projectk
09-02-2005, 06:40 AM
In Per Anders Edward's Reel thread, it's said that :
the raindrops are a few simple geometry particle instances that go through a world space noise deformer (to get the ripple effect).
I'm just wondering, where exactly is this world space noise deformer? Is this a thinking particles thing? If so, how exactly do i do it?
Just curious because i am on a project where the ripple effect would come very much in handy if it ripples everything in the scene. I know i asked in his thread, but the sooner i find out the better. :)
Cheers.
the raindrops are a few simple geometry particle instances that go through a world space noise deformer (to get the ripple effect).
I'm just wondering, where exactly is this world space noise deformer? Is this a thinking particles thing? If so, how exactly do i do it?
Just curious because i am on a project where the ripple effect would come very much in handy if it ripples everything in the scene. I know i asked in his thread, but the sooner i find out the better. :)
Cheers.
