View Full Version : CD IK Tools 1.3 update is now available
Cactus Dan 08-29-2005, 03:16 AM Howdy,
CD IK Tools 1.3 update is now available from my web site:
http://www.cactus3d.com/Plugins.html
This update includes the new QuadLeg IK tag, which is a 3 bone IK solution for rigging quadrupeds, IK/FK Blending and the ability for all of the IK expression tags to be used on Non-Bone objects.
This is a free update for registered users.
Adios,
Cactus Dan
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Awesome update. Congrats on this Dan.
Rabbitroo
08-29-2005, 04:51 AM
Can't wait to try out the quadruped tag!
-K
dfaris
08-29-2005, 05:09 AM
So as a registered user will the downloaded demo work or do I wait till you send out a new file?
Forget it I found out.
Rich-Art
08-29-2005, 06:04 AM
Great Cactus Dan.
Today I'm going to play with it. Thumbs up.
Peace,
Rich-Art. :thumbsup:
yeeeaaah:thumbsup:
thanks for the awesome update Dan, your tools are a great help!
Thanks again Cactus! excellent update :thumbsup:
odo
Theropoda
08-29-2005, 10:25 AM
the quadlek ik is a great time saver. :thumbsup:
wish you all the best
günter
medula
08-29-2005, 02:57 PM
wØØt! Thanks Dan!
tcobb
08-29-2005, 03:39 PM
ik tags on non-bone objects?!
I'ma gonna make me some robots!!
Thanks Dan!
bobtronic
08-29-2005, 04:23 PM
thanks Dan, great update :thumbsup:
cheers,
Bob
Cactus Dan
08-29-2005, 04:34 PM
Howdy,
Thanks for the comments.
BTW, the Setup Tool will now set up the non-bone objects, too. ;)
Adios,
Cactus Dan
acmepixel
08-29-2005, 05:03 PM
Thanks, Dan. I'm finally getting around to a project that needs your tools for realistic human posing.
Rich-Art
08-29-2005, 06:26 PM
Howdy,
Thanks for the comments.
BTW, the Setup Tool will now set up the non-bone objects, too. ;)
Adios,
Cactus Dan
Can you give me an example how to do this. When I try it with 4 cubes, the cubes will scatter thru my viewport.
Peace,
Rich-Art. :thumbsup:
flyingP
08-29-2005, 07:47 PM
Can you give me an example how to do this. When I try it with 4 cubes, the cubes will scatter thru my viewport.
Peace,
Rich-Art. :thumbsup:
you might want to have a look at the object axes, you may find they should be aligned along z like bones, have a look at the attached file
CDIKtest.c4d (http://www.bjread.joice.net/fposts/CDIKtest.c4d)
Cactus Dan
08-29-2005, 09:16 PM
Howdy,
Yes, flyingP is correct. The Z axis must be pointing toward the next object in the chain just like the bones would be. It is common in Cinema 4D for the Z axis to be the targeting axis, so in a hierarchal chain, the parent objects point their Z axis to the child objects.
Adios,
Cactus Dan
Rich-Art
08-30-2005, 05:39 AM
Ok thanks FlyingP and Cactus Dan. :applause:
I'll give it a try.
Peace,
Rich-Art. :thumbsup:
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