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View Full Version : Nuclear Dawn needs concept artists!


smartkyle
09-03-2005, 02:44 PM
Recently me, and a couple of other guys, have decided to start our own mod for TES; Oblivion (http://www.elderscrolls.com/home/home.htm) due out this winter. We are just starting to recruit for pre-production, this means mainly concept artists and maybe a writer or 2 to help flesh out the story we already have. The mod is a total conversion and is using the TES; construction set to make a post nuclear region. Think mad max and that sort of thing and you get the idea. We have forums set up at http://nucleardawn.6.forumer.com/index.php and a website on the way. Some concepts and media already done include;

http://i8.photobucket.com/albums/a12/nucleardawn/Concept%20art/TB.jpg

http://i8.photobucket.com/albums/a12/nucleardawn/Concept%20art/duneboat.jpg

http://i8.photobucket.com/albums/a12/nucleardawn/Concept%20art/TBhelm.jpg



We do have more done, which you can see if you ask. Here is some background history and setting for the mod.



History

In middle Europe 2047 the central UNE defence AI launched all 128 nuclear missiles to targets around the world including Europe, it is believed the AI was not acting on its own accord but was compromised by a terrorist group. Whole countries were obliterated but around 50% of the world’s population remained. After the bombings nuclear winter fell and no or little crops grew. All fauna died leaving arid and dried mud beneath. At this time the world’s population was at an all time low with only around 20% surviving the poverty and perilous conditions. When the Nuclear Winter passed 8 years later Factions arose and the UNE tried to control its situation. The mod starts in the year 2057, this is the point when all the factions are fighting for the new world.



Climate/Environment

When the nuclear winter passed the dust was mostly swept away by the wind and the subzero temperatures rose past what they were before the bombings. An average day is around 32 degrees C. Plants are just starting to grow again, but not many. Un-irradiated water is not that common so people usually have to make their own with humidifiers, or build water-processing plants around existing supplies. The regional wildlife is mostly killed off but some small groups still existing along with their mutated variations. Every so often ash, radiation and acid rain storms happen which is why UNE and The Brotherhood ‘prefer’ to stay in their enclosed domains.



Factions

Most of the region is populated by neutral outposts, tribes, scavengers and junkers. But some large factions do exist- click the links for more info



The Brotherhood - http://nucleardawn.6.forumer.com/viewtopic.php?t=7



UNE (United Nations of Europe) - http://nucleardawn.6.forumer.com/viewtopic.php?t=9



Again let me remind you that we are currently looking for concept artists primarily and maybe a writer, If your not interested in joining the team be sure to check out our forums and keep and eye on us.

softdistortion
09-03-2005, 05:39 PM
Am I having DejaVu?
http://forums.cgsociety.org/showthread.php?t=119796&highlight=nuclear+dawn

smartkyle
09-03-2005, 05:43 PM
lol, ive never seen that before. It does look very similar though. This is a different project in its own right to that though

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