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View Full Version : Texture Layer Editor, Good? Bad?


Bucket
08-29-2005, 06:20 PM
In another thread I've seen light discussion concerning the TLE. I personally don't have access to the TLE at the moment but I will soon. I would like some reasons as to why it's good or bad. I like many others only see the positive aspects of it because of the production dvds. From what I've seen I'm assuming that managing the multiple layered textures could be problematic. I was curious if the multiple textures could be flattend to create a single image?

Any word if it has been changed any for v5.0?

Any other insight for the TLE would be appreciated.

francescaluce
08-29-2005, 07:19 PM
good or bad it is for dumb ppz.
:)





ciao
francesca

SevenString
08-29-2005, 08:06 PM
lol Don't sugarcoat it, Francesca! Tell us how you REALLY feel. :D


BTW, everytime I see you post, I'm reminded of my niece, also named Francesca, who lives near Torino.

mocaw
08-29-2005, 08:18 PM
Once your branch gets beyond the most basic one the TLE looks more complicated to me than the nodal one. It might be nice for the quickest and simplest setups, but I still can't see where it really has any advantage in the end besides to get people to look at XSI from other packages that have a layer editor. It just looks so freak'n messy and clunk'-E.

Coming from LW I found myself getting frustrated at first, that was until I realized that I was already doing things in the nodal form that I simply couldn't do before.

But hey, I've seen some stupid people do some real nice things in a layered system :)

Just_David
08-29-2005, 09:28 PM
you`ll outgrow it very quickly once you see how the rendertree connects the nodes. Youll want to place them yourself.

colintheys
08-29-2005, 10:40 PM
If you understand the rendertree, the texture layer editor is completely redundant and rather confusing. Mix-8 is my friend. Much more straightforward once you understand how the rendertree works. And it just gets annoying if you try to mix rendertree and texture layer editor work because then it has layers in the tree that you can't seem to work with quite right. My advice is to just stick to the render tree. Someone may disagree, but I've never met them. :thumbsup:

Rhale
08-30-2005, 12:43 AM
It's nice that we're getting the choice in V5 :thumbsup:

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08-30-2005, 12:43 AM
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