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View Full Version : MEL: Snapping an object pivot to a joint.


MerlinDownUnder
09-04-2005, 03:05 PM
Hi there! I'm currently rigging up a character in MEL and am having trouble finding the code that will let met point snap the pivot of an object to a joint. If anybody can give me an answer to this it will be greatly appreciated.

Gabester
09-05-2005, 01:41 AM
The script is quite long.

You have to store the xyz positions of the target in a variable,
store the xyz positions of the intial object in another.

I use a vector but you can use float if you want too.

Then move variable 1's pos to variable 2's pos.

FiendishVegan
09-05-2005, 01:57 AM
If you want to move the entire object to the joint then something like this should work:


float $test1[] = `xform -q -ws -rp joint2`;
xform -ws -t $test1[0] $test1[1] $test1[2] nurbsSphere1;


If you want to just move the pivot of the object then something like this:


float $test1[] = `xform -q -ws -rp joint2`;
xform -ws -rp $test1[0] $test1[1] $test1[2] nurbsSphere1;

MerlinDownUnder
09-05-2005, 03:05 AM
It's working. Thanks for that.

Gabester
09-06-2005, 02:48 AM
Does it still work after you freeze the object and try to move it again?

MerlinDownUnder
09-08-2005, 12:22 AM
What I needed to have done was snap an empty group node to a joint. So what i ended up doing was just creating a brand new group node. Then I got the translates of the joint to the empty group node. This worked well.

DangerAhead
09-09-2005, 07:22 PM
Don't forget to move the scalePivot too.

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