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View Full Version : 3d max mental ray Hdri problem


vashts1985
08-29-2005, 05:35 PM
wondering what im doing wrong, i have my scene setup with a skylight that is projecting a hdri map and im useing raytrace materials to try and get a good global lighting render of a car model i am making. for some reason nothing wants to reflect the hdri map, just other solids in the scene. i have light tracer enabled and im sure all the materals are set properly. maybe there is an option i am overlooking. other important info is my background render enviroment is set to pure white. do i need more lighting in the scene? or maybe pure white walls for the tracer to bounce off of? do i needto mess with the intesity multplier? any help yall can give would be appreciated. thank you

psv
08-29-2005, 07:06 PM
you have cecked the output value in bitmap properties for the HDRI?

other important info is my background render enviroment is set to pure white. do i need more lighting in the scene? or maybe pure white

hey ,,,,,that HDRI goes in environment slot too....thick use map,,,:) if not you will get a nice white reflection from environment..

ciao

vashts1985
08-29-2005, 10:15 PM
got ya. no i never messed with the bitmap output numbers. i will try that

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