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Mikademius
08-21-2005, 05:43 PM
I just wrote a tutorial that uses Maya's sin-command to build an animationControl.
This tutorial goes through the following:

1. How to use the Bend Deformer.
2. How to make one attribute depend on another.
3. How to use math in expressions to create animation.

I try to explain how sine works and I use it later in my expressions. Take a look and tell me what you think. The goal with the tutorial is to show how great the expression editor can be
and I try to show how you can make an attribute depend on another. I also want to make the reader think that this is an example on what a rigger can do to make the animators job easier.

Here is the result:

video showing result (http://www.final3.com/video/resources/tutorials/sine/pStone_Hit_pPlank.avi)

And here is the link:

direct link (http://www.final3.com/html/tutorials/sine.htm)

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08-21-2005, 05:43 PM
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