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ed_gorey
08-29-2005, 04:40 PM
hi

i just rigged, skinned and painted the weights of a character with blendshapes already associated to its face.

the problem is that when i move/rotate its face and activate one of the blendshapes, the weights information alters itself, resulting in a messed up mesh with completly different weights information from the ones i painted. I tried flooding the weights to a single joint and it worked (when i moved, the blendshapes worked correctly) but when i painted the weights of a single joint, that again makes weird weight information.

I could really use a bit of help guys.
Thx in advance

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08-29-2005, 04:40 PM
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