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Mills
08-27-2005, 06:05 PM
Hi I am texturing this scene

http://www.algorythmrecordings.com/03_help.jpg

The scene is made up put of shapes like these
http://www.algorythmrecordings.com/02_help.jpghttp://www.algorythmrecordings.com/01_help.jpg

How can I easily texture all the shapes?

At the moment I am using texporter and UW unwrap modifier and I get somtihng like this


http://www.algorythmrecordings.com/04-help.jpg


witch does not help me much because I have to place specific images on eares of the shapes.

Please if someone could give some advice on this. Am i being a dump ass or is this the way to do it?
Thanks

opus13
08-27-2005, 07:01 PM
from what i can see it looks like your model is made of a spline that has been 'outlined' and extruded to make the mesh. try going backwards a step.

make a spline and extrude it. then click UVW unwrap. a spline has its own mapping coordiantes when constructed. if you apply a bitmap as a texture and then make it visible in the viewport, you can see that teh one bitmap will evenly stretch to fill the uvw space of your object.

just paint a map to fit, and you are on your way :)

or... (theres always a different way to do it ;) ) you can make a bunch of different splines, extrude and texture them indepedently. once you have the scene how you like, attach the mesh objects together and it will automagically create a multi/sub object material for you, giving you greater flexibility in the long run.

or... you get the idea :)



edit: i forgotto specifically mention that only after your extruded splines are mapped as you like should you add a shell modifier to create solid wals.

Mills
08-28-2005, 01:20 PM
That was a gr8 help
It is working perfect now
I drew all the the splines in illustrator so it was easy to go back a few steps.
U saved me alot of unnecessary work. :)
Thanks very much Jeff

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