JuddWack
08-25-2005, 09:06 PM
I created this model in zbrush 2 and imported it into Maya 5.0 I applied a zbrush created normal map to the bump channel and this is what I get:
http://img233.imageshack.us/img233/8/vest9wk.jpg
Wierd artifacts where showing up. I opened the UV texture editor and noticed that my The poly's UV coordinates have spaces next to each other but the normal map texture was made to have the UV's aligned next to each other.
I played with a lot of the settings in zbrush but cant seem to get the UV's to align next to each other. Anyone know how to do this?
http://img233.imageshack.us/img233/8/vest9wk.jpg
Wierd artifacts where showing up. I opened the UV texture editor and noticed that my The poly's UV coordinates have spaces next to each other but the normal map texture was made to have the UV's aligned next to each other.
I played with a lot of the settings in zbrush but cant seem to get the UV's to align next to each other. Anyone know how to do this?
