Kid-Mesh
08-29-2005, 01:34 AM
This is for the Maya character modelers in this forum...
Currently I do all of my character modeling in Lightwave and I'm very comfortable with it. One of the things I like about it with out getting into application specifics is basically the speed and workflow I've developed overtime which is now second nature for me.
But I'm would really like to take my current knowledge and try to apply it modeling wise to the Maya work flow.
Note: I have limited experience and exposure with Maya so basically you could consider me green.
Ok now to my questions...
1. I will be doing all of my character animation in Maya. So do you think it would be better to just continue to create my characters in LW and try to import them? or in the long run would it be easier overall to do everything in Maya?
2. For those of you that have modeled characters in other 3D applications how long did it take for you to get your speed back?
3. If I have to end up bringing characters in from Lightwave I realize that I have to import them as .obj. Is there anything else that I need to do such as converting the polygons in to something else that is Maya specific? etc..
4. I'm a polygonal modeler and sometimes employ the use of splines. Polygonal (box modeling) seems like a nightmare in Maya :D. What is the preferred/most common modeling method for character creation with this tool?
and lastly...
Other than the videos at TheGnomonWorkshops could anyone recommend a good character modeling book for Maya?
Thanks much appreciated :)
Currently I do all of my character modeling in Lightwave and I'm very comfortable with it. One of the things I like about it with out getting into application specifics is basically the speed and workflow I've developed overtime which is now second nature for me.
But I'm would really like to take my current knowledge and try to apply it modeling wise to the Maya work flow.
Note: I have limited experience and exposure with Maya so basically you could consider me green.
Ok now to my questions...
1. I will be doing all of my character animation in Maya. So do you think it would be better to just continue to create my characters in LW and try to import them? or in the long run would it be easier overall to do everything in Maya?
2. For those of you that have modeled characters in other 3D applications how long did it take for you to get your speed back?
3. If I have to end up bringing characters in from Lightwave I realize that I have to import them as .obj. Is there anything else that I need to do such as converting the polygons in to something else that is Maya specific? etc..
4. I'm a polygonal modeler and sometimes employ the use of splines. Polygonal (box modeling) seems like a nightmare in Maya :D. What is the preferred/most common modeling method for character creation with this tool?
and lastly...
Other than the videos at TheGnomonWorkshops could anyone recommend a good character modeling book for Maya?
Thanks much appreciated :)
