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sanciok
11-04-2002, 03:34 PM
here is a little animation i did in cinema 4DXL 7.3.
I used IK with multitargets. I'm having some problems with some kind of movements... there's no way do blen IK and FK....?? BTW... this is my first serious RIG, have any C&C??
here is a link to the animation

www.cgarte.com/millo709.htm

Here are also some radiosity rendering of the character in the basic pose.

Hope to get some feedback!

sanciok
11-04-2002, 03:36 PM
here is a screenshot (low quality... sorry!!!) of my character.

sanciok
11-04-2002, 10:57 PM
nothing to say?

DeathCarrot
11-05-2002, 03:02 PM
well, since no-one's saying anything.. It's quite fluid and stuff, the walk suits his stature, and his big smile... But im not the expert, I couldnt make anything walk since I dont know anything about bones and IK and stuff.

Per-Anders
11-05-2002, 06:11 PM
ok i've not done walk cycles myseelf, but i know it's very very hard to achieve. i think it's good, but the weight is positioned too far back (his legs are forward of him a little too much), and it's a little mechanical to me especially in the arm movement, they need to convey more of the weight of this guy. but it's looking good so far.

sanciok
11-06-2002, 01:10 AM
thanks for the reply!
Well... about the weight positioned too far back, u're right. About arms... well u're right too. Maybe i have to look bach at my IK tags restriction to get a more fluid movement. I remodeled the hands and adjusted the IK of the legs. I'm getting pretty good results! :)
i'll post an update soon!

BTW... i'm also trying to simulate the arm muscles using BlunTrauma (by BhodiNut).

H. Ikeda
11-06-2002, 11:49 AM
Hi,
For an IK walk, check Zip File in
http://www.3dcg.ne.jp/~lovelips/page/c4d_01.html
Also explanations in
http://www.interq.or.jp/aquarius/ikeda3dr/movie/html/en_intelli_bone.htm
may help you.;)

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