View Full Version : SUBMISSIONS - Ugac - Ambient Arthopod
bentllama 09-04-2005, 12:50 AM Please post your work below in the following format:
description of game genre - FPS, RTS, platformer, etc
concept sketch - show us what you are thinking before modeling
progress screens - show us how it is being modeled - take screen grabs and post them along the way
texture plates - show all of the 512x512 texture files
final render - two final 1024x768 JPGs - show the model from 4 views - front, side, back, perspective - include the title of your thread on these JPGs - make one showing a solid wireframe on the object and the other without wireframe, as it would be seen in the game engine
JUDGES: If you have volunteered for Judging, please use the format from past Ugac's to determine this challenges outstanding entries.
|
|
wootwoot2000
09-04-2005, 04:36 PM
deadline says 12pm PST,and its 12 PM EST for me. So i guess ill post now anyway.
Game genre - FPS
Concept sketch
http://img373.imageshack.us/img373/9168/crabzoea3je.th.jpg (http://img373.imageshack.us/my.php?image=crabzoea3je.jpg)
Progress screens
http://img42.imageshack.us/img42/3122/anthrowip12wx.th.jpg (http://img42.imageshack.us/my.php?image=anthrowip12wx.jpg)
http://img42.imageshack.us/img42/1589/anthrowip26ef.th.jpg (http://img42.imageshack.us/my.php?image=anthrowip26ef.jpg)
Texture Plates
http://img386.imageshack.us/img386/1571/anthronormal8sb.th.jpg (http://img386.imageshack.us/my.php?image=anthronormal8sb.jpg)
http://img386.imageshack.us/img386/5813/anthrocolour8vr.th.jpg (http://img386.imageshack.us/my.php?image=anthrocolour8vr.jpg)
Final Renders
http://www.cgpark.info/wip/finalpost_anthro_frontback.jpg
http://www.cgpark.info/wip/finalpost_anthro_sidepesp.jpg
Here it is my entry. Hope you like it. :) For the complete process visit my thread, look in my signature. (The forum doesn't let me put all the images, so i've put the links)
description of game genre: FPS.
concept sketch:
color sketch (http://doup.scenesp.org/misc/UGAC_Mosca_ColorSketch_by_d0up.jpg)
see also the original sketch (http://doup.scenesp.org/misc/mosca_sketch.jpg)
progress screens:
low poly turn-around (.mov) (http://doup.scenesp.org/misc/UGAC_Mosca_Low_by_d0up.mov)
high poly model (http://doup.scenesp.org/misc/UGAC_Mosca_Highpoly_by_d0up.jpg)
low poly with normal map (http://doup.scenesp.org/misc/UGAC_Mosca_LowNormal_by_d0up.jpg)
texturing progress (http://doup.scenesp.org/misc/UGAC_Mosca_TextureWIP_01_by_d0up.jpg)
final turn-around (.mov) (http://doup.scenesp.org/misc/UGAC_Mosca_Final_01_by_d0up.mov)
texture plates:
color + opacity (RGB+A):
http://doup.scenesp.org/misc/UGAC_Mosca_s08_by_d0up.jpg (http://doup.scenesp.org/misc/UGAC_Mosca_TextureColor_by_d0up.jpg)http://doup.scenesp.org/misc/UGAC_Mosca_s09_by_d0up.jpg (http://doup.scenesp.org/misc/UGAC_Mosca_TextureOpacity_by_d0up.jpg)
specular + incandescence (RGB+A):
http://doup.scenesp.org/misc/UGAC_Mosca_s10_by_d0up.jpg (http://doup.scenesp.org/misc/UGAC_Mosca_TextureSpecular_by_d0up.jpg)http://doup.scenesp.org/misc/UGAC_Mosca_s11_by_d0up.jpg (http://doup.scenesp.org/misc/UGAC_Mosca_TextureIncando_by_d0up.jpg)
normal:
http://doup.scenesp.org/misc/UGAC_Mosca_s12_by_d0up.jpg (http://doup.scenesp.org/misc/UGAC_Mosca_TextureNormal_by_d0up.jpg)
final renders:Engine view:
http://doup.scenesp.org/misc/UGAC_Mosca_Final_01_by_d0up.jpg
Wireframe view:
http://doup.scenesp.org/misc/UGAC_Mosca_Final_02_by_d0up.jpg
that's all. :) I'll be out some days... i won't see the result. :(
JamesMK
09-04-2005, 05:32 PM
Game genre: FPS adventure, rescue operation in a disaster area full of mutated creatures.
Concept sketch: http://forums.cgsociety.org/attachment.php?attachmentid=76708
Progress screen:
http://web.telia.com/~u48040664/ugac_arthropod/upload/modeling.jpg
Color Map:
http://web.telia.com/~u48040664/ugac_arthropod/upload/colormap.jpg
Color Alpha Channel:
http://web.telia.com/~u48040664/ugac_arthropod/upload/color_alphachannel.jpg
Normal Map:
http://web.telia.com/~u48040664/ugac_arthropod/upload/normal_map.jpg
Specular Map:
http://web.telia.com/~u48040664/ugac_arthropod/upload/specular_map.jpg
Final Render, Solid:
http://web.telia.com/~u48040664/ugac_arthropod/upload/4up_solid.jpg
Final Render, textures and lights:
http://web.telia.com/~u48040664/ugac_arthropod/upload/4up_textured.jpg
.
description of game genre:
Action Adventure
The insect is a docile scavenger. They move in small groups and will attack if harassed. When attacking/defending, the use their sharp legs and their horn.
concept sketch:
(haha, pretty shitty, eh?)
http://www.sonicubegames.com/neil/arthropod_ref.jpg
progress screens:
http://www.sonicubegames.com/neil/arthropod01.jpg http://www.sonicubegames.com/neil/arthropod02.jpg
texture plates:
(shrunk to 256)
http://www.sonicubegames.com/neil/3dwork/arthropod_texture1.jpg http://www.sonicubegames.com/neil/3dwork/arthropod_texture2.jpg
final render:
(4 views with the highpoly version)
http://www.sonicubegames.com/neil/arthropod04.jpg
http://www.sonicubegames.com/neil/arthropod05.jpg
hanzo
09-05-2005, 12:53 AM
Game genre: FPS Horror, maybe doom3 maggot!? anyway I wanted to get that kind of feel
Concept sketch:
http://www.hanzo.kicks-ass.org/GAC103/entry/concept.jpg
Wires:
http://www.hanzo.kicks-ass.org/GAC103/entry/wires.jpg
Progress screen:
http://www.hanzo.kicks-ass.org/GAC103/entry/MaggotUgacWIPimage.jpg
textures:
http://www.hanzo.kicks-ass.org/GAC103/entry/diffusemap.jpg http://www.hanzo.kicks-ass.org/GAC103/entry/specmap.jpg http://www.hanzo.kicks-ass.org/GAC103/entry/normalmap.jpg http://www.hanzo.kicks-ass.org/GAC103/entry/alphamap.jpg
Final Render:
http://www.hanzo.kicks-ass.org/GAC103/entry/MaggotUgacfinalimage.jpg
AndyH
09-18-2005, 01:10 PM
Will Choi
Nice idea for a bug - quite original. UV placement has quite a few gaps, but thats understandable given the awkward shapes. Texturing is good, but the normal maps dont really seem to add that much to it. Also, its kinda hard to make out how it moves. Is it a flying bug? A walking bug or a swimming one? Great use of polys - hardly any are wasted.
dOup
Excellent work on this one. The normal map really adds to the detail, and makes up for the lack of detail on the diffuse map. Nice work on the luminous effects as well. The end result looks very proffessional.
JamesMK
Good work with the geometry and a convincing design. Good usage of UV space too. The main letdown for this one is the lack of detail and definition on the maps - especially the colour map which looks too monotonous and muddy.
Neil
Superb usage of the UV space - the best in the comp. Very tidy geometry, and very effective normal mapping. The normal map could use a bit more depth on areas like those studs on his tail though. Really proffessional looking textures, though a specular map would have improved this more. The only thing i can mention really, is that the design of the back legs meeting the torso looks a bit 'stuck on'. I think it could be integrated into the design a little better.
Hanzo
Brilliant sketch and creature design. Excellent use of polygons to create such a complex organic shape, and those normal maps are just amazing. Best usage of normal maps out of all the entries. UV space could be a little tighter, but it does the job. I think the 'claws' look a little too white and bony as well. The end result is very well done - it wouldnt look out of place in something like doom 3.
Choosing the end results has been really difficult, but im gonna go for:
1st place - Hanzo - Maggoty thing
2nd place - Neil - Robo grasshopper
3rd place - dOup - Glowy beetle
Congrats to all who finished!
HellBoy
09-21-2005, 09:00 AM
wow guys, that is really cool, sad I didn't take part in this chall.
keep up all :thumbsup:
CGTalk Moderation
09-21-2005, 09:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.