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View Full Version : Lighting help with an 'lego' style arcade game - already have publisher


TailsNZ
08-27-2005, 06:10 PM
I'm producing a Virtua Cop / Time Crisis style arcade shooter but with 'stop-motion Lego animation'. The basic game system is up and running (programmed in Visual Basic) but I'm really having trouble with the 3D graphics (I'm not using actual Lego toys for copyright reasons).

I think what makes this game unique is the fact you're shooting real toys, and in that 'world' there's a lot more scope for imagination than in Virtua Cop and Time Crisis. For example I could have ninja's come down then a space ship with aliens and even a Dinosaur stomping through. I want to create a real burst of random fun that arcade goers will enjoy.

The game is being published by an Italian arcade company, gennagroup.com, complete with light guns. Royalties will be earned from sales, but to be honest I'm doing this for the experience, to be able to say I created an arcade game. But for anyone who can help getting the rendering to look as realistic as possible, I'm happy to share any royalties the game earns. Your name will also be in the credits as "3D Lighting" or such.

And that's what I really need help with, I can do modelling and to some degree textures, but getting the lighting right seems to be the major hurdle I can't get past in creating a realistic image. For example here's a photo I took, and a render I've been playing with. Other models such as the men have been created but are missing from this render just because it's a quick test.

I currently work for Lik-Sang.com but have a lot of time to work on my game also, and expect it to be finished early next year. I can do the games rendering here, and once the lights / settings / any changes to the models are done / suggested I can continue on. I don't expect this to be a very long job (although you can be updated on the games process as often as you'd like of course), but if anyone can help, I could send my Lightwave (8) files, extra directions, and see how you get on. Would anyone be interested?

Thanks very much for your time reading!

Loki89
08-28-2005, 05:47 AM
It looks like the blocks in your render arn't shiny enough, You could try to increase the reflection level alittle cause if you look in the original the red block sorta reflects the white block, though you would have to test the reflectivity on the different colour blocks so they arn't all the same, cause the white block doesn't seem to be reflecting much

TailsNZ
08-29-2005, 11:19 PM
Yeah very true. I had problems with reflections before, perhaps you can have a look at this pic and see what you think? I put the reflection up to 10% to make it easier to see for now (and just on the red block for now, but the white block reflection is too off... the one by the ground however, the reflection is there, but it's like it's angeled down.

I think another problem I had was that I couldn't get the reflections to fade out as they went along, but I'm not certain.

What do you think?

Thanks very much for your reply!

Sunsnail
09-01-2005, 10:46 PM
Yes, the second one looks much more realistic. I'm no expert but I would try setting the blur higher to get the reflection to fade out

TailsNZ
09-07-2005, 03:19 AM
Thanks, I blurred the reflection more and yeah it fades out then, excellent. I decided to see how it looks without textures also. I posted a topic about the full scene in the right place here... http://forums.cgsociety.org/showthread.php?p=2612156#post2612156

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