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Lightning Glow
09-02-2005, 09:25 AM
Hi :)
Anyone know if "NaturalMotion endorphin 2.0" work with Cinema 9.1?

I think NaturalMotion endorphin is revolution in character animation

What are you think

"sorry for my weak english language"

wuensch
09-02-2005, 09:31 AM
it outputs FBX, so it should work with Cinema.
Makes most sense in combination with Motionbuilder I would think--
But for a first hand report I would need USD 15000 I dont have any use for first ;-)
Olli

Hilt
09-02-2005, 09:36 AM
Endorphin works fine with FBX, so yes it works. (not sure how it works:))
It's a bit expensive though.
.mjt

Byla
09-02-2005, 09:54 AM
It works, tested. And a fuc*in brilliant applications, well, the philosophy behind it.

LucentDreams
09-02-2005, 11:03 AM
Hi :)
Anyone know if "NaturalMotion endorphin 2.0" work with Cinema 9.1?

I think NaturalMotion endorphin is revolution in character animation

What are you think

"sorry for my weak english language"

depends on your definitions of "character" and "animation"

but thats another thread :)

Lightning Glow
09-02-2005, 12:41 PM
Thanks for all ....
but does anyone tell us how can we export the character from cinema 4d to endorphin 2.0 and apply motion in this character and after that export it to cinema 4d with motion ?

:)

Byla
09-02-2005, 01:13 PM
via fbx, read about that in Cinema and in endorphin read about importing and exporting fbx

AdamT
09-02-2005, 01:15 PM
I've played with the demo and it's a hell of a lot of fun. However ... $15,000 is an insane amount of money unless you have a specific job or jobs that require it, and unless those jobs are pretty darned lucrative. In that case you can also lease the program for something like $1000/month.

Lightning Glow
09-02-2005, 05:31 PM
via fbx, read about that in Cinema and in endorphin read about importing and exporting fbx

I will see,

thanks Byla.

mt_sabao
09-02-2005, 05:44 PM
Thanks for all ....
but does anyone tell us how can we export the character from cinema 4d to endorphin 2.0 and apply motion in this character and after that export it to cinema 4d with motion ?

:)

First you ll have to export a TPose via fbx from endorphin. Then in cinema youll have a bone structure that you will have to apply to a character. Afterwars just play hapilly in endorphin and export your motion via fbx. In cinema merge this in your TPose character scene and drag and drop this new skeleton over the other in the timeline. all the key frames from the animation will be copied to the Tpose one. (thats why you ave to do a Tpose first). and thats it, you have your shyntetised mocap in your character in c4d.

But take a look here. 3dkiwi did a nice tutorial in importing (general) mocap dat in c4d.
Youll have to register firdt though. http://www.c4dcafe.com/ipb/index.php?download=56

Cheers.
Luis

Lightning Glow
09-03-2005, 09:23 AM
First you ll have to export a TPose via fbx from endorphin. Then in cinema youll have a bone structure that you will have to apply to a character. Afterwars just play hapilly in endorphin and export your motion via fbx. In cinema merge this in your TPose character scene and drag and drop this new skeleton over the other in the timeline. all the key frames from the animation will be copied to the Tpose one. (thats why you ave to do a Tpose first). and thats it, you have your shyntetised mocap in your character in c4d.

But take a look here. 3dkiwi did a nice tutorial in importing (general) mocap dat in c4d.
Youll have to register firdt though. http://www.c4dcafe.com/ipb/index.php?download=56

Cheers.
Luis

thanks man :thumbsup:

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