squidlad
08-28-2005, 03:05 PM
ive rigged up the face and its allw orking A ok, but when i link the individual morph targets to their respective bones, the face deforms out of control when i rotate anything.
heres an example, ive linked the top lip to the head bone, and rotate the head to look up. any help with solving this problem would be hyper appreciated. (im using 3ds max 5)
http://img201.imageshack.us/img201/5021/normal9ca.jpg
http://img320.imageshack.us/img320/1082/up3me.jpg
cheeeers
heres an example, ive linked the top lip to the head bone, and rotate the head to look up. any help with solving this problem would be hyper appreciated. (im using 3ds max 5)
http://img201.imageshack.us/img201/5021/normal9ca.jpg
http://img320.imageshack.us/img320/1082/up3me.jpg
cheeeers
