ChIDgE
09-04-2005, 01:09 PM
ok a little bit of an animation newbie but have been with 3ds for three years now modelling etc,
my character is wanting to pull his head off, i have worked with all parts of the body and am happy with them, but i am having real issues with the hands lining up with the head as such, keyframing seems to be the only way to go but its not providing me with satisfactory movement
ik attach with bipeds does not support biped to biped as in i cant attach the hands to the head biped so they would fit real well biped - mesh only seems to be supported
i am sat in curve editor and thinking can i match the hands curve with the head curve then apply weight later on to give the impression of the head trying to be pulled off rather than it looking like he is sobbing into his hands.
i am self taught through web and max tutorials and realy looking for pointers for the best way for me to do this ASAP as im kinda now trying to pull my own head off!
only concern i have is the perfect alignment of the hands with the movement of the head
thanks all
my character is wanting to pull his head off, i have worked with all parts of the body and am happy with them, but i am having real issues with the hands lining up with the head as such, keyframing seems to be the only way to go but its not providing me with satisfactory movement
ik attach with bipeds does not support biped to biped as in i cant attach the hands to the head biped so they would fit real well biped - mesh only seems to be supported
i am sat in curve editor and thinking can i match the hands curve with the head curve then apply weight later on to give the impression of the head trying to be pulled off rather than it looking like he is sobbing into his hands.
i am self taught through web and max tutorials and realy looking for pointers for the best way for me to do this ASAP as im kinda now trying to pull my own head off!
only concern i have is the perfect alignment of the hands with the movement of the head
thanks all
