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Cactus Dan
08-29-2005, 03:16 AM
Howdy,

CD IK Tools 1.3 update is now available from my web site:
http://www.cactus3d.com/Plugins.html

This update includes the new QuadLeg IK tag, which is a 3 bone IK solution for rigging quadrupeds, IK/FK Blending and the ability for all of the IK expression tags to be used on Non-Bone objects.

This is a free update for registered users.

Adios,
Cactus Dan

danb
08-29-2005, 04:49 AM
Awesome update. Congrats on this Dan.

Rabbitroo
08-29-2005, 04:51 AM
Can't wait to try out the quadruped tag!
-K

dfaris
08-29-2005, 05:09 AM
So as a registered user will the downloaded demo work or do I wait till you send out a new file?

Forget it I found out.

Rich-Art
08-29-2005, 06:04 AM
Great Cactus Dan.

Today I'm going to play with it. Thumbs up.

Peace,
Rich-Art. :thumbsup:

oid
08-29-2005, 06:30 AM
yeeeaaah:thumbsup:

thanks for the awesome update Dan, your tools are a great help!

ooo
08-29-2005, 07:16 AM
Thanks again Cactus! excellent update :thumbsup:

odo

Theropoda
08-29-2005, 10:25 AM
the quadlek ik is a great time saver. :thumbsup:

wish you all the best
günter

medula
08-29-2005, 02:57 PM
wØØt! Thanks Dan!

tcobb
08-29-2005, 03:39 PM
ik tags on non-bone objects?!
I'ma gonna make me some robots!!

Thanks Dan!

bobtronic
08-29-2005, 04:23 PM
thanks Dan, great update :thumbsup:

cheers,
Bob

Cactus Dan
08-29-2005, 04:34 PM
Howdy,

Thanks for the comments.

BTW, the Setup Tool will now set up the non-bone objects, too. ;)

Adios,
Cactus Dan

acmepixel
08-29-2005, 05:03 PM
Thanks, Dan. I'm finally getting around to a project that needs your tools for realistic human posing.

Rich-Art
08-29-2005, 06:26 PM
Howdy,

Thanks for the comments.

BTW, the Setup Tool will now set up the non-bone objects, too. ;)

Adios,
Cactus Dan

Can you give me an example how to do this. When I try it with 4 cubes, the cubes will scatter thru my viewport.

Peace,
Rich-Art. :thumbsup:

flyingP
08-29-2005, 07:47 PM
Can you give me an example how to do this. When I try it with 4 cubes, the cubes will scatter thru my viewport.

Peace,
Rich-Art. :thumbsup:

you might want to have a look at the object axes, you may find they should be aligned along z like bones, have a look at the attached file

CDIKtest.c4d (http://www.bjread.joice.net/fposts/CDIKtest.c4d)

Cactus Dan
08-29-2005, 09:16 PM
Howdy,

Yes, flyingP is correct. The Z axis must be pointing toward the next object in the chain just like the bones would be. It is common in Cinema 4D for the Z axis to be the targeting axis, so in a hierarchal chain, the parent objects point their Z axis to the child objects.

Adios,
Cactus Dan

Rich-Art
08-30-2005, 05:39 AM
Ok thanks FlyingP and Cactus Dan. :applause:

I'll give it a try.

Peace,
Rich-Art. :thumbsup:

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