the CORE"
http://images.killermovies.com/c/thecore/core_bridge.jpg
Hope i helped a little :D :D :D
JamesMK
09-18-2005, 10:16 PM
Hope i helped a little :D :D :D
Oh, definitely! Thanks a lot, that is certainly very helpful *immediately drags in pics into ref folder*
Ramtin
09-18-2005, 11:23 PM
oh my God , I think it`s a strong scene on around the world . I really love ur strong using reallistik refrences .go far man , goodluck :thumbsup: :D
flyingP
09-18-2005, 11:35 PM
Some of the guys noticed that to.The bridge under this kind of impact would suffer phisically,
see I wasn't the only one who thought so :p
JamesMK
09-18-2005, 11:36 PM
see I wasn't the only one who thought so :p
Don't make me repeat myself :scream:
flyingP
09-18-2005, 11:46 PM
Don't make me repeat myself :scream:
oh go on, just this once :D
JamesMK
09-18-2005, 11:52 PM
oh go on, just this once :D
Hush now!
LMAO!
Well I'm off to bed now anyways...
.
frenzymedia
09-18-2005, 11:52 PM
great looking concept..can't wait to see the final..:-)
vampeta
09-19-2005, 05:53 AM
It´s getting better and better every minute:thumbsup:
Realy SPECTACULAR!
I love your Work James!!
See ya Friend!
Alex
Climax
09-19-2005, 06:16 AM
• Looking great James, is the plane advancing toward the camera? 'cuz it would be great to see the friction sparks at its way and the bridge with wrinkles cracking as the plane makes its way! :buttrock:
SONIC-X
09-19-2005, 07:57 AM
Your scene is looking briliant.Keep it up!
Peter C.
09-19-2005, 09:22 AM
Spectacular progress James, It already makes an impression.
Two things that Im not sure has been brought up. 1) the wings, will they break on impact with the suspention cables? It would look very good IMO if you could see at least one cable burrying into the wing before it breaks off. 2) A "shockwave effect" on the cables from the impact?
sergioKomic
09-19-2005, 09:36 AM
But maybe it's like they say, the purpose of art is to hold up a mirror in front of the real world :shrug:
Hmmm, So when should I expect to see the Killah_Squirrels in your comp?:buttrock:
authentic
09-19-2005, 09:39 AM
Great progress. Impressive work which can win something if it continues like this.
JamesMK
09-19-2005, 09:47 AM
frenzymedia, SONIC-X - Glad to hear that
vampeta - Thanx0rs! You're not exactly doing a shabby job yourself :D
Climax - M'yessss, friction sparks have been on my mind... I'll probably try something like that when the time comes.
1) the wings, will they break on impact with the suspention cables? It would look very good IMO if you could see at least one cable burrying into the wing before it breaks off. 2) A "shockwave effect" on the cables from the impact?My initial plan was to have both wings recently broken off, one after hitting the tower, and the other after crashing into the suspension cables... but the idea of showing one of the cables buried into the wing while it's still somewhat attached is a very interesting one. I'll try that, me thinks... thanks for the suggestion.
sergioKomic - lol, the Killah Squirrels will strike when you least expect it. They always do stealth ops o_O
authentic - Well... I'm hoping to add another coffee mug to my collection :D
.
Rotab3D
09-19-2005, 10:54 AM
man this will be for SURE a very goooooooooood scene .... i garantee u will get one of the 1st ranks in this challenge ....... it's really a well studied concept and scene .. good luck :applause:
icedeyes
09-19-2005, 11:46 AM
Great progress james... It looks great and has a more dynamic composition now....:thumbsup:
DimitrisLiatsos
09-19-2005, 11:59 AM
:bounce: indeed ...the little wabbit basta rdo knows his compo stuff very goody!..
James...once more ...wouldn't the brdge collapse under the heavy load :twisted: :scream: :scream:....don't answer that....i know ..it's a boots thing effect...u got stuck ....lol.
Great work Swedish wabbit.:)
DaddyMack
09-19-2005, 12:23 PM
Yoinks!!!
That last shot gives us nowhere to run... we're meat in a pile of metal...:argh: Great process James:thumbsup::thumbsup:
DimitrisLiatsos
09-19-2005, 12:29 PM
Yoinks!!!
....
Now that's an expression i didn't know.....well Yoinks! :scream:
...:)
DaddyMack
09-19-2005, 12:50 PM
Now that's an expression i didn't know.....well Yoinks! :scream:
...:)
:blush: I was raised by pigs... I still snort sometimes when I laugh too...
Enough small talk.. The sky is falling! the sky is falling!
DimitrisLiatsos
09-19-2005, 01:09 PM
HAahahah...don't worry man..i was joking...it really a funny expression though...
..they Sky is falling? YOINK! ..where?...where?...
JamesMK
09-19-2005, 01:45 PM
Rotab, icedeyes, Dimitris & DaddyDog - Cheers, dudes :beer:
------------------------------------------------------------------------
Minor composition tweaks update coming below. I think I'm close enough to get back to modeling and so forth by now....
.
JamesMK
09-19-2005, 01:45 PM
http://features.cgsociety.org/challenge/entries/11/7798/7798_1127133921_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7798/7798_1127133921_large.jpg)
Moving stuff around some more. I'm pretty sure I can move on and actually finish some of the models now....
Big thanks to all ye who have posted crits, comments, suggestions, reference images, yoinks and general cheering so far. It is muchly helpful.
claudiojordao
09-19-2005, 02:08 PM
Hey James, this is getting awesome... well, it was some posts ago, but now it's even more.
One thing I want to ask you is: When you say that the tower will be partially destroyed... you mean by the plain right?
Do you think that some parts of the tower could be in front of the plain, almost near the camera, like it was push away by the violence of the impact or so?
Great job friend.
Gunilla
09-19-2005, 02:09 PM
Oh yeah - that update convinced me that you will actually pull this off :scream:
Motion and energy much stronger now... only remains balls and fluffy rabbits, YOINKS indeed! :thumbsup:
Looks better and better each update. :bounce:
Have you plan to add fx as explosion, smoke, etc... ?!
I'm a bit curious to see how you will set them without mask some important details as the wings or the bridge tower.
romelalgo
09-19-2005, 03:13 PM
Maybe is very important, maybe not.
The car nearest to the airbus are with the wheels to up.
If the airbus is crashing right , WHY the car are in that position?
Maybe the car should be flying, don´t turned up.
Details , details, details...
Cheers.
Agamemnwn
09-19-2005, 04:22 PM
Tjena James :D Getting better and better. just a thought about the plane's position so you can hate me as much as you want :D :D :D . I am concerned about the placement of the plane on the bridge.
You say in your compo that the bridge tower will be partially desroyed. i would think that this would happen because of one of the wings hits the tower on the plane's way down to the bridge or because of the impact the towers cables snap and the uneven distribution of force from the cables brings down the tower. right?
If so in the first incident the plane would probably tilt on the left or right as you watch from the camera and would hit the bridge tilted on the left or right or in the second incident the plane's position will move because of the bridge collapsing in some extend.
What i am trying to say is that we see the plane destroyed but still looks straight ahead except for the tail part that is tilted to the left.
DaveWortley
09-19-2005, 05:52 PM
This is definetly the most spectacular one i've seen so far, I'm far too busy at the moment to work on mine but i also had a plane crash theme, maybe i'll develope it again if i get some free time next month. Your work is very inspiring.
I seem to remember a central reservation on the golden gate bridge, anyway hope these pictures help. Took them last year when i was in San Fran.
Dave
http://dave.agcc.org/pics/DSCF0114.JPG
http://dave.agcc.org/pics/DSCF0115.JPG
http://dave.agcc.org/pics/san%20fransico.jpg
ChristianHammer
09-19-2005, 05:54 PM
I love how this one is coming together. The crash looks great. Curious how you with do the dust and debri? Going to use particle effects?
nemirc
09-19-2005, 06:26 PM
Maybe is very important, maybe not.
The car nearest to the airbus are with the wheels to up.
If the airbus is crashing right , WHY the car are in that position?
Maybe the car should be flying, don´t turned up.
Details , details, details...
Cheers.
Actually that sounds logical.
JamesMK
09-19-2005, 08:08 PM
Claudio - Some parts close to the cam is a good idea, if it looks cool... I'm not sure, but I'll make some tests. I'm afraid the engineering society above ( :p ) would have objections to it though, as it doesn't really make sense from a strictly realistic point of view
Gunilla - I'll see what can be done about the about the balls... o_O
Goul - Indeed, the smoke and so on will cover a good portion of the background objects... and this is one of the reasons I haven't rushed into making very detailed models of them yet. There's no point spending time on modeling things that end up invisible in the final image.
romelalgo - Good point! But to be honest, I just put that car upside-down simply because it might end up looking cool and add to the general impression of chaos, and I haven't put any thought into how it might have managed to get itself in that position :shrug: I'll see what else I can come up with.
Agamemnwn - Good point too! :D I could perhaps consider moving the tail over to the right side instead, to make it fit better with the general directional vector of the wreck as such. But the angle at which the main fuselage and above all the cockpit is heading towards the camera will absolutely not be changed - it's the most central feature of the whole concept.
Dave Wortley - Oh thanks, great photos! They go straight into the reference folder.. In fact I believe that the panoramic one might very well be a good foundation for the background matte even, if you don't mind me using it. Thanks a lot for posting those :thumbsup:
HammaJamma - Dust/debris/smoke/fire will be a combination of volumetric particle effects (PyroCluster) and geometry (explosion deformers etcetera).
nemirc - Yes, it does!
----------------------------------------------------------------------------
General notes: Although I might end up not adjusting to a lot of the very technical comments, I do appreciate them and I sort of pick up on the things that I can see might add to the concept as such. So please don't take it the wrong way if I conveniently disregard some real-world technicalities.
In the end however, I must ultimately focus on stuff that adds to the expressivity of the final image. This means that physical accuracy is a secondary objective, and when forced to make a choice between "looks" and "correctness", I will always pick "looks".
So for instance, the breaking of the secondary suspension wires and the resulting misalignment of the road sections, is both correct AND cool looking, so there's no doubt I'll do that... While on the other hand the fact that it might be unlikely for the wreck to end up in that exact position, well, then I just have to play the artistic license card :D
.
flyingP
09-19-2005, 08:23 PM
In the end however, I must ultimately focus on stuff that adds to the expressivity of the final image. This means that physical accuracy is a secondary objective, and when forced to make a choice between "looks" and "correctness", I will always pick "looks".
.
Oh, so you will be breaking the glass then :D
beelow
09-19-2005, 08:29 PM
Cool as hell, I am interested in what you will do next! holla!:thumbsup:
ihamid
09-19-2005, 08:35 PM
hi james
yes about the looks and physical apperance i too choose looks!:D its turning out nicely! updates are yet to be waited for!:) hmmm just an after thought try placing the plane upside down ;)!
cheers man!
Agamemnwn
09-19-2005, 09:22 PM
So for instance, the breaking of the secondary suspension wires and the resulting misalignment of the road sections, is both correct AND cool looking, so there's no doubt I'll do that... While on the other hand the fact that it might be unlikely for the wreck to end up in that exact position, well, then I just have to play the artistic license card :D
You are absolutely right james and you should keep to what you are doing. for me to give this kind of suggestions is simply because i have the mind of an engineer and sometimes forget, or put second that artistic license :D Hope i help anyway with what i am saying and that doesn't mean that you have to follow them to the letter so you shouldnt explain yourself :D :D :D
Kör som fan !!! det kommer att bli så kul :D :D :D
DaveWortley
09-19-2005, 10:41 PM
Dave Wortley - Oh thanks, great photos! They go straight into the reference folder.. In fact I believe that the panoramic one might very well be a good foundation for the background matte even, if you don't mind me using it. Thanks a lot for posting those :thumbsup:
.
Well as long as i see a return on my photographic skillz ;)
nah you're welcome mate, i'm routing for you to be in the prizes with this, not seen anything else i like tbh. and hey maybe i'll do mine and we can see who's plane crash does better!
thumbs up for the composition tho, would love to see this animated :P there's a challenge!
Dave
kmest
09-20-2005, 01:23 PM
this is forming realy good james,,and a cool actio in the image,although many peoples are Dying there,,sad story behind all......
BTW,its going realy good,,keep hard working :thumbsup:
velascodearmas
09-20-2005, 01:32 PM
I like the idea a lot! Should look cool with smoke/sparks/fire, etc. Nice picture of the bridge, by the way!
icedeyes
09-20-2005, 03:02 PM
just wanted to drop by and say that i love the new tcomposition... the image seems more complete now... and it has a very nice perspective:applause:
SuperXCM
09-20-2005, 06:49 PM
Nice update, and composition, i like it, nothing else to say.... just keep it going James!! :bounce:
You make really cool work! :thumbsup:
James, glad to see your still at it and doing great stuff.
Keep it up man. Really looking forward to seeing this one finished.
BgDM
HAHAHAHAHa,great,brilliant.like the adds on test render,like,,cracks in asphalt to be made and stuff,You are a funny guy.
keep strong dude.seeya arround.
LAURO_MX
09-21-2005, 05:01 AM
My god! That is being well and better! I can wait to see that finished!
Keep it up man! cya:thumbsup:
gpepper
09-21-2005, 08:55 AM
This sounds good ! I really like the dynamism of your scene ! very "spectacular" ! And the few things you've added give this scene more ! Great ! :thumbsup:
madshooter
09-21-2005, 09:11 AM
crash scene is coming out very well dude:thumbsup: Looks great:)
funkyboss
09-21-2005, 09:18 AM
I am impressed mate! One of the best concept, the most spectacular on the contest!
Simple and efficient.
Good work:thumbsup:
JamesMK
09-21-2005, 04:13 PM
http://features.cgsociety.org/challenge/entries/11/7798/7798_1127315597_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7798/7798_1127315597_large.jpg)
....
JamesMK
09-21-2005, 04:16 PM
http://features.cgsociety.org/challenge/entries/11/7798/7798_1127315775_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7798/7798_1127315775_large.jpg)
Started adding secondary suspension details, railings and so on, and damaged things a bit using twist deformers and some manual misalignments on the bridge components.
There's still a lot left to destroy though, but this is sort of the foundation for further mayhem.
In terms of layout, I have moved things around slightly - most importantly opened up the top-left quadrant a bit to get some interesting negative space. Thus the tail has been moved to the right, and the left wing is entirely removed... lets just assume it fell off pretty early on, and is no longer in view.
After having made the "horizontal flip trick" on the previous layout, it was pretty clear it didn't work too well, but with the latest edits it does.
I have also started considering contrast and silhouettes a bit more, and I'm basically using a bright-on-dark/dark-on-bright approach in order to increase readability. So far it looks like it's working.
Still no textures made, and still no real cars made either.
JamesMK
09-21-2005, 04:16 PM
Hmm... well, big thanks to all who have posted since the last time I had a peek.
I'm currently knocked out by a flu, and have been swamped with web-related gigs for the past few days, and I just found out it isn't over yet..... :scream:
I'll be back later with comments.... my apologies :blush:
.
nemirc
09-21-2005, 04:21 PM
It's nice to see how it all comes together. I hope to see some wires tearing on that bridge :D
Rotab3D
09-21-2005, 04:22 PM
can this flu last till the 5th of Dec. :p hehehehhe just kidding mate and i wish u speedy recovery :)
by the way nice updates and good luck man :)
authentic
09-21-2005, 04:37 PM
As I already said, your work is great. Anywayt I got a little critic. You have made car in action, so it seems to mean that the action is in the moment. But the way you made your plane seems more the result of the action; Like if cars and plane weren't in same moment.
You'll maybe add explosion or particle to create movement on the side of the plane ?? But will it be sufficient ??
spirogyro
09-21-2005, 05:03 PM
I'm sure that he'll add some type of motion blur and stuff, because I believe that the point of his image, is that it's taken at the time of the action.
My only critique is that the road should have more of a "wave" from the impact.
Gunilla
09-21-2005, 05:20 PM
Get well and get rid of those webgigs!
Latest updates looks good - the plane just gets heavier and heavier ... Kaboom, splash, yoinks and the likes, all coming together now :)
nebezial
09-21-2005, 06:04 PM
hmm...u know...it is actually good that i can work as fast as i can..cause i have a feeling u and i would have some problems during the judging...buut im working on another idea..soo it will be allright, and...LOVE THAT PLANE
Lemog
09-22-2005, 06:36 AM
Impressive James... last scene is very strong... that seem to comes really realistic... nothing to add, nothing to crit (I'm certainly not qualified in this case)... just watching and waiting next update :) :beer:
JamesMK
09-22-2005, 09:37 AM
M'kay, clearing some backlogged entries:
flyingP(ainintheass) - Yes, I will break the windows :scream:
beelow - Next up is nose-blowing and eating lots of aspirin
yunisirees - M'yes... upside-down? Hmm... I think not :D
Agamemnwn - The engineering perspective is very important too, so I figure the final synergetic effect will be the best of both worlds.
Dave Wortley - Most appreciated, and it would be great if you could crash a plane too
kmest - I'm not even sure there has to be a lot of casualties really... could be a slow sunday morning with very few cars on the road... and the plane is a cargo jet, so maybe there's only the pilot and co-pilot who have to kick the bucket
dvelasco, icedeyes, superXCM, LAURO_MX, madshooter - Thanks guys
BgDM - Hi ya, Derek. Yeah, waiting to see where I can take this thing myself too... there's so much time left to do great things
A I R - lol, yeah, I'm just being proactive and guide the crits in a useful direction :D
gpepper - Sounds good, there's a lot more to add still though :scream:
funkyboss - oh, very glad to hear that
nemirc - Messed wires coming up soonish
Rotab3D - Well, I'm usually stuck with these colds for weeks on end, so you never know...
authentic - That is actually my biggest concern right now. The primary problem is that it's very difficult to make motionblur look "right" when it's on something that is heading straight towards the camera. There will be lots of pyro effects and friction sparks, but I am not myself even sure that it will suffice. I have played around a bit with some zoom and shake kind of effects in 2D, as a post process, and maybe some tricks like that could work as well... but we'll see what I might come up with eventually.
spirogyro - The wave effect is coming up soon. Right now I've mainly blocked out the rough misalignments on low-poly road elements - I'll have to subdivide them a lot and then make some waves.
Gunilla - I would, but saying 'no' is not my strong point...
nebezial - Yes, seems our directions are diverging more now, so everything should be cool :beer:
Lemog - Surely qualified enough :D We'll see about the next update....
-------------------------------------------------------------------------------
With a bit of luck I'll have another update in about.... er....14 hours from now... yeah... see you later then *runs off to continue my drug abuse*
.
monks
09-22-2005, 10:52 AM
hum...what can i say ? ....Great job :) ! really interesting...very good modeling and ambience, just two little critics for me, i agree with authentic about the motion blur, the plane look too immovable, i know that manage a good motion blur is very difficult (i've got the same problem on my post)...But i think that it needs it to revitalize the situation and make it more dynamic, and to be logical with your cars and your effects.
And for the second critic, it's just a suggestion, what about bending a little more the cables at the foreground ?
Anyway it's very good, one of my favorite thread ! :thumbsup:
Divaise
09-22-2005, 11:39 AM
I haven't noticed your thread till now , I just found it and I can say its some fantaStic work man , I wish you good luck and hard work of course , very nice really see ya and bcareful :)
makaron
09-22-2005, 11:40 AM
I can almost hear the metalshrieks from the plane when its slide against the bridge... spectacular feeling ;)
looking forward to see the rest of the chaos emerge in the image. :bounce:
coCoKNIght
09-22-2005, 11:49 AM
hi james thanks for the reply. Seeing how the composition is developing i would like to put my2 cents on it if i may. Seeing the cars in motion what u try to establish is that the plane has just crashed on the bridge as it is a suspension bridge the weight of the plane would obviously cut the secondary suspension wires (small ones situated every 2 meters or so) as well as damage the primary wires (the big ones that distibute the load at the end of the bridge) or even break them . the bridge road is made of blocks that are connected to each other and hooked with the secondary wires so in the emmidiate facinity of the plane the blocks will collapse or bent upwards because of the force of impact and the secondary wires will fly around as they are cut of the stress the impact has carried.
Beeing an enginner helps a lot sometimes :D :D .I looked throw the internet to find pictures about bridges collapsing from different reasons to show you what i mean and you can probably look att some documentary in the TV about bridge bilding and movies that have bridges collapsing from different reasons.
here are some pictures i found on the net the most famous is the Tacoma narrows bridge collapsing due to wind frequency syncronization to the bridge swinging.
http://www.civeng.carleton.ca/Exhibits/Tacoma_Narrows/DSmith/fig09.gif
and this is from the movie "the CORE"
http://images.killermovies.com/c/thecore/core_bridge.jpg
Hope i helped a little :D :D :D
Hehe, isn't it unlogical that the tower (lower image) shall bent to the left? :)
Sorry for posting such things so late but I've been very busy...
... and astonished when I saw your last milestone. Wow, this is gona be a finalist pic for usre! :thumbsup:
One question: when / how did the plane loose it's right wings (the one on the left from the cams view)? (just curious)
DimitrisLiatsos
09-22-2005, 11:51 AM
Yup i can officially admit that u are kicking butts ..like the way renders goes and it shoes that the motion blur / camera shake/ sparky - pyro effects/ wave effects u are experimenting will pay up...
:bounce:
YOINKS ...wabbit is going NUTS big time with this...heheheh.
Have u thought to zoom in a bit more or is it too early for that?
woah, the last update is awsome, I love the bridge deformation. :thumbsup:
Keep up the good work :)
Fahrija
09-22-2005, 12:39 PM
Hi James,
Great progress and impressive work! I see you finaly decided to put on some wings. That looks much more convincing.
do you consider to set the left wing-side on fire? regarding the composition it would fit very well there.
fahrija
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Jaba153
09-22-2005, 01:57 PM
incredible james!...ultra spectacular! nice work no critics..just admiration!:thumbsup:
SONIC-X
09-22-2005, 02:03 PM
Keep it up ,it looks awesome.
woooooow, apocalypse now! what a disaster man!! very very realistic! congratulations!
gus
Larsen
09-22-2005, 02:36 PM
That is looking truely spectacular man ! :thumbsup:
Your work on this one rocks !
Keep that great work up !!!
jmturbo
09-22-2005, 04:57 PM
Hey man that airplane crush looks awesome, I WANT MORE, :) no, really, great job, keep it up man
suk-grigorij
09-22-2005, 06:56 PM
Sh#t! That is tought update!:thumbsup:
Rock Lee
09-22-2005, 07:11 PM
OH MY GOD !!!
FIOUF ur a magicien man :D
ur job its perfect =)
good continuation
madshooter
09-22-2005, 08:47 PM
No crits dude, you are doing an excellent job:thumbsup:
JamesMK
09-22-2005, 10:10 PM
monks - The plane dynamics is a big issue... and right now I don't have any clear solutions, but I'm sort of half-thinking about it while working on the other parts. I agree it has to be solved somehow before the final render at any rate. Thanks for your thoughts!
Divaise - Thanks, and good luck yourself :thumbsup:
makaron - Smörigt! Och det är inte ens fredag ännu :rolleyes:
cocoknight - Yeah, that left bend doesn't necessarily make sense... Anyways, well, I imagine the wing falls off upon the initial impact, i.e. when the plane hits the top of the bridge tower... after that it's all downhill :D
Dimitris - Yoinks! Not sure if there's room for more zoom, problem is to combine what is a middle-of-the-action shot with an establishing shot... it's a bit of both here I guess... "ZOOM" gives me an idea though for how to solve the plane's motion-dynamics... dirty tricks... Will make experiments later.
Goul - Thanks, there's more deformations coming... I'm just warming up :D
Fahrija - Wings are great to have on airplanes! I'll think about the fire... right now I plan to have that part of the image rather empty, but I might change my mind later.
Jaba153, SONIC-X, Gus Clifton, cipher, jmturbo, Grigorij, Rock Lee, madshooter - Thanks guys!
.
AndyH
09-22-2005, 10:56 PM
Daaaammmnnn - this is looking sweeeet! The buckling of the bridge, combined with the crumpling plane give this a tremendous sense of mass and impact. Should look awesome with the explosions and sparks. Any ideas on how youre gonna do that?
Im not too keen on the positioning of the tail section though - it seems to look too 'posed' and it makes too much sense given that it is crashing. Twist it a bit, or break bits off.
Keep up the aceness - this is probably my fave 3d entry so far :thumbsup:
makaron
09-22-2005, 11:02 PM
its friday... :bounce: så jag får smöra idag...
I can say that your image is progressing niiiiice... *L*
but where is the bubbling soured milk?
JamesMK
09-22-2005, 11:07 PM
Andy - Hmm, I see what you mean about the tail... It's a tricky bit though, because it also serves as an iconic element in that it helps to make this instantly identifiable as a plane rather than a random pile of scrap metal... but I fully agree about the sense of it being a bit deliberately posed too. I might simply destroy it a little bit more, to make it more of a random accident, but not too much so that it is no longer identifiable - how'zat? :D
Thank you very much for those crits! I can't touch your granny though :D
makaron - Sheesh... I skipped the whole sourmilk/aspirin experiment... but I've painted some textures instead... update soonish.
.
JamesMK
09-22-2005, 11:11 PM
http://features.cgsociety.org/challenge/entries/11/7798/7798_1127427096_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7798/7798_1127427096_large.jpg)
Made a texture for the bridge road. Basically a composite of around 10 different photos, lots of copying and pasting, cloning, cleaning and blending.
Since I plan to render the final at 4K resolution, and because the road actually fills the entire width at the very bottom of the image, I've played it safe and made a 4K texture to avoid any pixelation.
.
JamesMK
09-22-2005, 11:13 PM
There's a render coming up too, but I played around with the render parameters a bit too much, so it's taking forever to finish....
Soonish :scream:
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makaron
09-22-2005, 11:15 PM
http://www.jeepingsingles.net/forum/icon_smile_weirdthread.gif *LOL*
Lemog
09-22-2005, 11:16 PM
4000 square... you think that will be sufficient ? :scream: hahaha
but you're right... textures at the border don't forgive...
That's appear very realistic, and very scraping... practical to slow down the plane in a shower of sparks :bounce:
Always some good jobs here :thumbsup:
JamesMK
09-22-2005, 11:39 PM
http://features.cgsociety.org/challenge/entries/11/7798/7798_1127428762_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7798/7798_1127428762_large.jpg)
The road texture applied. I've also added a wave effect to the bridge (a bit exaggerated, but I think it might be good not to be too subtle here) using a combination of wind and bulge deformers and a fair bit of manual relignments.
Also messed up the secondary suspension wires a bit, and added small metal things where the road modules should normally be aligned edge-to-edge.
.
frenzymedia
09-22-2005, 11:59 PM
Bitchin! This is looking stunning! I really feel the plane coming to get me....i'll be watchin this closely.
cheers::bc
shagsa
09-23-2005, 12:28 AM
I agree with Andy - get some stuff flying through the air! Remember this thing has ploughed into this bridge at 400-odd km/h - bits will be breaking off left right and centre. I get a real sense of impact and weight from the image (Great!), but I really want to see more of the speed of the impact. As Andy suggested, maybe the tail could fly around on angle more perpendicular to the camera...I'd love to see the missing part of the right-hand wing in the air (in that empty space in the top left sector of the image (maybe with an engine still attached...) Great job so far, I reckon the explosions etc will really help sell the impact of this great image...
Vympel
09-23-2005, 12:51 AM
Nice render, but the deformation of bridge is with a aspect "default", harms as he is wip still, the scene promises:thumbsup:
nemirc
09-23-2005, 01:48 AM
Hey there! This one is looking amazing :beer:
I think you could add a lot of debris there. Flying metal pieces, concrete pieces... a couple of heads and bodies too... :drool:
Maybe not the heads but the debris are a good idea :D
Keep it up.
Alberto Raposo
09-23-2005, 01:59 AM
carai! That's really amazing!!
spirogyro
09-23-2005, 02:04 AM
You know James, the more I look at it the more I feel like the composition is "too" flat. I know you've worked really hard on it, but it's way too straight on for my taste. I would of like to see the bridge go back into some sort of perspective.
I'm really diggin the wave of the road. Did you ever think about actually shifting the road like an earthquake would. It would be sweet to see some peices of the road lifted and shifted over the rest of the street, with the rebar and all that sticking out.
gardogg
09-23-2005, 03:02 AM
That is FREAKING AWESOME! I have two suggestions. I think that you should add sparks (metal on asphalt would create some sparks, especially with high friction). Also, I think you need something that really stands out in this picture. Sort of like a center of interest? I know the plane is a "center of interest" but the picture just needs something more. To fulfill this lack, I would suggest a motorcycler who got hit by the upturning road and is flying up in the air with his bike flying out of control next to him (he could be like 20 feet off the ground maybe). That would really add that extra punch that this picture needs. Besides, to get more of an emotional response from the viewer, it is effective to have a person involved in the accident. Showing the motorcycler will bring out that personal side to the picture and evoke emotions (such as empathy) into the viewer.
Even if you don't take my suggestions, this picture will rock!
Agamemnwn
09-23-2005, 03:37 AM
Looking good james . Keep it up man :D Amazing work
SONIC-X
09-23-2005, 07:19 AM
Awesome stuff dude -Keep it up.
imbusion
09-23-2005, 07:32 AM
Wowowow.... I've been following this one from concept 4 on... fully amazed :). You've gotten me to finally come out and post now. This is simply incredible work you're doing, absolutely stunning!
I really dont' have any suggestions for you at this point, because it is indeed a WiP. I have faith that you'll add sparks, a few explosions, and more detail with the cars, so no sense suggesting anything with that until I see what unbelievable concoction you've come up with :).
Are you planning on having any sort of action going on in the sky?... maybe a smoke trail from the path of the plane? I could understand if you don't put much up there, though... don't want to make the scene too busy.
And lastly... I was overjoyed to hear that you'll render a 4000pixel wide version when all is said and done... what more could I ask for?!?!
Cheers!
gpepper
09-23-2005, 07:44 AM
Great update ! The texture is really Huge !
Lemog
09-23-2005, 08:03 AM
Yes... certainly too wavy and not broken enough, with pieces which flees in glares, but that comes really good... each day give something "more" to your creation... nice work :thumbsup:
Versiden
09-23-2005, 08:05 AM
damn, that's just looking too cool... it should be illegal.. hehe
great work so far, at this rate u can finish a month before the deadline
rattlesnake
09-23-2005, 08:22 AM
Wow..this is looking insane man!!..very good work so far..is not as i did imagine..is much better:thumbsup::bounce::buttrock::applause:
fgcity
09-23-2005, 08:24 AM
That's a cool atmosphere you have gave to the image. And the texturing is very impressive. But just a thought. In the back the bridge looks almost untouched. I mean it looks as if the plane just Fell from the sky on to the bridge. I don't know if you have that in mind so sorry if i was to hurry to judge.
Gunilla
09-23-2005, 10:23 AM
Oh - a new update I see! The wawey road looks cool - I think that the spark idea might be splendid to give the feel that this has just occured.
If this is the speed you work with when you're having a flu plus other gigs I'm afraid to see what you do on fullspeed :scream:
sergioKomic
09-23-2005, 10:42 AM
Spectacular modeling, not so spectacular angle.... (IMHO):D
Peter C.
09-23-2005, 10:48 AM
Its starting to look alive now James, your work is stunning!!! :thumbsup:
I agree that the road and sides look to wavy (but not the cables, that look just perfect!)
The tarmac should crack as would the steel railings on the sides. Also, the main pillar in the background should have more damage as the plane gives the impression that it landed/crashed in a straight line along the bridge. The POV is great IMO, but could be wider.
BTW, what's the airline? :D
JamesMK
09-23-2005, 10:52 AM
frenzymedia - Cheers!
shagsa - Thanks. There WILL be more stuff flying through the air, but I have to add one thing at a time :D Patience... And I recently removed the wing from the left side for compositional purposes, but I might add it back in again at some later point, who knows. Sort of trying different things out as the work continues...
Vympel - Thank you, and quite right, it's all in a wip state still, so there's lots of more destruction to take care of.
nemirc - Yeah, I agree there. Metal debris, yes... heads and bodies, no - it wouldn't add any spectacularity really.
Alberto Raposo - Oh goody!
spirogyro - I see what you mean about the composition as such. However, getting more of a "bridge-disappearing-into-the-distance" would require moving the camera quite a lot, either to the left or right, or upwards, and none of those alternatives are that great to convey a sense of a photographer being there when it happens.... Hopefully however, there will be more depth added when I start adding the background, as it's just flat white right now.
About the road shifting, I've started on that bit, but it's not yet very obvious. It will be more clear later on.
gardogg - Thanks. Sparks are already on my todo-list. About the center of interest / human center, I have a guy (in the original sketch), running from his wrecked car towards the camera. But your motorcycle idea is cool too, so I'll be sure to consider that.
Agamemnwn - :D No engineering today?
SONIC-X - Thanxx.
imbusion - Oh, glad to hear I could pull you out from the dark realms of the lurkers :D You are making correct assumptions about things being WIP and everything. As far as sky action goes, I had plans for a thin smoke trail, nothing that would cover a lot of the surface, but just provide a line into the Z for depth so to speak. And maybe a few shocked seagulls.
gpepper - Yeah, well, the road is probably the only thing needing a really huge texture... hopefully I'll get away with smaller ones for the rest :scream:
Lemog - Exactamundo... one thing after another.
Versiden - It probably IS illegal. Just parking a car on that bridge would no doubt result in a very expensive ticket... can't imagine what the fine would be for setting down with an Antonov :D
rattlesnake - Glad to hear that. Your suggestion was very helpful as you can see.
fgcity - No prob, know what you mean. Once I get to that part, there will be lots of torn off secondary suspension wires and maybe residual pieces of the bridge hanging there in a random fashion.
Gunilla - True dat. But I never go full speed. Too lazy for that shit :D
sergiokomic - Point noted :D I might change my mind about the angle eventually, but currently I doubt it.
Peter C - Cracks are on the list, and so is the destruction of the distant tower. The road modules are still just instances, so I cannot make the cracks until I'm sure everything else is settled so that I can make the instances editable. What airline? Hmm... intriguing question :D I think maybe the safest thing is to make up an imaginary one. Good thing about that is that I can enjoy a few hours of logotype design as well :scream:
-------------------------------------------------------------------------------
I appreciate all your comments, and especially the fact that you all seem to make such efforts to think about this scene and make all these interesting remarks about all sorts of aspects. It's really amazing, so thanks again to all :thumbsup:
Next update E.T.A. 13 hours from now. Bleep.
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beelow
09-23-2005, 12:01 PM
Damn, dude lots of progress I will be back on mine this weekend, great renders of now!:thumbsup:
JamesMK
09-23-2005, 02:09 PM
http://features.cgsociety.org/challenge/entries/11/7798/7798_1127480963_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7798/7798_1127480963_large.jpg)
* runs off chuckling *
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sergioKomic
09-23-2005, 02:14 PM
Now Im freeeeeeee Free fallinnnn!
sergioKomic
09-23-2005, 02:22 PM
hey, this might help:
http://img310.imageshack.us/img310/8193/airy4cp.jpg
No , realy no prob you can paypal-me for the assist!:bounce: :eek: :wise:
DimitrisLiatsos
09-23-2005, 02:25 PM
U know James...u remember how we hated Antropus..in past challenges...eh?....i hate ya man...:scream: . Awesome stuff is flowing out of this Yoink....err..thread! :D
JamesMK
09-23-2005, 02:25 PM
hey, this might help:
No , realy no prob you can paypal-me for the assist!:bounce: :eek: :wise:
Mweeheheehe - nice one :D
Dimi - Awesome, I hate you too!
Agamemnwn
09-23-2005, 02:28 PM
AHAHAHAHAHAH no engineering yesterday ,you crazy Swede :D. but today... hmmm thats another issue. i have some engineering for you .
Possitioning of the secondary cables
http://www.virtuar.com/ysf2/img/sf/DSCN4807.JPG
Scale comparisson
http://www.virtuar.com/ysf2/img/sf/DSCN3615.JPG
Scale comparison 2
http://www.io.com/%7Ejeffja/images/sfperspe.jpg
cables side
http://www.signite.com/Graphics/photo/imagelist/images/0202671.jpg
cables looking up
http://www.indospectrum.com/digimages/sf/cd001_golden_gate_cable_vertical.jpg
Secondary cables in golden gate suspension bridge with connection to the main cable .
Now i am trying to figure out a concept for my challenge. Keep it up James Ha det så bra
coCoKNIght
09-23-2005, 03:15 PM
kick ass render! :buttrock:
'bout the wing: I suspected so :D, well, there's an engine left on the wing part that broke off, sooo you could make a crazy smoketrail beginning where the initial impact was and leading who knows where :D
or maybe not cause it wouldn't have fuel for long but maybe after it was cut off it kept on spinning around it's own accis like crazy and so the plane was faster to erm.. "land" and that spinning ufo is still there somewhere in the sky.
just some crazy ideas form a crazy man...
JamesMK
09-23-2005, 03:19 PM
cocoknight - Haha, good thinking, and I was just discussing something like that IRL just a few moments ago... That's coincidental enough to prove it's a good idea!
Agamemnwn - Spiffy reference, dude! Much appreciated of course :thumbsup:
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romelalgo
09-23-2005, 06:35 PM
hahahahahahaha.
" Good falling trip "
___________ the pilot.
Cheers. It's funny, man.
the Rev.
09-24-2005, 12:29 AM
James!
O my word! This is... well, spectacular for sure. when I saw your latest image the first thing I managed to say was "You've got to be kidding me!" What's your poly count so far?
I've been in 3d hybernation for a few months, but decided to check up on the challenge and found your entry. Outstanding job bunny!
-g
DaveWortley
09-24-2005, 01:59 AM
You might get away with the tarmac bending a slighty bit but surely a rock type substance is gonna crack and brake into pieces!!
think war of the worlds i've u've seen it! (saw an ILM seminar on how they did that bit)
Dave Wortley
xric7
09-24-2005, 10:03 AM
free falling!?...lol.who will pay?:blush:
excellent work so far.no crits but drop for cheers.:applause: :bounce: :buttrock:
DamjanMX
09-24-2005, 11:53 AM
Absolutely fantastic.....couple of suggestions though...firstly....cut that bridge tower in half....if the plane came the way he did....there will be no tower....except if it dropped like a rock :) Second....i think you shold snap one of the main cables....impact force of that magnitude will most deffinitly do that....then, I think you should add a smashed car under the plain, brake the cockpit glass........and....this just accured to me....it would be kewl if you modeled a very detail car interior and putted that picture to be seen on the rear mirror.....now that is spectactular :)
....just keep up the fabulous work....
JamesMK
09-24-2005, 12:28 PM
romelalgo - :D
the Rev - Oi, Greg, long time no vidi! Anyway, thanks - and there are quite a few polys at the moment, around 600K at rendertime. This will increase a bit more I'm afraid... we'll see where it ends up eventually.
Dave Wortley - Oh yes, there will be heavy tarmac break-ups... all in due time... working a little bit on the final hi-res cars right now, just to take a little break (ha ha) from the bridge.
xric7 - :D True, true. Thanks for the cheers :beer:
DamjanMX - Thanks for your thoughts; some of which are already on the to-do list, some of which are not. The rear view mirror thing has been discussed a bit previously, but I feel it would sort of enclose or confine the image a bit too much... while on the other hand, it's a cool idea and all as such, but it just doesn't fit the vision I have of the final result. I have an entirely different agenda when it comes to the final framing... and I hope it will be good too - but it's far off in the near future still.
--------------------------------------------------------------------------------
General notes: Started working on the final geometry for the cars yesterday... and unfortunately it's very obvious that I've never modeled cars before, because I ended up with what can essentially only be considered as utter crap. So I trashed the files, and I'll start over again tonight. Luckily I don't need to make ultra-detailed cars here, but still I have some basic quality requirements that need to be fulfilled, and I just didn't make it happen... Have high hopes for tonight's modeling session instead.
Update E.T.A: Pending.
.
nemirc
09-24-2005, 10:11 PM
http://features.cgsociety.org/challenge/entries/11/7798/7798_1127480963_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7798/7798_1127480963_large.jpg)
* runs off chuckling *
.
Hahahahahaha, good one :D
JamesMK
09-24-2005, 10:48 PM
Hahahahahaha, good one :D
I never miss an opportunity to make painfully bad jokes :D
That aside, update below:
.
JamesMK
09-24-2005, 10:48 PM
http://features.cgsociety.org/challenge/entries/11/7798/7798_1127598528_medium.jpg (http://features.cgsociety.org/challenge/entries/11/7798/7798_1127598528_large.jpg)
First vehicle done. Three more to go.
Next time I say that I've got this concept involving several cars - please somebody remind me that I HATE MODELING CARS!
I've spent an entire day on this...
Anyways, it's more or less based on a Fiat Scudo van. I say "more or less" in a futile attempt to avoid being disemboweled in my sleep by car modelers with a more puristic approach than I have. I only wanted to get it done...
So, it's not perfect or fully detailed, but passable for what I'm going to use it for. Too bad I have to make three more cars :scream:
.
AndyH
09-24-2005, 11:05 PM
A damn good effort from a car modeling hater! I hate making cars too! Its really detailed considering how small its gonna be! It might just be the lighting, but the front wheel arch and body panel looks a little flat.
Is this piece gonna be mildly humourous or something? The number plate on the van and the airlines logo suggest this isnt entirely serious....
the Rev.
09-24-2005, 11:07 PM
For someone who hates to model cars this is pretty good.
Interesting choice of plates though :)
-g
makaron
09-24-2005, 11:34 PM
fiiiiin bil... I hope you designed powerfull brakes on it
gonna look good standing on it´s frontwheels... :)
GaNNEl
09-24-2005, 11:56 PM
Hi JamesMK, just dropped by to watch your amazing work. I must say I'm really impressed and I was looking forward to see an accident like this in cg :D
Very nice plate in the car WTF-666 hahaha, are you going to use particle systems to make f/x or something?
I'll stay tuned to watch this finished, defenetely!
BTW: It would have been an amazing thing that instead of the An-124 you modeled the An-225 from the same family Antonov, its actually the biggest airplane in the world! 6 Engines and lenght -> 84meters!
Here some pics: http://www.airliners.net/search/photo.search?aircraft_genericsearch=Antonov%20An-225%20Mriya&distinct_entry=true
YasushAzush
09-25-2005, 06:13 AM
just say cooooooooooooooool:bounce:
rattlesnake
09-25-2005, 06:36 AM
hey the car is looking very nice mate!, i think this one will work for your great scene, this car is better than i can do when talking about cars, is a real challenge i think, well done James!:applause:
Gunilla
09-25-2005, 05:23 PM
For being a non-car modeler I think you should be very happy about this one. Looks pretty flawless in my eyes. Logo is good too - especially the punchline. So, what's next? :bounce:
aliasali
09-25-2005, 06:26 PM
hahaha! really a funny post! James! ur so cool! im just laughing! and that scene is going to turn out tremenduse! HUGE! anyway,that car is lookin ok and as u said is "PASSABLE"! modelling cars is my hate too! we r not car modellers!:thumbsup: :wise: rock on man...
Micro26
09-25-2005, 07:09 PM
What can i say, great renders man.Cant wait to see whats next,Superb:thumbsup:
Atwooki
09-25-2005, 07:24 PM
Looking really powerful James; great stuff!
Great sense of weight and drama :thumbsup: Curious as to what kind of lighting you're going to drum up for this one....
C.
Squibbit
09-25-2005, 07:41 PM
u rule, dude
.
DimitrisLiatsos
09-25-2005, 07:41 PM
Do u all understand to what we are up against?...he throws a a Fiat Scudo van..he say he hates it..and ..we should believe him...wahaaaaa... :bounce: :D :bounce:
James ....Yoinks Boings all the way... :bounce:
Versiden
09-25-2005, 10:51 PM
lol, I hate modelling cars too -mainly coz I don't know how.. ;p
practice makes perfect, by car#3 u should be pro..
SONIC-X
09-26-2005, 06:49 AM
Great looking vehicle model dude.
Lemog
09-26-2005, 07:05 AM
I don't like to do cars too... argh...
You can be proud mate... your car is near to be perfect... and I think that it will not have difficulty to being better than the original :scream: hahahaha...
Next ? another car ? :beer:
ihamid
09-26-2005, 08:14 AM
hei nice car man ! and three more cars to go! good luck on the modeling :D!
cheers!
beelow
09-26-2005, 09:53 AM
Nice love the Lisence plate, LOL! good luck, dude!
:thumbsup:
sergioKomic
09-26-2005, 11:01 AM
Your crazy, but you dont fool anyone (pun intended!):bounce:
madshooter
09-26-2005, 01:08 PM
It seems many people over here hate vehicle modeling, so do I:scream:
But the van looks cool dude:thumbsup:
shakes
09-26-2005, 09:36 PM
hi James- just got onto this and have to say it's just been fascinating going through the whole thread-really fantastic modelling on the plane wreck and everything else- a really brave concept that you seem to be pulling off with ease! congrats so far- will look forward to the rest.
Maxter
09-26-2005, 10:20 PM
Great model... tedious things sometimes has better results
Good luck with the next three:thumbsup:
mosconariz
09-27-2005, 03:40 AM
WTF 666
hahaha!
I don't hate modeling cars... whatever
element5
09-27-2005, 04:00 AM
WOW! Subscribed and watching :applause:
LAURO_MX
09-27-2005, 07:13 AM
Hi James!
The van was very good! I will continue looking for here!
keep going man!
c ya :buttrock:
M-Saber
09-27-2005, 11:10 AM
Hello there, I've been watching from the beginning, & I'm really looking forward to see more.
I love your concept very much, your airplan looks so really crushed, the bridge breaking & finally the 1st car "really nice"
Good luck,
Mostafa Saber
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