PDA

View Full Version : Questions regarding bones and weightmaps


Naisart
11-03-2002, 08:42 PM
Hi, I was wondering:

1) I have this dino modell and iīve rigged it but when I rotate the head bones, the teeth strecthes, why is that and how do I fix it? I tried making a weightmap for the head but when I use it the teeth donīt move at all (and it results in even more stretching).

2) I also have another model of a man and when I i.e. rotate the chest bone, the arm follows but not the hand, this is after I made a weightmap for only the arm (and all of its bones). Why must I also make a weightmap for the hand in order to get this to work?
If I donīt have any weightmaps it works pretty good but I want to know this.

Thanks in advance!

Joril
11-03-2002, 10:52 PM
Be sure to check "Use Weight Map Only" and "Weight Normalization"

Put the Falloff type to "Inverse Distance ^128"

(I'm no expert on it though, I usually check and uncheck and config till it all works.)

ub52
11-03-2002, 11:42 PM
Try these 2 web sites. I think the should answer most of your questions.

http://www.joejustice.org/lightwave/tutorials/charactersetup/index.html

http://www.evil-plan.com/CS.html

- ub52

Naisart
11-04-2002, 12:50 PM
Ok, will try that Joril and thanks for the links ub52, will check them out.

CGTalk Moderation
01-13-2006, 09:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.