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View Full Version : Help with XSI modeling equivalent


K. Scott Gant
08-24-2005, 10:10 PM
I'm wondering how I would go about doing this. In using Modo they have a function called Bevel that doesn't quite work the same way as it does in other programs.

This is what I want. Take a cube broken down with 9 polygons on each side. Take the middle polygon and delete it. Copy the cube and then flip the polygons. Then click the bevel tool. What happens now is that a extrusion, scale type thing that's hard to explain. It's kind of like building volume on the inside of a the cube. after you get it where you want it, freeze it then paste the original cube with the hole in it on top and BAM you have a cube with a "window" in it with volume to the window itself.

I know I totally blew the description of that...but hey, never said I was a writer. But is there any way to do something simular like this in XSI. I'm using the evaluation of it now.

Thanks.

gent_k
08-24-2005, 10:41 PM
Well, I'm not sure I got all of it... but anyway:

1. Get a cube with 3 subdivisions on all sides
2. delete the middle polygon of a side
3. Duplicate the cube
4. Scale it down
5. Invert Polygons
6. Merge the 2 cubes ( set the tolerance low so that no points weld. And optionally 'check Delete(freeze op)')
7. Use "bridge boundary points/edges"


don't know if that's what you're looking for... but if it is, another way would be using the "Solidify" add-on

edit: forgot a step :-)

K. Scott Gant
08-24-2005, 10:51 PM
Yes, that worked! Thanks.

Per-Anders
08-25-2005, 12:35 AM
another way is to make your cube with the hole, select all polygons, hit ctrl-d to duplicate then scale up/down as desired (you may want to weld the boundary points afterwards).

xsi's standard toolset doesn't include much in the way of normals tools though so you are likely to want to select the edge loop around your "window" and scale it in some so you get a nice flat edge.

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08-25-2005, 12:35 AM
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