View Full Version : setting up ref.
Dark-Angel 11-04-2002, 05:04 PM i been trying to setup up ref images on a square editable mesh. duno why it comes out grey even if i did the uwv mapping, and put my image in the difiuse color. would be great if any one gots a good tutorial on doing this :)
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mattregnier
11-04-2002, 06:00 PM
go to spline, create a rectangular spline, then put an edit mesh on it or collapse to an edit mesh. after that apply just a flat plane uvw map. then make a new material, and in the diffuse channel put your map there. make sure your map is like 256x256 or 512x512 px. then apply the material to the plane. If it still doesn't display correctly there's a setting inside max you'll have to change.
under customize > preference > viewports > display driver > configure driver > click 512 under texture size.
here's the tutorial that it's from if you need a visual ref. good luck man :)
http://www.3dtotal.com/ffa/tutorials/max/joanofarc/gauge.asp
Dark-Angel
11-05-2002, 07:31 AM
thanks.. will look tomorow to see if it works... i cant use any other size of texture? then how can i see quick preview with out rendering to see if my texture is placed right on my model?
Dark-Angel
11-05-2002, 03:24 PM
arg!!! still grey :( i dont know whats wrong... did every thing in that tut still displays it grey... i cant realy start doing 3d with out this important step hehehe i need help :(... can any one set up a sceen where they see the images on the planes so that maybe that can tell me if its some thing in the settings or some thing els...
Dark-Angel
11-05-2002, 07:19 PM
i tried the files with that tutorial still not working... i get a grey plane and if i open Half life models i see the textures on the models... i dont know whats wrong!!! realy need help with this!!!
dew_back
11-05-2002, 10:15 PM
Did you press the "SHOW MAP IN VIEWPORT" button in the Material Editor?
dew_back
Dark-Angel
11-05-2002, 11:34 PM
OMG!!!! :eek: it was that little thing... i knew it!!!! thanks alot... i should go and hit my self on a pipe now ;P
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