View Full Version : Ninja Fight
sstardust510 08-26-2005, 12:13 AM Hey Everybody,
I've been working on this ninja fight scene and wanted to get some crits on what you think so far. It's literally been kickin' my but, hee hee.
http://www.atouchofart.com/ATOA%20Animation-Work%20in%20Progress%20Ninja%20Fight.html
*Note: To repeat the animation just click the WIP image again.
Thanks,
Cindy
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adam-crockett
08-26-2005, 06:34 AM
Really nice! Fight! FIGHT! Ninjas are cool!
Every time the grey ninja kicks he moves back a bit. I think his weight should follow through with the kick.
More lag on the blue ninja's legs when he gets kicked the first time.
More lead on the head when he gets kicked the second time. Let the body lag behind a bit. It looks like you move his hips at the same time as his chest.
on the grey ninja's spin kick, he spins, and then kicks. I think he should be bringing that leg around for the kick right at the end of the spin. They should overlap. Its the spin that gives that kick its power, otherwise, why even spin?
IMO the grey ninjas final pose could be cooler.
I cant wait to see more !
Lambchopo
08-26-2005, 07:43 PM
Cool. With the addition of the previous comments,
- the victim's head seems to be a little too springy during the hits (bouncing back and forth very fast) and moving at the same time as the spine
- the attacker's right ankle seems to be bent all the time for his kicks. seems to me that there should be some rotation of the ankle
hope that helps.
sstardust510
08-29-2005, 10:09 AM
Ok, So I've made some changes based on the critiques I got. Thank you very much by the way. The newest version of that is available at:
http://www.atouchofart.com/ATOA%20Animation-Work%20in%20Progress%20Ninja%20Fight.html
Keep the crits and/or thumbs up coming!
-Cindy:D
ErikSvensson
08-29-2005, 12:11 PM
Very nice! I likes it alot.:thumbsup: I have a few crits but i may type them down later. Quietly busy atm :)
//Erik
veerajesh
08-29-2005, 12:47 PM
:bounce:the ninja's are cool man keep it up
davezak
08-29-2005, 01:46 PM
excelent start. realistic movements and weights. maybe the body bounces to lightly?
how about some camera movement or relocation?! cool character perportion style
tufif
08-29-2005, 04:07 PM
On the jump spin kick he should probably jump just a bit higher, and bring his back leg up more. That's really all I can think of that might improve it. Really nice work!
Now the ninja just needs to fight a robot, that'd be totally sweet!
adam-crockett
08-30-2005, 09:26 PM
Seriously, the grey ninja's forward motion needs to follow through with his kick. It interrupts the whole flow of his movement to have him translate backwards on each kick. He's not kicking a wall, the blue ninja is not resisting the force of the blow so much that it would push him back.
If you already fixed that, then I must be looking at the wrong video.
sstardust510
08-31-2005, 12:14 AM
Hey Adam,
I tryed that follow thru without the bounce back but, my critiques from some fellow animators said that it didn't look right. It just made it look like there was no impact from the kick. I also went back to my reference footage and there is quite a bit of reverb on the body from each kick. The latest version did have some ajustment on it though. But I'll email you a copy of that file and you can tell me what you think.
And thanks for the feedback everyone.
-Cindy
RussellStenberg
08-31-2005, 06:59 AM
sstardust510
Hi, not to shabby... I can see improvements from the first one. I'm liking the action, but heres what I've come up with...
- The initial kick is preety good, I'd probably try pausing the leg in the impact position for an extra frame, just to make it seem like a powerfull kick. And I'd have the blue guy stager a little bit, not just land on his feet.
- The stagering mentioned above would allow you to anticipate the second kick better. Bring the guy down farther. After a kick like the first one, his momentum would move him backwards, I don't care HOW good of a ninja he is, having his foot down for 1 frame (I scrubbed through it) is not going to give him the balance, or the potential energy to make the second kick.
- On the second kick the blue guy gets kicked in the side of the head yet he appears to move straight backwards? does he?
- Third kick.. I LOVE jump kicks, they can be so powerful, it's not a bad jumpkick, again needs more anicipation at the begining. The one thing I picked up on the most was the placement of the foot VS the head movement. The grey ninjas foot connects with the Blue Ninjas neck, this would cause the head to shoot fowards and the COG to be more the neck/upper torso area for the duration of the flight. The way you have it, it looks like the head is the COG, and it transfers to the waist. I think it should be the neck and stay the neck until landing.
OK, I think thats it for now, I saw a couple of other things but I think I snowballed you enough for tonight :-)
Hope they help, any Q's or if something doesn't make sense just PM me or reply here and I'll try to explain a little more.
sstardust510
09-06-2005, 06:35 PM
Hey Russell,
Thanks very much for the crits. I can agree on the momentum of the kicks and hold them a little longer. On the second head kick where you said it looks like he got kicked in the side of the head, he is actually kicking him with his shin right in the forehead. I think that angle just makes it look like it's the side. So, I think that the motion is correct for the blow but, I think your right about the wobbling. It would definitely add to it.
Now, here is the other thing. As awesome as posting can be I often run into the problem of contradicting suggestions. What you suggested with the fall back is actually the way I had it about 3 versions before the latest one but, I was told that it should be the way it is currently. Now you seem to be quite knowledgable of animation so where do you suggest you draw the line on opinions?
In the mean time, I'll keep working on it. Thanks again for taking the time.
-Cindy :thumbsup:
RussellStenberg
09-06-2005, 06:59 PM
Cindy,
This is a bit tricky, deciding if what ppl say about your work is valid or not... theres a rule of thumb I live by....
If it sounds right Block it out. Blocking is a qiuck and easy It gives you a good idea from the start if what they are saying is something that can help your work or not
For something like this try getting out of your chair and acting it out, see where your body falls, I've fallen over LOTS of times recreating animations I've done and realizing "Hey, I fall in this direction". Try looking for some online footage or if you really wanna get it right find someone who does karate and ask them, maybe go to a karate tourney or school with an idea of what you want to do, and a vid camera. See if you can find someone to demonstrate it for you... get advice from someone who actually DOES karate.
Ultimately the decision is yours, it is after all YOUR work. Everything you get from threads like these are just opinions, yes some more valid than others, but it's someone elses opinion of YOUR work... do it the way you want...
Get it....
I'm typing a bit fast, and thinking faster... I'm on a time constraint.. if you have any more Q's post em I'll try and get back when I have more time.. later
-Russ=
BTW, thanks for the nice comment in there :-)
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