goldenchild
08-25-2005, 01:58 AM
Hi,
I've got an issue with skin weights and poly reduction on a skinned model and I was hoping someone had an easy solution. After collapsing an edge, the newly positioned vert gets a skin weight assignment to a random joint that is nowhere near the vicinity of the original verts (ie. the verts on the head previously assigned a 1.0 weight to the 'head' joint get reassigned to the 'knee' joint). I would make sense that the new vert would inherit the combined weight of its 'predecessors', or if not, its immediate neighbors, but this isn't happening.
In most cases the head verts would get reassigned to the knee joint. Attempting to zero out the knee influence within the component editor moves that assignment to the thigh joint. Why is it not doing what is logical and reassigning the weights of the vert to the nearest joint? Its seems a massive reweighting of around 50% of the verts would be the only recourse if there is no other remedy. If there is a solution out there, please help.
Thanks.
I've got an issue with skin weights and poly reduction on a skinned model and I was hoping someone had an easy solution. After collapsing an edge, the newly positioned vert gets a skin weight assignment to a random joint that is nowhere near the vicinity of the original verts (ie. the verts on the head previously assigned a 1.0 weight to the 'head' joint get reassigned to the 'knee' joint). I would make sense that the new vert would inherit the combined weight of its 'predecessors', or if not, its immediate neighbors, but this isn't happening.
In most cases the head verts would get reassigned to the knee joint. Attempting to zero out the knee influence within the component editor moves that assignment to the thigh joint. Why is it not doing what is logical and reassigning the weights of the vert to the nearest joint? Its seems a massive reweighting of around 50% of the verts would be the only recourse if there is no other remedy. If there is a solution out there, please help.
Thanks.
