View Full Version : gundam pmx-003 "the-0"
08-30-2005, 11:10 PM
this is a modell i work on since some time with 3dsmax7.
it is based on the bandai plastik-kit and i have all parts completed in a "basic-shape"-quality with edit-poly modelling.
for the rendering part i use maxwell:
what i do now is chamfering all the necessary edges on the parts so i can apply turbosmooth on it and increase the overall quality.
this is a pic on the allready high-poly objects i have sofar:
i allready rigged it within my limited knowlege of rigging. the picture above is not yet skinned to the rig therefore you can still see the ugly object intrusion on the upper "leg".
my plan is to make a small animation with an upcomming model of an asian girl charakter tha climbs on his shoulders and walks away with THE-0:)
critics and recommendations are highly welcome since im still far from there i want to be in 3d.
thanks to all of you for making this great board. with your help i allready learned a tremendous amount of insight
more pictures of the making of the "basic-shape"-objekts can be found here (http://www.krz9000.net/01renders/index.php)
08-30-2005, 11:22 PM
gundams and mechs aren't my faforite type of sci-fi but keep up the good work , looking nice:)
08-31-2005, 04:13 AM
Looks pretty cool so far, I see your using a model kit for reference. It's good to see some more 3D Gundam. Btw, what series or 'era' is this from. I really only know mobile suits that featured in Cosmic Era (Gundam SEED and Gundam SEED Destiny).
08-31-2005, 09:32 AM
based on informations from here (http://www.mahq.net/mecha/gundam/z/pmx-003.htm)
this gundam appeared in Mobile Suit Zeta Gundam; Gundam: The Battle Master/Gundam Battle Assault; SD Gundam: G Generation Neo; Mobile Suit Z Gundam: AEUG VS Titans; Mobile Suit Gundam: Advanced Operation
"The last custom handmade mobile suit built by Paptimus Scirocco aboard the Jupitris during the Gryps War, the PMX-003 The O was Scirocco's personal mobile suit, employed in the last days of the war. Although very bulky and heavily armored, it was equipped with fifty attitude control verniers, easily overcoming its own awkward mass and making it one of the most agile and maneuverable mobile suits of its time. Although only armed with a beam rifle and a set of beam swords, The O sported several unique features, such as multi-jointed limbs and a set of sub-arms mounted under its front skirt armor, each of which could wield a beam sword. The O was also equipped with a bio-sensor similar to that of the MSZ-006 Zeta Gundam, essentially acting as a substitute psycommu system and allowing Scirocco, who was a powerful Newtype, to more easily interface with his mobile suit and more quickly carry out or dodge attacks."
when im in jakarta again i try to get some more gundam plastik-kits to build. i allways loved the designs and its a big fun to modell this robot for me
08-31-2005, 11:36 AM
Pretty cool and resembling to the actual one.
You'd probably need some good textures and shadings for this
buddy to make it more realistic.
You can get more reference for the original TV series
(Mobile Suit Zeta Gundam, episode 41 to 50)
The-O seldom walks - it's a space-use mobile suit.
And its bulky body & legs make the task difficult
But there's always chances to find its walking sequence reference.
HAve a look on the games Gundam: The Battle Master/Gundam Battle Assault
& Mobile Suit Z Gundam: AEUG VS Titans.
Good luck! :)
08-31-2005, 03:14 PM
sweet another gundam, i always love seeing gundam models on this forum...
cant wait to see the finished model with dirtmap applied. :thumbsup:
ive been working on a gundam model in my spare time, i havnt worked on it in a year or so
but of late ive been inspired enough to pull out the old file and start working on it again...
keep up the goodwork..
09-02-2005, 05:55 AM
oh, yeah! The-O ! I completely forgot about this MS. I like your approach to building it. Quite original. I'd much like to see it in yellow of course :scream: . I haven't seen Zeta in a while so I cant tell you how spot on it is, but it looks like you did a Great Job!
09-02-2005, 11:23 AM
Just wanted to clear some confusion here...
RX-78 Gundam, RX-178 Gundam Mk-II, MSZ-006 Zeta Gundam are all Gundam. However, The-O is not. The-O and Gundam are collectively called Mobile Suit (MS), which are humanoid giant robots.
09-02-2005, 12:09 PM
he will be yellow;) its just that i have a faible for black/white/red and therefore i used that colourscheme for building him.
at the beginning i uses a yellow shader as you can see here (http://www.krz9000.net/01renders/images/01mecha/images-800x600/pmx-003.php). just wait a bit till the pics are loaded and then scroll down pretty much till the end of the page - there are the yellow ones.
thanks alot for the infos about the gundam-episodes THE-O is in. ill kick the mule abit and see if i can find them.
later tonight ill upload some more parts i did in high-poly
09-04-2005, 03:46 AM
just a small update on 2 parts - i had some akward problems with my memory: sometimes the "back"-button in 3dmax caused ugly corruption of my geometry and the really nasty thing was that it affected most of my savefiles...i have no clue how this can happen - i work on the parts and everything looks ok - i press the back-button and i get corruption - i load a backupfile and the corruption suddenly is there too....aaah. i have to test further if i can get past that with reseting before loading the backups.
well here are the pics:
one side of the lower-leg
this is the underside of the foot
09-06-2005, 11:33 PM
today i put the feet together:
09-09-2005, 01:10 PM
again a small bump with a small update:
the pics are made with maxwell...reaching sampling-level 15 after 1.5 hours (1.200.000 tris, lightdome on a amd64x2-3800 2gig cl2ram)
09-11-2005, 02:09 PM
another minor update - lately i had to suffer from my memory in combination with the backbutton. it caused horrible corrupted geometry. well now i work on my smaller computer and let the stuff render on the new one...well here are the pics:http://www.krz9000.net/01renders/images/01mecha/images-800x600/pmx-003-045.jpg
09-12-2005, 05:42 AM
Nice work! Keep it up!
09-15-2005, 09:14 PM
here is another update of the back and side-parts:
i could narrow down the problem i had with the corrupt geometry and am able now to avoid it in most times - therefore the progress on THE-O should accelerate abit in the next days:)
09-23-2005, 03:20 PM
woo octoberfest, battlefield2 and wow have hit hard on my sparetime lately so the update is abit late but beside what you can see on the pics there are already a few other big parts finished that i can build together at the weekend.
here is the update:
the front armor with the unfoldable assist-arms. they can swing a beam-blade:)
the front-armor attached to THE-O
its great to see more and more gundams now at cgtalk!
i hope mine is good enough to be compared to others...but yeah its still along way
09-30-2005, 02:39 PM
woa this torus was quite demanding...lots of small panel-lines and details to modell. later i post a pic from the backside of the torus.
10-01-2005, 12:24 AM
Amazing work! You even modeled the polycaps!! :-D
Could you post a couple of wireframes? mostly of those pieces which have so many panel lines...
Keep it up!
10-02-2005, 02:40 PM
ill post some wires after i come back from bbq,...in case i still can find the powerbutton of the pc :)
10-04-2005, 07:15 PM
the shoulders with moveable boosters and armour:
10-04-2005, 07:26 PM
I like that detales, they`re very nice and clear-modelled! Keep going! I`ll keep eye on this thread :bounce:
10-09-2005, 03:15 PM
all parts except the rifle are done now!
the only problem i have now is that 3dmax is non-linux and i dont have a 64bit system yet...therefore im quite limited in memory usage and havent been able to generate the mxs-file with the complete mecha for the maxwell render yet.
therefore today only a closeup pic:
more to come :)
10-09-2005, 05:41 PM
Some great modelling there, that first render of the black peice of plastic, could you post a wire of that, i would love to see all the crazy detail you have on there!!?
Everything looks great, good job.
10-11-2005, 01:11 AM
ein heisser Schrei! - FEUER FREI!
10-11-2005, 01:46 AM
...and here is the wireshot from the part on page 1. woo time to go to bed now i hope you like the updates. the rifle looks kind of very flat...i measured the piece quite accurate but i think i will make it broder to add some seriousness to it:)
good night all...krz going to dream about a 64bit version of max
05-04-2006, 02:52 PM
finally i found a way to get this modell exported to maxwell 1.0
i now just export groups of objects to several .mxs files and merge them in the maxwell studio.
this works quite well and im pretty motivated again to actually finish this modell.
so here is for the first time the complete modell
the next steps will be doing texturework and cleaning up some mesh-bumps...then optimizing the rig.
hope you like it
05-04-2006, 06:16 PM
one more just finished cooking:
Nice mech and great renders.
05-04-2006, 09:54 PM
Good God, Chris! Over 6 million polies? I think that the highest poly mesh I ever did was just under 6 hundred thousand. Looks great, you really did a superb job of modeling the 0 Model kit. Can't think of any crits on it. What are the specs of the machine that you used to create this?
05-05-2006, 03:27 AM
wow, beauty truly is in the details, seeing projects like this are truley inspiring, cant wait to see some animation!
05-05-2006, 07:23 PM
Thank you for your encouragement on my Gundam F91 modeling WIP. Actually, I just checked your The-O thread right before I got your reply. I love your model. It's very surprised and impressive that someone is modeling The-O in 3D because I check gundam CG online off and on and hardly get pictures of The-O. I especially like your rendering. The rendering is very clean and telling the texturing. Did you texture it or use shading materials?
I am not a Max or Maxwell user, so not have sense on your words about how you render it out.
05-05-2006, 07:23 PM
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