View Full Version : Zgmf-x19a Infinite Justice (wip)
08-28-2005, 07:54 PM
I started modelling this gundam just recently, I don't have much modelling skills yet so I hope to receive some comments/suggestions so I can improve, thanks guys!
08-30-2005, 01:41 AM
looks pretty good so far, though it would be helpful if people could see the mode from different angles and possibly a wireframe render as well.
Also, be sure to put down what program your using so you can get software-specific help more easily.
One more thing, I wouldn't mind seeing a closeup of the head. There's a few things about it that don't seem right (though your modeling INFINITE Justice while I only have the 1/144HG Justice sitting on a shelf above my PC).
08-30-2005, 04:13 AM
thanks for your reply, I will post more pics after I finish the arms/hands. Due to the lack of reference, this is all I can do. Reason is Infinite Justice appeared in GSD just weeks ago, my model was created based on a few shots of the gundam in the anime, if you have a better ref, please do not hesitate to post them, I would really appreciate it.
btw, the program I used to model is max 7.
08-30-2005, 02:45 PM
Sick! It's great work, even considering you're only following the anime shots. I'm quite sure that the beam sabre xmitter/receiver on the foot needs to come "out" so that the beam can be transmitted/received properly from the leg. (maybe also increase the size of the foot itelf, since it seems a wee smally compared to the rest of the leg) I don't know what else to say. Sweet!
08-31-2005, 02:58 PM
Update, just finished arms/hands. Thanks for the crit sandrum, you were right about the size of the feet and the beam receiver. As a result I made feet a bit bigger, added the beam receiver on the feet, and here is a render.
due to the lack of reference, the back of the gundam lack detail, but it will be covered up by the flyer pack later. Here is a pic..
And finally a profile render of the gundam...
That's it for now, comments/critiques are welcomed.
08-31-2005, 04:06 PM
I think the head inside the helmet is too big and the helmet itself needs to look a little thicker. The golden V needs some thickness as does the center prong. Not too much, but just enough to give it more prominence. Find closeups of the head if you can.
Other then that, not bad. I think that the back could use some bevels, but it looks pretty good so far. Also, posting a wireframe render would help us to see how the model is built.
09-02-2005, 05:54 AM
thanks for the crits majewski, i will modify the thickness of the helmet soon, and as well as adding more details to the back.
Updates: finished the gun and fired up two test renders, what you guys think..
and a shooting pose
and as always, C&C are very welcomed
09-03-2005, 04:23 AM
Looking much better! Not too keen on those hands, but as long your not going to do any extreme closeups and keep the palm-side hidden or obscured (best way is to have it clutching something) it will be overlooked by most.
I know, I know, I'm really picky, but I think this will do pretty good for your first attempt at Gundam/mecha modeling. And believe, making fully articulated mecha hands that have almost as much freedom of movement as the human hand and not have meshes clip each other like crazy is a real, real PIA. Believe me, I did it for an old Starscream model I did, and it was such a chore I pretty much will use those hands for any Transformer I create (like the Megatron listed in my sig, below :D).
One thing I want to know is if you will texture this? One of the things that always irks me are people that come out with these fantastic looking models and then just puts an oversatured color on their model. UV that sucker! :D
09-03-2005, 01:38 PM
Hey hey. Looking good. The only thing I'd bark about would be the freedom of movement for the "ankle" area and the "wrists" for the "hands" as it seems a might stiff. Any word on the backpack :twisted:
09-04-2005, 03:30 AM
thanks for the crits guys, i will fix the joints asap.
sandrum, the flyerpack is coming soon.
majewski, if i get enough time i will texture the model.
Updates: finished the shield and did a glow test, i m just wondering how to get a better glow other than using max7's default glow in lens effects. Anyway, here are some renders...
btw thx for telling me about the thickness of the helmet problem, it is now fixed. It looks a bit more natural now imo.
also, i made the golden V a bit thicker too, although it's kind of hard to tell the change from the renders.
experimenting with the parameters in glow.. it looks alright imo, but i believe it could look a lot better, maybe with a plug-in?
a shot with the boomerang out of the shield.
thats it for now, please C&C!
09-16-2005, 03:38 PM
finished modelling the flyerpack, still need to work on the small details though, here is how it roughly looks like.
09-22-2005, 01:36 AM
more updates, got some time to fire up a few renders of the gundam in action.
here are a few poses.. C&C are very welcome!
09-22-2005, 07:19 PM
Looking good now deGeN! Keep up the good work!
Some poses do look rather rigid however.
I was wondering, how did you do the rigging?
I'm currently modelling me an X20A(Strike Freedom) which is mostly complete(for modelling).
05-27-2006, 08:15 PM
update: finished decals, all images rendered with vray + toon shader.
last image rendered with HDRI
05-28-2006, 04:28 AM
Hey, I like your toon renders very much. I am learing and experimenting cel-shading as well and try to apply on my gundam WIP. Hope to see some more renders later. :)
BTW, are you using two/three colors toon shader and rendering with HDRI as your light sourece? I have been told while using cel-shading, better keep the light source simple like one spotlight.
05-28-2006, 04:52 AM
hello, I am also new to cel-shader or toon shader, but what i know about vray's toon shader is that it only adds the profile outlines to the geometries in the scene; for my scene i m using only black for my toon shader. As for HDRI, i simply applied it to the environment in vray. I haven't heard of problems with multiple light sources using cel-shader, i guess i will go try it out.
05-31-2006, 04:28 AM
nice model, deGen. However, I think the proportions are off, like on the face and torso. I don't know how you can model with only screenshots, but for me, it's always better to have good references. You should get the model kit if you can. I am modeling Zeta Gundam and have both master grade kits as references and it is still not easy modeling some areas, such as internal joints.
Anyways, keep up the good work.:)
05-31-2006, 09:30 AM
I like your model too! I have a website dedicated to promoting Non-photorealistic Rendering and cel-shading... could I feature your Gundam in my gallery? Heres the URL:
06-02-2006, 04:46 PM
PKMan i know what you're saying, my justice isnt 100% accurate. I modelled this thing based on screenshots from the anime, at that time, there weren't any toy models to get reference from.
micster your site looks pretty nice, sure why not.
06-02-2006, 04:46 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2013, Jelsoft Enterprises Ltd.