View Full Version : Orionflame 4 is officially released!!! (see last page)
Light 08-24-2005, 01:28 AM See announcment here :: Orionflame 4 (http://forums.cgsociety.org/showpost.php?p=4561982&postcount=269)
Hi all,
The highly anticipated polygonal & subdivision surface modeling system, Orionflame 3 (http://www.orionflame.com) is finally released! Please feel free to ask anything you want to know.
Thanks,
Light
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s-rajesh78
08-24-2005, 05:52 AM
Woww this is just a hit in my head, i like the tools a lot,Saw the video , man u rock LIGHT :thumbsup: :thumbsup: :thumbsup: :bounce:
Light
08-24-2005, 06:03 AM
Thanks Rajesh for your words, I appreciate it all.
One thing I wonder: is it better to link the videos so they show up in a popup or directly link to the videos as in orionflame.com/featureVideo.avi ?
There are currently 2 problems with the popups:
1. They don't work in firefox which means I couldn't get to make them work.
2. For big videos, the download progress is uncertain so it might look as if it is frozen.
Thanks,
Light
s-rajesh78
08-24-2005, 06:17 AM
I must say i'm adding Orionflame in my Christmas Wishlist.. though one small doubt , is it compatible with max 5.1 ?
Light
08-24-2005, 06:20 AM
Orionflame v0.2 is used in production with max 5 by a friend of mine, v0.3 should work too. Even it you had a problem with a certain feature, I would be certain to fix it as soon as possible.
Thanks,
Light
f97ao
08-24-2005, 07:43 AM
The new homepage is very nice. The orionflame 0.3 link on the front page game me an error on IE. (link didn't work). I don't have popup blockers on this machine.
/Andreas
Tim007
08-24-2005, 08:09 AM
I just install orionflame demo. I know how i can assign script to a shortcut or a quadmenu. But i really dont know, how open the window, where is everything in. Just the orionflame window, please help.
Light
08-24-2005, 08:09 AM
Hey Andreas,
Thank you for your comments. Yes I got a report of it from someone else too. I have fixed it now.
Thanks,
Light
Light
08-24-2005, 08:24 AM
Tim007,
There is a macroscript called "Open LOF Panel". You need to use it in any way you want, IE hotkey, quad menu, toolbar, etc.
You can also get more information from Orionflame reference both online and offline. For online browsing, please go to orionflame.com/discover. (http://www.orionflame.com/discover)
Thanks,
Light
robinb
08-24-2005, 12:37 PM
Looking good Light. I'll have to give them a go as soon as possible, there's some nice looking tools there. I take it they don't work with the Edit Poly modifier?
About the videos. Personally I'd link to them directly rather than use the java pop up. It's impossible to tell how big the movies are and how long it'll take to download them. Also sometimes it seems to fail to actually display the movies even after they've finished downloading. And there's no transport controls so the viewer can't rewind and check something out if they miss it. I'd prefer to just donwload them and check them out (with zoom) at my leisure.
Light
08-24-2005, 12:49 PM
Hey Robinb,
Thanks alot man! Yeah it doesn't support Edit Poly but this is out of my control. Funny enough Discreet haven't implemented Edit Poly similar to Editable Poly. They have seperate fn libraries, of which Edit Poly's is the watered version. Sad but true.
About videos, thanks for expressing your opinion. I haven't directly linked them because I remember getting an error in firefox. Can you please check if the video on the main page [Showcase.avi] works in firefox, if you have firefox.
I will try to solve the problem with a popup that will show the progress with video controls. That is if I can do it.
Thanks,
Light
EricCartman
08-24-2005, 01:56 PM
In Firefox when I click on Showcase.avi link it starts to download it lika any other file. Which is good. :)
Light
08-24-2005, 02:09 PM
Hey Jure,
Thanks for reporting. If I can't find a better popup method in 1-2 days, I will use direct links everywhere. There are actually a lot of links, considering the reference.
Thanks,
Light
Rotab3D
08-24-2005, 02:59 PM
man looks like great tool .. hmm where can i download that 80 MB zip help file ? :)
Light
08-24-2005, 03:03 PM
Hi Rotab3D,
Thank you very much.
First go to orionflame.com/evolve and click "single" where it says "...can be downloaded as a single zip file."
Light
Rotab3D
08-24-2005, 03:15 PM
damn .. thanx light ... it's so obvious .. that was stupid question .... anyway cant wait to check it out ... looks so great at 1st sight :)
f97ao
08-24-2005, 03:42 PM
Light. My personal opinion is that the best is to have direct links. Even better is to have a short and small movie that runs directly at the page and then have a link to bigger movies. This way the viewer get a quick overview of what the tools do, and if they like they can take a closer look in the bigger movies. This is how I think I will do it myself when my page is finished. The tutorial movies I plan to have in a separate installer, compression is usually very good and you can then easily place them exactly where they should be on the computer (for example in the help folder next to the program).
I think the Nsis installer is very cool for scripts/plugins imho.
Just some random ideas...
/Andreas
Light
08-24-2005, 03:56 PM
Andreas,
Thanks for telling your opinion. I will end up with direct links if I can't figure out how to do it with a better popup method.
About Nsis, yeah it removes the hassle of placing files manually and leaves no room for user mistakes. That's why I like the idea of updating Orionflame frequently. Just download it again and install, no other thing is necessary for the user.
Btw have you decided on a name for your plugin? It looks like you have such a diverse selection of names you can choose from [in your thread].
Light
Nazirull
08-24-2005, 05:01 PM
I tried MAYA PLE last week and was thinking about switching from MAX coz of the modelling features....amongst other long overdue issues with MAX.
But OrionFlame kinna change my mind abit about that on modelling. MAYA have the SubD and Creasing and other cool stuff....i got to try this one out to know if i need to change to MAYA or otherwise.
Great effort....regardless....Kudos.
Light
08-24-2005, 05:37 PM
Hey man,
This is one of the best praises I have ever received.
I say try Orionflame v0.3 and then report me the killer modeling features in Maya that Orionflame doesn't have. I will be certain to incorporate those features to Orionflame in the best possible way.
Thanks,
Light
rrhea
08-24-2005, 06:14 PM
Wow! you are some kind of genius, man.
Question: I just got my standalone max 7.5, but I plan to upgrade to a better machine in the very near future. Is OrionFlame tied to the max license? In other words, if I export my max license to my laptop and then get my new machine installed with max and ready to go, then bring my max license back into my new machine will Orionflame work?
RR
Light
08-24-2005, 06:39 PM
Rrhea,
Thank you very much for your comments.
Basically wherever max runs, Orionflame will too. If you want, you can install Orionflame to your first machine, export your license to your laptop and install Orionflame there too. Don't forget to write your request code somewhere after each install so you can compare. The request codes should be the same.
Thanks again,
Light
f97ao
08-24-2005, 06:47 PM
Andreas,
About Nsis, yeah it removes the hassle of placing files manually and leaves no room for user mistakes. That's why I like the idea of updating Orionflame frequently. Just download it again and install, no other thing is necessary for the user.
Btw have you decided on a name for your plugin? It looks like you have such a diverse selection of names you can choose from [in your thread].
Light
Yea, I like updates often too. Myself I hate waiting for bug fixes for 1+ years or slighty modifications that makes the tools so much stronger. Have you figured out a way to check if updates exist from the script? Would be nice if a little button lights up if there are new downloads available.
About the name, yea haha. By the way there is a house I drive past every day that has the name OriFlame. he, close match.
I talked to the registration bureau here in Sweden and they thought it would be fine if I had PolySpeed too, since it's completely different area so I may go with PolySpeed3D. I never thought it would be this hard to find a new name. Some I think are ok are PolyRush and PolyScream, but nothing beats "speed" and "poly" in the name. :)
I think that yours and Rivendales tools are quite a serious reason to use max these days, that is what I hear from other 3d people I know. Max is very flexible when it comes to poly modeling tools thanks to the scripting and there are many good scripters out there now.
/Andreas
Light
08-24-2005, 07:41 PM
Getting an update of what you have requested, in a few days, is simply wonderful. I have also thought about checking from a script if a new update exists. I haven't tried it yet.
Yeah I am familiar with Oriflame, natural swedish cosmetics, right? It is quite popular here too.
Light
soulburn3d
08-24-2005, 07:44 PM
I tried MAYA PLE last week and was thinking about switching from MAX coz of the modelling features....amongst other long overdue issues with MAX.
But OrionFlame kinna change my mind abit about that on modelling. MAYA have the SubD and Creasing and other cool stuff....i got to try this one out to know if i need to change to MAYA or otherwise.
Wow, you are like the first person I have ever seen who would actually consider using maya's polygonal tools over max's. I mean, they didn't even add an edgeloop until version 7 :) What features does maya have that max, xsi, modo, silo etc does not?
- Neil
rrhea
08-24-2005, 07:54 PM
Sorry to sound so dumb, but I just downloaded the demo and I am having trouble figuring out how to open the big floater you are using in your videos.
Do I have to build this, or is it already built somewhere?
RR
f97ao
08-24-2005, 07:55 PM
Getting an update of what you have requested, in a few days, is simply wonderful. I have also thought about checking from a script if a new update exists. I haven't tried it yet.
Yeah I am familiar with Oriflame, natural swedish cosmetics, right? It is quite popular here too.
Light
He, didn't know they did cosmetics. :)
One way I have experimented with was to check for an url in max, but that function don't seem to work well and may trigger fire walls. Otherwise that should work. (he, just uploaded another build here myself :) )
/Andreas
rrhea
08-24-2005, 09:35 PM
So, HOW do you open the LOF panel? This has been killing me. :)
RR
So, HOW do you open the LOF panel? This has been killing me. :)
RR
hehe...yeah perhaps a bit confusing.
check this out
http://img102.imageshack.us/img102/8716/untitled2copy9ru.jpg
drop it to the new bar and then it will open the main tool bar...
Hope it helps...
rrhea
08-24-2005, 10:41 PM
Got it!
Thanks!
RR
:thumbsup:
Your welcome...
Yourworstnightmare
08-24-2005, 11:49 PM
So, how do you use this, is there a modifier, please help me understand how this works.
Short_Fuse
08-25-2005, 01:53 AM
I'm getting an error when i click "Open LOF Panel". Ive tried shortcutting the command, in a menu and quads.
Errors reads --No ""get"" function for OK
Max 7 service pack 1
Nazirull
08-25-2005, 02:56 AM
Wow, you are like the first person I have ever seen who would actually consider using maya's polygonal tools over max's. I mean, they didn't even add an edgeloop until version 7 :) What features does maya have that max, xsi, modo, silo etc does not?
- Neil
Other modelling features in Max is great dont get me wrong...but MAYA has a way of dealing with subD and smoothing. Yeap the edgeloop thing is true but finally they got it in.
Light
08-25-2005, 04:59 AM
Renzo,
You can use it either from the LOF Panel or manually assign each macro a hotkey, put them to toolbars, quads, etc. To see all these in action, please go to orionflame.com/features and then check out the video next to the last.
Btw the site is temporarily down, sorry for any inconvenience. It went over 11981.0788 MBs [11.70 GBs] according to the stats, which is a little over my daily limit of 10 gb.
Thanks,
Light
Light
08-25-2005, 05:10 AM
Short,
Can you please check if the "zLABS.ini" is in <max folder>/scripts? Also do you use any other scripts? I have got an error report about it yesterday, which is caused by another script(s). Removing the script solved the problem.
Thanks,
Light
Short_Fuse
08-25-2005, 05:21 AM
Short,
Can you please check if the "zLABS.ini" is in <max folder>/scripts? Also do you use any other scripts? I have got an error report about it yesterday, which is caused by another script(s). Removing the script solved the problem.
Thanks,
Light
Yeah the Zlabs.ini is there. I work at a game dev company so i have a lot of 3rd party scripts running. Wont be able to remove them in a hurry :P
Cheers
Light
08-25-2005, 05:33 AM
Is your scripts directory defined as <max folder>/scripts? I know some companies use one location for all scripts which will cause a problem if you don't place zLABS.ini to that folder manually.
Short_Fuse
08-25-2005, 06:03 AM
Is your scripts directory defined as <max folder>/scripts? I know some companies use one location for all scripts which will cause a problem if you don't place zLABS.ini to that folder manually.
Yep the file zLABS.ini is located C:\3dsmax7\scripts\zLABS.ini along with all the other scripts im using.
Light
08-25-2005, 06:16 AM
Is your computer connected to a network?
Light
Tim007
08-25-2005, 08:49 AM
Why I cant slide edges like this on first image ? :( In LightWave is no problem to slide this and i miss it.
And second image showing sliding points. But when I do this, points slide wrong (according to me). Green arrow is better way i think.
What you think ?
But your tool is great. I love paint tool, because selecting only VISIBLE things in perspective viewport and i miss this so much.
Light
08-25-2005, 09:54 AM
Tim007,
I have taken a look at the code, and seen that it doesn't let you to slide because of a statement I have written to prevent illegal usage on triangles. You can now download it again. But because the website is down for a "moment", I have created a temporary page on flamefx.com.
So until I say again, please go to flamefx.com to download Orionflame v0.3.
I will take a look at the second problem, when I get over these server issues.
Thanks,
Light
Tim007
08-25-2005, 12:00 PM
Yeah, sliding is really good now, you are the man.
I have one more question to extruding. I use local normals, but in corner angle of bevel is not 90 degrees. Is there any way to do that ?
f97ao
08-25-2005, 12:18 PM
Light, what decoder do you use for the movies?
I experimented alot with different decoders and settings to get the files to be really small. I had the same problem with the servers taking too strong a hit.
One of the better ones was the Intel Video. I recorded everything in camtasia at 16bit color depth. Then i skipped all sound and instead used text boxes you can add in camtasia.
I had about 15fps (to show the speed) in 450x450. Had the quality setting for about 70%
Then I zipped the files, rar or nsis installer should be even better. For the tutorials I used 3fps. I think the smallest size I could get was about 0.3mb/minute but more normally 0.5-1mb/min, but then remember that I rotate the viewports quite alot which hurts framerate a lot.
I'm sure there are better settings though.
/Andreas
Light
08-25-2005, 12:42 PM
Tim007,
No problem. Orionflame's Extrude X is based on max's so they show the same behaviour. Don't worry I will take a look at this as soon as I start serious coding again, which is after a week [more or less].
Andreas,
This all bandwidth, traffic stuff seems like a joke to me. How I am supposed to check the bandwidth usage every minute!? What is your hosting company?
As for recording, I think I use 4-5 fps without sound compressed with techsmith codec. I have tried many codecs but couldn't find one which preserves sharp, crisp lines in the viewports except techsmith. Also recording videos while the viewport is in wireframe mode greatly decreases the size, whatever you do. Basically it all comes down to how much change is happening on the screen.
Light
EricCartman
08-25-2005, 01:13 PM
Light,
I would remove the videos and go with the screenshots. Or move the videos to another server.
What you must do is remove the 80MB movie file. That one takes the most bandwith.
What you could also do is create torrent files. I own a website where we have bandwith in terrabytes and switching big files to torrents helped a lot.
Light
08-25-2005, 01:19 PM
Hey Jure,
Thanks alot for your insight. Feature videos doesn't cause alot of bandwidth but Orionflame reference [80mb] does. The largest video in size is the Showcase video [30mb].
Can you please tell me how this torrent method works? I mean you create a torrent and people get it by uploading themselves right? But there should always be a continuous exchange in order to keep the file alive? I will research on it.
Thanks,
Light
EricCartman
08-25-2005, 04:02 PM
Yep. You upload the file on your server and create a torrent. Then your server acts like a 24/7 seed, and so do others that downloaded your file. People who download the file host it while they download it and while they have the bittorrent program running. If you need help with it just drop me a PM and I'll get you in contact with my "nerdy" programer - I a designer :).
Light
08-25-2005, 04:52 PM
Thanks Jure, I have PM'd you.
Ok everybody, it looks like orionflame.com (http://www.orionflame.com) is back. I have currently removed Orionflame reference [offline] until the water calms down. Meanwhile can browse the online reference from orionflame.com/discover (http://www.orionflame.com/discover).
Thanks for your patience.
Tip: Listen to cool music while watching showcase video [on the home page] as it makes watching it much better. I might include a music if I copyright wouldn't be an issue. But who knows, I still can.
Light
Short_Fuse
08-25-2005, 10:13 PM
Is your computer connected to a network?
Light
Yep on a large network about 30 computers.
Light
08-25-2005, 10:48 PM
Do you have a fixed location in the network that keeps the scripts? I have seen some companies doing that, so all artists get the same functionality provided by the scripts.
Light
Short_Fuse
08-26-2005, 02:15 AM
Do you have a fixed location in the network that keeps the scripts? I have seen some companies doing that, so all artists get the same functionality provided by the scripts.
Light
No all our scripts are copied locally into our max7/scripts directory. Must be one of the scripts interfering with yours.
f97ao
08-26-2005, 08:04 AM
Tim007,
Andreas,
This all bandwidth, traffic stuff seems like a joke to me. How I am supposed to check the bandwidth usage every minute!? What is your hosting company?Light
I use www.b-one.net (http://www.b-one.net). They say they have unlimited download, BUT I think if we hit it too hard they will shut us down. Torrents like someone mentioned may be a good idea, hmm, but then I think someone must be seeding them all of the time. It should def help when a new build is released and there are lots of downloads. Myself I don't need that crisp images in the videos it's more important that it's "speedy" for obvious reasons so I compress everything pretty hard.
/Andreas
Light
08-26-2005, 08:28 AM
Short_Fuse,
If you can report back if there is any improvement, I would be glad. Thank you.
Andreas,
My first hosting offered "unlimited" transfer, but they will send you an email if you go over your "unlimited" transfer. Yeah torrent would be good for me too, though I would use them only for 1-2 files. But yesterday I have seen that my hosting company doesn't let them.
Light
f97ao
08-26-2005, 12:28 PM
One thing that may be worth doing is to have a php script that randomly pics between different servers. This way one can split it up to say 2-3 different servers. That shoudl help with the load quite a bit. (but cost more of course)
/Andreas
Light
08-26-2005, 12:36 PM
Or you can use sub-domains each run by seperate hosting plan by the same company, which might also help. But I am sure my traffic will calm down after a week which I will make the offline reference available again. Only the online reference is currently available from orionflame.com/discover (http://www.orionflame.com/discover).
Light
wanzai
08-26-2005, 03:25 PM
I've seen most of the videos and so far I'd say that many functions look cool but I don't know how many of them I could really integrate into my workflow.
I just don't like floaters and most of the time I'd even prefer multiple steps with hotkeys over using a ton of specific buttons which I have to remember all and identify (examining those tiny buttons kind of breaks the workflow for me, don't know about you).
Of course, maybe I could review my workflow (although I consider myself a fast modeller). Actually I AM doing it now by looking at modo and XSI. Haven't gotten into XSI much so far, but I've seen some cool concepts in modo... But then again, maybe I should see how max can be enhanced FIRST.
I say try Orionflame v0.3 and then report me the killer modeling features in Maya that Orionflame doesn't have. I will be certain to incorporate those features to Orionflame in the best possible way.
That's a statement!
Well, how about 2 modo-features (I like a lot)? The dynamic workplane and easy workplane definition. The dynamic workplane adjusts itself according to your viewing angle. For example, if you look at the scene roughly from the front, the dynamic workplane snaps itself to the XY plane (XZ in max) and your, say, translation will stay on that 2 axis. And if you orbit around your scene so you look more from above, you'll be translating "parallel to the ground" automatically. That's intuitive and allows axis constraint without fumbling with the tiny gizmo.
Additionally, you can define your workplane (aka usergrid in max) by simply pressing they "Home"-key while the cursor is on any given face (doesn't have to be selected or anything - you stay in your current tool or whatever). That would eliminate the need to manually create a reference object, pick it out and re-use it (AFAIK you can't switch to a reference object coordinate system with hotkey - correct me if I'm wrong).
Final (trivial) question: how do you customize the color of unselected vertices? I just can't find it :banghead:
Light
08-26-2005, 06:41 PM
Hi Chen,
You don't need to use a floater [LOF Panel] if you don't want. Everything is also provided as macroscripts, more than what LOF Panel can offer due to being practical.
Orionflame might look complex, but when learnt, it makes modeling unbelievably fast. One might be fast, but there will always be more room for speed, so why not be faster.
Dynamic workplane sounds like a sensible feature. I will think about it.
To change the color of vertices: Customize UI > Colors tab > Geometry > Vertex Ticks
Hope this helps.
Light
wanzai
08-26-2005, 08:10 PM
One might be fast, but there will always be more room for speed, so why not be faster.
You're absolutely right! I wasn't saying there's no need, was just "thinking out loud" (German expression, hope makes sense).
Dynamic workplane sounds like a sensible feature. I will think about it.
That would be a great thing and a killerfeature for me, since transformation-aids are something not as well covered by scripts as selection or editing features. If I'm just poorly informed, please hint.
To change the color of vertices: Customize UI > Colors tab > Geometry > Vertex Ticks
Why the heck didn't I try THAT out... Thought it would be something else... Thanks.
Light
08-27-2005, 01:15 AM
Yeah I got what you meant.
"That would be a great thing and a killerfeature for me, since transformation-aids are something not as well covered by scripts as selection or editing features. If I'm just poorly informed, please hint."
That's because there aren't enough exposure for scripting on these. But that's not to say it can't be done.
Also what happens if you navigate through the viewport so it comes closer to an isometic view? I would use any of the 3 axes?
Btw a new update for v0.3 available for download. Please redownload to have the most current version.
Thanks,
Light
Tim007
08-27-2005, 10:26 AM
And what about point sliding and bevel correction as I said previously ?
wanzai
08-27-2005, 12:42 PM
> Also what happens if you navigate through the viewport so it comes closer to an isometic view? I would use any of the 3 axes?
I just tried it out (oh my, only 8 days left for the demo), in modo you're always on either XY, XZ or YZ. AFAIK you can't angle snap the orbit in modo, unlike in max, so I'm not sure what happens if you actually hit the perfect isometric angle.
Btw, the custom workplane you can set by pressing "Home" can be resetted to the home grid with "End". Just so you know if you're thinking about it.
Light
08-27-2005, 02:20 PM
Tim007,
I will take a look at them as soon as I start heavy coding as before. I am currently dealing with light problems if there are any. Soon I will think about subjects like yours.
Max's bevel problem happens when you use Local Normal, right?
Wanzai,
I have added custom workplanes to Orionflame [Normal Grid & Home Grid], which are documented in the online reference (http://wwww.orionflame.com/discover). [Update 002]
Thanks,
Light
K. Scott Gant
08-27-2005, 02:49 PM
Light, I've taken a look at your modeling plug-in and I'm pretty impressed. I don't have 3DSmax yet, but I can see myself getting this.
Are you trying to feature many of the things that make Modo great? If so, even better. Because I see a lot of simular features between the two. I like to stay in the same environment while modeling and everything else.
Light
08-27-2005, 03:28 PM
Hi Scott,
Thank you very much for your words.
Actually not only modo but also others. But I am not only inspired by them, I have also alot of ideas in my mind; some are never seen before [v0.3 has also this kind of features] while some are. I also listen to other artists' feature requests and ideas, and incorporate them to Orionflame, provided useful.
"I like to stay in the same environment while modeling and everything else."
I think just like you, I want to be able to do everything from one place. This is something I really value.
So if you have any ideas you think is useful, please feel free to tell here.
Thanks,
Light
wanzai
08-27-2005, 05:38 PM
I have added custom workplanes to Orionflame [Normal Grid & Home Grid], which are documented in the online reference (http://wwww.orionflame.com/discover)
Wow! Now that's some impressive turnaround time... I wish we had someone like you in-house... :D
With this kind of support (and the already impressive feature set), I'm really looking forward to when we will be able to actually buy it in the near future.
Great work!
Light
08-27-2005, 06:39 PM
Wanzai,
Thanks alot man. This is only warming up. You should see me when I start heavy coding!
Thanks,
Light
Light
08-27-2005, 11:15 PM
It looks like the traffic calmed down so I have made the offline reference [81mb] available for download again. If you want to get it, please go to orionflame.com/evolve (http://www.orionflame.com/evolve).
Light
ant_sutton
08-28-2005, 01:19 AM
hi light
when I go to the evolve link it says the page cannot be found on this server. Is this just me or is it for the moment?
cheers
Light
08-28-2005, 01:34 AM
Sorry for that. Please try now.
Thanks,
Light
loocas
08-28-2005, 01:06 PM
I can't believe I haven't bumped into this thread earlier?! :banghead:
Light. You already know my opinion about Orionflame v0.3 (also thanks a lot once again! :thumbsup: )
Ok so for the others: guys, I used to use around 200 enhancing scripts for modeling alone and yes, it includes Orionflame v0.2. Now that I have Orionflame v0.3 I removed around 95% of those scripts from max with piece on my mind! It's just so well put together, very well executed and easy to integrate with the on-line reference manual incl. the short videos.
I couldn't go back now! I'm hooked! :buttrock:
Orionflame v0.3 MEGA ROCKS!
:buttrock: :buttrock:
Oh, btw: http://forums.cgsociety.org/images/rating/rating_5.gif from me! :applause:
Light
08-28-2005, 09:16 PM
Hey all,
I have just added a new feature [Snap to Edge] [Update 003], which is explained by both online & offline reference.
I have also included the links of online & offline reference in the About rollout [LOF Panel], for people who doesn't like to read them in the actual site ;)
Light
Light
08-28-2005, 09:23 PM
Thanks loocas for your support. I am glad to hear your sincere opinion. I appreciate it as you already know it.
Thanks,
Light
Tim007
08-29-2005, 02:02 PM
Light,
yes, bevel problem in 3ds is in local normal mode.
EricCartman
08-29-2005, 02:07 PM
Light,
If one buys Orionflame, he gets all future updates for free? Or only until v.0.4 comes out?
Light
08-29-2005, 05:05 PM
Thanks for the info Tim007.
Jure, yeah ALL updates will be free for registered users, which will work like this:
Orionflame v0.3 will continue to be updated until v0.4 is released. v0.4 will offer all features of v0.3 up to the point of the last update. Then v0.4 will take the flag and be updated like v0.3.
I plan to write v0.4 as a compiled plugin using the SDK, which would be combined with max's standard tools [replacing inferior ones], offering an improved functionality from one place. It would be much faster and allow me to implement what is currently not possible/reasonable with MXS, such as prehighlighting SOs. There are other cool things in my mind but keep in mind that v0.4 is not likely to be available for the next several months.
Btw a new update is ready for download [Update 004].
Thanks,
Light
wanzai
08-29-2005, 09:54 PM
I plan to write v0.4 as a compiled plugin using the SDK, which would be combined with max's standard tools [replacing inferior ones]
Sounds really good! I'd really buy it a.s.a.p. but it's just not "possible" right now (I know, sounds like a cheesy excuse...)
Would I get v4 free as a v3 customer? Or do I have to re-buy the new version (while v3 becomes free like v2 is now)? How do I become a beta tester? ;)
MGernot
08-29-2005, 10:22 PM
Great work on Orionflame!
As for the 0.4version: Are you implementing it as a modifier or a
base-object? Or a "layer" on top of them?
I`m just curious, because i thought that ePoly-structure is not exposed through the
SDK.
Light
08-29-2005, 10:49 PM
I don't think I will make v0.4 completely free for v0.3 users, but I will include a discount for them. Besides there is no guarantee for v0.4 yet. I will invest my time on it if I receive enough support for v0.3.
Even if I start writing v0.4 now, it would still take several months [6-8]. Orionflame v0.3 is developed in 200 days! When v0.4 will be ready, v0.3 will not be available anymore unlike v0.2 due to obvious reasons.
Light
Light
08-29-2005, 10:55 PM
Actually I haven't taken a look at the SDK for Editable Poly yet. But if it is not exposed, I would probably recreate the same functionality based on max's fns.
Thanks,
Light
EricChadwick
08-29-2005, 11:29 PM
Light,
Just checking in. Good to see you getting such great feedback. Sounds like nice updates, as usual. Moving to the SDK sounds like a good plan too, given enough interest of course. Can't wait to play with the latest, will let you know.
Eric
Light
08-29-2005, 11:42 PM
Hey Eric,
Thank you very much! Sounds like you have noticed the update in the About rollout ;) Tomorrow I might add absolute tris to Poly Statistics. You know what I mean, right? ...as you have coined the name of it ;)
Thanks,
Light
cecofuli
08-30-2005, 02:14 PM
You are crazy!!!:thumbsup: My good, I use the 0.2 , but this release are toon of update! It's hard work to remember all features, too much option!!! :eek: wow!. But a little critique for my are the tutorial. You must make a 3-5 long video tutorial, like polyspeed. Too much little avi are no good to viewer... In the avi put video and text to explain the movie.
But this is only my opinion. So, Good job!!! 5 star for my!
by from Italy
:applause:
Light
08-30-2005, 03:41 PM
Thanks alot for your comments.
Your tutorial suggestion is reasonable, the only problem with that would be to update & upload the whole file again whenever I create another update for Orionflame.
Currently I only upload the updated pages and new videos to online reference and zip it in the ftp for offline reference. Both are always up-to-date.
However I will still think about your suggestion.
Btw a new update is available for download [Update 005].
Thanks,
Light
EricChadwick
08-30-2005, 08:14 PM
I have a small request. Use a more descriptive name for the Setup.exe, for example Orionflame_Setup_0.3.005.exe. It's too easy to lose the file.
Light
08-30-2005, 09:07 PM
I will think about a reasonable name. Do you keep Orionflame in you hard drive?
Light
cecofuli
08-31-2005, 08:52 AM
Another request. Preset Toolbar ( like in orion 0.2 , ) with graphic icon.
Light
08-31-2005, 07:34 PM
I will look into it. Thanks for your suggestion.
Light
Light
08-31-2005, 09:35 PM
Hey all,
A new update (http://www.orionflame.com) is ready for download [Update 006]. For more info, please click here (http://www.orionflame.com/features).
Thanks,
Light
aleinlatin
09-01-2005, 06:16 AM
Light, for all that is good,
THANKS SO MUCH!
I've been using v0.2 since loocas gave it to me an if it had had a physical form, hitting me over the head with it. Ever since, my students have not heard me stop talking and talking about it.
The amount of times that they have asked me a question and I just reach for my shortcuts for Orionflame and go "Damn! You know you could do this easier with Orionflame. Get it NOW!"
As you can see, just a big thanks man. You're a machine!! :thumbsup::bowdown::bowdown:
Light
09-01-2005, 08:58 AM
Alejandro,
That kind of enthusiasm really amazes me. Man thank you very much for your kind words, I am honored.
Thanks again,
Light
loocas
09-01-2005, 09:48 AM
...I've been using v0.2 since loocas gave it to me an if it had had a physical form, hitting me over the head with it...
Yep, I showed this dood the bright side of modeling in 3ds max and led him from the dungeons of default installation... I showed him... the LIGHT!
:scream: :thumbsup:
aleinlatin
09-01-2005, 11:45 AM
Alejandro,
That kind of enthusiasm really amazes me. Man thank you very much for your kind words, I am honored.
C'mon, if it works so well and makes things so much easier AND is used by the likes of loocas, you just gotta spread the love. Truly very useful tools. You'll be seeing a purchase from me soon. No doubt about it.
Thank YOU
PS:loocas, you did show me the light quite a few times indeed my friend ;) thanks for the help. and keep off the water.
EricChadwick
09-01-2005, 05:02 PM
I will think about a reasonable name. Do you keep Orionflame [setup.exe] in you hard drive? I use Firefox, and by default it downloads to the Desktop. If I don't delete it, it would be easy to forget which "Setup" this was. Also would be helpful to know at a glance what version it was.
Almost forgot... yes I do keep it on the hard drive. I have a repository of scripts/plugins saved away. Never know when I site is going to disappear, leaving me high and dry. Footools is a good example. http://www.footools.com I'm not saying OF is going to disappear, but you may have server downtime at an inopportune time (for us!). I always try to d/l latest of a plugin before installation, but it's good to have a backup.
Light
09-02-2005, 07:08 AM
loocas,
Wow, thanks man. I am impressed!
Alejandro,
Thank you too. Orionflame is useful but it is artists like YOU who makes it what it is today, so thanks goes to you!
Eric,
I will consider it soon. Meanwhile you can recognize it by its icon? Creme tubes!
Light
Light
09-03-2005, 09:46 AM
A new update (http://www.orionflame.com) [007] is available for download.
Light
I'm geting the following error:
From MAXScript listener:
Welcome to MAXScript.
-- Error occurred during fileIn in <File:C:\3dsmax7\StdPlugs\stdscripts\Light's Orionflame\Light - Pola X.mse>
>> MAXScript Auto-load Script Error - C:\3dsmax7\StdPlugs\stdscripts\Light's Orionflame\Light - Pola X.mse Exception: -- No ""*"" function for undefined <<
-- Error occurred during fileIn in <File:C:\3dsmax7\StdPlugs\stdscripts\Light's Orionflame\Light - LOF Panel.mse>
>> MAXScript Auto-load Script Error - C:\3dsmax7\StdPlugs\stdscripts\Light's Orionflame\Light - LOF Panel.mse Exception: -- No ""+"" function for undefined <<
:banghead:
Tim007
09-04-2005, 01:55 PM
Light, does bevel along normals corrected in this update ?
Light
09-04-2005, 10:09 PM
Nope, I will write it soon, but it would be slow when applied to hundreds of polygons, compared to max's. I will let you know here as soon as I get some results.
Thanks,
Light
Tim007
09-05-2005, 08:42 AM
And i trying Laser Cut tool, but it works only with edge ring. When I select edges in some way, it do nothing and i must use connect tool in 3ds and than Slide tool in OrionFlame.
Light
09-05-2005, 08:59 AM
You should only select a single edge ring [partial or complete].
stuh505
09-08-2005, 12:40 AM
I've got the demo of orionflame but I can't figure out how to access these tools.
It took a long time to find "Light's Orionflame" under custom UI...I expected it to be under O.
Also, no help file in additional help? I have no idea how to get started with this..
Light
09-08-2005, 08:14 AM
Stuh505,
You can access the online help from here (http://www.orionflame.com/discover), and offline help here (http://www.orionflame.com/Orionflame%20Reference.zip) as written in the About rollout.
The reference contains everything you need to know about Orionflame to get you started.
Thanks,
Light
Light
09-08-2005, 08:35 AM
Hi all,
I have been working on the new version of Laser Cut [v0.2] and thought I should post a pic before people think all cool updates are ended. Soon to be uploaded!
http://www.orionflame.com/Light/Laser%20Cut%20v0.2.png
Thanks,
Light
Tim007
09-12-2005, 11:39 AM
Light,
I wrote an article about OrionFlame 0.3 here:
www.3dgrafika.cz (http://www.3dgrafika.cz)
I know you dont understand, because its in Czech language, but trust me, I wrote only the best.
Light
09-12-2005, 12:26 PM
Hey Tim007,
Thank you very much for your effort. It looks beautiful!
If you want to use any feature/showcase video, please feel free to do so. You can use direct-links from my site if you want.
I want to put a news entry to orionflame.com if you don't mind.
Thanks again,
Light
Tim007
09-13-2005, 06:40 AM
Light,
yeah, You can, it will be great.
I use a link in my article to redirect to your main videos page. I think its enough, because Your site is very good organized.
Light
09-14-2005, 11:44 AM
Ok, I placed a news entry on the main page.
Thanks again,
Light
Light
09-16-2005, 09:12 AM
Another update of Orionflame is ready for download, featuring a major functionality: Auto-Update.
For more information, please click here (http://www.orionflame.com/features) and here (http://www.orionflame.com/evolve).
Thanks,
Light
loocas
09-16-2005, 09:23 AM
This is the single feature that makes Orionflame the UBER-PRO plug-in!
:thumbsup: :buttrock:
Light
09-16-2005, 09:38 AM
Thanks alot loocas. Actually another major update is nearly finished but I have saved it for Auto-Update, so people will see it as soon as it is uploaded.
Thanks again,
Light
loocas
09-16-2005, 09:41 AM
This is GOLD! :applause:
rayboy
09-16-2005, 01:34 PM
I'm dying to try this. I've downloaded the latest version and installed and I've followed the instructions given a few posts back but nothing happens. On the toolbar I've made the button (Open LOF Panel stays greyed out). I'm running v7 sp 1 on XP pro sp2.
Any ideas what may be wrong?
regards
rayboy
loocas
09-16-2005, 01:44 PM
I'm dying to try this. I've downloaded the latest version and installed and I've followed the instructions given a few posts back but nothing happens. On the toolbar I've made the button (Open LOF Panel stays greyed out). I'm running v7 sp 1 on XP pro sp2.
Any ideas what may be wrong?
regards
rayboy
Make sure you have a EDIT POLY object selected. Create a sphere, convert it to EDIT POLIES and then try pressing the OPEN LOF PANEL icon... :thumbsup:
rayboy
09-16-2005, 01:59 PM
A-ha! that's done the trick. Cheers Loocas!
I'm going to try your mobile phone tutorials later on.
Cheers
loocas
09-16-2005, 02:11 PM
A-ha! that's done the trick. Cheers Loocas!
- No worries ;)
I'm going to try your mobile phone tutorials later on.
- Good luck mate :thumbsup:
EricChadwick
09-16-2005, 02:16 PM
Wow. I like the Auto-Update. Genius. Showing the new feature list in the popup window is wonderful, and the feature is very helpful for keeping up-to-date. Thanks Light!
f97ao
09-16-2005, 06:14 PM
Auto Update is a nice feature. If I understand correctly, you basically link to a web page and send a php (or similar) stirng with the current version, and then the server checks what version it is and writes the new features. Correct?
I have always wanted to add an auto update myself but haven't found a perfect way. the best would be if the program checks at startup if a new version exists, and a small button is lit if an update is available.
Looks like a nice implementation, now I got some more work to do it seems :)
/Andreas
Light
09-16-2005, 06:42 PM
Hi John,
All Orionflame macros are context sensitive in order to reduce the clutter, IE when using in quads etc. So please make you that you are in the appropriate level for the feature you want to use.
Thank you very much Eric. This feature was asked by some of the artists and I decided to add it in this update so you can get the next one automatically!
But this doesn't mean I will not talk about future updates when they become available ;)
Btw there was a minor bug in the Auto-Update algorithm, which is fixed. Please redownload if you have downloaded before this message.
Thanks all,
Light
Light
09-16-2005, 06:50 PM
Hi Andreas,
I use an array stored in my ftp, of which the first element represents the most current version. The update algorithm makes a comparison between this value and the internal version of Orionflame. If there is a newer version than the one you are using, it pops up a webpage, where you can download the latest version and see the new features.
Light
Light
09-21-2005, 05:47 PM
Hi all,
A major update has just been released for Orionflame v0.3.
All users of v0.3 were already learnt about this release! Thanks to the Auto-Update functionality, which makes sure that you always have the most recent version.
Btw I will be away for a couple of days, so if you have any ideas, don't hold them back! Post them here or email me. There is a high chance for them making it to the next update...Artists using Orionflame already knows this! Requests with pictures would be much better. :)
There are more cool features under development, I just need some more time to focus on each of them.
Here are some pictures of from this update: [Auto-Update & New Laser Cut respectively] :thumbsup:
http://www.orionflame.com/Light/Update%20009.png
http://www.orionflame.com/Light/Laser%20Cut%20v0.2%2002.png
Thanks,
Light
j-man
09-21-2005, 05:50 PM
Good work light! kepp it up! < :
J¬
Light
09-21-2005, 05:52 PM
Thank you very much Josh, much appreciated! :thumbsup:
Light
whoa i didnt see ths! With this kind of quality and professionalism I'm sure I wont have any problem to get my boss buy it for everyone in the studio (16+2).
Keep it up bud.:buttrock:
Light
09-24-2005, 06:33 PM
Nel,
Thank you very much for your interest! If you have any feature requests, feel free to post here or email me.
Btw I have moved to a new place, and need to get my pc up and running so I could continue developing Orionflame like before.
Thanks again,
Light
cecofuli
09-30-2005, 02:13 PM
Hello, i use orionflame 0.2 and i have one question. COmmon stack are
-turbosmooth
-Symmetry
- Edit Poly
And if i select, for example, 2 edge , for create partial loop, with SHOW RESULT TOGGLE ON, the selection don't work. It' only my problem? If i turn off SHOW RESULT TOGGLE the selection work fine. :shrug: .
Now, in v0.3 this "bug" is fix?
Thank's and, again , good tools!
Light
09-30-2005, 11:00 PM
Hi cecofuli,
Orionflame v0.2 is not compatible with modifier stack but v0.3 is fully compatible. So you can have anything in your stack with show end result on/off.
Thanks,
Light
Light
10-02-2005, 12:09 AM
Orionflame.com was offline for a few hours due to server problems at my hoster, which is resolved now. Sorry for the inconveniences.
Light
cecofuli
10-03-2005, 08:50 AM
Ok, thank's Light :thumbsup: . Great news this.
Light
10-04-2005, 03:32 AM
Ok, thank's Light :thumbsup: . Great news this.
You are welcome!
Light
Light
10-06-2005, 02:01 AM
Hi all,
With the forthcoming release of 3ds max 8, Orionflame's version history will be updated to Orionflame 3 [previously 0.3] and Orionflame 2 [previously 0.2].
This will make point releases clearer.
Thanks,
Light
Light
10-09-2005, 02:00 AM
Hi all,
In a few days, I will update Orionflame 3 with alot of useful additions, so if you have any wish or request, feel free to throw them here.
Thanks,
Light
f97ao
10-09-2005, 08:44 AM
Hi Andreas,
I use an array stored in my ftp, of which the first element represents the most current version. The update algorithm makes a comparison between this value and the internal version of Orionflame. If there is a newer version than the one you are using, it pops up a webpage, where you can download the latest version and see the new features.
Light
That is a good idea. Simple upgrades are so important for these kinds of tools since we update them so often. I read there is a tutorial on scriptspot about how to do an automatic updater, but it sounded perhaps a little "too" automatic, I think firewalls will complain about it.
/Andreas
Light
10-09-2005, 10:01 AM
Hey Andreas,
What a coincidence! Today I have added that kind of functionality where you can update Orionflame inside max and you see the changes instantly. IE you are in edge SO level with LOF Panel open, under a min, you see the difference in the LOF interface, along with all the other additions that might not be visible unless looked at the right place, like new macros, etc.
Thanks,
Light
f97ao
10-09-2005, 06:12 PM
Hey Andreas,
What a coincidence! Today I have added that kind of functionality where you can update Orionflame inside max and you see the changes instantly.
That sounds cool. Sounds quite complicated, but sounds like less work for the user.
Does orionflame work in max8? I downloaded and it says "19 uses left" at max start but I couldn't find any orionflame section for the shortcuts. Where should I look. He your installer is extremely similar to mine in looks (basic looks), I even thought it was my own when I started it first. Hmm, I gotta change the boring default picture at the install. Soo much to do, so little time. :)
/Andreas
Light
10-09-2005, 09:26 PM
Yeah Orionflame 3 works in max 8, but I didnt officially announced it because I havent tested all features with max 8, will do soon. Macros should be in "Light's Orionflame" category. Be sure that Orionflame is installed where max 8 is [.../Program Files/...]. They might have changed some registry paths so the installer might not find it.
Thanks,
Light
Light
10-12-2005, 11:17 PM
Orionflame 3 is officially confirmed to be fully compatible with 3ds max 8, without any special release!
Thanks,
Light
loocas
10-13-2005, 01:12 AM
Orionflame 3 is officially confirmed to be fully compatible with 3ds max 8, without any special release!
And I second that! :thumbsup:
itsallgoode9
10-13-2005, 01:50 AM
sorry if I have missed somthing, but how in the hell do I get orionFlame to apprear in a floating toolbar, or right click menu like the examples show? i've been trying for days and can't figure out how to get it! I browsed through this thread but I might of missed somthing, so if it's somewhere in here sorry!
Light
10-13-2005, 02:19 AM
Hi Justin,
To open LOF Panel, use the macro named "Open LOF Panel" in "Light's Orionflame" category. You can also take a look at Orionflame reference which can be browsed online (http://www.orionflame.com/discover) or downloaded for offline (http://www.orionflame.com/Orionflame%20Reference.zip) browsing.
Thanks,
Light
itsallgoode9
10-13-2005, 03:54 AM
awesome, thanks you very much. I had been looking to run a macroscript and hadn't realized that you have to put the script on a button. Thanks alot :thumbsup:
Light
10-13-2005, 07:30 AM
You are very welcome. And be sure to check out the reference. I try to make it as good as possible.
Light
loocas
10-13-2005, 11:36 AM
You are very welcome. And be sure to check out the reference. I try to make it as good as possible.
Light
Btw: when is the new one coming out? :thumbsup:
Light
10-13-2005, 01:53 PM
Hey loocas,
The next update will have alot of useful stuff. I have also rewritten the auto-update functionality which notifies you about a newer version as soon as I upload it! It will also let you to download the newer one instantly without exiting 3ds max and seeing all the changes before your eyes.
Say you are chamfering edges using Chamfer X, and under a minute, you will be left with a new interface [if Chamfer X is updated that way].
I also created an intelligent logic for Orionflame which will update itself automatically [without user input], so it will be possible to change how the system works without making people to download Orionflame.
Lastly I will add/update the settings without resetting user values and settings.
Thanks for your interest!
Light
Light
10-13-2005, 03:13 PM
Sorry I forgot to mention the time... it will probably be available in 2-4 days.
Light
loocas
10-13-2005, 05:34 PM
Hey loocas,
The next update will have alot of useful stuff. I have also rewritten the auto-update functionality which notifies you about a newer version as soon as I upload it! It will also let you to download the newer one instantly without exiting 3ds max and seeing all the changes before your eyes.
Say you are chamfering edges using Chamfer X, and under a minute, you will be left with a new interface [if Chamfer X is updated that way].
I also created an intelligent logic for Orionflame which will update itself automatically [without user input], so it will be possible to change how the system works without making people to download Orionflame.
Lastly I will add/update the settings without resetting user values and settings.
Thanks for your interest!
Light
Wicked stuff mate!!! :buttrock: :buttrock: :buttrock:
Now, the only thing that could possibly top that all would be "portion download", that is you wouldn't have to download the entire Orionflame installation or pack, but only those parts that you modified :) ;) :thumbsup:
Can't wait what's next mate!! :buttrock:
Light
10-14-2005, 10:21 AM
I will do it that way then but I can't decide if I should prompt the user whether to upgrade or not, or simply download it without asking the user. This will be connected to Auto-Update so it would be avoided if desired.
What people think about it?
Thanks for the idea!
Light
loocas
10-14-2005, 12:11 PM
I will do it that way then but I can't decide if I should prompt the user whether to upgrade or not, or simply download it without asking the user. This will be connected to Auto-Update so it would be avoided if desired.
- I'd make a checker box saying: "Don't ask..." for those that like options, like me ;) :thumbsup:
Light
10-17-2005, 09:00 PM
- I'd make a checker box saying: "Don't ask..." for those that like options, like me ;) :thumbsup:
Done. :scream: I have been dealing with a hard drive problem for a few days so the update will be available in 1-2 days.
Thanks,
Light
loocas
10-18-2005, 07:55 PM
Done. :scream: I have been dealing with a hard drive problem for a few days so the update will be available in 1-2 days.
Thanks,
Light
I'll just marry you and we will live happily ever-after... :D :D :D :thumbsup: :buttrock:
Light
10-18-2005, 11:06 PM
I'll just marry you and we will live happily ever-after... :D :D :D :thumbsup: :buttrock:
Done. :)
Light
Dzignguy
11-10-2005, 08:26 PM
Light,
Congratulations on a great product! I used your earlier version for a short time and this is really excellent stuff!
Now, I have a problem with one thing. I am not getting any function from "Intelliswitch." I have it assigned to a hotkey and I can tell that something is going on as the current state of the SO is switched initially upon the hotkey actuation but nothing works from that point forward.......when I put the cursor over a SO and click. I know I must be doing something wrong.
From watching the little video, everything is set up properly but nothing is working. All other features seem to work fine.
I am using MAX 6 so perhaps there is a problem with this version.
Again great product!
John
Light
11-11-2005, 01:20 AM
Hi John,
Thank you very much for your kind words!
Do you mean intelliSwitch doesnt go to appropriate SO level? It should work in max 6, but if you want I can try it with my max 6.
Thanks again,
Light
Dzignguy
11-11-2005, 03:27 AM
Do you mean intelliSwitch doesnt go to appropriate SO level? It should work in max 6, but if you want I can try it with my max 6.
yes, that is what I mean! I'm not able to switch from one S0 level to another as shown in the video....
I really love this version, you have made huge strides with it's expanded functionality! I'm sure we will figure it out.... I do have quite a few plugins and macros installed in my interface so perhaps this could be a cause. Tomorrow I will do a little experimenting to see if that is an issue. Anyway, thanks again for such great stuff!
John
Light
11-11-2005, 07:27 AM
Thanks alot for your kind words.
Do you move your cursor to the element you want to enter the SO level of?
Light
Dzignguy
11-11-2005, 02:37 PM
Light,
Yes, just as you show in the video. As I understand the idea, if the cursor is over a polygon, the IntelliSwitch will change the sub-object mode to polygon SO and to a vertice SO when the cursor is directly or mostly over a vertice. The same with an edge or border. This is not happening on my system. once I turn on Intelliswitch It will change to polygon SO initially and then stay in that subobject mode until I change it manually either via the keyboard, Command panel or Quad. I will try to do some more experiments today.
Thanks again,
John
Light
11-12-2005, 12:16 AM
Can you please provide me a screen recording so maybe there is something obvious that is missed? You can email me about it, send me a pm or post it here.
Thanks,
Light
Light
11-12-2005, 05:25 AM
Hi all,
A new version of Orionflame is available for download. Here is a screenshot showing the new tools in vertex SO level:
Thanks goes to loocas for providing the model made with Orionflame.
http://www.orionflame.com/Light/U10.png
Light
Dzignguy
11-16-2005, 03:12 PM
Light,
Sorry to take so long to get back to you on this MAX 6 issue. Life intervened and I had to wait a few days to do my experiments.
Anyway I decided to try and start with a clean slate here as I had so many different scripts and plugins installed that I felt it would only be fair to start with a default install of MAX 6. I have only MAX 6 installed with a stand alone license and no add-on or extra scripts or plugins, not even character studio or anything else that comes on the original install discs.
I downloaded the latest version of OrionsFlame and ran the setup as instructed. I then started MAX and set up a new tool panel with only the LOF button and Intelliswitch button. I also set Alt+I as the intelliswitch hotkey.
Unfortunately, nothing has changed and intelliswitch still does NOT work at all and there are other anomalies showing up that were not there before. I am including some screen shots for you to look at. Perhaps they will help.
Here is a shot of the screen and error that appears when I start LOF via the button on the newly created toolbar you see in the shot.
http://fsdzigns.com/images/LOF_000.jpg
I totally understand that MAX 6 is not your primary focus with this software and that supporting all these versions could be a huge “Pain”. I did a little add-on project for Microsoft Flight Simulator and the support was far greater than I expected. My stuff wasn’t near as complicated as this neat utility you have produced. I will totally understand if you would not like to go too deep into this thing! In any case below is the description of what I now see on the default MAX 6 install.
This first screen shot is showing you that I do have “Intelliswitch” set with the alt+I hotkey.
http://fsdzigns.com/images/LOF_00.jpg
The following shots show that with intelliswitch activated, note the cursor is the proper cursor, and still no function other than it initially goes to “element” SubObject mode and stays there no matter where you place the cursor. Place the cursor over the edge, vertex, boundary or polygon and nothing changes. Intelliswitch, does not appear to work with this version of MAX, on my machine.
http://fsdzigns.com/images/LOF-01.jpg
http://fsdzigns.com/images/LOF-02.jpg
Finally, I get this error often when using some functions.
http://fsdzigns.com/images/LOF-5.jpg
The machine I am doing the tests on is a custom built, AMD XP 3200+, 3 gigs of 3200, Dual Channel memory and an ATI Radeon 9600 256 meg video card. Max runs quite nicely on this system and even though it’s not as fast as my dual Xeon system it works great for tests such as these…..
BTW, it would be nice to have an indicator that would show that “Intelliswitch” was on, other than the cursor. Perhaps I’m missing something here.
I certainly love that which does function properly in this Util. and think that if it functions, completely, in the current version of MAX , Version 8, then that is a great accomplishment. My hat is off to you SIR!
Best Regards.
John
Light
11-19-2005, 12:19 PM
Hi John,
Sorry for the late reply. But I have been trying to find a better implementation for max 6. The first error happens because of ~258 character limit in particular fn. I have written a custom fn for max 6. You will not get an error when you open LOF Panel.
But intelliSwitch worked great. Check out this video (http://www.orionflame.com/Light/IntelliSwitch.avi).
For which feature(s) you get the last error? It would be sufficient to name a few.
Also I haven't uploaded the lastest change, I will do so when I fix a few more things along with yours. So hopefully this will be done in a few days.
Thanks,
Light
Dzignguy
11-20-2005, 02:11 PM
I have done a few more experiments and still experience the problems as described. I thought, at first, the porblem might be that I was running MAX and my desktop with the GL display drivers but changed them to Direct X and still get the same anomolies. The last screen shot above in my last reply is what happens when I click on the "Selection" part of the LOF roll out for the first time or any time I open it once it is closed.
I just got a copy of Camtasia Studio and I will do a video of this process and resulting problems in the next day or so.... That is if your interested. If not I will understand.
Thanks again,
john
Light
11-30-2005, 12:47 AM
Hey John,
I am sorry I didnt see your post, as it was not shown that you are the last poster. In any case I was still working on a new update which I completed yesterday. I have made A LOT of speed improvements and redesigned the UI completely. Now it is even better to be able to access certain tools from the keyboard by using the LOF Panel.
I have also combined alot of tools with each other where it made sense to do that way. Some rare selections are moved to Pola X which made LOF Panel more compact.
I haven't updated the reference as I need to record the videos from scratch again.
Btw John, please let me know if your errors continues to occur.
Here is a screenshot of Orionflame from Update 11:
http://www.orionflame.com/Light/U11.png
Hey btw for this update I have reset the counter so you will be able to use it for another 20 sessions of max if you have already finished yours.
Thanks for the model loocas! Looks like I will have to model the headlights myself. :)
Light
Dzignguy
11-30-2005, 02:06 AM
Light,
No problem! I totally understand your need to keep working! I will gladly install the update and see what happens.
I too am working on my next Flight Simulator Release so I will have to wait until this weekend to do any further testing.... Believe me I like what does work!
Loocus:
Very nice model! I downloaded your Duper skins for MAX and customized them to my preference.... GREAT STuff
Thanks again for your efforts Light!
Best Regards,
John
dzignguy
loocas
11-30-2005, 09:36 AM
It's so nice seeing my models on forums :D
Cheers Light :thumbsup:
Also thx Dzignguy, I'm glad you liked my stuff :)
Light
11-30-2005, 04:59 PM
Hey John,
Thanks for your time!
Flight Simulator sound pretty interesting. :cool: Maybe later you show us some cool stuff from it?
Hey loocas,
Sure you will see alot of your models, as long as I get enough of them. :thumbsup:
Btw I am currently rewriting the reference from scratch. I will let everybody know when I finish doing it.
Light
Light
12-04-2005, 08:01 PM
Hi all,
I have just finished making the new reference for Orionflame 3. Now you can access it both online (http://www.orionflame.com/discover) and offline (http://www.orionflame.com/Orionflame%20Reference.zip).
While making the docs, I have also made a few corrections and fixes here and there which made the 12th update.
Light
f97ao
12-04-2005, 08:39 PM
Nice. :)
/Andreas
Light
12-04-2005, 08:46 PM
Nice. :)
/Andreas
Hey thanks! :thumbsup:
When will we see your polyspeed plug-in? Or are you still trying to find a name for it? :)
Light
Dzignguy
12-04-2005, 11:21 PM
Light:
I installed your latest version and it works very nicely in MAX6. No more warnings or errors, I have no idea what those were about, and the intelliswitch does work. I must have had the wrong idea about its function. The way it works now in MAX6 is entirely different than I first envisioned. Dummy me…..:-)
Anyway, the way it works, for me at least, is place the cursor over the sub-object, vertex, edge, poly, border, element and hit the Hot Key for Intelliswitch and it will switch to that sub-object. Works every time. I thought that once you turned intelliswitch on it would just change to any sub-object that you had the cursor over…..
I model Retro aircraft for Microsoft Flight Simulator 9. My current project is an update of the Lockheed L049a “Constellation,” four engine, Prop airliner. Flight Simulator has a decent render engine, though not as advanced as many of the current first person and Role playing games. However the platform has advanced sufficiently that we are now modeling to a higher detail and producing some fairly nice looking machines. Most of you are too young to remember the Constellations that flew for TWA, Pan AM, Air France, KLM, and many South American Airlines but they were the best looking pieces of aviation metal every produced. IMHO…..
Anyway, here is a small screenshot of our VersionTWO model that I am redying for Beta trials. I model in MAX6 and then export it to the MSFS 9 SDK compiler and get what you see here.
http://fsdzigns.com/images/TWA_L049a_Version2_004a.jpg
Eventually, I would like to do an animated short of the Constellation in MAX and make it look like it was done in the 1940’s as I really like that period of time in history. Art Deco, and the industrial revolution really matured in that period and I find it fascinating….
Here is a wire of the model:
http://fsdzigns.com/images/Wire%20Mesh_02c.jpg
My stuff isnt as detailed and sharp as you and Loocas but I really enjoy the interaction of the Flight Simulation. It's a big Rush to be able to develope models that you can manipulate, "Real Time" in weather and flying conditions that are getting close to reality...
That image is a good example of the lighting and weather, achievable with just a moderat Video card and Computer system.
Your tools are going to be a big hit with the guys who do add-on for MSFS. Many of them are now moving from GMAX to MAX6 and above. Thanks for the update. I will keep you informed of my experiences. I've only touched the surface so far and will keep play as I model more stuff....
Best Regards,
John
Light
12-06-2005, 12:48 AM
Hey John,
This is simply one of the best plane model I have ever seen. Looks very inspirational! Thanks for taking the time to post info about this.
Please let us know about the updates...
And I am glad all previous problems are gone! :thumbsup:
Thanks,
Light
f97ao
12-06-2005, 08:44 AM
Hey thanks! :thumbsup:
When will we see your polyspeed plug-in? Or are you still trying to find a name for it? :)
Light
Hiya, after talking to some lawyers the PolySpeed name seem to be working out after all, which I'm very happy for. I did the mistake of creating a new interface for PolySpeed, oh boy has it kept me bussy. As I'm sure you know the ui in max has quite a few limitations, so I had to do lots of tricks. But now when it's getting more finished, it's a breeze to use as a programmer. For example if a new window is created all data such as position, open state etc are saved automatically in ini files. With the old ui there was always alot of custom code that had to be programmer for each window, I'm glad to not have that problem anymore. The base code is also built to support tearable windows and different skins (quite important since some us max dark/light) as well.
Oh well, hope to finish it soonish :)
/Andreas
Dzignguy
12-24-2005, 03:32 PM
Light,
I have been testing in both MAX 6 and the new MAX 8 in the last week. There is a little oddity that keeps comming up with the "Paint Selection" tool.
I normally will push the "Paint Selection" button in your LOF panel and start painting polygons for selection. Normally I would like to activate the "Arc Rotate View" via hot key (cntrl R) to rotate for more selection. However, that doesnt work. I then tried it via the Icon in the lower right of the lower tool bar and the arc/rotate gizmo appears for a second and dissappears. i will try it the second time and it does stay and I can rotate and reposition the model.
Now, the real oddity, Ususally, the next time I try to arc/rotate I get this series of error messages.
http://fsdzigns.com/images/Orionsflame_01a.jpg
When I clear this message by clicking on the OK button, I get this message.
http://fsdzigns.com/images/Orionsflame_02a.jpg
Once I clear this message the "Paint selection" will not work and I have to restart the script LOF script again in order for the tools to work. I also noticed that with a high polygon model the "paint selection" tool is very sluggish and lags behind the cursor by a delay of a 1/2 second or so....
My machine is not slouch...
Dual Xeon 3.2 ghz
3 gig of 553mhz DDRAM
ATI680 256mb
400 gigs of HD.
And it does not generally lag at anything below a couple of million polygons.... this model is only around 14k polygons so far.
Any Ideas?
I still love this set of tools though. Just trying to help iron out the kinks. Perhaps I sould use a different strategy.
Best Regards,
John
Light
12-26-2005, 05:12 AM
Hey Andreas,
I didnt see your last post. You are right about UI limitations in MXS. I have faced alot of obstacles while writing the LOF Panel. But now it is very easy for me to add new controls/functionality to it. I love generic codes which works regardless of provided situations, or even better adapts itself to the environment it is called. Hope to hear more about your projects... Keep it up!
Hi John,
Paint Selection doesn't let you to interact with max UI because of the limitation of mouseTrack functionality in MXS. I used mouseTrack instead of thePainterInterface simply because thePainterInterface makes you enter to another level which you need to exit when you have selected what you want. I can reimplement it using a different functionality which I would build in the future.
Thanks for the feedback!
Light
wanzai
12-29-2005, 10:12 PM
a small suggestion: select connected polys with the same smoothing group. Basically like emit but stops at smoothing group breaks. I just know emit from the video, so if this is already possible with some parameter, then just scratch my post =)
Light
12-31-2005, 01:49 AM
Hi Chen,
Do you mean something like selecting all polygons that has the same SGs as the selection, which are in the same element [connected]?
I ask this because you mentioned Emit, which selects polygons based on your polygon border.
Thanks for your idea!
Light
wanzai
01-05-2006, 12:07 AM
Hi Light!
Yes that's what I meant. If I understand it right, Emit requires you to select the border first, which by itself can mean many clicks. And you would have to do that everytime you need an area. Correct me if I'm wrong, as I said I don't really know it.
While working the other day, I just wanted to quickly select, say, the whole face (of a character) but without the hair- and collar-polygons. That's how I came to the suggestion.
Greets,
YC
Light
01-06-2006, 03:29 PM
Hi Wanzai,
You can also select a group of faces in one action and then "fill" the unselected ones, bordered by the current selection. Or use outline to select only the outlines of the selection.
If the hair is another element in the same model, you can use cycle elements too, which would quick select and/or cycle between elements defined by the current selection.
Thanks,
Light
wanzai
01-07-2006, 01:26 PM
Hi Light,
The mentioned hair is not another element. But maybe it's not a good example anyway.
Let me rephrase and support it with a small image.
What I want is something like the standard "Select by SG" (you know, that one under where you define the SGs in the rollout), BUT without:
- going into the dialogue and
- deselecting the previous setting first (optional, but usually the case when the function was used once in the current session), then
- clicking on the SG of the current selected face (which I have to read off, too)
- closing the dialogue
- deselecting the faces which might have the same SG somewhere else not directly connected, thus still effectively defining a hard edge
If you look at the image: basically going from the left state to the right state with one click.
What do you think?
Light
01-07-2006, 03:09 PM
That's a fairly nice request. Thanks for explaining it with detail. I will be sure to include it for the next update.
Light
Light
01-21-2006, 09:29 PM
Hi all,
Recently I have made a showcase video for Orionflame 3 to show to some companies, and then I decided to make it available to all. Anyway you can get it here (http://www.orionflame.com/Showcase%203.avi).
Thanks,
Light
Jhotun
01-27-2006, 07:32 AM
Hi there
For some strange reason, Orionflame does not seem to work for me. I have installed the demo version and despite it is shown into the Customize window, the Open LOF panel does not want to open. I have tried to put it to a key and a quad.
I´m losing a lot of sessions (just 7 left :() because of i´m trying a lot of things to make it work :(
Can anyone help me?
Thanks!
PD: I have max installed in c:\3dsmax8\
PD: I have other scripts installed.
SirNeo
01-27-2006, 10:24 AM
Hi there
For some strange reason, Orionflame does not seem to work for me. I have installed the demo version and despite it is shown into the Customize window, the Open LOF panel does not want to open. I have tried to put it to a key and a quad.
I´m losing a lot of sessions (just 7 left :() because of i´m trying a lot of things to make it work :(
Can anyone help me?
Thanks!
PD: I have max installed in c:\3dsmax8\
PD: I have other scripts installed.
I installed orionflame, it is working! I think, remove other scripts and again work it!
my tom
01-27-2006, 12:48 PM
Hi there
For some strange reason, Orionflame does not seem to work for me. I have installed the demo version and despite it is shown into the Customize window, the Open LOF panel does not want to open. I have tried to put it to a key and a quad.
I´m losing a lot of sessions (just 7 left :() because of i´m trying a lot of things to make it work :(
Can anyone help me?
Thanks!
PD: I have max installed in c:\3dsmax8\
PD: I have other scripts installed.
I wasted about 10 sessions as well - I later realized that you needed to be in Sub-d mode.... Ediitable Poly etc.... for it to open... :arteest:... maybe it's the same for you?
Light
01-27-2006, 01:23 PM
I wasted about 10 sessions as well - I later realized that you needed to be in Sub-d mode.... Ediitable Poly etc.... for it to open... :arteest:... maybe it's the same for you?
To open the LOF Panel, you should have the modifier panel open while an Editable Poly object is selected.
Light
Jhotun
01-27-2006, 02:01 PM
Finally i found how to make it work. I never thought that an editable poly would needed to be selected to make it work.
Not too much sessions left for testing, but well, it works :P
Thanks!
Light
03-02-2006, 05:56 AM
I finally got the time to release another update for Orionflame. This version features alot of performance improvements along with:
LOF Panel // Updates colors instantly
Dynamic control save/load
Accessing online & offline references from right click menu
Faster performance
Extrude Along Spline X // Dynamic control save/load
Chamfer X // Dynamic control save/load
Laser // Dynamic control save/load
Bridge // Faster
You can also check out the newest showcase (http://www.orionflame.com/Showcase%203.avi) video [previously unreleased]. I have also gathered my final ideas for Orionflame, which are massively powerful. So if you have an idea you were holding up for long, now it is time to see it realised before your eyes!
I have also added a chapter from loocas duber's Organic Modeling of a Female Head DVD (http://www.duber.cz/index.php?section=training_view_document&url=training/training_dvds/modeling/modeling.php), which shows some basic usage. Orionflame 3 is used extensively throught the DVD. Sometimes it is the LOF Panel, but sometimes it is more commonly used tools like Select Loop/Ring, etc. But in the end, he modeled such a beautiful female head!
Since alot of Orionflame users complained about not having Orionflame in a second place, when you are so used to modeling with it, here is the new deal:
If you buy a copy of Orionflame 3 now, you will be given an extra license on request, which you can use in your studio. This will ensure you for having the same functionality both at work & home. :thumbsup:
Thanks,
Light
EricChadwick
03-02-2006, 02:40 PM
Thanks for the update!
I pressed the Update Now button, but it says "You have the latest version." Does this mean it just downloaded and installed the new version? Or that I already have the latest? I didn't seen anything happen. It would be nice if it displayed a version #, like v3.2, so I could see that it actually did install the new version.
The showcase vid is a bit hard to follow. I see the value of showing each feature, but you should probably add some text at the beginning that explains that we should step through it frame-by-frame to understand what's going on.
I found it a little hard to see what key-presses or mouse buttons were being used. It would be very helpful if you did a TechSmith-style iconic overlay whenever you use a button or a combo... "Ctrl R-Mouse" etc. Might not be easy to add, but would really help read-ability.
For example, at about time 1:27 you're showing Surf Point, and you somehow back up and erase points that you just created... what keys were you pressing to do this?
Thanks again.
Light
03-02-2006, 08:12 PM
Hey Eric,
About the update functionality, I had removed it partly due to alot of changes in Orionflame, like some files are removed, etc. So you are just seeing a cropped feature. I will work on it soon.
There is a version number in the customize panel, which should show 14 for the latest version.
I can actually release a slowed-down version of the showcase video, but it would be 1 hour long. I might as well add text from the reference.
At 1:27 I hold down shift key while I press left mouse button to delete each vertex, starting from last. You can use ctrl key to start removing vertices starting from first.
Thanks alot for the feedback!
Light
Light
03-20-2006, 01:07 PM
Hi all,
Orionflame 3 (http://www.orionflame.com) has gone through major changes in functionality, speed and ease of use. Update 15 features advanced geometry creation tools like S1 Surfaces (http://evolve), similar to 1-Rail Sweep Surfaces.
This version also features a Unify Normals tool.
Here are some screenshots:
http://www.orionflame.com/Light/Unify%20Normals.png
http://www.orionflame.com/Light/S1%20Surface.png
Good luck,
Light
loocas
03-20-2006, 02:24 PM
This is so freakin' awesome! :beer: Way to go Light! :thumbsup:
Bezerker75
03-20-2006, 07:07 PM
this may be a dumb question, but what codec did you use for the showcase video, because i can't seem to open it with windows media player...it gives me and error...thanks!
Light
03-20-2006, 07:59 PM
Hi Michael,
I use the techsmith (http://orionflame.com/discover/Techsmith.exe) codec for the vids.
Hey loocas,
Thanks alot for your support!
Light
Bezerker75
03-20-2006, 09:53 PM
I have the techsmith codec installed, and I can see other avi's that use techsmith codec.....but your showcase avi doesn't work....I have tryed re-downloading it but still nothing....hmmm
any suggestions?
Light
03-21-2006, 10:31 AM
Can you please try seeing the vids here (http://www.orionflame.com/discover)?
Thanks,
Light
Bezerker75
03-21-2006, 03:37 PM
yeah they work...thanks...great stuff!! I am putting it on my to buy list...thanks again!
Light
03-21-2006, 03:45 PM
Hey Michael,
Thanks for your kind words. It is strange the latest showcase video doesn't work for you. Can you please try this (http://www.orionflame.com/Showcase.avi) one?
Thanks,
Light
iamdaddy
03-21-2006, 05:07 PM
Hey,
I've downloaded the latest version of your showcase as well and it doesn't work for me either. I have viewed other videos from your site as well as the link you just posted to the showcase.avi. They worked fine. Just showcase3.avi is having problems.
Thanks,
Tim
Light
03-21-2006, 10:51 PM
Hi Timothy,
I have uploaded the video again, I think it should work now.
Thanks,
Light
Light
03-22-2006, 02:02 PM
Hi all,
I have just recompiled the showcase video by adding the latest 2 features. Both online & offline references are updated as well.
Good luck,
Light
Bezerker75
03-22-2006, 04:09 PM
Hey Light,
I just downloaded the new showcase and wanted to let you know that it worked!! thanks man..
Light
03-22-2006, 11:54 PM
Glad to hear that Michael!
Thanks,
Light
Hi ,Light,
I use your tools ,It's very good , it's very facility too ,
I like the best chop x y z tools
I have two suggestion about this tools:
1---- can it actualize chop on selected poly face ,not all poly
2---- can it actualize continuous chop until right mouse exit
I think if can actualize this ,it will change strong
-------------------------------------------------------------------------------------
fn chop axis =
(
if is #sel1_in2_poly do
(
local sel = selection[1]
local youSnap = snapMode.active
if youSnap == false do snapMode.active = true
local p3 = pickPoint snap:#3D local noLimit = for i = 1 to (polyOp.getNumFaces sel) collect i
snapMode.active = true
case of
(
((p3 == #rightClick) or (p3 == undefined) or (classOf p3 == string) or (p3 == #escape)): #stop
(classOf p3 == point3):
(
with undo on
(
case axis of
(
#x:
(
polyOp.slice sel noLimit (ray [p3.x,p3.y,0] [1,0,0])
)
#y:
(
polyOp.slice sel noLimit (ray [0,p3.y,p3.z] [0,1,0])
)
#z:
(
polyOp.slice sel noLimit (ray [p3.x,0,p3.z] [0,0,1])
)
)
)
)
)
)
)
Light
03-23-2006, 11:23 PM
Hi su37,
Thanks alot for your kind words.
1. You can slice only selected faces by using Juliette in polygon SO level.
2. I am not sure how this would work, can you please explain more?
Thanks,
Light
Hi Light
I want to say is , slice tool of max byself can continuous slice ,until right key mouse exit
but your tools can't continuous chop , chop once run script once , It's trouble
Light
03-24-2006, 09:13 PM
I see what you mean now. You are talking about the slice feature in v2. Orionflame 3 has a better feature for slicing called Juliette, similar to Lightwave's Julienne.
Thanks,
Light
Light
04-14-2006, 01:13 PM
Hi all,
Recently I have added Autodesk VIZ support to Orionflame 3, which fully functions with it now.
Light
Light
04-17-2006, 01:11 PM
I have recently updated Orionflame's website, which is now simplier and easier to navigate. Any feedback is welcome.
Thanks,
Light
loocas
04-17-2006, 02:01 PM
I think it's awesome! :) Works like a charm, good work! :buttrock:
Light
04-17-2006, 02:06 PM
Hey thanks. Actually I got inspired from your website, hope you dont mind ;)
Light
Light
04-21-2006, 01:44 AM
A new version (http://maxima.orionflame.com) is up for download which features:
Code Cleanup & Speed Enhancements
Macroscripts // tied to LOF Panel
Connect X [Edit Edges] // Compact titlebar
Chamfer X [Edit Edges] // Compact titlebar
Extrude EX [Edit Edges] // Compact titlebar
Extrude PX [Edit Polygons] // Compact titlebar
Light
MrElmo
04-25-2006, 09:30 PM
is it better than modo?
stuh505
04-26-2006, 01:22 AM
is it better than modo?
No but I hear it's better than Photoshop.
Light
04-26-2006, 07:13 AM
is it better than modo?
Considering you are getting a highly specialized extension to max's great modeling tools, I would say yes. Better you do all your modeling inside max with utmost control, ease and speed.
Light
Hi Light
I setup orionflame 3, but after maxr run
it display dialog box, why ?
Light
04-29-2006, 05:24 AM
Hi,
Have you downloaded the latest one?
Thanks,
Light
Light
05-01-2006, 07:01 PM
Hi,
I have tried it on a couple of PCs and it worked without a problem. I will release another update soon, and maybe you can try that one?
Thanks,
Light
Hi Light
I hope you update it , I want buy your software, but first I want to test it
krembo99
05-02-2006, 06:20 AM
I had the a similar problem, in my case it was because of the fact that I had Orionflame2 installed prior to the test Orionflame3 Version.
When i called the script, i used the one titled "Orionflame" in the Costumize UI Dialog instead of the one called "Light's Orionflame" , which actually is another category..... One of them is the V2 and the other is V3....
When I called the right one, the problem was removed. But not being able to understand the "encrypted" error message, I am not sure it is the same error.. :-)
Hope it would help....
Light
05-02-2006, 11:07 PM
Yeah actually v2 and v3 would conflict in they are both installed on the same copy of max, simply because there are alot of variables, structs, etc with the same name in both.
I will release another update as soon as possible!
Thanks,
Light
krembo99
05-03-2006, 06:26 AM
Maybe in the installer you should implement an uninstall procedure for the V2..
Light
05-03-2006, 11:26 PM
Maybe in the installer you should implement an uninstall procedure for the V2..
That's a good idea! I will keep this in mind for future updates.
Thanks,
Light
RezaMisaghi
05-04-2006, 09:22 AM
Hey nice job ,
I'm intrested & I want to download the offline Ref. (81mb) but it leads to a white page with no link!! where can I get the file please?
Sincerely
R.M.
joana
05-05-2006, 01:35 AM
Hey nice job ,
I'm intrested & I want to download the offline Ref. (81mb) but it leads to a white page with no link!! where can I get the file please?
Try again. I think it works now :)
Light
05-05-2006, 04:04 AM
Try again. I think it works now :)
Yeah Joana reported this problem a day before you, so I fixed it. Thanks Joana!
Light
Light
05-06-2006, 12:20 AM
Hey su37,
A user of Orionflame has reported the same problem and found out that the problem was because of Windows language, where setting it to English fixes it.
Btw I have released another update for Orionflame 3.
Thanks,
Light
Hi Light
I have download your tools update
but after I setup, Max display dialog box, why ?
Light
05-10-2006, 07:42 PM
Hi,
Do you mean the same message? If so, have you changed the language?
Thanks,
Light
Hi
Yes It is a same message, I don't change system language
You know ,if I change the language of windows , It is very trouble ,I will setup all software once again, and 也存在其它软件的兼容性的问题, I use chinese lanuage of windows. I think you'd better update your tools .
Light
05-13-2006, 03:54 AM
It's not the language of the system, it's just the one where you can see from Regional & Language Options > Regional Options tab > First dropdown list. That's all. It makes difference in how some programs format numbers, dates, etc which I think includes max too. Just give it a try and let me know.
Thanks,
Light
Light
05-20-2006, 01:25 PM
Hi all,
I have uploaded a new version of Orionflame featuring:
Bridge & Fuse // Complete rewrite for single combination resulting a perfect integration
They now work on 4 different situations including a single edge selection. I will have to update their documentation video though.
Light
loocas
05-20-2006, 03:05 PM
:buttrock:
Keep it up mate! :thumbsup:
Light
05-21-2006, 02:16 PM
Thanks alot loocas!
Light
loocas
05-22-2006, 01:33 PM
Hey Light. just wanted to show you my latest character I'm working on right now 100% utilizing awesome Orionflame 3! :buttrock:
http://www.duber.cz/dump/ie_wip/industrial_employee_tst_16.jpg
Hope you'll like ;)
Light
05-22-2006, 06:33 PM
Wow this model looks awesome. Do I smell a second photorealistic head dvd?:)
Keep them coming,
Light
pentool
06-29-2006, 07:20 PM
I was reading the material on the Orionflame website and in the 'authorize' section it says:
"Orionflame will only run on one version of 3ds max per purchase."
I'm not sure if I interpret this correctly. I'm running max 8. I purchase and activate orionflame for my max 8 installation. Later, I might decide to upgrade to max 9 and therefore will remove my older max 8 installation. Does it mean I will have to buy another OF license for max 9 even if I no longer have max 8 install?
Ah... and the most important. I don't find any download links on the site to the trial. Neither "Contact Us" or something similar, so I had to post these question(s) here.
Light
06-30-2006, 11:04 AM
Hi,
Yes you are correct. But I might make a promotion when max 9 comes out.
I have had some problems with the website for a few days because of the hoster. Please try it now.
Thanks,
Light
vincent1
06-30-2006, 04:39 PM
Still cant see your download section and page doesn't load completely.
Please read my thread on my boolean problem:
http://forums.cgsociety.org/showthread.php?t=375631
Can you please try with your Orion and see if it will solve this problem of mine. I assume it has boolean functions... as I can't load your webpage with IE 6.
Thanks.
pentool
06-30-2006, 07:15 PM
OK, thanks! I was able to download it and it installed succesfully - I'm guessing - because I got the little dialog saying I have 19 sessions left. However, I don't know where/how to start it. I've also installed PolyBoost (...I'd like to buy either this or that), but in the case of PolyBoost, I just have to run the start script that is installed in the "Scripts" directory. In case of OrionFlame, I don't know where is it.
Thanks.
(PS: It would be nice to able to use it in other releases as well. Imagine I'd have to buy all my Photoshop plugins every time Adobe releases a new version. Well, yes, prolly some would not be compatible, depending on what Adobe cooked up, but the majority would be OK.)
Light
06-30-2006, 08:43 PM
Hi Vincent,
The download section appears just right on the homepage. You can also access it using this (http://www.orionflame.com/media/unicounter.pl?name=latestOrionflame&create=1&deliver=http://www.orionflame.com/orionflame%203.exe).
Orionflame has a thicken feature to give thickness to current face selection. You can try that.
Hi Les,
All Orionflame macroscripts are located in the category named Light's Orionflame. You can also use the macro named Open LOF Panel (in the same category) to use the LOF Panel to use most of the features of Orionflame.
As for max 9, don't worry about it. I am %99 sure, I will send out new licenses to existing users. I really plan this.
Thanks,
Light
pentool
06-30-2006, 09:04 PM
Sigh.... why am I having so much trouble? Ok. I finally located all the scripts. I was looking in the 3dsmax/scripts folder. But it turned out, they were buried in 3dsmax/stdplugs/stdscripts. I guess maybe that's the standard location for scripts. I just didn't know.
Anyway. I'm still unable to open any scripts. There's no such thing as "Open LOF Panel". There is one called "Light - LOF Panel.mse" but that doesn't open anything. I also tried opening other scripts but nothing happens. So I restarted max, thinking something went wrong. This effectively reduced my available session to 18 - woo-hoo! But still nothing happens.
This is what I do: MAXScript > Run Script... and choose any script that is in 3dsmax/stdplugs/stdscripts/Light's OrionFlame/ folder. Ideally I'm trying to run script that have suggestive name as the 'main' panel, such as "Light - LOF Panel.mse" or "Light - Orionflame.mse" or "Light - OFX.mse". But even when I run others nothing happens. Nothing opens, etc.
I'm running WinXP SP2 and Max8 SP3.
Is 3dsmax/stdplugs/stdscripts the correct directory to install? The installer didn't say anything just to locate the main max installation, so i just specified the 3dsmax folder. Something did install correctly because at startup I'm getting the "Less and less sessions left" dialog.
Light
06-30-2006, 09:24 PM
To access the macroscripts, simply go to Customize menu > Customize UI dialog > any tab except color and locate the category named "Light's Orionflame". From there simply add the macroscripts you want to toolbars, menus, quads, etc.
- Is 3dsmax/stdplugs/stdscripts the correct directory to install?
Yeah.
Please let me know if you need further assistance.
Thanks,
Light
pentool
06-30-2006, 09:49 PM
Ahhhhhhhhhh! I see! Ok, it's working now! Thanks for the help Light!
My only other wish that's left, is to be able to access the help/reference. Currently if I right click and select Reference > Browse, it says "Page not Found". then if I select "Download" a window pops up and then disappears so fast I can't even tell what was on it.
Light
06-30-2006, 10:42 PM
Sorry about that. I always forget to fix that. Hopefully I will do it in a few days.
Thanks,
Light
Light
07-08-2006, 11:58 PM
Hi all,
I have released another update featuring a few changes to the UI including a fix for Online Reference. I have also added another fuctionality to Bridge/Fuse.
Light
neonneo
07-17-2006, 02:07 AM
after a couple hrs of fussing around, i managed to open up the LOF panel :D :D
Light
07-17-2006, 02:23 AM
I know having focused on making the advanced stuff look easy, I forget about the basic ones.
But look on the bright side, now you won't forget how to open it.:)
Any idea on how to make things really really very easy and obvious? I am always open to feedback.
Light
neonneo
07-17-2006, 05:00 AM
none as of now, but thx for the sweet plugin :D
Light
07-17-2006, 11:24 AM
Thanks alot. I think about including a video with the plugin that shows the most fundamental stuff, like how to open LOF Panel, and close mini dialogs, etc. I think this would definitely get you started and let you to move onto learning the actual tools from the online reference.
Thanks,
Light
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