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View Full Version : World space noise deformer?


projectk
09-02-2005, 06:40 AM
In Per Anders Edward's Reel thread, it's said that :

the raindrops are a few simple geometry particle instances that go through a world space noise deformer (to get the ripple effect).

I'm just wondering, where exactly is this world space noise deformer? Is this a thinking particles thing? If so, how exactly do i do it?

Just curious because i am on a project where the ripple effect would come very much in handy if it ripples everything in the scene. I know i asked in his thread, but the sooner i find out the better. :)

Cheers.

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09-02-2005, 06:40 AM
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