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View Full Version : Pull Animation, Need CRIT, Please


inline243
08-22-2005, 07:31 AM
Please give me some feedback on my Pull animation. Thank you.

Newest Updated one - Pull Updated (http://www.personal.psu.edu/rcb100/brandtPull.avi)

Original post - Pull Animation (.avi) (http://www.personal.psu.edu/rcb100/pulltest.avi)

airdogg01
08-22-2005, 08:13 AM
Thats looking good. You've got a good sense of weight going on, especially once he starts dragging it. One thing that sticks out to me is that his arms dont straighten all the way out on the first two pull attempts. I know you want to avoid popping and such, but it seems like they would straighten all the way. Its mainly noticable on his left arm, closest to us. Also on the first pull attempts, maybe put a little more hip into it, and push the line of action's curve a little bit more through the body if the rig will allow it. Really arch that back forward if you can. Keep up the good work, and good luck!

sgbox
08-22-2005, 11:06 AM
congratulations,

at the beginning of animation I found the moves of the character a bit extravagant, well it's normal to make movements extravagant in animations, but here it damaged the sense of hevyness, but afterwards yougave that sense very well,very cute

inline243
08-22-2005, 05:44 PM
UPDATE

Thank you for the comments airdogg01 and sgbox.

-I straightened out the arms and added more hip movement on the pull attempts
-Added an ending

airdogg01
08-22-2005, 06:38 PM
I like the additions, just watch out for any frames that seem too poppy. I love the very begining before he starts pulling, and the ending is fun too. maybe add a little more overlap between the head and the shoulders on the first 2 pull attempts. make the head stay down longer before it flops back, just a frame or two, just to see how it looks, that might be the little oomph its missing.

inline243
08-22-2005, 08:16 PM
UPDATE

-Thanks again for the comments

Worked on the head and the popping of the arms

Pull Animation Update2 (http://www.personal.psu.edu/rcb100/PullTest3.avi)

airdogg01
08-22-2005, 10:19 PM
Thats looking hot man, just one other thing, if you have time to fix it before 8pm, I would make him snap into that last pose a litlle more. right now the arm just kinda floats up there. Maybe ad some sortof inbetweek or break down pose, or some more anticipation right before he brings the arm up. The rest looks really nice!! Keep up the good work.

inline243
08-23-2005, 04:31 PM
Thanks for all the help

Here is what I came up with in the end.

Pull Animation (1.7 M) (http://www.personal.psu.edu/rcb100/brandtPull.avi)
-Added some more lean in different spots
-Added extra tug at end
-Fixed some more arm issues
-Added delay on back bending down

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