View Full Version : How to make lifelike water effects with C4D? Is Thinking Particles my best bet?
mlmiller1983 08-27-2005, 07:33 PM I have been playing around with C4D XL all this month and I was wondering if it was possible to make lifelike water effects with Thinking Particles? Any info is greatly appreciated. Thankyou!
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dfaris
08-27-2005, 07:58 PM
What kind of water effects? Do you need a sea or are you talking about water that sprays? If you need a sea or something like that I would go with Add the sea plugin. Sprays and stuff like that I would say good luck TP is good but not that good. That needs an overhaul too. You could try Storm tracer.
mlmiller1983
08-27-2005, 08:10 PM
I want basic water effects. Ripple effects when an object falls in. Nothing special at the moment.
Edit: That Add the Sea Plugin looks really good. Thanks for telling me. I never knew it existed.
Tiziano
08-27-2005, 09:10 PM
I'm trying something similar (an object bobbing in the water).
Real Flow 3 is my choice. Of course it's way more expensive than Add the Sea. Maybe more expensive than it's really worth too.
In viewing the demo videos for Add the Sea compared to the ones for RF I have to say that the extra price is worth it, IMO. Add the Sea looks a little 'cartoony' to me. Perhaps that's what you want however.
Had Real Flow not existed I would have said WOW when viewing the Add the Sea stuff so bear that in mind.
look around for peoples experiments with bump/displace with proximal. Jeremy W's lil thing is still amazing :-D... that or buy realflowww.
-John/JIII/John3
mlmiller1983
08-27-2005, 10:40 PM
I'm trying something similar (an object bobbing in the water).
Real Flow 3 is my choice. Of course it's way more expensive than Add the Sea. Maybe more expensive than it's really worth too.
In viewing the demo videos for Add the Sea compared to the ones for RF I have to say that the extra price is worth it, IMO. Add the Sea looks a little 'cartoony' to me. Perhaps that's what you want however.
Had Real Flow not existed I would have said WOW when viewing the Add the Sea stuff so bear that in mind.
I was thinking about realflow but it is expensive(the commerical license anyways). Your right Add the Sea is a little cartoony so I will look into Realflow. Maybe I'll try a student version of Realflow and see how well it works.
soccerrprp
08-28-2005, 02:57 AM
Check this out! I got this from another c4d modeler from either cgtalk, c4dattack or c4dcafe. I just got it early this morning and can't remember!
Check out what he did to get the ripples.
I do apologize if passing on someone else's work is questionable! I just can't remember where I got this, otherwise, I would have just given the link.
Richard
Tiziano
08-28-2005, 03:21 AM
I do apologize if passing on someone else's work is questionable! I just can't remember where I got this, otherwise, I would have just given the link.
Richard
http://www.c4djug.com/8_0/sample81/81.html
Mid-way down the page :thumbsup:
spnhead
08-28-2005, 09:02 AM
http://www.hypa.tv/tims/animations.html
Tim Clapham has two good examples of water in Cinema 4d. One uses a displacement map created in After Effects and the other uses Fizz and metaballs.
spnhead
wuensch
08-28-2005, 09:12 AM
Check out the drinking dinosaur in this thread
http://forums.cgsociety.org/showthread.php?t=268840&highlight=cancellor
water was done in Add-the sea and looks pretty good to me.
Olli
soccerrprp
08-28-2005, 04:05 PM
http://www.hypa.tv/tims/animations.html
Tim Clapham has two good examples of water in Cinema 4d. One uses a displacement map created in After Effects and the other uses Fizz and metaballs.
spnhead
Spnhead,
Clapham's work is wonderful! Maybe you can help me...i've seen a link to the file or tut of his "Using SPD to simulate water" animation somewhere. Any ideas? Does he have tuts of his work?
Richard
wuensch
08-28-2005, 04:22 PM
Wow--
yup, these are really pretty impressive---
makes me wonder how the SPD map is being generated---
olli
Spnhead,
Clapham's work is wonderful! Maybe you can help me...i've seen a link to the file or tut of his "Using SPD to simulate water" animation somewhere. Any ideas? Does he have tuts of his work?
Richard
christianS
08-28-2005, 06:50 PM
Looks to me the same method that jeremyW used some years ago, but without displacement. I think he used proximal in combination with distorter. Unfortunatly the site doesn't exist anymore it appears.
christianS
08-28-2005, 06:53 PM
ah, it still exitsts:
http://www.jeremyw.com/C4D_Stuff/prox_distort_water.html
wuensch
08-28-2005, 07:49 PM
Thanks a bunch for the link----
great effect, and not even hard to achieve--
Olli
mlmiller1983
08-28-2005, 10:20 PM
http://www.c4djug.com/8_0/sample81/81.html
Mid-way down the page :thumbsup:
Now that is impressive.
spnhead
08-29-2005, 10:55 AM
Here's Tim's thread about SPD water:
http://forums.cgsociety.org/showthread.php?t=162372&page=1&pp=15
spnhead
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