threedeesketch
08-21-2005, 05:05 PM
I'm not exactly a newbie but I need a bit of help/advice.
I've been working on a model of a structure and of course until you
texture or render, etc. the size is relative.
However now I'm starting my texturing process and I've got a texture
that's 1600x1200 pixels. When I just use a standard 1:1 planar
projection on the geometry, the texture is tiled because it's
relatively small.
This model is going to be basically low-res and I'd like to use
1024x1024 textures at the most. So how do I go about down-scaling it
so this wall I'm trying to texture (the largest single plane of
geometry I'll have to deal with) will fit a 1024x1024 roughly 1:1 ?
I want to clarify: I know how to scale geometry. I want to know how to
measure the size of the geometry (in this case a flat plane "wall")
relative to the pixel dimensions of my texture file.
I've been working on a model of a structure and of course until you
texture or render, etc. the size is relative.
However now I'm starting my texturing process and I've got a texture
that's 1600x1200 pixels. When I just use a standard 1:1 planar
projection on the geometry, the texture is tiled because it's
relatively small.
This model is going to be basically low-res and I'd like to use
1024x1024 textures at the most. So how do I go about down-scaling it
so this wall I'm trying to texture (the largest single plane of
geometry I'll have to deal with) will fit a 1024x1024 roughly 1:1 ?
I want to clarify: I know how to scale geometry. I want to know how to
measure the size of the geometry (in this case a flat plane "wall")
relative to the pixel dimensions of my texture file.
