PDA

View Full Version : pixar lpics render, have you seen this?


anibalin
08-23-2005, 05:37 AM
http://www.vidimce.org/publications/lpics/

pretty impressive.

rsquires
08-23-2005, 06:17 AM
I saw that this weekend and it blew me away. To have that kind of control is just fantastic.

If only..

regards

rich

Hilt
08-23-2005, 06:36 AM
If only..
Heh, forget it :)
Besides, Sniper Pro beats it hands down (at least in Cinema environment)

LucentDreams
08-24-2005, 01:38 AM
sniper and Lpics work in very different ways, and I'll tell you right now you don't get the interactive ness of lpics in sniper, that said, sniper is truly accurate while lpics is not. Its achoice, quality but slow, or innaccurate but blazingly fast.

Sniper also works with more than jsut lighting effects and simple raytracing etc, it supports everything, then again it gets dealy slow because fo that too.

while lpics will be included in PRman 13, at siggrpah one of the users showed off how to build your own sort of sniper pro system but far more advanced since it could detect regions of update and only rerender tiles in those areas and also divide tiles into priorities so it knows which tiles are most important to refine pixels on first as it goes from lower pixels of realtime to the higher quality pixels when still. I'm sure sniper would do these thigns too if cinema supported it.

SHould have seen it though, a complex environment scene with abient occlusion moving around in realtime (granted pixelated)

michaeli
08-24-2005, 02:03 AM
while lpics will be included in PRman 13, at siggrpah one of the users showed off how to build your own sort of sniper pro system but far more advanced since it could detect regions of update and only rerender tiles in those areas and also divide tiles into priorities so it knows which tiles are most important to refine pixels on first as it goes from lower pixels of realtime to the higher quality pixels when still. I'm sure sniper would do these thigns too if cinema supported it.

SHould have seen it though, a complex environment scene with abient occlusion moving around in realtime (granted pixelated)

Do you mean this? :
http://www.deathfall.com/article.php?sid=5618

LucentDreams
08-24-2005, 03:06 AM
thats the very one, although we got glow in the dark teapots and PRman hats for sittin through those presentations. (this one was saved for last because it was a cool exciting one)

They had a twenty minute presentation on how to add headers and footers to your render that contain renderstats and such without having to manually do it in PS, man was that a painful presentation, thought the idea of having a footer and header that extend the image size rather then going overtop was pretty smart as it allows you to still use the image for other things like animatics, without that information getting in the way.

andronikos916
08-26-2005, 04:25 PM
thanx for the links and info guys...

cy,
Andronikos

Per-Anders
08-26-2005, 06:20 PM
i believe one of pauls plugins (the post tweaking one) had a relighting thing in there that allowed you to interactively reposiiton a lightsource (it was kinda primitive though, but it did basically do exactly the same as this thing as far as i can see).

Srek
08-26-2005, 06:28 PM
Lpics is already beeing discussed heavily here: http://forums.cgsociety.org/showthread.php?t=267907
Please make use of existing threads of general interest.

Cheers
Björn

CGTalk Moderation
08-26-2005, 06:28 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.