m0nicle
08-25-2005, 12:41 PM
Ok well Im not an extremely experienced modeler with maya first off so detalied help is greatly appreciated.
Anyways Im at the point where ive rigged my character and painting skin weights but ive noticed that the orientation of the joints are all correct from the waist up. but from the wait down the hip joint are all out of wack and the knees/ankles/toes orientation is different from the rest of the model. Ive rigged it with a smooth bind for the skin/mesh (probably aparent seeing as im painting skin weights right?) anyways how can I fix these joints so that they conform to the rest of the model without having to completely redo all my skin weights?
Anyways Im at the point where ive rigged my character and painting skin weights but ive noticed that the orientation of the joints are all correct from the waist up. but from the wait down the hip joint are all out of wack and the knees/ankles/toes orientation is different from the rest of the model. Ive rigged it with a smooth bind for the skin/mesh (probably aparent seeing as im painting skin weights right?) anyways how can I fix these joints so that they conform to the rest of the model without having to completely redo all my skin weights?
