K. Scott Gant
08-24-2005, 10:10 PM
I'm wondering how I would go about doing this. In using Modo they have a function called Bevel that doesn't quite work the same way as it does in other programs.
This is what I want. Take a cube broken down with 9 polygons on each side. Take the middle polygon and delete it. Copy the cube and then flip the polygons. Then click the bevel tool. What happens now is that a extrusion, scale type thing that's hard to explain. It's kind of like building volume on the inside of a the cube. after you get it where you want it, freeze it then paste the original cube with the hole in it on top and BAM you have a cube with a "window" in it with volume to the window itself.
I know I totally blew the description of that...but hey, never said I was a writer. But is there any way to do something simular like this in XSI. I'm using the evaluation of it now.
Thanks.
This is what I want. Take a cube broken down with 9 polygons on each side. Take the middle polygon and delete it. Copy the cube and then flip the polygons. Then click the bevel tool. What happens now is that a extrusion, scale type thing that's hard to explain. It's kind of like building volume on the inside of a the cube. after you get it where you want it, freeze it then paste the original cube with the hole in it on top and BAM you have a cube with a "window" in it with volume to the window itself.
I know I totally blew the description of that...but hey, never said I was a writer. But is there any way to do something simular like this in XSI. I'm using the evaluation of it now.
Thanks.
